GM ZD #7-00 Sky Key Solution Tier 10-11 [Gameday IX] (Inactive)

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Sky Key Solution

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Skills:
Easy-21
Average-27
Hard-33

Saves:
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Average- 20
Hard- 23


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Silver Crusade

Male LG Half-Orc Paladin 11 (Oath Against Fiends) | HP 56/74 | AC 24 T 12 FF 24 | CMD 25 (26 vs disarm/sunder) | F: +12, R: +8, W: +12| Init: +0 | Perc: +7, SM: +14 | Speed 30ft |Shirt Reroll: 1/1, Pin: 1/1, +1 on a d20: 1/1, +2 on a Sense Motive: 1/1|Lay on Hands: 7/7, Divine Bond 1/2, Smite Evil 3/4| Spells: 1st 3/3, 2nd 2/2, 3rd 1/1 | *Active: Extra +1 holy (11 min)

"I don't know what's happenin', but I want you Harbingers to put us back!"

Intimidate: 1d20 + 14 ⇒ (18) + 14 = 32

Apologies for absence, back now.

Scarab Sages

Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

It seems like we are going for another anchor success with Trokkus' intimidate. I do not know if we always have to take another skill but if yes then here a bluff check.

Bluff to deceive : 1d20 + 14 ⇒ (18) + 14 = 32

"Eveeeerryyyything will be fine!!! Really, trust us! We will do everything so it will be fine!"


Female 10 Phantom| HP56/56 | AC32 T20 FF28 DR 5/Magic | CMD 23 | Fort 9 Ref 7 Will 8 | Speed 30ft | Initiative +4| Buffs: Mage Armor (1 Hour), Bark Skin (200 Minutes)
Abilities:
Lay on Hands: 8/8: 4d6| Opening Strike: +13 | Battle Cry +1 4/4

"Certainly, there is nothing to worry about."

Bonus of +11, should auto succeed and give +3 to Zaarah.


Knowledge Checks -Sky Key Solution Aid Token

Okay, going for another Harbinger.

You move across the dome and find another person radiating green light. He appears to be varisian. He sits behind a table, shuffling cards, and laying them out in front of him. He mumbles to himself, "death, pain, suffering. Always. Death, pain, suffering. again. Death, pain, suffering." He glances up noticing your presence and resumes shuffling cards. "Shall I tell you future. Although, it would not make a difference. Death pain suffering." He then begins laughing. "Or, we could play a game of Towers. We already know how this all ends."

This Harbinger seems a bit off and would rather play cards. Bluff, Profession (gambler), or Sleight of Hand to beat him.

Will count Zaarah's roll as one check, a success. Anyone else want to play a game?

Some one could roll for bernard. He has a decent bluff at +19

Scarab Sages

Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

Bernard is clearly able to play any game and win by spinning the opponent’s head!

bluff : 1d20 + 19 ⇒ (12) + 19 = 31


Knowledge Checks -Sky Key Solution Aid Token

The harbinger's mood changes drastically."I have been bested. Not once, but twice. Maybe there is hope after all."

Success. Another Anchor managed. Keep going with harbingers,3 left, or head to the vault.

Grand Lodge

NG Vine Leshy Death Druid 10| HP-68/73 | AC19 T15 FF15| CMD 19 | Fort 11 Ref 8 Will 16 | Speed 20ft | Initiative +5| Perception +20 / Darkvision 60ft / Low Light Vision | Spells: 1st 6/6 2nd: 5/6 3rd: 5/5 4th 3/4 5th: 3/3

Are there more successes required for Harbingers for the collective? If not, I say Vault.

Scarab Sages

Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

Agree with Kindle!


Knowledge Checks -Sky Key Solution Aid Token

With out going into too much detail, we need more harbingers to fall to escape.

Scarab Sages

Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

”Let’s convince more Harbingers to end the madness!!!“ Zaarah says and runs to the next one she can see.

”Please end this chaos!! This is not the way to bring prophecy into our lives!!“

diplomacy : 1d20 + 19 ⇒ (10) + 19 = 29


Knowledge Checks -Sky Key Solution Aid Token

Okay on to the next. Just a heads up. Not all of the encounters with harbingers are skill checks or solved with diplomacy. But I do appreciate the forethought of it

An older male, swathed in robes, stands at his position. He holds onto a chain around his neck, a eye of Aroden hanging below his hands. "Well met travelers. You are lucky to meet me here, as many are not privileged to stand before divinity. Descended from the Living God himself, and now, his avatar for his power."

