GM ZD #7-00 Sky Key Solution Tier 10-11 [Gameday IX] (Inactive)

Game Master Z...D...

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Sky Key Solution

GM Screen:

Skills:
Easy-21
Average-27
Hard-33

Saves:
Easy- 17
Average- 20
Hard- 23


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@ Bernard, Alright, with the +2 to the save, including the -3, the serpentfolk just made the save.

@ Zaarah, will allow the flight hex. Thanks

Along with the immunity to mind affecting, Zaarah also recalls that these serpent folk are also immune to paralysis and poison.

Zaarah recalls that the t-rex was known as the king of dinosaurs. It has the ability to grab hold with its powerful bite and swallow you whole.

Trokkus moves up to the dino and punches it. Minor damage is inflicted.

dino will vs slumber: 1d20 ⇒ 6

Zaarah calls upon her mystical powers and puts the prehistoric reptile to sleep.

Round 1
Bold May Act
Kitajo

Round 2
Bold May Act

Zaarah
Bernard
Fiendish T-rex: 47 damage; sleeping
Kindle
Gilgrim: 34 damage
GM
Trokkus

The Exchange

Male LN Ifrit Mesmerist9/Oracle2 | HP 89/89 | AC24 T15 FF20| CMD 20 | Fort 9* Ref 13 Will 19 | Speed 30ft | Initiative +9 | Mesmerist Spells 1st 7/7 2nd 6/6 3rd 5/5 | Oracle Spells 1st 6/6 | Tricks (DC22) 10/12 | Phantasmagoric Breath (Will DC22)5d6 Elec 8/8

With the stare still locked in place, "Well then, it would seem that you didn't listen. I don't like that, you'll need to be punished most severely." Bernard's eyes seem to smolder as he digs deeper into the mind of Red.

swift action, Intimidating Glance on Red.

Demoralize Red: 1d20 + 33 ⇒ (18) + 33 = 51

Demoralize:
You can use this skill to cause an opponent to become shaken for a number of rounds. The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier. If you are successful, the target is shaken for 1 round. This duration increases by 1 round for every 5 by which you beat the DC. You can only threaten an opponent in this way if they are within 30 feet and can clearly see and hear you. Using demoralize on the same creature only extends the duration; it does not create a stronger fear condition.

Shaken:
A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.

The ifrit then takes a 5ft step to the right, and fans out a spray of colors past Kitajo and right at Red.

DC20 Will save, Color Spray:
As mentioned in the discussion tab, the calculation is mesmerist bumps my ability up by 1, and then you would subtract my CHA modifier from their HD for the final result, this is just easier to look at.

11 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)

12 or 13 HD: The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round.

14 or more HD: The creature is stunned for 1 round.

Sightless creatures are not affected by color spray.

Red would get the -3 from the Stare, then another -2 from shaken, and a +2 from being immune normally. also, do the spoiler boxes help or are they unneeded? i'm just trying to provide extra info, but don't want to step on toes in the process.


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I do appreciate them, especially when it comes to funky class abilities and spells.

red will vs the rainbow: 1d20 ⇒ 4
conditions: 2d4 ⇒ (1, 1) = 21d4 ⇒ 4

The serpentfolk falls to the light show.

Round 1
Bold May Act
Kitajo

Round 2
Bold May Act
Zaarah
Bernard
Fiendish T-rex: 47 damage; sleeping
Kindle
Gilgrim: 34 damage
GM
Red: Unconscious, blinded, stunned for 2 rounds; blinded stunned for 4 forunds and then stunned 1 round
Trokkus


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The dino continues to sleep, making a slippery puddle of drool on the floor.

kindle caster level check for call lightning: 1d20 + 10 + 4 ⇒ (18) + 10 + 4 = 32 Crushed it
yellow reflex vs call lightning: 1d20 ⇒ 13

The lightning that Kindle called cracks through the cavern, coming towards yellow. It manages to limbo out of the way.

Kitajo-delayed

Round 2
Bold May Act
Zaarah
Bernard
Fiendish T-rex: 47 damage; sleeping
Kindle
Gilgrim: 34 damage

GM
Red: Unconscious, blinded, stunned for 2 rounds; blinded stunned for 4 forunds and then stunned 1 round
Yellow: 5 damage
Trokkus

Silver Crusade

Male CG Dwarf Fighter (Foehammer) 7 / Stalwart Defender 4 | HP 107/107 | AC 34 T 18 FF 30 | CMB +17 (+24 BR, +19 OR, +19 sun., +19 trip), CMD 35 (41 vs. BR, 39 vs. trip) | F: +10, R: +7, W: +6(+2 v. fear); +2 v. poi/magic | Init: +3 | Perc: +9, SM: +1; Darkvision 60 ft. | Speed 20ft | Defensive Stance: 9/9 rds | Active conditions: None.

Noticing that the T-Rex has gone slack-jawed, loosening it's hold on Gilgrim, the feisty dwarf turns his attention to the yellow serpentfolk so as to let sleeping dinos lie.

Free Action: Maintain Defensive Stance

Full-Attack Action: vs. Yellow

1st Hammer Strike w/Power Attack: 1d20 + 17 ⇒ (13) + 17 = 30
1st Hammer Damage: 2d6 + 17 ⇒ (4, 5) + 17 = 26

2nd Hammer Strike w/Power Attack: 1d20 + 12 ⇒ (9) + 12 = 21
2nd Hammer Damage: 2d6 + 17 ⇒ (1, 3) + 17 = 21

Current Stats: AC 30 / Tch 16 / FF 25; CMD: 34; HP 83/117; 7/9 rounds left for the day.

