Age of Ashes (PF2)

Game Master Blaydsong

Part 1: Hellknight Hill
Chapter 2: The Ruined Citadel
Starting Date: Wealday, 31st of Erastus, 4719 AR
Current Game Date: Sunday, 4th of Arodus, 4719 AR

Age of Ashes Player's Guide
Breachill Town Map
NPCs and other stuff (Slides)
Roll20 Maps

Symbols: Action ◆ Free Action ◇ Reaction ↺

Common Actions (Basic & Specialty Basic)
Exploration Mode


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Futin creates a link between himself and Alak, helping to heal some of the knight's wounds, while taking that pain on himself.

Talina tries to provide an advantage against her opponent, first by attempting to disarm the boggard, which is nearly successful, but only manages to weaken it's grip. Then takes a swing at it before attempting to kick the creature away, with no results.

Cicero hurls another magically-propelled projectile at the Boggard, but has a near miss. He follows this up with a hex of pain.

If I'm reading the ability right, he makes a Will save every time he potentially takes damage. This means that he'll take 0, 1, 2, or 4 damage each time, depending on how he rolls.

Flat check: 1d20 ⇒ 5
Just barely!

Just as the spots in his eyes are starting to fade, Villar manages to get in a solid hit on the boggard. (No longer Dazzled.)

One last creature, previously hiding in the shadows of the room, comes up behind Alak's current foe, croaks something unintelligible and ominous, and tosses a javelin at the knight.

◆ Stride
◆ Terrifying Croak (Only affects Alak)
◆ Ranged Javelin Strike: 1d20 + 6 ⇒ (19) + 6 = 25
Piercing Damage: 1d6 + 4 ⇒ (3) + 4 = 7

Alak Will Save vs. DC 18: 1d20 + 5 ⇒ (8) + 5 = 13

Futin notices the effects that the sound seems to have had on the knight, as he starts to visibly shake, just before the javelin pierces his shoulder, drawing a cry from his mouth.

The boggard swings his club at Talina, sneaking in a back-handed attack at Villar, as well.

◆ Club Strike vs. Talina: 1d20 + 10 ⇒ (1) + 10 = 11
Bludgeoning Damage: 1d6 + 6 ⇒ (5) + 6 = 11
◆ Club Strike vs. Villar: 1d20 + 5 ⇒ (20) + 5 = 25
Bludgeoning Damage: 1d6 + 6 ⇒ (5) + 6 = 11
◆ Club Strike vs. Talina: 1d20 ⇒ 20
Bludgeoning Damage: 1d6 + 6 ⇒ (5) + 6 = 11

Both take a hit from the strong warrior.

The monkey-man makes his own attempt to fell the knight.

◆ Whip Trip: 1d20 + 6 ⇒ (12) + 6 = 18

Again, he manages to pull Alak off his feet.

◆ Sickle Strike: 1d20 + 4 ⇒ (10) + 4 = 14
Slashing Damage: 1d4 + 3 ⇒ (1) + 3 = 4
◆ Sickle Strike: 1d20 ⇒ 1
Slashing Damage: 1d4 + 3 ⇒ (2) + 3 = 5

But can not land a hit on the battle-hardened Hellknight.

Getting back to his feet, Alak makes a powerful slash at his target

◆ Stand
◆ Power Attack: 1d20 + 9 ⇒ (12) + 9 = 21
Slashing damage: 2d12 + 3 ⇒ (11, 3) + 3 = 17

Again, just cutting right through his target, ending the threat.

Initiative:
Red
Green
Alak; -18 HP
Talina; -22 HP
Villar; -11 HP
Futin
Cicero
Purple
Blue
Brown; -12 HP
Pink
Yellow

Everyone is up!


Female Human (Skilled, Varisian) | Fighter 2 | HP: 21/32 | AC: 20 (22 w/ Raised Shld) | F: +8, R: +8, W: +4 | Perc: +6 | Class DC: 17 | Spd 25 | Hero: 1/3 | Crit Card: 1/3 | Reactions: AoO, Shld Blck | Conditions: | Explore Activity: Defend

With the blood running down the side of her head from the devastating thwack, Talina grit her teeth together and swung her sword at full abandon.

