Gourd Leshy

Kindle Crow's page

90 posts. Organized Play character for Kyle "Worg" H.


Full Name

Kindle Crow

Race

NG Vine Leshy Death Druid 10| HP-68/73 | AC19 T15 FF15| CMD 19 | Fort 11 Ref 8 Will 16 | Speed 20ft | Initiative +5| Perception +20 / Darkvision 60ft / Low Light Vision |

Classes/Levels

Spells: 1st 6/6 2nd: 5/6 3rd: 5/5 4th 3/4 5th: 3/3

Size

Small

Alignment

Neutral Good

Strength 7
Dexterity 18
Constitution 14
Intelligence 12
Wisdom 24
Charisma 9

About Kindle Crow

Kindle Crow
Death Druid 10
Senses; Darkvision 60ft, Low-Light Vision, Perception +20

Defense
AC19 FF15 Touch15
HP 73(10d8+20)
Fort 11 Ref 8 Will 16

Offense
Speed 20ft
Melee None
Ranged None
Space 5ft; Reach N/A
Special Attacks; None

Statistics
STR 7; DEX 18; CON 14; INT 12; WIS 24; CHA 9

Skills
Climb 5, Heal 11, Knowledge Arcana 6, Knowledge Geography 7, Knowledge Nature 9, Perception 20, Profession (Cook) 20, Spellcraft 19, Stealth 22, Survival 13, Swim 2

Feats
Combat Casting, Uncanny Concentration, Spell Penetration, Greater Spell Penetration, Warrior Priest

Class Abilities

Phantom:

A death druid attracts phantoms like a spiritualist (Pathfinder RPG Occult Adventures 72), though she focuses her efforts on putting those phantoms to rest. A death druid is continually attempting to figure out how to send her phantom to the afterlife (usually by completing the phantom’s unfinished business as determined by the GM). If she is able to do so, she gains a new phantom with no additional effort on her part, sometime during the next week. At 1st level, she gains the spiritualist’s phantom and etheric tether class features; at 4th level, she gains the bonded manifestation class feature; and at 14th level, she gains the spiritual bond class feature. She does not gain any of the other spiritualist abilities related to phantoms. The death druid treats her druid level as her spiritualist level for these abilities.

This ability replaces nature bond and wild shape.

Soul Magic:

A death druid adds the following spells to her druid spell list at the given spell levels: 0—grave wordsOA; 1st—sanctify corpseUM; 2nd—calm spiritOA, false life, ghostbane dirgeAPG, spiritual weapon; 3rd—speak with dead; 4th—speak with hauntACG, spiritual allyAPG; 5th—breath of life, call spiritOA, mass ghostbane dirgeAPG; 6th—circle of death, undeath to death.

This ability replaces nature sense and wild empathy.

Woodland Stride:

Starting at 2nd level, a druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect her.

Trackless Step:

Starting at 3rd level, a druid leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired.

Resist Death's Call:

At 4th level, a death druid gains a +4 bonus on saving throws against death effects, negative energy, and energy drain.

This ability replaces resist nature’s lure.

Etheric Tether:

At 1st level, a spiritualist can force the phantom to manifest in an area around her by pushing the phantom’s consciousness though the veil of ethereal essence, allowing it to fully manifest in either ectoplasmic or incorporeal form. Whenever her manifested phantom takes enough damage to send it back to the Ethereal Plane, as a reaction to the damage, the spiritualist can sacrifice any number of her hit points without using an action. Each hit point sacrificed in this way prevents 1 point of damage dealt to the phantom. This can prevent the phantom from being sent back to the Ethereal Plane.

Bonded Manifestation:

At 3rd level, as a swift action, a spiritualist can pull on the consciousness of her phantom and the substance of the Ethereal Plane to partially manifest aspects of both in her own body. When she does, she uses this bonded manifestation to enhance her own abilities while the phantom is still bound to her consciousness. For the spiritualist to use this ability, the phantom must be confined in the spiritualist’s consciousness; it can’t be manifested in any other way.

During a bonded manifestation, the phantom can’t be damaged, dismissed, or banished. A spiritualist can use bonded manifestation a number of rounds per day equal to 3 + her spiritualist level. The rounds need not be consecutive. She can dismiss the effects of a bonded manifestation as a free action, but even if she dismisses a bonded manifestation on the same round that she used it, it counts as 1 round of use.