Forgot to mention last time that I am using Power Attack, but it was already all included in the rolls. Also, pretty sure that a sleeping grappler would immediately stop grappling, but let me know if I'm wrong.


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Yeah, I removed the condition on the initiative tracker to show it lost its grasp.

Gilgrim slams his hammer into the serpentfolk twice.

Round 2
Bold May Act
Zaarah
Bernard
Fiendish T-rex: 47 damage; sleeping
Kindle
Gilgrim: 34 damage
GM
Red: Unconscious, blinded, stunned for 2 rounds; blinded stunned for 4 forunds and then stunned 1 round
Yellow: 52 damage
Trokkus

Grand Lodge

NG Vine Leshy Death Druid 10| HP-68/73 | AC19 T15 FF15| CMD 19 | Fort 11 Ref 8 Will 16 | Speed 20ft | Initiative +5| Perception +20 / Darkvision 60ft / Low Light Vision | Spells: 1st 6/6 2nd: 5/6 3rd: 5/5 4th 3/4 5th: 3/3

Kindle attempts another shock of lightning upon the yellow serpentfolk.
SR Check: 1d20 + 10 + 4 ⇒ (20) + 10 + 4 = 34
Lightning Damage DC20 Reflex Halves: 3d6 ⇒ (3, 4, 4) = 11


Female 10 Phantom| HP56/56 | AC32 T20 FF28 DR 5/Magic | CMD 23 | Fort 9 Ref 7 Will 8 | Speed 30ft | Initiative +4| Buffs: Mage Armor (1 Hour), Bark Skin (200 Minutes)
Abilities:
Lay on Hands: 8/8: 4d6| Opening Strike: +13 | Battle Cry +1 4/4

Rosella moves in to engage the yellow serpentfolk in melee.
Opening Strike: 1d20 + 13 ⇒ (11) + 13 = 24
Opening Strike Damage: 1d8 + 1 ⇒ (2) + 1 = 3

Opening Strike Designated Target: Gilgrim


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yellow reflex: 1d20 ⇒ 15

The serpent folk dodges out of the way of the lightning, but not the phantom'strike. It opens up a chance for Gilgrim to finish him off.

Will wait to see if Gilgrim can land a killing blow.

Silver Crusade

Male CG Dwarf Fighter (Foehammer) 7 / Stalwart Defender 4 | HP 107/107 | AC 34 T 18 FF 30 | CMB +17 (+24 BR, +19 OR, +19 sun., +19 trip), CMD 35 (41 vs. BR, 39 vs. trip) | F: +10, R: +7, W: +6(+2 v. fear); +2 v. poi/magic | Init: +3 | Perc: +9, SM: +1; Darkvision 60 ft. | Speed 20ft | Defensive Stance: 9/9 rds | Active conditions: None.

Happy to oblige!

Opening Strike Hammer Strike w/Power Attack: 1d20 + 17 ⇒ (9) + 17 = 26
Hammer Damage: 2d6 + 17 ⇒ (3, 1) + 17 = 21


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Close...

Gilgrim delivers another blow to the creature's ribs. It still stands defiantly.

yellow vs Gilgrim: 1d20 ⇒ 192d10 ⇒ (8, 3) = 11

The yellow serpentfolk returns the favor and delivers a whollop to Gilgrim. 29 damage

blue vs rose: 1d20 ⇒ 62d10 ⇒ (6, 7) = 13

Blue moves up to Rose and strikes her. The blow bounces back, doing no harm. Miss

Round 2
Bold May Act
Kitajo
Trokkus

Round 3
Bold May Act
Zaarah
Bernard

Fiendish T-rex: 47 damage; sleeping 8 rounds
Kindle
Gilgrim: 63 damage
GM
Red: Unconscious, blinded, stunned for 1 round; blinded stunned for 4 forunds and then stunned 1 round
Yellow: 81 damage

The Exchange

Male LN Ifrit Mesmerist9/Oracle2 | HP 89/89 | AC24 T15 FF20| CMD 20 | Fort 9* Ref 13 Will 19 | Speed 30ft | Initiative +9 | Mesmerist Spells 1st 7/7 2nd 6/6 3rd 5/5 | Oracle Spells 1st 6/6 | Tricks (DC22) 10/12 | Phantasmagoric Breath (Will DC22)5d6 Elec 8/8

Bernard activates Shadow Splinter as a free action when Gilgrim gets injured. Gilgrim takes 11 points less damage and Blue can make a DC22 Will save vs an Illusion (shadow) effect. As it looks like Yellow tried to strike Blue as well. On a successful save, it negates the damage to Blue.

Shadow Splinter:
The mesmerist protects the subject against an attack and redirects the harm to someone else. The mesmerist can trigger this trick when the subject takes damage from an attack. The damage the subject takes is reduced by an amount equal to 3 + the mesmerist’s Charisma modifier (to a maximum of the total amount of damage the attack deals). Another creature within range of the original attack, other than the attacker, is affected by a shadow illusion that makes it appear as if the attacker is attacking that creature instead of the attacker’s actual target. This second creature takes an amount of damage equal to the amount by which the attack’s damage was reduced. This shadow doesn’t require a roll to hit and ignores cover and concealment, but the target can attempt a Will save to disbelieve the effect. If it succeeds at this save, it neither takes the damage nor believes the attacker targeted it. This trick can’t be triggered if there’s no eligible second creature within range to take the redirected damage. This is an illusion (shadow) effect.

Round 3 actions
Stepping past Kitajo and then moving through red's square treating as difficult terrain, Bernard moves further into the room and cautiously attempts to blast Blue with a Ray of Enfeeblement.