◆ Strike: 1d20 + 9 ⇒ (20) + 9 = 29

Damage: 1d8 + 3 ⇒ (3) + 3 = 6 Slashing. I will use the Crit Card I draw.

Will wait to see if that finishes it off before using next actions.


Wide Open:

The target is flat-footed until the end of its next turn.


Female Human (Skilled, Varisian) | Fighter 2 | HP: 21/32 | AC: 20 (22 w/ Raised Shld) | F: +8, R: +8, W: +4 | Perc: +6 | Class DC: 17 | Spd 25 | Hero: 1/3 | Crit Card: 1/3 | Reactions: AoO, Shld Blck | Conditions: | Explore Activity: Defend

Her initial attack leaving the frogman on its heels, Talina pushed the offensive.

◆ Strike: 1d20 + 9 - 5 ⇒ (6) + 9 - 5 = 10

◆ Strike: 1d20 + 9 - 10 ⇒ (14) + 9 - 10 = 13


Male Jungle Catfolk Sorceror (Angelic) / 2 HP: 26/26, AC 16, F+7/R+6/W+5, Perc +3, Speed 25, Class DC 18, Default exploration actions - detect magic; Hero points - 0

Futin's eyes widen at Talina's brutal strike, then he once again lets the power surge through him to heal her wounds.

Last heal: 1d8 + 8 ⇒ (2) + 8 = 10

He then moves to keep Alak in sight.

◆◆Heal
◆Move

Alak gets 2 HP and I lose 2


male Tiefling Investigator 2 | HP 19/20, THP, N/L | AC 18 | F +3, R +9, W +8 | rapier +7 (1d6) | Darkvision; Per +8 Exploration mode standard action: Search -or- Persue a lead as appropriate. | Lead: silver armored corpse | Wounded 1, Unconscious

Villar grunted when the boggrat backhanded him. The blow was rough but he didn't let it stop him. He watched through the sparkles for another opening before lashing out twice in quick succession.
◆ devise strat
◆ strat strike
◆ strike
devise strat/strat strike/deadly d8: 1d20 + 7 ⇒ (13) + 7 = 201d6 + 1d6 ⇒ (2) + (4) = 61d8 ⇒ 6
strike: 1d20 + 7 - 5 ⇒ (11) + 7 - 5 = 131d6 ⇒ 5


I just realized that I'm bad at this. I forgot to trigger Cicero's Focus spell last round. Going to take care of that now.

Boggard Will Save: 1d20 + 8 ⇒ (15) + 8 = 23
Boggard Will Save: 1d20 + 8 ⇒ (15) + 8 = 23

Both saved, so only 1 point each. The Boggard got a bit of a sting with each swing. :)

I'm currently working on the post, so I should have it up soon.


Talina hits the boggard so hard that it almost literally rings his bell.

Futin continues doing work by keeping his allies on their feet.

Villar takes advantage of the boggard's disoriented status stabbing it in right in the kidney.

(Botting.) Cicero sends another projectile at the boggard, hoping to end it quickly.

◆◆ Telekinetic Projectile: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

◆ Stride

The rock flies to it's target with such force, that it leaves a hole in the creatures skull, through and through. Cicero moves over for a better view of the fight going on down the hall.

The remaining boggard steps out of the shadows and attacks Alak.

◆ Step
◆ Club Strike: 1d20 + 10 ⇒ (14) + 10 = 24
Bludgeoning Damage: 1d6 + 6 ⇒ (5) + 6 = 11
◆ Club Strike: 1d20 + 10 ⇒ (2) + 10 = 12
Bludgeoning Damage: 1d6 + 6 ⇒ (5) + 6 = 11

One of the blows connects, right on the side of the temple.

Alak strikes back, trying to end this fight.

◆◆ Power Attack: 1d20 + 10 ⇒ (11) + 10 = 21
Slashing Damage: 2d12 + 4 ⇒ (5, 3) + 4 = 12
◆ Greatsword Strike: 1d20 ⇒ 7
Slashing Damage: 1d12 + 4 ⇒ (10) + 4 = 14

Initiative:
Red
Green
Alak; -27 HP
Talina; -12 HP
Villar; -11 HP
Futin; -4 HP
Cicero
Purple; -12 HP
Blue
Brown
Pink
Yellow

Everyone is up!