"Once this cataclysmic event occurs, then there will be no more chaos. Just darkness." The male thinks over it for a moment. "You are correct. Prophecies should not be forced, but allowed to form freely."

An arc of green lightning gathers above and crashes to the surface, leaving something bizarre in its wake.

Three black amorphous blobs rise from the craters, covering everything in their paths.

"It seems your are to be tested first." The man smiles and takes a seat on the steps by a fountain.

Round 1-Pathfinders go

Knowledge Dungeoneering DC 17

Scarab Sages

Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

kn dungeoneering : 1d20 + 19 ⇒ (14) + 19 = 33 Resistances, immunities, DR

“A test?!? If it is physical I would rather allow Mesh to do the speaking!“ she says with a smile to her intelligent black blade and lightning is visible as Zaarah is still holding the shocking grasp spell charge.


Knowledge Checks -Sky Key Solution Aid Token

It is a black pudding, a giant one. It has Ooze traits and has the defensive ability Splitwhen attacked by piercing or slashing weapons. They also have the ability to constrict their prey and are acid is very corrosive.

Silver Crusade

Male LG Half-Orc Paladin 11 (Oath Against Fiends) | HP 56/74 | AC 24 T 12 FF 24 | CMD 25 (26 vs disarm/sunder) | F: +12, R: +8, W: +12| Init: +0 | Perc: +7, SM: +14 | Speed 30ft |Shirt Reroll: 1/1, Pin: 1/1, +1 on a d20: 1/1, +2 on a Sense Motive: 1/1|Lay on Hands: 7/7, Divine Bond 1/2, Smite Evil 3/4| Spells: 1st 3/3, 2nd 2/2, 3rd 1/1 | *Active: Extra +1 holy (11 min)

"This is the kinda test I like. I thought fershure it'd be spellin'!"

Scarab Sages

Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

“It is an ooze!! Do not use slashing or piercing weapons!!! It will otherwise split!!! It can grab you and has an acid attack!!“

She casts HASTE on the party and takes out her oil of grease!

You have +1 to hit and reflex saves! And an ADDITIONAL ATTACK when you full attack!

Silver Crusade

Male CG Dwarf Fighter (Foehammer) 7 / Stalwart Defender 4 | HP 107/107 | AC 34 T 18 FF 30 | CMB +17 (+24 BR, +19 OR, +19 sun., +19 trip), CMD 35 (41 vs. BR, 39 vs. trip) | F: +10, R: +7, W: +6(+2 v. fear); +2 v. poi/magic | Init: +3 | Perc: +9, SM: +1; Darkvision 60 ft. | Speed 20ft | Defensive Stance: 9/9 rds | Active conditions: None.

I'm assuming that we're not in a traditional initiative, but attack as normal...?

"No worries there, lass! Smashin' is all I know how ta do!" Gilgrim calls out with a grin as he strides towards the nearest ooze and slams it with his hammer.

Move Action: Move 15'

Standard Action:
Hammer Attack w/ Power Attack/Haste: 1d20 + 16 ⇒ (8) + 16 = 24
Hammer Damage: 2d6 + 15 ⇒ (6, 2) + 15 = 23

The Exchange

Male LN Ifrit Mesmerist9/Oracle2 | HP 89/89 | AC24 T15 FF20| CMD 20 | Fort 9* Ref 13 Will 19 | Speed 30ft | Initiative +9 | Mesmerist Spells 1st 7/7 2nd 6/6 3rd 5/5 | Oracle Spells 1st 6/6 | Tricks (DC22) 10/12 | Phantasmagoric Breath (Will DC22)5d6 Elec 8/8

"Well... these don't look too.... uh. Friendly?"

Bernard pierces yellow with his stare. swift action, -3will saves, -3SR and -3 to any spell/SLA DCs it has. +2 will if normally immune (which seems to be pretty much everything... like oozes. oof).

Then casting Murderous Command on yellow. DC20 Will save.