Casting Defensively DC17: 1d20 + 24 ⇒ (3) + 24 = 27
Spell Penetration: 1d20 + 11 ⇒ (19) + 11 = 30
Ranged Touch: 1d20 + 11 ⇒ (7) + 11 = 18
Strength Penalty, DC19 Fort for half penalty: 1d6 + 5 ⇒ (4) + 5 = 9

Scarab Sages

Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

Zaarah moves to the T-Rex and begins to coup de grace the T-Rex!

Full round action so it takes the standard action this round and next round.

Silver Crusade

Male LG Half-Orc Paladin 11 (Oath Against Fiends) | HP 56/74 | AC 24 T 12 FF 24 | CMD 25 (26 vs disarm/sunder) | F: +12, R: +8, W: +12| Init: +0 | Perc: +7, SM: +14 | Speed 30ft |Shirt Reroll: 1/1, Pin: 1/1, +1 on a d20: 1/1, +2 on a Sense Motive: 1/1|Lay on Hands: 7/7, Divine Bond 1/2, Smite Evil 3/4| Spells: 1st 3/3, 2nd 2/2, 3rd 1/1 | *Active: Extra +1 holy (11 min)

Trokkus moves around to join the front ranks and tries to pop a serpentfolk in its scaly jaw.

Attacing Blue and using trait to do a nonlethal attack at -2 instead of -4.

Attack w/ +2 spiked gauntlet: 1d20 + 11 ⇒ (8) + 11 = 19
Damage: 1d4 + 12 ⇒ (2) + 12 = 14

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

Apologies. I play from work because I moved recently and have no internet at home until they get around to connecting it (hopefully this week sometime. It has only been 3 weeks)

Kitajo pulls a rope with a weighted dart on the end from around his body and begins to whirl it around before sending it out toward the Blue enemy.

rope dart, Cover: 1d20 + 12 - 4 ⇒ (14) + 12 - 4 = 22 Damage: 1d4 + 5 ⇒ (3) + 5 = 8


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will save vs shadow splinter: 1d20 ⇒ 20 Better a nat 20 on a enemy save than a hit

Finishing Round 2

Trokkus moves over and tries to punch the serpentfolk on the jaw. The blow goes wide as he tries to pull back on force.

Kitajo pulls a rope dart and bonks blue on the head with it.

Top of Round 3

blue fort: 1d20 ⇒ 15

Bernard blast blue in the face with a strength reducing ray. It fights off some of the effects.

Zaarah moves up and gets ready to finish the T-Rex.

Round 3
Bold May Act
Zaarah
Bernard
Fiendish T-rex: 47 damage; sleeping 8 rounds
Kindle
Gilgrim: 52 damage

Red: Unconscious, blinded, stunned for 1 round; blinded stunned for 4 forunds and then stunned 1 round
Yellow: 81 damage
Blue: 8 damage; 4 strength damage
Kitajo
Trokkus

Silver Crusade

Male CG Dwarf Fighter (Foehammer) 7 / Stalwart Defender 4 | HP 107/107 | AC 34 T 18 FF 30 | CMB +17 (+24 BR, +19 OR, +19 sun., +19 trip), CMD 35 (41 vs. BR, 39 vs. trip) | F: +10, R: +7, W: +6(+2 v. fear); +2 v. poi/magic | Init: +3 | Perc: +9, SM: +1; Darkvision 60 ft. | Speed 20ft | Defensive Stance: 9/9 rds | Active conditions: None.

"Me dance partners are linin' up one by one!" The dwarf exclaims as he continues his assault on the serpentfolk.

Free Action: Maintain Defensive Stance

Full-Attack Action: vs. Yellow (then Blue, if yellow falls)

1st Hammer Strike w/Power Attack: 1d20 + 17 ⇒ (1) + 17 = 18
1st Hammer Damage: 2d6 + 17 ⇒ (2, 6) + 17 = 25

2nd Hammer Strike w/Power Attack: 1d20 + 12 ⇒ (19) + 12 = 31
2nd Hammer Damage: 2d6 + 17 ⇒ (5, 3) + 17 = 25

Current Stats: AC 30 / Tch 16 / FF 25; CMD: 34; HP 65/117; 6/9 rounds left for the day.

Grand Lodge

Wheel of Monsters! || Spell Templates | Starship Roles | ◆◇↺

**HOUSE GM ANNOUNCEMENT**

Waves of junior agents have gained control of the animal pens and have begun moving farther in.

GMs, the Area B is now accessible, and Area A is now controlled.


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Yellow falls to the dwarves hammer.

Blue seeing he is out numbered, flees.

Out of combat.

To gain the victory point, some one must succeed at a Craft (painting), Handle Animal, Heal, Knowledge (nature), Profession (clerk, farmer, scribe, shepherd, or stable master), or Survival, to make accurate notes of the altered T-Rex

Will give a few hours to get the check and heal. Then we will proceed to the slave pens.

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

None of those are big skills for Kitajo

Silver Crusade

Male LG Half-Orc Paladin 11 (Oath Against Fiends) | HP 56/74 | AC 24 T 12 FF 24 | CMD 25 (26 vs disarm/sunder) | F: +12, R: +8, W: +12| Init: +0 | Perc: +7, SM: +14 | Speed 30ft |Shirt Reroll: 1/1, Pin: 1/1, +1 on a d20: 1/1, +2 on a Sense Motive: 1/1|Lay on Hands: 7/7, Divine Bond 1/2, Smite Evil 3/4| Spells: 1st 3/3, 2nd 2/2, 3rd 1/1 | *Active: Extra +1 holy (11 min)

Trokkus furrows his brow. "Does messing with the past change the future? Or is this just a big minstrel's play?"

He'll Take 10 to do Aid Another if anyone wants to try a Heal or Survival check to take notes on the T-Rex.

