Ruins of Azlant

Game Master pauljathome

Pathfinder Adventure Path: Ruins of Azlant

Set sail and join the expedition to colonize the lost continent of Azlant.

Slides

Character Perception Checks:

[dice=Brannart]1d20 + 5[/dice]
[dice=Fenna]1d20 + 9[/dice]
[dice=Sho]1d20 + 9[/dice]
[dice=Sosche]1d20+8[/dice]
[dice=Vexas]1d20 + 13[/dice]

Character Initiative Rolls:

[dice=Brannart]1d20 + 6[/dice]
[dice=Fenna]1d20 + 6[/dice]
[dice=Sho]1d20 + 3[/dice]
[dice=Sosche]1d20+1[/dice]
[dice=Vexas]1d20 + 8[/dice]

Character SpellCraft Checks:

[dice=Fenna]1d20 + 7[/dice]
[dice=Vexas]1d20 + 8[/dice]

Hero Points:
Brannart: 1
Fenna: 3
Malakar: 1
Sho: 2
Vexas: 3


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Sho, waiting on you.

If she doesn't post by tomorrow evening could somebody please bot her? Or I'll just put her on delay


Ok, I'm skipping Sho to keep things moving. I'll let her retroactively take her turn (she is unlikely to outright kill one).

These are outsiders so you need knowledge planes to identify them.

Fenna knows a little about Chaos Beasts. They are medium outsiders with the chaotic extraplanar traits.

What one thing would you like to know about them? The have interesting defensive abilities, an interesting attack, or of course you can ask something else.

Vexas's rapier hits the Blue Creature for 11.

All the other attacks miss.

Blue : currently down 24 points, Red unharmed.

Blue steps up and attacks Sosche
claw attack: 1d20 ⇒ 7
claw attack: 1d20 ⇒ 11
claw attack: 1d20 ⇒ 4
claw attack: 1d20 ⇒ 18

2 of those hit!!.
damage: 1d6 + 3 ⇒ (5) + 3 = 8
damage: 1d6 + 3 ⇒ (2) + 3 = 5

And I need 2 Fort saves DC 15 please

Red attacks Brannart
claw attack: 1d20 ⇒ 5
claw attack: 1d20 ⇒ 1
claw attack: 1d20 ⇒ 5
claw attack: 1d20 ⇒ 18

1 of those hit!!.
damage: 1d6 + 3 ⇒ (4) + 3 = 7

And I need 1 Fort save DC 15 please

Am I right in remembering that you have Hero Points or something similar? If so, I recommend making these Fort saves :-). Failure is quite, quite nasty.

PCs all up


M Human Oracle 7 | AC 20, T13, FF18, CMD 17 | HP 34/68 | F +5 R +4 W +6 (+1 mind-affecting) ] | Move 15’ | Init +1 | Per +9 | Hero: 3

Status:
HP: 55/68 AC: 20 (t13/f18) Hero: 3
Weapon Equipped = Ranseur
Conditions = Comprehend languages (70m)
Ranseur: Attack: BAB 5 Str +4 Magic +1 Focus +1 (PA -2) Damage: Str +6 Magic +1 (PA +6) Crit: x3
Greatsword: Attack: BAB 5 Str +4 MW +1 (PA -2) Damage: Str +6 (PA +6) Crit: 19-20
Heavy Pick: Attack: BAB 5 Str +4 (PA -2) Damage: Str +4 (PA +4) Crit: x4
Javelin: Attack: BAB 5 Dex +1 Damage: Str +4 Range: 30’
Healer’s Hands (7/7d)
Mnemonic Vestment (1/1d)
Spells Memorized (Caster Level 7, Concentration +12, DC 13+lvl)
. . cantrip: Create Water, Detect Magic, Light, Mending, Purify Food and Drink, Read Magic, Spark
. . 1st (5/7): Bless, Cure Light Wounds, Comprehend Languages, Divine Favor, Enlarge Person, Liberating Command, Remove Fear
. . 2nd (7/7): Burst of Radiance, Cure Moderate Wounds, Endure Elements Communal, Fog Cloud, Protection from Evil Communal
. . 3rd (5/5): Cure Serious Wounds, Free Swim, Magic Vestment, Water Breathing

Fort: 1d20 + 5 ⇒ (14) + 5 = 19 vs DC 15
Fort: 1d20 + 5 ⇒ (17) + 5 = 22 vs DC 15

whew

(Remember, you are Blessed (+1 att/saves vs fear (morale))

Brannart Teskerwill wrote:
"Sosche, we should fall back!"

"Fall back? In our moment of triumph? I think you overestimate their chances.” he looks around though, and sees the wisdom of Brannart's suggestion and steps back to form a wall. He drops his ranseur and draws his greatsword, attacking blue.