Murderous Command:
You give the target a mental urge to kill its nearest ally, which it obeys to the best of its ability. The target attacks its nearest ally on its next turn with a melee weapon or natural weapon. If necessary, it moves to or charges to the nearest ally in order to make this attack. If it is unable to reach its closest ally on its next turn, the target uses its turn to get as close as possible to the ally.


Knowledge Checks -Sky Key Solution Aid Token

@ Gilgrim, we are in initiative. I am trying to keep us on schedule. So letting you all go first. Besides these guys have a negative initiative. If the fight is actually important, I may start rolling again.

Silver Crusade

Male LG Half-Orc Paladin 11 (Oath Against Fiends) | HP 56/74 | AC 24 T 12 FF 24 | CMD 25 (26 vs disarm/sunder) | F: +12, R: +8, W: +12| Init: +0 | Perc: +7, SM: +14 | Speed 30ft |Shirt Reroll: 1/1, Pin: 1/1, +1 on a d20: 1/1, +2 on a Sense Motive: 1/1|Lay on Hands: 7/7, Divine Bond 1/2, Smite Evil 3/4| Spells: 1st 3/3, 2nd 2/2, 3rd 1/1 | *Active: Extra +1 holy (11 min)

Trokkus charges the slame ooze that Gilgrim is pummelling.

Attack with +2 Spiked Gauntlet (charge, haste): 1d20 + 16 ⇒ (13) + 16 = 29
Damage: 1d4 + 12 ⇒ (4) + 12 = 16

Silver Crusade

Male CG Dwarf Fighter (Foehammer) 7 / Stalwart Defender 4 | HP 107/107 | AC 34 T 18 FF 30 | CMB +17 (+24 BR, +19 OR, +19 sun., +19 trip), CMD 35 (41 vs. BR, 39 vs. trip) | F: +10, R: +7, W: +6(+2 v. fear); +2 v. poi/magic | Init: +3 | Perc: +9, SM: +1; Darkvision 60 ft. | Speed 20ft | Defensive Stance: 9/9 rds | Active conditions: None.

Right-o, cap'n! :)

Scarab Sages

Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

”Trokkus!!! Not with your gauntlet!!! Nothing piercing or slashing or they split and we are even more in trouble!!!“ Zaarah shouts.

If we were sitting at a table together then this would be easier. :-) So please use a bludgeoning weapon Trokkus. Thanks

Silver Crusade

Male LG Half-Orc Paladin 11 (Oath Against Fiends) | HP 56/74 | AC 24 T 12 FF 24 | CMD 25 (26 vs disarm/sunder) | F: +12, R: +8, W: +12| Init: +0 | Perc: +7, SM: +14 | Speed 30ft |Shirt Reroll: 1/1, Pin: 1/1, +1 on a d20: 1/1, +2 on a Sense Motive: 1/1|Lay on Hands: 7/7, Divine Bond 1/2, Smite Evil 3/4| Spells: 1st 3/3, 2nd 2/2, 3rd 1/1 | *Active: Extra +1 holy (11 min)

Ha, sorry. I kinda forgot about the spiked part of "spiked gauntlet". Whelp, this is awkward!

Grand Lodge

NG Vine Leshy Death Druid 10| HP-68/73 | AC19 T15 FF15| CMD 19 | Fort 11 Ref 8 Will 16 | Speed 20ft | Initiative +5| Perception +20 / Darkvision 60ft / Low Light Vision | Spells: 1st 6/6 2nd: 5/6 3rd: 5/5 4th 3/4 5th: 3/3

Sorry, was out of comission yesterday with spring autumn cleaning.

Kindle calls on the power of lightning, "Chew on this!" the pumpkin head shouts at red. He then shifts forward.
Aggressive Thundercloud VS RedDC19 Reflex Negates: 3d6 ⇒ (3, 1, 2) = 6


Female 10 Phantom| HP56/56 | AC32 T20 FF28 DR 5/Magic | CMD 23 | Fort 9 Ref 7 Will 8 | Speed 30ft | Initiative +4| Buffs: Mage Armor (1 Hour), Bark Skin (200 Minutes)
Abilities:
Lay on Hands: 8/8: 4d6| Opening Strike: +13 | Battle Cry +1 4/4

Rosella, not quite fast enough with her smaller size, takes time to move up against the red ooze.
Double move from where I was standing :(

Scarab Sages

Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones
Trokkus wrote:
Ha, sorry. I kinda forgot about the spiked part of "spiked gauntlet". Whelp, this is awkward!