Silver Crusade

Male CG Dwarf Fighter (Foehammer) 7 / Stalwart Defender 4 | HP 107/107 | AC 34 T 18 FF 30 | CMB +17 (+24 BR, +19 OR, +19 sun., +19 trip), CMD 35 (41 vs. BR, 39 vs. trip) | F: +10, R: +7, W: +6(+2 v. fear); +2 v. poi/magic | Init: +3 | Perc: +9, SM: +1; Darkvision 60 ft. | Speed 20ft | Defensive Stance: 9/9 rds | Active conditions: None.

Coming out of his combat-like trance, Gilgrim looks like he may have just ran a marathon. Taking stock of his wounds, he says, "Doesn't look that bad, this time. Thought a biggun' like that would have done more damage. Could someone do me a favor and see what you can do?" He offers his own CLW wand, if need be.

Once he's ready once more, Gilgrim will take what notes he can of the T-Rex, as a perspective from within (it's mouth, that is).

Survival: 1d20 + 7 ⇒ (12) + 7 = 19 It's not much, but hopefully it helps.

Scarab Sages

Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

kn nature : 1d20 + 7 ⇒ (14) + 7 = 21

The Exchange

Male LN Ifrit Mesmerist9/Oracle2 | HP 89/89 | AC24 T15 FF20| CMD 20 | Fort 9* Ref 13 Will 19 | Speed 30ft | Initiative +9 | Mesmerist Spells 1st 7/7 2nd 6/6 3rd 5/5 | Oracle Spells 1st 6/6 | Tricks (DC22) 10/12 | Phantasmagoric Breath (Will DC22)5d6 Elec 8/8

during the downtime, implanting Shadow Splinter back into Gilgrim. i can use the CLW wand on you too if you need. i'll leave the rolling to you for it :)


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Zaarah is able to discern the mysteries of the t-rex. It looks like it was part fiend.

Onto the slave pens

Claustrophobic cells line the walls here, many crowded with three or four miserable-looking humans. The halls converge on a hewn-stone chamber lit with braziers and choked with herb-scented smoke.

Inside you instantly recognize two more serpentfolks, these sporting robes, and a pair of troglodytes.

Initiative:

Gilgrim: 1d20 + 3 ⇒ (2) + 3 = 5
Zaarah : 1d20 + 7 ⇒ (2) + 7 = 9
Kitajo: 1d20 + 2 ⇒ (18) + 2 = 20
Bernard: 1d20 + 9 ⇒ (17) + 9 = 26
Trokkus: 1d20 + 0 ⇒ (10) + 0 = 10
Kindle: 1d20 + 5 ⇒ (2) + 5 = 7
GM: 4d20 ⇒ (20, 15, 2, 5) = 42

The green serpentfolk points a finger at Gilgrim and hisses. His eyes begin to going cloudy. Gilgrim need a DC 18 fort vs curse affect. Failure means you are blinded

If you get within 30 ft of the troglodytes(red and black) you are hit with its stench aura. You will need to make a DC 16 fortitude save or be sickened for 10 rounds.

Round 1
Bold may act

Green (serpentfolk)
Bernard
Blue (serpentfolk)
Kitajo
Trokkus
Zaarah
Kingle
Gilgrim
GM
Red (Troglodyte)
Black (Troglodyte)

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

Posting now and early as I will be goign into over 12 hours of no internet. I have 60 feet of movement so I can make it. Please move me on my turn.

Kitajo moves up to Blue and attacks with a strong kick.

unarmed strike: 1d20 + 17 ⇒ (1) + 17 = 18 Damage: 2d6 + 7 ⇒ (5, 6) + 7 = 18

The Exchange

Male LN Ifrit Mesmerist9/Oracle2 | HP 89/89 | AC24 T15 FF20| CMD 20 | Fort 9* Ref 13 Will 19 | Speed 30ft | Initiative +9 | Mesmerist Spells 1st 7/7 2nd 6/6 3rd 5/5 | Oracle Spells 1st 6/6 | Tricks (DC22) 10/12 | Phantasmagoric Breath (Will DC22)5d6 Elec 8/8

Delay til after Blue goes.

Silver Crusade

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Male CG Dwarf Fighter (Foehammer) 7 / Stalwart Defender 4 | HP 107/107 | AC 34 T 18 FF 30 | CMB +17 (+24 BR, +19 OR, +19 sun., +19 trip), CMD 35 (41 vs. BR, 39 vs. trip) | F: +10, R: +7, W: +6(+2 v. fear); +2 v. poi/magic | Init: +3 | Perc: +9, SM: +1; Darkvision 60 ft. | Speed 20ft | Defensive Stance: 9/9 rds | Active conditions: None.

CLW usage during downtime:

CLW wand: 1d8 + 1 ⇒ (2) + 1 = 3
CLW wand: 1d8 + 1 ⇒ (1) + 1 = 2
CLW wand: 1d8 + 1 ⇒ (4) + 1 = 5
CLW wand: 1d8 + 1 ⇒ (3) + 1 = 4
CLW wand: 1d8 + 1 ⇒ (7) + 1 = 8
CLW wand: 1d8 + 1 ⇒ (6) + 1 = 7
CLW wand: 1d8 + 1 ⇒ (4) + 1 = 5

Fort Save DC 18 vs. Curse: 1d20 + 10 ⇒ (18) + 10 = 28 (I didn't want to assume, but if it's considered Magic, then there should also be an additional +2 to this role for Dwarven Magic Resistance.)

... Doesn't look like it should matter anyways. :)


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The blue serpentfolk cast a spell as well, this time focusing on the monk.

Will go ahead and roll the will save. to speed this up.
Kitjo will vs DC 18 Curse: 1d20 + 10 ⇒ (10) + 10 = 20

Both Gilgrim and Kitajo fight off the curse.