When a spiritualist uses this ability, she must choose either ectoplasmic or incorporeal form. When she makes this choice, she gains all of the abilities based on the form she chooses and her spiritualist level.

Ectoplasmic Bonded Manifestation: When a spiritualist uses this ability and chooses ectoplasmic form, she gains an ectoplasmic shield that protects her without restricting her movement or actions. She gains a +4 shield bonus to Armor Class; this bonus applies to incorporeal touch attacks. The ectoplasmic shield has no armor check penalty or arcane spell failure chance. At 8th level, the spiritualist also sprouts a pair of ectoplasmic tendrils from her body. Once per round as either a swift or a standard action (spiritualist’s choice), the spiritualist can use one or both tendrils to attack creatures within her melee reach (using the attack bonus and damage dice of her ectoplasmic manifested phantom) or to manipulate objects. She can even use that action to have one tendril make an attack and the other manipulate an object, as long as that object can be manipulated with one hand. At 13th level, the phantom’s ectoplasm clings to the spiritualist like a suit of armor. This grants the spiritualist a +6 armor bonus to AC without imposing an armor check penalty, an arcane spell failure chance, or any reduction in speed. At 18th level, the spiritualist can take a full-round action to attack all creatures within her melee reach with her tendrils (using the attack bonus and damage dice of her ectoplasmic manifested phantom). When she does, she rolls the attack roll twice, takes the better of the two results, and uses that as her attack roll result against all creatures within her melee reach. If the better attack roll threatens a critical hit, the spiritualist chooses one target that she hit to confirm the critical hit against. The other attacks that hit are considered normal hits rather than critical threats.

Incorporeal Bonded Manifestation: When a spiritualist uses this ability and chooses incorporeal form, she becomes shrouded in a haze of insubstantial mist, granting her concealment against ranged attacks. At 8th level, the spiritualist can better affect incorporeal creatures with melee attacks; her unarmed strikes and melee weapon attacks are treated as if they had the ghost touch magic weapon special ability. At 13th level, the spiritualist can take a standard action to become invisible (as the invisibility spell) until the start of her next turn. At 18th level, the spiritualist gains the incorporeal subtype and a fly speed of 30 feet (good) while using this form of bonded manifestation.

Negative Immunity:

At 9th level, a death druid is immune to negative energy and energy drain.

This ability replaces venom immunity.

Spells
Concentration Bonus: +22 (+24 vs Injury or Entangled) (+30 VS Grappled or Casting Defensively)

1st Level Spells: Produce Flame (3), Longstrider, Cure Light Wounds (2)
2nd Level Spells: Barkskin, Bone Fists, Calm Spirit, Aggressive Thundercloud (1), 1 Open
3rd Level Spells: Badger's Ferocity, Soothing Mud, Greater Magic Fang, Speak with Dead, Call Lightning
4th Level Spells; Life Bubble (2), Flamestrike (1)
5th Level Spells; Air Walk (Communal), Breath of Life(2)

Combat Gear
Acid
+1 Spider Silk Suit
Headband of Wisdom +4
Belt of Dexterity +2
Lesser Extend Metamagic Rod (2)
Cloak of Resistance
Pearl of Power 2nd (2)
Gloves of Elvenkind

Equipment
Spell Component Pouch
Handy Haversack
Wayfinder

Consumables
Wand of Mage Armor 49
Wand of Cure Light Wounds 10
Wand of Identify 50
Wand of Keep Watch 50
Scroll of Remove Blindness 2
Scroll of Flight 2

Handy Haversack Contents
Milk 5lbs
Meat 5lbs
Honey 5lbs
Cheese 5lbs
Travel Cake Mix 10lbs
Masterwork Cooking Tools
Bedroll
Silk Rope (50ft)

Phantom Equipment
Ring of Protection +2

Tactics
Start day by buffing Phantom with Extended Barkskin and Extended Greater Magic Fang. Recharge Barkskin with Pearl of Power (2nd).

Botting

Kindle Crow will generally stay near the back of the fight and use generally use spells with longer durations to remain effective. Most of the combat capabilities of this duo comes from his Phantom, Rosella.

Refer to Phantom Tactics for Rosella.