So do you use another weapon?

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

Kitajo whirls his spades around over his head and attacks.

cold iron/alchemical silver Monk's Spade: 1d20 + 15 ⇒ (3) + 15 = 18 Damage: 1d6 + 7 ⇒ (2) + 7 = 9
cold iron/alchemical silver Monk's Spade: 1d20 + 15 ⇒ (17) + 15 = 32 Damage: 1d6 + 7 ⇒ (4) + 7 = 11
cold iron/alchemical silver Monk's Spade: 1d20 + 10 ⇒ (3) + 10 = 13 Damage: 1d6 + 7 ⇒ (5) + 7 = 12

Silver Crusade

Male LG Half-Orc Paladin 11 (Oath Against Fiends) | HP 56/74 | AC 24 T 12 FF 24 | CMD 25 (26 vs disarm/sunder) | F: +12, R: +8, W: +12| Init: +0 | Perc: +7, SM: +14 | Speed 30ft |Shirt Reroll: 1/1, Pin: 1/1, +1 on a d20: 1/1, +2 on a Sense Motive: 1/1|Lay on Hands: 7/7, Divine Bond 1/2, Smite Evil 3/4| Spells: 1st 3/3, 2nd 2/2, 3rd 1/1 | *Active: Extra +1 holy (11 min)

@Zaarah: Trokkus only uses that one weapon (story reasons). Maybe next round I'll see about an improvised shield bash!

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

Just to clarify the monk's spade can be either bludgeoning, slashing or piercing. Using the bludgeoning end.


Knowledge Checks -Sky Key Solution Aid Token

Zaraah calls out the aberrations weaknesses and then buffs the party.

Gilgrim moves in and smacks the ooze hard with his hammer.

yellow will: 1d20 ⇒ 1

Bernard is able to tap into the ooze, somehow, and gets it to change its target.

Trokkus charges and drives his fist into the ooze. The spikes cut through the beast, dividing it into two.

red reflex: 1d20 ⇒ 8

Kindle tosses a sphere of electricity and manages to place it dead center on the red ooze, electrifying it.

white ooze vs Gilgrim: 1d20 ⇒ 163d6 ⇒ (2, 3, 4) = 93d6 ⇒ (5, 5, 3) = 13 Miss
red ooze vs trokkus: 1d20 ⇒ 33d6 ⇒ (2, 4, 1) = 73d6 ⇒ (5, 5, 4) = 14 Miss
green ooze vs Kindle: 1d20 ⇒ 123d6 ⇒ (5, 5, 5) = 153d6 ⇒ (5, 4, 4) = 13 Hit
green ooze vs kindle, grab & constrict: 1d20 ⇒ 203d6 ⇒ (5, 1, 1) = 73d6 ⇒ (6, 2, 5) = 13

Kindle is slammed by green and quickly pulled close to it. It does not take long before it begins to constrict her. From the hit. 22 bludgeoning damage and 13 acid. If you are wearing armor. Need a DC 23 reflex save or it takes 3d6 damage. From the constrict, you take an addition 14 bludgeoning and 13 acid damage. And need a second reflex save for the armor damage, this one at a -4 penalty.

yellow, murderous?, lo bad: 1d100 ⇒ 27
yellow vs green: 1d20 ⇒ 13d6 ⇒ (4, 2, 4) = 103d6 ⇒ (1, 1, 3) = 5 Miss?

GM Screen:

Red: 45 HP
White: 51 HP

Round 2-pathfinders go.

So will not retcon this for round 1, but if you attack the ooze with a metal or wooden weapon, you must make a DC 23 reflex save or the weapon takes 3d6 acid damage.


Knowledge Checks -Sky Key Solution Aid Token

@ Kitajo, not sure which one you were attacking, just let me know and will apply the damage.

Scarab Sages

Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

Zaarah starts her flight hex and flies into the air out of the reach of these oozes.

flight hex 1/9 minutes.