Kitajo moves up and is slammed with the scent of both Troglodytes. The smell of one of them overwhelms his senses. Throwing off his already badly placed kick.

kitajo fort DC 16 vs black: 1d20 + 9 ⇒ (6) + 9 = 15
kitajo fort DC 16 vs red: 1d20 + 9 ⇒ (16) + 9 = 25

Move within 30 ft of the troglodytes, will need a DC 16 fortitude save vs their Stench. Failure makes you sickened for 10 rounds.

Round 1
Bold may act
Green (serpentfolk)
Blue (serpentfolk)
Bernard
Kitajo-sickened 9/10
Trokkus
Zaarah
Kingle
Gilgrim

Red (Troglodyte)
Black (Troglodyte)

Scarab Sages

Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

Before coming here Zaarah casts a shocking grasp spell (intensified and piercing without level increase due to traits) and holds the charge. She then uses a pearl of power 1st to regain the spell.

Zaarah moves forward and smells the stench!

Fort save stench DC 16: 1d20 + 12 ⇒ (15) + 12 = 27

She tries to ignore it an slumbers the black troglodyte.

DC 20 Will save or asleep 9 rounds.

knowledge checks on the troglodytes: 1d20 + 7 ⇒ (12) + 7 = 19
knowledge checks on the serpentfolk: 1d20 + 7 ⇒ (13) + 7 = 20

Immunities, defensive abilities


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@Zaarah, same serpentfolk as before, just a different class. So SR. Immunities: Mind-affecting, Paralysis, poison

The troglodyte just has the stench aura.Plus class levels

black will save vs slumber: 1d20 ⇒ 4

The black troglodyte goes for a little nap.

Round 1
Bold may act
Green (serpentfolk)
Blue (serpentfolk)
Bernard
Kitajo-sickened 9/10
Trokkus
Zaarah
Kingle
Gilgrim

Red (Troglodyte)
Black (Troglodyte): sleeping 9 rounds

Silver Crusade

Male LG Half-Orc Paladin 11 (Oath Against Fiends) | HP 56/74 | AC 24 T 12 FF 24 | CMD 25 (26 vs disarm/sunder) | F: +12, R: +8, W: +12| Init: +0 | Perc: +7, SM: +14 | Speed 30ft |Shirt Reroll: 1/1, Pin: 1/1, +1 on a d20: 1/1, +2 on a Sense Motive: 1/1|Lay on Hands: 7/7, Divine Bond 1/2, Smite Evil 3/4| Spells: 1st 3/3, 2nd 2/2, 3rd 1/1 | *Active: Extra +1 holy (11 min)

Trokkus jogs down the stairs and throws a punch at one of the trogs. "And I thought the demons in the Worldwound smelled nasty!"

Fort save vs stench: 1d20 + 12 ⇒ (14) + 12 = 26

Attack vs Black: 1d20 + 13 ⇒ (3) + 13 = 16

Damage: 1d4 + 12 ⇒ (3) + 12 = 15

Silver Crusade

Male CG Dwarf Fighter (Foehammer) 7 / Stalwart Defender 4 | HP 107/107 | AC 34 T 18 FF 30 | CMB +17 (+24 BR, +19 OR, +19 sun., +19 trip), CMD 35 (41 vs. BR, 39 vs. trip) | F: +10, R: +7, W: +6(+2 v. fear); +2 v. poi/magic | Init: +3 | Perc: +9, SM: +1; Darkvision 60 ft. | Speed 20ft | Defensive Stance: 9/9 rds | Active conditions: None.

Gilgrim charges at the other Trog (Red) and tries to push him further into the room, hammer and shield leading the way.

Full-Attack Action:Charging Bull Rush.

Fortitude Save DC 16 vs. Stench: 1d20 + 10 ⇒ (4) + 10 = 14

Bull Rush vs. Red w/ charge: 1d20 + 25 ⇒ (14) + 25 = 39

Looking to push the Trog straight south as far as I can manage. Will follow him as far as I'm able (should have 15 feet of movement left).

AC 26 from charging this round.

The Exchange

Male LN Ifrit Mesmerist9/Oracle2 | HP 89/89 | AC24 T15 FF20| CMD 20 | Fort 9* Ref 13 Will 19 | Speed 30ft | Initiative +9 | Mesmerist Spells 1st 7/7 2nd 6/6 3rd 5/5 | Oracle Spells 1st 6/6 | Tricks (DC22) 10/12 | Phantasmagoric Breath (Will DC22)5d6 Elec 8/8

Fort vs Black: 1d20 + 10 ⇒ (16) + 10 = 26
Fort vs Red: 1d20 + 10 ⇒ (3) + 10 = 13

Moving forward and pulling his dagger, Bernard catches a whiff of the nasty creatures.

”Well then. Urk. That is disgusting”

swift action Touch Treatment, removing the sickened condition from myself

To Red. ”Hoy, have you ever faced off with a dragon before? Today is your lucky day. We’re going to tear you to pieces.”

Intimidation, Demoralize: 1d20 + 33 ⇒ (6) + 33 = 39

Demoralize:
You can use this skill to cause an opponent to become shaken for a number of rounds. The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier. If you are successful, the target is shaken for 1 round. This duration increases by 1 round for every 5 by which you beat the DC. You can only threaten an opponent in this way if they are within 30 feet and can clearly see and hear you. Using demoralize on the same creature only extends the duration; it does not create a stronger fear condition.

Shaken:
A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.