Female Human (Skilled, Varisian) | Fighter 2 | HP: 21/32 | AC: 20 (22 w/ Raised Shld) | F: +8, R: +8, W: +4 | Perc: +6 | Class DC: 17 | Spd 25 | Hero: 1/3 | Crit Card: 1/3 | Reactions: AoO, Shld Blck | Conditions: | Explore Activity: Defend

Realizing that she had nothing to work with at range, Talina sheathed her blade as she moved forward to grab some rocks from the nearby rubble pile.

◆ Sheath weapon

◆ Stride

◆ Stride


Male Jungle Catfolk Sorceror (Angelic) / 2 HP: 26/26, AC 16, F+7/R+6/W+5, Perc +3, Speed 25, Class DC 18, Default exploration actions - detect magic; Hero points - 0

Seeing Alak bravely fighting on, Futin gulps, then heads in. He gets behind the big fellow, and tries desperately to patch the large wound on his shoulder. He then calls up a shield in front of him, cautious of his placement

◆Stride
◆Battle Medicine
◆Shield spell

Treat wounds: 1d20 + 3 ⇒ (18) + 3 = 21
HP Healed: 2d8 ⇒ (6, 5) = 11


N Male Elf (Ancient ) | Witch 2 | HP: 18/18 | AC: 18 | F: +4, R: +7, W: +8 | Perc: +6| Class DC: 18 | Spd 30 | Hero: 3/3 | Reactions: Phase Familiar| Conditions: | Explore Activity: Avoid Notice

Cicero moves up after realizing that no one else would be able to strike the creature from range. he then hurls a projectile at it.

Telekenetic Projectile: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Telekenetic Projectile:
You hurl a loose, unattended object that is within range and that has 1 Bulk or less at the target. Make a spell attack against the target. If you hit, you deal bludgeoning, piercing, or slashing damage—as appropriate for the object you hurled—equal to 1d6 plus your spellcasting ability modifier. No specific traits or magic properties of the hurled item affect the attack or the damage.

◆ Stride
◆◆ Telekenetic Projectile


male Tiefling Investigator 2 | HP 19/20, THP, N/L | AC 18 | F +3, R +9, W +8 | rapier +7 (1d6) | Darkvision; Per +8 Exploration mode standard action: Search -or- Persue a lead as appropriate. | Lead: silver armored corpse | Wounded 1, Unconscious

Villar moved up to try and help take the last enemy down but ultimately found he simply couldn't get to him. Instead he stayed in the hallway in case something else attacked them.


Sorry for the extended wait, guys. Hope you all had a great holiday.

Talina spends a few moments to gather ammunition.

Futin helps Alak with his solo fight by keeping the knight on his feet.

Cicero fires another projectile, but the narrow confines of the hallway make it difficult.

Villar moves into a place where he can be on standby to help Alak when an opportunity presents itself.

The remaining boggard swings wildly at Alak, trying to connect a solid hit.

Club Strike: 1d20 + 10 ⇒ (3) + 10 = 13
Bludgeoning Damage: 1d6 + 6 ⇒ (3) + 6 = 9
Club Strike: 1d20 + 5 ⇒ (20) + 5 = 25
Bludgeoning Damage: 1d6 + 6 ⇒ (2) + 6 = 8
Club Strike: 1d20 ⇒ 9
Bludgeoning Damage: 1d6 + 6 ⇒ (5) + 6 = 11

Alak willingly returns the favor.

Power Attack: 1d20 + 10 ⇒ (20) + 10 = 30
Slashing Damage: 2d12 + 4 ⇒ (7, 1) + 4 = 12
Greatsword Stike: 1d20 ⇒ 3
Slashing Damage: 1d12 + 4 ⇒ (4) + 4 = 8

The two warriors trade blows, but Alak comes out the victor!

End combat!

Wiping the blood from his blade and the sweat from his brow, Alak turns back to Futin. "Thank you friend. If not for your skills in healing, I would have fallen long past." As it is, he looks as if he is about to fall over at any moment.