Grand Lodge

NG Vine Leshy Death Druid 10| HP-68/73 | AC19 T15 FF15| CMD 19 | Fort 11 Ref 8 Will 16 | Speed 20ft | Initiative +5| Perception +20 / Darkvision 60ft / Low Light Vision | Spells: 1st 6/6 2nd: 5/6 3rd: 5/5 4th 3/4 5th: 3/3

Uh Oh.
Reflex Save: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14
Reflex Save: 1d20 + 8 - 4 + 1 ⇒ (12) + 8 - 4 + 1 = 17

Well, I am in trouble.

Knowing death may be close, Kindle attempts to set the ooze aflame.

Concentration VS Grapple (10+Ooze CMB+Spell Level (4th [For Druid: 1d20 + 25 ⇒ (9) + 25 = 34 34-14=Besting a CMB of at least 21.

Feats and Factors:

Combat Casting: You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.

Uncanny Concentration: You do not need to make concentration checks when affected by vigorous or violent motion or by violent weather. You gain a +2 bonus on all other concentration checks.

Warrior Priest: You gain a +1 bonus on initiative checks and a +2 bonus on concentration checks made to cast a spell or use a spell-like ability when casting defensively or while grappled.

Gloves of Elvenkind: These plain gray leather gloves grant a +5 competence bonus on Spellcraft checks and concentration checks made to cast a spell defensively. Both gloves must be worn for the magic to be effective.

Wisdom Score: 7
7+10+4+2+2=25.

If that is successful...

Flame Strike VS White Ooze and Red Ooze: 10d6 ⇒ (1, 4, 6, 5, 4, 4, 5, 4, 5, 2) = 40


Female 10 Phantom| HP56/56 | AC32 T20 FF28 DR 5/Magic | CMD 23 | Fort 9 Ref 7 Will 8 | Speed 30ft | Initiative +4| Buffs: Mage Armor (1 Hour), Bark Skin (200 Minutes)
Abilities:
Lay on Hands: 8/8: 4d6| Opening Strike: +13 | Battle Cry +1 4/4

If the oozes are not vanquished by Flame Strike, if one of the melee can finish them off, I can have Rosella double move back to Kindle and use a Swift Action Lay on Hands to buy him an extra round.

On the previous round I failed to see that haste happened.

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

Yellow please. It seems lonely

Kitajo continues to whirl his monk's spade around, attacking in fast bursts.

cold iron/alchemical silver Monk's Spade: 1d20 + 15 ⇒ (11) + 15 = 26 Damage: 1d6 + 7 ⇒ (1) + 7 = 8

cold iron/alchemical silver Monk's Spade: 1d20 + 15 ⇒ (2) + 15 = 17 Damage: 1d6 + 7 ⇒ (5) + 7 = 12

cold iron/alchemical silver Monk's Spade: 1d20 + 10 ⇒ (11) + 10 = 21 Damage: 1d6 + 7 ⇒ (1) + 7 = 8

Reflex for acid? DC23: 1d20 + 10 ⇒ (1) + 10 = 11

Kitajo's spade begins to sizzle.

Damage to spade: 3d6 ⇒ (1, 1, 2) = 4

Silver Crusade

Male LG Half-Orc Paladin 11 (Oath Against Fiends) | HP 56/74 | AC 24 T 12 FF 24 | CMD 25 (26 vs disarm/sunder) | F: +12, R: +8, W: +12| Init: +0 | Perc: +7, SM: +14 | Speed 30ft |Shirt Reroll: 1/1, Pin: 1/1, +1 on a d20: 1/1, +2 on a Sense Motive: 1/1|Lay on Hands: 7/7, Divine Bond 1/2, Smite Evil 3/4| Spells: 1st 3/3, 2nd 2/2, 3rd 1/1 | *Active: Extra +1 holy (11 min)

Realising he can't hurt these things, Trokkus backs up and prepares to heal Rosella and Gilgrim if they get hurt.

5' step and total defense.