Grand Lodge

NG Vine Leshy Death Druid 10| HP-68/73 | AC19 T15 FF15| CMD 19 | Fort 11 Ref 8 Will 16 | Speed 20ft | Initiative +5| Perception +20 / Darkvision 60ft / Low Light Vision | Spells: 1st 6/6 2nd: 5/6 3rd: 5/5 4th 3/4 5th: 3/3

Kindle and Rose move into the frey to be on the front line.
Double move for both.


Knowledge Checks -Sky Key Solution Aid Token

Trokkus moves up and attacks the sleeping Trog. Stirring him from his slumber.

Kindle and Rose move into position.

Gilgrim moves in and shoves the Troglodyte 15 feet and follows him.

Bernard cuts him a sideways glance and shakes the trog.

The red trog attempts to intimidate Gilgrim. It rattles him. The trog then lets off a terrifying howl. Gilgrim needs to make a DC 20 will save vs fear or be panicked for 1d4 + 1 ⇒ (3) + 1 = 4 rounds

demoralize vs Gilgrim: 1d20 ⇒ 16

The black Trog stands, provoking from Trokkus, swinging with one of its claws. It misses the strike.

black vs Trokkus: 1d20 ⇒ 81d6 ⇒ 2

The green seperpentfolk reaches out and attempts to dominate Zaarah. Need A DC 19 will save vs enchantment (compulsion) [mind-affecting]. On a failure, you will fight Trokkus.

The blue serpentfolk attempts to cast a spell defensively, but fails.
blue concentration check: 1d20 ⇒ 6

Round 2
Bold may act
Green (serpentfolk)
Blue (serpentfolk)
Bernard
Kitajo-sickened 9/10
Trokkus
Zaarah
Kingle
Gilgrim: Sickened 9/10, shaken 2 rounds, possibly panicked 4 rounds.

Red (Troglodyte): Shaken 3 rounds
Black (Troglodyte): 15 damage

Grand Lodge

NG Vine Leshy Death Druid 10| HP-68/73 | AC19 T15 FF15| CMD 19 | Fort 11 Ref 8 Will 16 | Speed 20ft | Initiative +5| Perception +20 / Darkvision 60ft / Low Light Vision | Spells: 1st 6/6 2nd: 5/6 3rd: 5/5 4th 3/4 5th: 3/3

"Alright, best we get to work." Kindle says to his companion, then casts the spell Greater Magic Fang upon the phantom, then he heads to the southern part of the room to benefit Kitajo.
Fort Save: 1d20 + 11 ⇒ (13) + 11 = 24


Female 10 Phantom| HP56/56 | AC32 T20 FF28 DR 5/Magic | CMD 23 | Fort 9 Ref 7 Will 8 | Speed 30ft | Initiative +4| Buffs: Mage Armor (1 Hour), Bark Skin (200 Minutes)
Abilities:
Lay on Hands: 8/8: 4d6| Opening Strike: +13 | Battle Cry +1 4/4

"Uh-ok!" Rose replies to the pumpkin leshy, and rushes the Trog near Trokkus.

Fort Save: 1d20 + 9 ⇒ (19) + 9 = 28
Opening Strike + Greater Magic Fang: 1d20 + 16 ⇒ (8) + 16 = 24
Opening Strike Damage+Greater Magic Fang: 1d8 + 4 ⇒ (3) + 4 = 7
Designated Opening Strike: Trokkus

Scarab Sages

Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

Guys, can we try to not wake up the sleeping enemies. ;-) @Trokkus / GM: At a normal table i would have advised not attack blue. Can we retcon that Trokkus double moved forward? :-)

will save : 1d20 + 10 ⇒ (10) + 10 = 20

Zaarah was almost forced to attack her ally!

She moves forward.

Then she concentrates on the red troglodyte and tries to put it to sleep.

Slumber hex DC 20 will save or asleep 9 rounds.

-

Swift action: Spend one point of Arcane Pool to turn her Black Blade Scimitar +3 into a keen +5 weapon for 10 rounds.

Zaarah parties and ripostes with her intelligent Black Blade Scimitar if she is attacked.

Scimitar +20 (1d6+7+5; 15-20/×2) To hit: BAB+7, Finesse +7, Keen Scimitar Black Blade +5 (Black Blade +3 and additionally Arcane Pool point spent to add ‘Keen’ and additional +2 enhancement bonus), Cracked Pale Green Prism Ioun Stone +1 / Damage: Dervish Dance +7 from Dex, Scimitar Black Blade +5

parry : 1d20 + 20 ⇒ (17) + 20 = 37
riposte : 1d20 + 20 ⇒ (8) + 20 = 28
riposte Damage : 1d20 + 12 ⇒ (12) + 12 = 24
shocking grasp damage from held charge : 9d6 ⇒ (4, 1, 4, 1, 1, 4, 6, 1, 5) = 27

The Exchange

Male LN Ifrit Mesmerist9/Oracle2 | HP 89/89 | AC24 T15 FF20| CMD 20 | Fort 9* Ref 13 Will 19 | Speed 30ft | Initiative +9 | Mesmerist Spells 1st 7/7 2nd 6/6 3rd 5/5 | Oracle Spells 1st 6/6 | Tricks (DC22) 10/12 | Phantasmagoric Breath (Will DC22)5d6 Elec 8/8

With a watchful eye, Bernard tries to read the serpentfolk.

Swift action, Hypnotic Stare on Green. -3 Will saves and -3 to their SR

Spell Penetration: 1d20 + 11 ⇒ (10) + 11 = 21

Casting Murderous Command on green, DC20 Will save it'll get the -3 to will, +2 if it's normally immune to mental effects.

Murderous Command:
You give the target a mental urge to kill its nearest ally, which it obeys to the best of its ability. The target attacks its nearest ally on its next turn with a melee weapon or natural weapon. If necessary, it moves to or charges to the nearest ally in order to make this attack. If it is unable to reach its closest ally on its next turn, the target uses its turn to get as close as possible to the ally.