Male Jungle Catfolk Sorceror (Angelic) / 2 HP: 26/26, AC 16, F+7/R+6/W+5, Perc +3, Speed 25, Class DC 18, Default exploration actions - detect magic; Hero points - 0

Futin breathes a heavy sigh, then winces as his spiritual link takes its toll on me again. That's 2 more Hp to ALak and 2 from Futin.

No worries, buddy, you did great! If not for that sword of yours, we'd not be long for this world either! I think we may need to take a rest before moving on.

He looks around the area, then pings for magical auras. I wonder what brought this ambush down upon us...


Female Human (Skilled, Varisian) | Fighter 2 | HP: 21/32 | AC: 20 (22 w/ Raised Shld) | F: +8, R: +8, W: +4 | Perc: +6 | Class DC: 17 | Spd 25 | Hero: 1/3 | Crit Card: 1/3 | Reactions: AoO, Shld Blck | Conditions: | Explore Activity: Defend

Despite the fight being over, Talina picked up a few bullet sized stones and placed them in one of her pouches. I'll have to get something in town when this is all over. She thought to herself.

Moving back to the stairs, and picking up the broken wooden shield as she did, the warrioress pulled out a small kit and began mending the the shield as best she could.

Crafting (Repair): 1d20 + 5 ⇒ (10) + 5 = 15 vs DC set by GM

This is a 10 minute action. So Futin should be able to use Medicine on one of us.


Futin extends his senses out for anything magical, but comes up dry.

Talina takes some time to work on repairing her shield, making some success (5 HP back to your shield.)


N Male Elf (Ancient ) | Witch 2 | HP: 18/18 | AC: 18 | F: +4, R: +7, W: +8 | Perc: +6| Class DC: 18 | Spd 30 | Hero: 3/3 | Reactions: Phase Familiar| Conditions: | Explore Activity: Avoid Notice

"It seems to track that they could have heard us up above and been ready. after all, they had 3 days to prepare." Cicero will say to Futin as he returns to the hallway

"Where to next, further down the hall or into the alcoves first?"


male Tiefling Investigator 2 | HP 19/20, THP, N/L | AC 18 | F +3, R +9, W +8 | rapier +7 (1d6) | Darkvision; Per +8 Exploration mode standard action: Search -or- Persue a lead as appropriate. | Lead: silver armored corpse | Wounded 1, Unconscious

Villar's sight finally became clear again right after the fight was over and he groaned slightly from his injuries. Still, he was in good enough shape to press on if they were cautious. "I think these passages to the sides first. I don't want anything ambushing us from them this time."


Female Human (Skilled, Varisian) | Fighter 2 | HP: 21/32 | AC: 20 (22 w/ Raised Shld) | F: +8, R: +8, W: +4 | Perc: +6 | Class DC: 17 | Spd 25 | Hero: 1/3 | Crit Card: 1/3 | Reactions: AoO, Shld Blck | Conditions: | Explore Activity: Defend

Finishing re-strapping shield and patching up some of the dings, Talina stood and said, "I agree with Villar, let's make sure there's nothing ready to come up from behind us."


Let me know which one you want to go down. You have the choice of six (3 north, 3 south).


male Tiefling Investigator 2 | HP 19/20, THP, N/L | AC 18 | F +3, R +9, W +8 | rapier +7 (1d6) | Darkvision; Per +8 Exploration mode standard action: Search -or- Persue a lead as appropriate. | Lead: silver armored corpse | Wounded 1, Unconscious

Heading to the first one to the north, then the one on the south so NW>SW>S>N>NE>SE. Also, being down over half my HP some healing os some sort would be in order if we have it.


Female Human (Skilled, Varisian) | Fighter 2 | HP: 21/32 | AC: 20 (22 w/ Raised Shld) | F: +8, R: +8, W: +4 | Perc: +6 | Class DC: 17 | Spd 25 | Hero: 1/3 | Crit Card: 1/3 | Reactions: AoO, Shld Blck | Conditions: | Explore Activity: Defend

That sounds like a good order to me.


