Age of Ashes (PF2)

Game Master Blaydsong

Part 1: Hellknight Hill
Chapter 2: The Ruined Citadel
Starting Date: Wealday, 31st of Erastus, 4719 AR
Current Game Date: Sunday, 4th of Arodus, 4719 AR

Age of Ashes Player's Guide
Breachill Town Map
NPCs and other stuff (Slides)
Roll20 Maps

Symbols: Action ◆ Free Action ◇ Reaction ↺

Common Actions (Basic & Specialty Basic)
Exploration Mode


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male Tiefling Investigator 2 | HP 19/20, THP, N/L | AC 18 | F +3, R +9, W +8 | rapier +7 (1d6) | Darkvision; Per +8 Exploration mode standard action: Search -or- Persue a lead as appropriate. | Lead: silver armored corpse | Wounded 1, Unconscious

Fort: 1d20 + 3 ⇒ (7) + 3 = 10
Fort: 1d20 + 3 ⇒ (1) + 3 = 4
Fort: 1d20 + 3 ⇒ (9) + 3 = 12

Villar was caught completely off guard by the sudden attack as the creatures tore into him and nearly ripped him to shreds. He lost conciousness from the flurry of strikes and lie bleeding out on the floor until Futin healed him.

Villar regained conciousness and scooted back through his companions as best he could. There was no way he could stand up to the wights right now, he felt like he could barely even stand up. Once he was back out of theway Villar just sat there without trying to stand as he tried to figure out what just hit him.

I am drained 3 (at least since one save was a crit fail. He's in no shape to get into this fight. my current and max hp were reduced by 2 for each hit. Does that change my current status as far as alive /dead/unconcious?


Sorry for the wait, folks. Getting this worked on now, as much as possible.

@Villar - At this point, it just means that your max hit points are reduced, and you are taking a penalty to Con-based checks. Crit-fail doesn't do anything further.

Unable to easily get past the knight, Talina attempts a feat of acrobatics to tumble past the enemy.

◆ Stride
◆ Acrobatics (Tumble Through): 1d20 + 6 ⇒ (14) + 6 = 20

Making her way through, she slashes at the wight.

◆ Longsword Strike: 1d20 + 9 ⇒ (3) + 9 = 12
Slashing Damage: 1d8 + 3 ⇒ (3) + 3 = 6

Unfortunately, she misses her mark.

Cicero makes his way forward and launches piece of rubble at the visible undead.

◆ Stride
◆ Telekinetic Projectile: 1d20 + 8 ⇒ (20) + 8 = 28
Bludgeoning Damage: 1d6 + 4 ⇒ (6) + 4 = 10

A solid connection seems to crack the creature's skull, but it barely seems to notice.

One of the wights makes it way around, so as to get a better angle at Talina, while the first one tries to get through Alak to it's original target.

◆ Claw Strike: 1d20 + 12 - 1 ⇒ (16) + 12 - 1 = 27
Slashing Damage: 1d6 + 4 ⇒ (4) + 4 = 8
◆ Claw Strike: 1d20 + 7 - 1 ⇒ (5) + 7 - 1 = 11
Slashing Damage: 1d6 + 4 ⇒ (4) + 4 = 8
◆ Claw Strike: 1d20 + 2 - 1 ⇒ (6) + 2 - 1 = 7
Slashing Damage: 1d6 + 4 ⇒ (3) + 4 = 7

Fortitude Save vs. DC 17: 1d20 + 9 ⇒ (3) + 9 = 12

Alak takes a hit, and feels his life force draining away, but he still stands his ground.

Initiative:
Blue(30)
Red(29); -30 HP
Ahri(23)
Talina(22)
Cicero(22)
Alak(22); -10 HP; Drained 1
Villar(14); @13 HP; Wounded 1, Drained 3.
Futin(11)

Everyone is up! Sorry again for the delay.


Male Jungle Catfolk Sorceror (Angelic) / 2 HP: 26/26, AC 16, F+7/R+6/W+5, Perc +3, Speed 25, Class DC 18, Default exploration actions - detect magic; Hero points - 0

Futin, seeing his allies getting hurt quickly, lets out a healing burst of energy.

◆◆◆3-action heal....gets everyone! (including the bad guys)

Heal: 1d8 ⇒ 5

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