Silver Crusade

Male CG Dwarf Fighter (Foehammer) 7 / Stalwart Defender 4 | HP 107/107 | AC 34 T 18 FF 30 | CMB +17 (+24 BR, +19 OR, +19 sun., +19 trip), CMD 35 (41 vs. BR, 39 vs. trip) | F: +10, R: +7, W: +6(+2 v. fear); +2 v. poi/magic | Init: +3 | Perc: +9, SM: +1; Darkvision 60 ft. | Speed 20ft | Defensive Stance: 9/9 rds | Active conditions: None.

Gilgrim sets his feet, ready to go to work on these oozes. "Ye can take the heat," he mutters encouragingly to his hammer.

Free Action: Activate Defensive Stance

Full Attack Action: Vs. Red.
Hammer Attack w/ Power Attack/Haste : 1d20 + 18 ⇒ (16) + 18 = 34
Hammer Damage: 2d6 + 17 ⇒ (2, 5) + 17 = 24

Hammer Attack w/ Power Attack/Haste: 1d20 + 13 ⇒ (11) + 13 = 24
Hammer Damage: 2d6 + 17 ⇒ (6, 2) + 17 = 25

Reflex Saves vs. Ooze:

Save 1: 1d20 + 8 ⇒ (19) + 8 = 27
Save 2: 1d20 + 8 ⇒ (1) + 8 = 9
In case it matters, the hammer is Adamantine, as well as enchanted.


Female 10 Phantom| HP56/56 | AC32 T20 FF28 DR 5/Magic | CMD 23 | Fort 9 Ref 7 Will 8 | Speed 30ft | Initiative +4| Buffs: Mage Armor (1 Hour), Bark Skin (200 Minutes)
Abilities:
Lay on Hands: 8/8: 4d6| Opening Strike: +13 | Battle Cry +1 4/4

If Gilgrim drops red, Rosella will move diagonally SW, South 3, then East 4 and heal Kindle.

Swift Action Lay on Hands: 4d6 ⇒ (5, 6, 3, 1) = 15


Knowledge Checks -Sky Key Solution Aid Token

Zaarah takes to the sky.

white reflex: 1d20 ⇒ 15
red reflex: 1d20 ⇒ 14
Not sure what the DC of the flame strike was, but with negatives to reflex, I doubt those passed

Kindle manages to make the appropriate gestures and calls down divine flames.

Kitajo's first round
Kitajo moves to yellow and smacks yellow with the blunt end of his weapon.

Kitajo's second round
Kitajo lets loose on the ooze. Landing three blows.'

Trokkus goes on the defensive.

Gilgrim drops red with a single strike. So 3d6 damage can not get through adamantine's hardness. Especially since the damage is halved from energy damage.

Rose moves over to heal Kindle.

Bernard Go

GM Screen:

White: 11 HP
Yellow: 88 HP
Green:

The Exchange

Male LN Ifrit Mesmerist9/Oracle2 | HP 89/89 | AC24 T15 FF20| CMD 20 | Fort 9* Ref 13 Will 19 | Speed 30ft | Initiative +9 | Mesmerist Spells 1st 7/7 2nd 6/6 3rd 5/5 | Oracle Spells 1st 6/6 | Tricks (DC22) 10/12 | Phantasmagoric Breath (Will DC22)5d6 Elec 8/8

"Hm, let's try that again. This time, do better.

With the stare already in place, Bernard casts Murderous Command at yellow again. DC20 Will save.

Murderous Command:
You give the target a mental urge to kill its nearest ally, which it obeys to the best of its ability. The target attacks its nearest ally on its next turn with a melee weapon or natural weapon. If necessary, it moves to or charges to the nearest ally in order to make this attack. If it is unable to reach its closest ally on its next turn, the target uses its turn to get as close as possible to the ally.