N Male Elf (Ancient ) | Witch 2 | HP: 18/18 | AC: 18 | F: +4, R: +7, W: +8 | Perc: +6| Class DC: 18 | Spd 30 | Hero: 3/3 | Reactions: Phase Familiar| Conditions: | Explore Activity: Avoid Notice

Fine with me as well.

as the group is moving towards the door Cicero realizes the sorry state of both Talina and Villar, he looks over at Futin

I figure I'll give futin another day to step in because he should have another lay on hands after Talina repaired her shield but if nothing comes up then

and then calls upon his patron once more to heal them

Casting 2 soothes

Healing Villar: 1d10 + 4 ⇒ (1) + 4 = 5
Healing Talina: 1d10 + 4 ⇒ (4) + 4 = 8

Assuming these go off I'm out of spells for the day.


I think Futin is gone over the weekend, so you guys can either carry on (I'll bot, if need be), or wait until he gets a post in.


N Male Elf (Ancient ) | Witch 2 | HP: 18/18 | AC: 18 | F: +4, R: +7, W: +8 | Perc: +6| Class DC: 18 | Spd 30 | Hero: 3/3 | Reactions: Phase Familiar| Conditions: | Explore Activity: Avoid Notice

Oh sure, thanks for pointing that out, I'd say we can hold off for a few days if others are okay with it!


male Tiefling Investigator 2 | HP 19/20, THP, N/L | AC 18 | F +3, R +9, W +8 | rapier +7 (1d6) | Darkvision; Per +8 Exploration mode standard action: Search -or- Persue a lead as appropriate. | Lead: silver armored corpse | Wounded 1, Unconscious

Fine with me.


Male Jungle Catfolk Sorceror (Angelic) / 2 HP: 26/26, AC 16, F+7/R+6/W+5, Perc +3, Speed 25, Class DC 18, Default exploration actions - detect magic; Hero points - 0

Sorry guys, back now!

Futin lays his hands on Villar after Talina does her work on the shield, and the power of his celestial patron channels through his hands.

6 HP back! I'm not sure how long we're taking, but I think Futin can treat wounds even after trying battle medicine - let me know if I'm wrong on that.

Medicine checks to treat wounds if we want to take another 20 or 30 minutes:
Treat Villar: 1d20 + 3 ⇒ (14) + 3 = 17
Treat Talina: 1d20 + 3 ⇒ (14) + 3 = 17
Treat Alak: 1d20 + 3 ⇒ (14) + 3 = 17
Treat Futin: 1d20 + 3 ⇒ (5) + 3 = 8
Treat Villar: 2d8 ⇒ (1, 4) = 5
Treat Talina: 2d8 ⇒ (3, 5) = 8
Treat Alak: 2d8 ⇒ (5, 8) = 13


Just remember that each use of Treat Wounds takes 10 minutes, and you have to wait 1 hour before you can use it again on the same person. And yes, it is separate from Battle Medicine. Let me know how long you guys want to hang around for.

I'll get a post up a bit later today.


Futin takes some time to patch up the team before they head into the first of the branching hallways.

GM Screen:

Cicero Religion: 1d20 + 6 ⇒ (15) + 6 = 21

While Futin goes about his work, Cicero takes note of some kind of insignia emblazoned on the armors of all the bodies nearby; the symbol of a smoking dragon's claw (See the Slides link above). He recalls that this symbol is a rarely used one that is sometimes associated with the cult of Dahak, the god of evil dragons. His more well-known symbol is that of a falling burning scale, but this symbol is one used by those of his worshipers who focus more his aspect as a god of destruction than of evil dragons or greed.

Checking the first hallway, Villar immediately notices that the door was left open by cultists in a hurry to enter combat.

In the room, a broken bed frame, splintered drawers, and a smashed desk mark this chamber as a long-abandoned bedroom. Greasy tents and moldy piles of cloth reveal that someone has recently been squatting here.