Greatsword: 1d20 + 8 + 3 ⇒ (13) + 8 + 3 = 24 (bless, inspire)
Damage P: 2d4 + 12 + 2 ⇒ (3, 1) + 12 + 2 = 18 (inspire)


male halfling arcane trickster 1/unchained rogue 3/wizard 3 | ♥️41 | ⛨22 t17 ff17; dodge +1 vs attacks by traps | CMB 1, CMD 17 | F+4 R+12 (evasion; avoid traps +1) W+7; +2 vs. fear | Init +9 | Perc +15 (avoid surprise +1, locate traps +1), SM +8 | Speed 20ft | Spells 2nd ☐☐invisibility ☐mirror image 1st ☐color spray ☐comprehend languages ☐hydraulic push ☐touch of the sea | Arcane bond☐ | Hand of the Apprentice☑☑☐☐☐☐ | cat burglar’s boots reroll☐ | Skillful☐ | Active conditions: none

Vexas frowns at the bodies dancing in front of him. He'll have to take great care to not hit Sosche or Bannart in the back with his blade I assume some amount of cover applies now.

[standard] Cast hand of the apprentice RED
+1 rapier attack (bless, inspire), piercing damage: 1d20 + 8 + 2 + 1 ⇒ (10) + 8 + 2 + 1 = 211d4 + 5 + 2 ⇒ (4) + 5 + 2 = 11


M Human Ftr7 | AC 27, T14, FF24, CMD 26 (33 vs Grapple, 28 vs Disarm, 31 vs Trip) | HP (72/72) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +8 (low-light) | Hero Points: 3

Fort DC 15: 1d20 + 8 ⇒ (10) + 8 = 18

"At least we can't get flanked now, Sosche."

Brannart drops his polearm and attacks with his sword.
Attack vs Red, PA -2, IC +2, Defensively Bless: 1d20 + 13 - 2 + 2 - 4 + 1 ⇒ (20) + 13 - 2 + 2 - 4 + 1 = 30
Damage: 1d8 + 7 + 6 + 2 ⇒ (3) + 7 + 6 + 2 = 18

Confirm?: 1d20 + 13 - 2 + 2 - 4 + 1 ⇒ (6) + 13 - 2 + 2 - 4 + 1 = 16
Crit Damage: 1d8 + 7 + 6 + 2 ⇒ (1) + 7 + 6 + 2 = 16

Iterative: 1d20 + 8 - 2 + 2 - 4 + 1 ⇒ (6) + 8 - 2 + 2 - 4 + 1 = 11

AC 29

Dark Archive

Female Half elf Ranger 7 Ini+3 HP 72/72 AC 18 T13 FF14 Fort+7 Ref+8 Will+3 Per+10 Spd 30

Do I have the space to shoot?


Yeah, if you take a 5ft step to your NE you have pretty clear shots at either.

Dark Archive

Female Half elf Ranger 7 Ini+3 HP 72/72 AC 18 T13 FF14 Fort+7 Ref+8 Will+3 Per+10 Spd 30

Stepping near Fenna, Sho aims and shoot at the foe attacking Soshe

Shoot, Bless, IC, DA: 1d20 + 11 + 1 + 2 - 2 ⇒ (14) + 11 + 1 + 2 - 2 = 26
dmg, IC: 1d8 + 2 + 4 + 2 ⇒ (2) + 2 + 4 + 2 = 10

Shoot, Bless, IC, DA: 1d20 + 6 + 1 + 2 - 2 ⇒ (6) + 6 + 1 + 2 - 2 = 13
dmg, IC: 1d8 + 2 + 4 + 2 ⇒ (7) + 2 + 4 + 2 = 15


Sho - you can take a second turn if you want (I skipped a turn of yours)


Half-Elf Bard 7 | HP: 67/67 | AC: 20 (T: 13, F: 18) | CMB: +8, CMD: 20 | F: +5, R: +8, W: +8 (+10 vs Enchantments) | Init: +6 | Perc: +10, SM: +10 | Speed 30' | Performance:20/20 | Hero Points 3

Uh, their defenses I guess.