Silver Crusade

Male CG Dwarf Fighter (Foehammer) 7 / Stalwart Defender 4 | HP 107/107 | AC 34 T 18 FF 30 | CMB +17 (+24 BR, +19 OR, +19 sun., +19 trip), CMD 35 (41 vs. BR, 39 vs. trip) | F: +10, R: +7, W: +6(+2 v. fear); +2 v. poi/magic | Init: +3 | Perc: +9, SM: +1; Darkvision 60 ft. | Speed 20ft | Defensive Stance: 9/9 rds | Active conditions: None.

Will save DC 20 vs. Fear: 1d20 + 8 - 4 ⇒ (12) + 8 - 4 = 16 Shaken and Sickened together is nasty. I'm assuming that this isn't a spell, but if it is considered magic, then there is an additional +2.

Against his nature, Gilgrim drops his hammer and flees from the overwhelming fear that he is feeling.

Full-round Action: Double move away!

Grand Lodge

Wheel of Monsters! || Spell Templates | Starship Roles | ◆◇↺

**HOUSE GM ANNOUNCEMENT**

Senior agents at the top of the strange formation have secured the plaza and are ready to venture inside.

GMs, Area D is now accessible, Area C is now controlled.

Silver Crusade

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Male LG Half-Orc Paladin 11 (Oath Against Fiends) | HP 56/74 | AC 24 T 12 FF 24 | CMD 25 (26 vs disarm/sunder) | F: +12, R: +8, W: +12| Init: +0 | Perc: +7, SM: +14 | Speed 30ft |Shirt Reroll: 1/1, Pin: 1/1, +1 on a d20: 1/1, +2 on a Sense Motive: 1/1|Lay on Hands: 7/7, Divine Bond 1/2, Smite Evil 3/4| Spells: 1st 3/3, 2nd 2/2, 3rd 1/1 | *Active: Extra +1 holy (11 min)

Trokkus starts pummelling the troglodyte!

Attack # 1: 1d20 + 13 ⇒ (20) + 13 = 33
Damage # 1: 1d4 + 12 ⇒ (4) + 12 = 16
Attack # 2: 1d20 + 8 ⇒ (6) + 8 = 14
Damage # 2: 1d4 + 12 ⇒ (2) + 12 = 14
Crit Confirmation: 1d20 + 13 ⇒ (8) + 13 = 21
Add crit damage dice: 1d4 + 12 ⇒ (2) + 12 = 14
@Zaarah/GM: It may have been a mistake, but Trokkus did what Trokkus did--no retcon please.

Scarab Sages

Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

Of course, totally respect that.


Female 10 Phantom| HP56/56 | AC32 T20 FF28 DR 5/Magic | CMD 23 | Fort 9 Ref 7 Will 8 | Speed 30ft | Initiative +4| Buffs: Mage Armor (1 Hour), Bark Skin (200 Minutes)
Abilities:
Lay on Hands: 8/8: 4d6| Opening Strike: +13 | Battle Cry +1 4/4
Trokkus wrote:
Trokkus starts pummelling the troglodyte!

Does that include the immediate action free attack from Rosella that Trokkus gets?

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

Kitajo launches a combination of punches at Blue.

Flurry Unarmed Strike 1: 1d20 + 17 - 2 ⇒ (12) + 17 - 2 = 27 Damage: 2d6 + 7 - 2 ⇒ (5, 1) + 7 - 2 = 11
Elbow Smash: 1d20 + 12 - 2 ⇒ (13) + 12 - 2 = 23 Damage (Non-Lethal): 2d6 + 7 - 2 ⇒ (6, 3) + 7 - 2 = 14Jabbing Style Damage (Non-Lethal): 1d6 - 2 ⇒ (1) - 2 = -1
Flurry Unarmed Strike 2: 1d20 + 17 - 2 ⇒ (10) + 17 - 2 = 25 Damage: 2d6 + 7 - 2 ⇒ (5, 4) + 7 - 2 = 14 Jabbing Style Damage: 1d6 - 2 ⇒ (5) - 2 = 3
Flurry Unarmed Strike 3: 1d20 + 12 - 2 ⇒ (1) + 12 - 2 = 11 Damage: 2d6 + 7 - 2 ⇒ (3, 1) + 7 - 2 = 9 Jabbing Style Damage: 1d6 - 2 ⇒ (1) - 2 = -1


Knowledge Checks -Sky Key Solution Aid Token

Rose moves in and slaps the Troglodyte.

Zaarah hexes the red trog. It fights the urge to close its eyes.

Green's eyes turn hazy and its face loses all expression as Bernard's spell takes hold.

Gilgrim takes off running from the Troglodyte. Not a spell.

Trokkus continues his assault against black. His first shot is a bone crusher. The second does not find its mark.

The red trog moves forward and reaches a massive arm for her throat. Zaarah attempt to deflect the blow away, but the Trog muscles past her sword and latches on. Grappled

The black trog returns the blows to Trokkus. Like the paladin, only landing a single blow.

The green serpentfolk casts a spell and moves to stand behind the trog.

The blue serpentfolk casts a spell and a rainbow of color washes over both Kitajo and Kindle. Need DC 18 will save vs illusion mind affecting or be stunned for 1 round.

combat rolls:

red will: 1d20 ⇒ 15
green will: 1d20 ⇒ 4

red vs Zaarah: 1d20 ⇒ 18

black vs trokkus: 1d20 ⇒ 21d4 ⇒ 4
black vs trokkus: 1d20 ⇒ 41d6 ⇒ 3
black vs trokkus: 1d20 ⇒ 151d6 ⇒ 4

green mind control. lo bad: 1d100 ⇒ 19

Round 3
Bold may act
Green (serpentfolk); Murderous Command; pernicious poison
Blue (serpentfolk): 28 damage; 15 NL damage
Bernard
Kitajo-sickened 8/10
Trokkus: 19 damage
Zaarah: grappled.
Kindle
Gilgrim: Sickened 9/10, shaken 1 rounds, possibly panicked 3 rounds.