N Male Elf (Ancient ) | Witch 2 | HP: 18/18 | AC: 18 | F: +4, R: +7, W: +8 | Perc: +6| Class DC: 18 | Spd 30 | Hero: 3/3 | Reactions: Phase Familiar| Conditions: | Explore Activity: Avoid Notice

Cicero will say "It seems the cultists down here follow Dahak, he's the god of Evil dragons but from the symbol they use it seems likely that they revere him more as a god of destruction" he then ventures towards the desk to see if there are any paper scraps that made it out of the destruction in serviceable enough shape to read.


FYI. The map has been updated, so that you can see and move around the room.


Male Jungle Catfolk Sorceror (Angelic) / 2 HP: 26/26, AC 16, F+7/R+6/W+5, Perc +3, Speed 25, Class DC 18, Default exploration actions - detect magic; Hero points - 0

Futin moves up to Villar's location and searches for any magical auras within the room.


Nothing of a magical nature can be detected in the room.


male Tiefling Investigator 2 | HP 19/20, THP, N/L | AC 18 | F +3, R +9, W +8 | rapier +7 (1d6) | Darkvision; Per +8 Exploration mode standard action: Search -or- Persue a lead as appropriate. | Lead: silver armored corpse | Wounded 1, Unconscious

I think just the 6 back for me is acceptable for now. That puts me at 3/4 health.

Villar nodded his thanks to Futin for the assistance and then moved into the room ahead cautiously. He began to look around for anything of interest before examining the door to the east for traps and to see if it was locked.


Male Jungle Catfolk Sorceror (Angelic) / 2 HP: 26/26, AC 16, F+7/R+6/W+5, Perc +3, Speed 25, Class DC 18, Default exploration actions - detect magic; Hero points - 0

Futin nods back, taking the visual cues of the more heroic types of the group to try and look like a professional. He follows Villar in and begins looking around the room as well.

Search: 1d20 + 3 ⇒ (3) + 3 = 6


Female Human (Skilled, Varisian) | Fighter 2 | HP: 21/32 | AC: 20 (22 w/ Raised Shld) | F: +8, R: +8, W: +4 | Perc: +6 | Class DC: 17 | Spd 25 | Hero: 1/3 | Crit Card: 1/3 | Reactions: AoO, Shld Blck | Conditions: | Explore Activity: Defend

Talina looks around for a serviceable metal shield. The wooden one was good in a pinch, but one more hit like the last one could completely destroy it.


The room is fairly bare. Any of the old furniture is all but completely destroyed. The group can't seem to find anything noteworthy in here. Unfortunately for Talina, none of these cultists seemed to have any shields.

If you want a list of the equipment from the bodies, let me know. Otherwise, it's all fairly common equipment.


N Male Elf (Ancient ) | Witch 2 | HP: 18/18 | AC: 18 | F: +4, R: +7, W: +8 | Perc: +6| Class DC: 18 | Spd 30 | Hero: 3/3 | Reactions: Phase Familiar| Conditions: | Explore Activity: Avoid Notice

Swap back to the southwest?


Villar Shadowsun wrote:
Villar nodded his thanks to Futin for the assistance and then moved into the room ahead cautiously. He began to look around for anything of interest before examining the door to the east for traps and to see if it was locked.

Apologies, Villar. I somehow missed this. Next time just smack me upside the head. ;)

After verifying that the room is fairly unremarkable, Villar checks the eastern door, finding no traps.


male Tiefling Investigator 2 | HP 19/20, THP, N/L | AC 18 | F +3, R +9, W +8 | rapier +7 (1d6) | Darkvision; Per +8 Exploration mode standard action: Search -or- Persue a lead as appropriate. | Lead: silver armored corpse | Wounded 1, Unconscious

Hehe, it happens, obviously I just got around to checking so your good. Is it locked and is there a way to lock it if not? If so lock it and go to southwest room, if not carefully open it and check for enemies inside.


Female Human (Skilled, Varisian) | Fighter 2 | HP: 21/32 | AC: 20 (22 w/ Raised Shld) | F: +8, R: +8, W: +4 | Perc: +6 | Class DC: 17 | Spd 25 | Hero: 1/3 | Crit Card: 1/3 | Reactions: AoO, Shld Blck | Conditions: | Explore Activity: Defend

Sorry for my lack of posting, life intervened.

As Villar checked the door, Talina moved to one side of it, ready to move into the next room if needed.