Fenna recognizes this as a Chaos Beast. It is amorphous, resistant to transformation (at the start of its next turn it will resume its normal shape) and has decent but not great SR

Dark Archive

Female Half elf Ranger 7 Ini+3 HP 72/72 AC 18 T13 FF14 Fort+7 Ref+8 Will+3 Per+10 Spd 30

Hey, where's my yesterday post??? Will post again!

shoot: 1d20 + 11 + 2 + 1 - 2 ⇒ (5) + 11 + 2 + 1 - 2 = 17
dmg: 1d8 + 2 + 4 + 2 ⇒ (1) + 2 + 4 + 2 = 9

shoot: 1d20 + 6 + 2 + 1 - 2 ⇒ (5) + 6 + 2 + 1 - 2 = 12
dmg: 1d8 + 2 + 4 + 2 ⇒ (4) + 2 + 4 + 2 = 12

Sho sends two arrows flying, but she has more trouble than usual for aiming at the foes in the melee


Half-Elf Bard 7 | HP: 67/67 | AC: 20 (T: 13, F: 18) | CMB: +8, CMD: 20 | F: +5, R: +8, W: +8 (+10 vs Enchantments) | Init: +6 | Perc: +10, SM: +10 | Speed 30' | Performance:20/20 | Hero Points 3

Fenna warns the others. "These are chaos beasts. Their forms are no set so they change in unpredictable ways. Makes them harder to hurt."

She casts Haste on the group.


I'm going to retroactively apply Fenna's haste and roll additional attacks

Sosche's first blow strikes into bluw, damaging it.

Then his haste attack also goes off
Greatsword: 1d20 + 8 + 3 + 1 ⇒ (18) + 8 + 3 + 1 = 30
Damage: 2d4 + 12 + 2 ⇒ (1, 1) + 12 + 2 = 16

34 total, putting Blue at -58

Vexas's rapier strikes true, putting red at -11. Unfortunately, no second attack for him :-(

Brannart drops his polearm and seizes his sword
Drawing a weapon is a move action so you only get the one hit

His blow strikes true but fails to confirm

Red is now at -29

Sho's first shot hits blue, despite the cover
Blue is now at -67

Her haste attack goes off

Shoot Blue: 1d20 + 11 + 1 + 2 - 2 + 1 ⇒ (11) + 11 + 1 + 2 - 2 + 1 = 24
Damage Blue: 1d8 + 2 + 4 + 2 ⇒ (1) + 2 + 4 + 2 = 9

Blue is now at -76 and clearly on its last tentacles but it is still fighting

Blue attacks Sosche
claw attack: 1d20 ⇒ 7
claw attack: 1d20 ⇒ 18
claw attack: 1d20 ⇒ 1
claw attack: 1d20 ⇒ 20
Crit Confirm: 1d20 ⇒ 10

2 hits, one of which is a crit!
damage: 1d6 + 3 ⇒ (5) + 3 = 8
damage: 2d6 + 6 ⇒ (1, 6) + 6 = 13

And I need 2 Fort saves DC 15 please

21 more damage to Sosche

Red attacks Brannart
claw attack: 1d20 ⇒ 9
claw attack: 1d20 ⇒ 16
claw attack: 1d20 ⇒ 19
claw attack: 1d20 ⇒ 1

Being a tank is working for Brannart. Only one of those is a hit

damage: 1d6 + 3 ⇒ (2) + 3 = 5

And I need a Fort save DC 15 please

And all of the PCs are up. Time to end this!!!!


M Human Oracle 7 | AC 20, T13, FF18, CMD 17 | HP 34/68 | F +5 R +4 W +6 (+1 mind-affecting) ] | Move 15’ | Init +1 | Per +9 | Hero: 3

Status:
HP: 34/68 AC: 20 (t13/f18) Hero: 3
Weapon Equipped = Ranseur
Conditions = Comprehend languages (70m)
Ranseur: Attack: BAB 5 Str +4 Magic +1 Focus +1 (PA -2) Damage: Str +6 Magic +1 (PA +6) Crit: x3
Greatsword: Attack: BAB 5 Str +4 MW +1 (PA -2) Damage: Str +6 (PA +6) Crit: 19-20
Heavy Pick: Attack: BAB 5 Str +4 (PA -2) Damage: Str +4 (PA +4) Crit: x4
Javelin: Attack: BAB 5 Dex +1 Damage: Str +4 Range: 30’
Healer’s Hands (7/7d)
Mnemonic Vestment (1/1d)
Spells Memorized (Caster Level 7, Concentration +12, DC 13+lvl)
. . cantrip: Create Water, Detect Magic, Light, Mending, Purify Food and Drink, Read Magic, Spark
. . 1st (5/7): Bless, Cure Light Wounds, Comprehend Languages, Divine Favor, Enlarge Person, Liberating Command, Remove Fear
. . 2nd (7/7): Burst of Radiance, Cure Moderate Wounds, Endure Elements Communal, Fog Cloud, Protection from Evil Communal
. . 3rd (5/5): Cure Serious Wounds, Free Swim, Magic Vestment, Water Breathing

Fort: 1d20 + 5 ⇒ (12) + 5 = 17 vs DC 15
Fort: 1d20 + 5 ⇒ (13) + 5 = 18 vs DC 15

whew

(Remember, you are Blessed (+1 att/saves vs fear (morale))

”Thanks for the haste!” Sosche grins as he feels himself speeded up.