Red (Troglodyte): Shaken 2 rounds; grappled.
Black (Troglodyte): 49 damage

Scarab Sages

Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

Zaarah actives her Wanderer's fortune.

Swift action: Wanderer's Fortune (Conduit):
Prerequisites: Knowledge (planes) 3 ranks. Benefit: As a swift action, you gain the benefits of freedom of movement until the end of your turn or until you benefit from the effects to escape a grapple or magical restraint, whichever comes first. You can use this feat’s benefit once per day, plus an additional time per day for every 5 ranks you have in Knowledge (planes).

* * *

Zaarah starts her spell combat and full attacks the Trog in red.

During spell combat she casts mirror image.

concentration dc 19: 1d20 + 6 + 9 + 2 ⇒ (5) + 6 + 9 + 2 = 22
mirror images: 1d4 + 3 ⇒ (1) + 3 = 4

*

Zaarah activates her boots of speed. "It is your turn now Mesh!" she says to her intelligent black blade.

Boots of speed 1/10.

If the trog goes down at any point then Zaarah will 5 ft step forward and redirect all attacks to the serpentfolk in green.

HASTE Keen Scimitar Black Blade +5 attack roll, spell combat -2, haste+1: 1 + 1d20 + 20 - 2 ⇒ 1 + (18) + 20 - 2 = 37
Scimitar Black Blade +5, Dex mod +7, Damage roll : 1d6 + 12 ⇒ (3) + 12 = 15
shocking grasp damage from held charge: 9d6 ⇒ (6, 2, 6, 6, 5, 5, 2, 3, 6) = 41

Crit confirm haste: 1 + 1d20 + 20 - 2 ⇒ 1 + (12) + 20 - 2 = 31
Crit Damage roll : 1d6 + 12 ⇒ (4) + 12 = 16
Crit shocking grasp damage : 9d6 ⇒ (4, 3, 2, 1, 4, 4, 5, 2, 1) = 26

31 slashing damage + 67 electricity damage

-

Primary Keen Scimitar Black Blade +5 attack roll, spell combat -2, haste+1: 1 + 1d20 + 20 - 2 ⇒ 1 + (8) + 20 - 2 = 27
Scimitar Black Blade +5, Dex mod +7, Damage roll : 1d6 + 12 ⇒ (2) + 12 = 14

-

Secondary Keen Scimitar Black Blade +5 attack roll, spell combat -2, haste+1: 1 + 1d20 + 20 - 2 - 5 ⇒ 1 + (15) + 20 - 2 - 5 = 29
Scimitar Black Blade +5, Dex mod +7, Damage roll : 1d6 + 12 ⇒ (2) + 12 = 14

Crit confirm Secondary : 1 + 1d20 + 20 - 2 - 5 ⇒ 1 + (17) + 20 - 2 - 5 = 31
Crit damage: 1d6 + 12 ⇒ (3) + 12 = 15

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

On mobile and cannot move on map. Can someone move me please?

Will DC 18: 1d20 + 10 ⇒ (11) + 10 = 21

Kitajo shakes his head to clear it and steps up to blue, punching again.

Flurry Unarmed Strike 1: 1d20 + 17 - 2 ⇒ (13) + 17 - 2 = 28 Damage: 2d6 + 7 - 2 ⇒ (6, 2) + 7 - 2 = 13
Elbow Smash: 1d20 + 12 - 2 ⇒ (2) + 12 - 2 = 12 Damage (Non-Lethal): 2d6 + 7 - 2 ⇒ (6, 3) + 7 - 2 = 14Jabbing Style Damage (Non-Lethal): 1d6 - 2 ⇒ (2) - 2 = 0
Flurry Unarmed Strike 2: 1d20 + 17 - 2 ⇒ (19) + 17 - 2 = 34 Damage: 2d6 + 7 - 2 ⇒ (4, 4) + 7 - 2 = 13 Jabbing Style Damage: 1d6 - 2 ⇒ (6) - 2 = 4
Flurry Unarmed Strike 3: 1d20 + 12 - 2 ⇒ (5) + 12 - 2 = 15 Damage: 2d6 + 7 - 2 ⇒ (2, 3) + 7 - 2 = 10 Jabbing Style Damage: 1d6 - 2 ⇒ (5) - 2 = 3

Silver Crusade

Male LG Half-Orc Paladin 11 (Oath Against Fiends) | HP 56/74 | AC 24 T 12 FF 24 | CMD 25 (26 vs disarm/sunder) | F: +12, R: +8, W: +12| Init: +0 | Perc: +7, SM: +14 | Speed 30ft |Shirt Reroll: 1/1, Pin: 1/1, +1 on a d20: 1/1, +2 on a Sense Motive: 1/1|Lay on Hands: 7/7, Divine Bond 1/2, Smite Evil 3/4| Spells: 1st 3/3, 2nd 2/2, 3rd 1/1 | *Active: Extra +1 holy (11 min)

Seeing the troglodyte weakening, Trokkus continues to rain down blows.

Attack # 1: 1d20 + 13 ⇒ (8) + 13 = 21
Damage # 1: 1d4 + 12 ⇒ (3) + 12 = 15
Attack # 2: 1d20 + 8 ⇒ (11) + 8 = 19
Damage # 2: 1d4 + 12 ⇒ (1) + 12 = 13

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