N Male Elf (Ancient ) | Witch 2 | HP: 18/18 | AC: 18 | F: +4, R: +7, W: +8 | Perc: +6| Class DC: 18 | Spd 30 | Hero: 3/3 | Reactions: Phase Familiar| Conditions: | Explore Activity: Avoid Notice

Cicero followed closely behind Talina daggers drawn


Male Jungle Catfolk Sorceror (Angelic) / 2 HP: 26/26, AC 16, F+7/R+6/W+5, Perc +3, Speed 25, Class DC 18, Default exploration actions - detect magic; Hero points - 0

Futin follows along, dutifully ready to fix up anyone that needs patching


Sorry. The weekend got away from me and I got a nice case of sleep deprivation. :(

Villar notes that the door is not locked, and there doesn't seem to be any built-in locking mechanism available.

Opening it up, reveals a small hallway or alcove, with another door directly across.

Taking the same precautions and finding no lock or trap, he opens up the next door onto what looks like the remains of an antechamber. Once-fine seating made from mahogany and velvet has been broken to pieces and used to fashion crude shelters. To the north, a door is heavily barricaded with debris.


Male Jungle Catfolk Sorceror (Angelic) / 2 HP: 26/26, AC 16, F+7/R+6/W+5, Perc +3, Speed 25, Class DC 18, Default exploration actions - detect magic; Hero points - 0

I can't seem to move my token on Roll20

Hearing that there are shelters up ahead, Futin looks at Alak and silently cautions him, then goes through the hand motions from the bugbear fight. The guys was like...hah! He swings. Then Talina was like, No you don't! He mimes blocking with a shield.


male Tiefling Investigator 2 | HP 19/20, THP, N/L | AC 18 | F +3, R +9, W +8 | rapier +7 (1d6) | Darkvision; Per +8 Exploration mode standard action: Search -or- Persue a lead as appropriate. | Lead: silver armored corpse | Wounded 1, Unconscious

Villar looked back at the others and said, "We have a hallway to the left and right and a door straight across. Do we go back tot eh southeast or clear this section first. We can't leave a completely clear area behind us."


Female Human (Skilled, Varisian) | Fighter 2 | HP: 21/32 | AC: 20 (22 w/ Raised Shld) | F: +8, R: +8, W: +4 | Perc: +6 | Class DC: 17 | Spd 25 | Hero: 1/3 | Crit Card: 1/3 | Reactions: AoO, Shld Blck | Conditions: | Explore Activity: Defend

Talina looked at the barricade, "What were they trying to keep out?"


Male Jungle Catfolk Sorceror (Angelic) / 2 HP: 26/26, AC 16, F+7/R+6/W+5, Perc +3, Speed 25, Class DC 18, Default exploration actions - detect magic; Hero points - 0

Well, I'm pretty sure we don't wanna' go through that door. Futin looks at the northern door with the barricade. How about we cut across to that other door?


Female Human (Skilled, Varisian) | Fighter 2 | HP: 21/32 | AC: 20 (22 w/ Raised Shld) | F: +8, R: +8, W: +4 | Perc: +6 | Class DC: 17 | Spd 25 | Hero: 1/3 | Crit Card: 1/3 | Reactions: AoO, Shld Blck | Conditions: | Explore Activity: Defend

Moving off to one side of the other door, Talina made a head gesture to have a look at the door.


GM Screen:

Alak: 1d20 + 7 ⇒ (20) + 7 = 27

The group decides to continue on through the room to the opposite door. After a brief inspection, Villar finds no traps, and the door is unlocked. Opening the door reveals (Surprise!) another door. Villar goes through the same procedure again, opening the door into some kind of lounge.

Pieces of furniture are still intact here, although hanging from the ceiling's rafters in the center of the room is a strange structure made from ripped and knotted curtains.

Meanwhile, Alak curiously moves towards the door to the north, looking at it thoughtfully before placing his ear against it. After a few moments, he pulls away and walks back to the others. "Whatever is on the other side of that door, it doesn't sound very happy," he mentions casually.

Let me know what you want to do. Hopefully Cicero will join us soon.

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