Knowledge Checks -Sky Key Solution Aid Token

yellow will: 1d20 ⇒ 15 lol. can only succeed on a nat 20

white ooze vs Gilgrim: 1d20 ⇒ 43d6 ⇒ (2, 6, 3) = 113d6 ⇒ (2, 1, 2) = 5 NOPE

The white ooze slams a tendril against the dwarf. He is able to shrug off the blow.

green ooze maintain grapple: 1d20 ⇒ 23d6 ⇒ (2, 1, 3) = 63d6 ⇒ (4, 5, 4) = 13
constrict: 3d6 ⇒ (1, 2, 1) = 43d6 ⇒ (3, 6, 6) = 15

The green ooze easily keeps control of kindle and continues to squeeze the life from her. 13 bludgeoning and 13 acid from maintaining the grapple. 11 physical and 15 acid from the constrict. Pretty sure that takes you past your negative con score.

yellow ooze vs green ooze: 1d20 ⇒ 143d6 ⇒ (2, 4, 6) = 123d6 ⇒ (4, 1, 4) = 9
yellow ooze grapple vs green: 1d20 ⇒ 83d6 ⇒ (1, 6, 3) = 103d6 ⇒ (2, 1, 4) = 7

The yellow ooze slaps, pulls in and squeezes its fellow ooze, in what can only be explained as a sticky reunion.

Everyone GO!
Fingers crossed that someone prepped breath of life somehow

GM Screen:

White: 11 HP
Yellow: 88 HP
Green: 73 HP

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

Kitajo sighs as his spade sizzles and begins to punch the Yellow enemy with his free hand.

Flurry Unarmed Strike 1: 1d20 + 17 ⇒ (15) + 17 = 32 Damage: 2d6 + 7 ⇒ (1, 1) + 7 = 9
Elbow Smash: 1d20 + 12 ⇒ (4) + 12 = 16 Damage (Non-Lethal): 2d6 + 7 ⇒ (3, 5) + 7 = 15Jabbing Style Damage (Non-Lethal): 1d6 ⇒ 5
Flurry Unarmed Strike 2: 1d20 + 17 ⇒ (8) + 17 = 25 Damage: 2d6 + 7 ⇒ (5, 2) + 7 = 14 Jabbing Style Damage: 1d6 ⇒ 3
Flurry Unarmed Strike 3: 1d20 + 12 ⇒ (18) + 12 = 30 Damage: 2d6 + 7 ⇒ (4, 6) + 7 = 17 Jabbing Style Damage: 1d6 ⇒ 6

I am going to roll a reflex save against the acid. Not sure if that is corect or not. Let me know.

Reflex Vs Acid: 1d20 + 10 ⇒ (2) + 10 = 12

Acid Damage: 3d6 ⇒ (6, 3, 4) = 13


Knowledge Checks -Sky Key Solution Aid Token

@Kitajo, it doesn't say anything about natural attacks. Just wooden and metal weapons. So, I am going with no for your unarmed attacks.

Kitajo continues his assault against the massive ooze.

Bernard, Trokkus, Golgrim, Zaarah and Kindle to act.

GM Screen:

White: 11 HP
Yellow: 39/88 HP 20NL
Green: 73 HP

Silver Crusade

Male CG Dwarf Fighter (Foehammer) 7 / Stalwart Defender 4 | HP 107/107 | AC 34 T 18 FF 30 | CMB +17 (+24 BR, +19 OR, +19 sun., +19 trip), CMD 35 (41 vs. BR, 39 vs. trip) | F: +10, R: +7, W: +6(+2 v. fear); +2 v. poi/magic | Init: +3 | Perc: +9, SM: +1; Darkvision 60 ft. | Speed 20ft | Defensive Stance: 9/9 rds | Active conditions: None.

A grin starts to spread across the dwarf's face he gets into a rhythm of his swings. The smile quickly vanishes, though, when the ooze drops into a pile of goo at his feet. "Tha's it?! Wha kinda fight was that?!"

Feeling the energy leave his body again, he moves over to the next ooze to dispatch it.

Free Action: Drop Defensive Stance.

Five-foot step

Full Attack Action: Vs. white.
Hammer Attack w/ Power Attack/Haste: 1d20 + 15 ⇒ (19) + 15 = 34
Hammer Damage: 2d6 + 14 ⇒ (1, 5) + 14 = 20

Hammer Attack w/ Power Attack/Haste: 1d20 + 10 ⇒ (11) + 10 = 21
Hammer Damage: 2d6 + 14 ⇒ (6, 6) + 14 = 26

Current Stats: (Fatigued; 2 rounds) AC 29 / Tch 15 / FF 25; CMD: 29; HP 96/97; 7/9 rounds left for the day.


Knowledge Checks -Sky Key Solution Aid Token

Gilgrim obliterates the other pudding. The remnants filtering back through the cracks in the ground.