He presses his attacks targeting ‘last legs’ blue. If he drops, he'll swing on red with his second attack.
Greatsword: 1d20 + 8 + 4 ⇒ (17) + 8 + 4 = 29 (haste, bless, inspire)
Damage P: 2d4 + 12 + 2 ⇒ (1, 1) + 12 + 2 = 16 (inspire)

hasted Greatsword: 1d20 + 8 + 4 ⇒ (10) + 8 + 4 = 22 (haste, bless, inspire)
Damage P: 2d4 + 12 + 2 ⇒ (2, 3) + 12 + 2 = 19 (inspire)


The first blow puts down the blue meanie, the second thunks into red.

One to go


male halfling arcane trickster 1/unchained rogue 3/wizard 3 | ♥️41 | ⛨22 t17 ff17; dodge +1 vs attacks by traps | CMB 1, CMD 17 | F+4 R+12 (evasion; avoid traps +1) W+7; +2 vs. fear | Init +9 | Perc +15 (avoid surprise +1, locate traps +1), SM +8 | Speed 20ft | Spells 2nd ☐☐invisibility ☐mirror image 1st ☐color spray ☐comprehend languages ☐hydraulic push ☐touch of the sea | Arcane bond☐ | Hand of the Apprentice☑☑☐☐☐☐ | cat burglar’s boots reroll☐ | Skillful☐ | Active conditions: none

The last one is so close to Vexas, he doesn't even need to send his blade through the air. Just a quick jab...

[standard] attack
+1 rapier attack, piercing damage: 1d20 + 10 ⇒ (20) + 10 = 301d4 + 6 ⇒ (4) + 6 = 10
crit on natural 18+
confirm?, crit piercing damage: 1d20 + 10 ⇒ (14) + 10 = 241d4 + 6 ⇒ (4) + 6 = 10

!!!


Don't forget you're all hasted


M Human Ftr7 | AC 27, T14, FF24, CMD 26 (33 vs Grapple, 28 vs Disarm, 31 vs Trip) | HP (72/72) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +8 (low-light) | Hero Points: 3
GM Pauljathome wrote:

Brannart drops his polearm and seizes his sword

Drawing a weapon is a move action so you only get the one hit

Yes, so it was two rounds ago that I drew the sword (move action) and made a single one-handed attack. Last round I dropped the polearm (free action) and made a full attack, two-handed.

Brannart Teskerwill 2 rounds ago wrote:
Holding his polearm in one hand (no longer threatening with it), he draws his longsword in the other and attacks, trying to stay on his guard.
Brannart Teskerwill 1 round ago wrote:

"At least we can't get flanked now, Sosche."

Brannart drops his polearm and attacks with his sword.

DC 15 Fort: 1d20 + 8 ⇒ (10) + 8 = 18

Brannart throws caution to the wind and attacks all-out.

Attack vs Red, PA -2, IC +2, Haste, Bless: 1d20 + 13 - 2 + 2 + 1 + 1 ⇒ (8) + 13 - 2 + 2 + 1 + 1 = 23
Damage: 1d8 + 7 + 6 + 2 ⇒ (7) + 7 + 6 + 2 = 22

Hasted Attack: 1d20 + 13 - 2 + 2 + 1 + 1 ⇒ (20) + 13 - 2 + 2 + 1 + 1 = 35
Damage: 1d8 + 7 + 6 + 2 ⇒ (7) + 7 + 6 + 2 = 22
We now know they are Amorphous so no crits.

Iterative: 1d20 + 8 - 2 + 2 + 1 + 1 ⇒ (4) + 8 - 2 + 2 + 1 + 1 = 14
Damage: 1d8 + 7 + 6 + 2 ⇒ (3) + 7 + 6 + 2 = 18


male halfling arcane trickster 1/unchained rogue 3/wizard 3 | ♥️41 | ⛨22 t17 ff17; dodge +1 vs attacks by traps | CMB 1, CMD 17 | F+4 R+12 (evasion; avoid traps +1) W+7; +2 vs. fear | Init +9 | Perc +15 (avoid surprise +1, locate traps +1), SM +8 | Speed 20ft | Spells 2nd ☐☐invisibility ☐mirror image 1st ☐color spray ☐comprehend languages ☐hydraulic push ☐touch of the sea | Arcane bond☐ | Hand of the Apprentice☑☑☐☐☐☐ | cat burglar’s boots reroll☐ | Skillful☐ | Active conditions: none
Brannart Teskerwill wrote:
We now know they are Amorphous so no crits.

Sad. As for haste, Vexas doesn't have mutiple attacks yet, but I did miss the +1 to hit

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