Bernard, Trokkus, Zaarah and Kindle to act.

The Exchange

Male LN Ifrit Mesmerist9/Oracle2 | HP 89/89 | AC24 T15 FF20| CMD 20 | Fort 9* Ref 13 Will 19 | Speed 30ft | Initiative +9 | Mesmerist Spells 1st 7/7 2nd 6/6 3rd 5/5 | Oracle Spells 1st 6/6 | Tricks (DC22) 10/12 | Phantasmagoric Breath (Will DC22)5d6 Elec 8/8

"Grrr. Enough of this foolishness. Die aleady."

Swift action, moving the stare to Green, then standard action using my Phantasmagoric Breath.

Electric: 5d6 ⇒ (6, 5, 1, 5, 5) = 22

DC22 Will save to negate.

Phantasmagoric Breath:
Phantasmagorical Breath (Su) - Electric: At 1st level, a mindwyrm mesmer has learned to mimic a true dragon’s destructive breath using his psychic ability. A number of times per day equal to his Charisma bonus (minimum 1 per day), a mindwyrm mesmer can unleash his phantasmagoric breath in either a 30-foot cone or a 60-foot line as a standard action. The breath induces a psychosomatic response in creatures caught in the area, dealing 1d6 points of energy damage at 1st level, plus an additional 1d6 points of energy damage at 3rd level and for every 2 mesmerist levels thereafter. The mindwyrm mesmer selects the type of energy damage this deals (acid, cold, electricity, or fire) when this ability is first gained; once made, this choice can’t be changed. Creatures affected can attempt a Will save (DC = 10 + 1/2 the mindwyrm mesmer’s mesmerist level + his Charisma modifier) to realize the true nature of the attack, which negates all damage. This is a mind-affecting effect.

as I can only stare at one creature at a time, yellow will be uneffected by this since it's mind-effecting. green will have the standard -3 will/SR/DCs and +2 will for being immune

Silver Crusade

Male LG Half-Orc Paladin 11 (Oath Against Fiends) | HP 56/74 | AC 24 T 12 FF 24 | CMD 25 (26 vs disarm/sunder) | F: +12, R: +8, W: +12| Init: +0 | Perc: +7, SM: +14 | Speed 30ft |Shirt Reroll: 1/1, Pin: 1/1, +1 on a d20: 1/1, +2 on a Sense Motive: 1/1|Lay on Hands: 7/7, Divine Bond 1/2, Smite Evil 3/4| Spells: 1st 3/3, 2nd 2/2, 3rd 1/1 | *Active: Extra +1 holy (11 min)

Noticing that Gilgrim is breathing heavy, Trokkus channels a sliver of Sarenrae's healing power to fill him with energy.

5' step and using my mercy to lay on hands and remove the fatigued condition.

Silver Crusade

Male CG Dwarf Fighter (Foehammer) 7 / Stalwart Defender 4 | HP 107/107 | AC 34 T 18 FF 30 | CMB +17 (+24 BR, +19 OR, +19 sun., +19 trip), CMD 35 (41 vs. BR, 39 vs. trip) | F: +10, R: +7, W: +6(+2 v. fear); +2 v. poi/magic | Init: +3 | Perc: +9, SM: +1; Darkvision 60 ft. | Speed 20ft | Defensive Stance: 9/9 rds | Active conditions: None.

Appreciate it, friend!:)

Scarab Sages

Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

Waiting to see if Kindle is still alive.

Grand Lodge

NG Vine Leshy Death Druid 10| HP-68/73 | AC19 T15 FF15| CMD 19 | Fort 11 Ref 8 Will 16 | Speed 20ft | Initiative +5| Perception +20 / Darkvision 60ft / Low Light Vision | Spells: 1st 6/6 2nd: 5/6 3rd: 5/5 4th 3/4 5th: 3/3

Kindle dies.
Rose vanishes, the look of horror on her face being the last thing anyone can see.

Scarab Sages

Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

Zaarah sees Kindle die and is clearly shocked.

“Noooo!!!“ she shouts.

She casts a defensive mirror image spell.

Mirror images # : 1d4 + 3 ⇒ (3) + 3 = 6

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