
GM Pauljathome |

Ok, I'm skipping Sho to keep things moving. I'll let her retroactively take her turn (she is unlikely to outright kill one).
These are outsiders so you need knowledge planes to identify them.
Fenna knows a little about Chaos Beasts. They are medium outsiders with the chaotic extraplanar traits.
What one thing would you like to know about them? The have interesting defensive abilities, an interesting attack, or of course you can ask something else.
Vexas's rapier hits the Blue Creature for 11.
All the other attacks miss.
Blue : currently down 24 points, Red unharmed.
Blue steps up and attacks Sosche
claw attack: 1d20 ⇒ 7
claw attack: 1d20 ⇒ 11
claw attack: 1d20 ⇒ 4
claw attack: 1d20 ⇒ 18
2 of those hit!!.
damage: 1d6 + 3 ⇒ (5) + 3 = 8
damage: 1d6 + 3 ⇒ (2) + 3 = 5
And I need 2 Fort saves DC 15 please
Red attacks Brannart
claw attack: 1d20 ⇒ 5
claw attack: 1d20 ⇒ 1
claw attack: 1d20 ⇒ 5
claw attack: 1d20 ⇒ 18
1 of those hit!!.
damage: 1d6 + 3 ⇒ (4) + 3 = 7
And I need 1 Fort save DC 15 please
Am I right in remembering that you have Hero Points or something similar? If so, I recommend making these Fort saves :-). Failure is quite, quite nasty.
PCs all up

Sosche Pinn |

Weapon Equipped = Ranseur
Conditions = Comprehend languages (70m)
Ranseur: Attack: BAB 5 Str +4 Magic +1 Focus +1 (PA -2) Damage: Str +6 Magic +1 (PA +6) Crit: x3
Greatsword: Attack: BAB 5 Str +4 MW +1 (PA -2) Damage: Str +6 (PA +6) Crit: 19-20
Heavy Pick: Attack: BAB 5 Str +4 (PA -2) Damage: Str +4 (PA +4) Crit: x4
Javelin: Attack: BAB 5 Dex +1 Damage: Str +4 Range: 30’
Healer’s Hands (7/7d)
Mnemonic Vestment (1/1d)
Spells Memorized (Caster Level 7, Concentration +12, DC 13+lvl)
. . cantrip: Create Water, Detect Magic, Light, Mending, Purify Food and Drink, Read Magic, Spark
. . 1st (5/7): Bless, Cure Light Wounds, Comprehend Languages, Divine Favor, Enlarge Person, Liberating Command, Remove Fear
. . 2nd (7/7): Burst of Radiance, Cure Moderate Wounds, Endure Elements Communal, Fog Cloud, Protection from Evil Communal
. . 3rd (5/5): Cure Serious Wounds, Free Swim, Magic Vestment, Water Breathing
Fort: 1d20 + 5 ⇒ (14) + 5 = 19 vs DC 15
Fort: 1d20 + 5 ⇒ (17) + 5 = 22 vs DC 15
whew
(Remember, you are Blessed (+1 att/saves vs fear (morale))
"Sosche, we should fall back!"
"Fall back? In our moment of triumph? I think you overestimate their chances.” he looks around though, and sees the wisdom of Brannart's suggestion and steps back to form a wall. He drops his ranseur and draws his greatsword, attacking blue.
Greatsword: 1d20 + 8 + 3 ⇒ (13) + 8 + 3 = 24 (bless, inspire)
Damage P: 2d4 + 12 + 2 ⇒ (3, 1) + 12 + 2 = 18 (inspire)

Vexas Flamespark |

Vexas frowns at the bodies dancing in front of him. He'll have to take great care to not hit Sosche or Bannart in the back with his blade I assume some amount of cover applies now.
[standard] Cast hand of the apprentice RED
+1 rapier attack (bless, inspire), piercing damage: 1d20 + 8 + 2 + 1 ⇒ (10) + 8 + 2 + 1 = 211d4 + 5 + 2 ⇒ (4) + 5 + 2 = 11

Brannart Teskerwill |

Fort DC 15: 1d20 + 8 ⇒ (10) + 8 = 18
"At least we can't get flanked now, Sosche."
Brannart drops his polearm and attacks with his sword.
Attack vs Red, PA -2, IC +2, Defensively Bless: 1d20 + 13 - 2 + 2 - 4 + 1 ⇒ (20) + 13 - 2 + 2 - 4 + 1 = 30
Damage: 1d8 + 7 + 6 + 2 ⇒ (3) + 7 + 6 + 2 = 18
Confirm?: 1d20 + 13 - 2 + 2 - 4 + 1 ⇒ (6) + 13 - 2 + 2 - 4 + 1 = 16
Crit Damage: 1d8 + 7 + 6 + 2 ⇒ (1) + 7 + 6 + 2 = 16
Iterative: 1d20 + 8 - 2 + 2 - 4 + 1 ⇒ (6) + 8 - 2 + 2 - 4 + 1 = 11
AC 29

![]() |

Stepping near Fenna, Sho aims and shoot at the foe attacking Soshe
Shoot, Bless, IC, DA: 1d20 + 11 + 1 + 2 - 2 ⇒ (14) + 11 + 1 + 2 - 2 = 26
dmg, IC: 1d8 + 2 + 4 + 2 ⇒ (2) + 2 + 4 + 2 = 10
Shoot, Bless, IC, DA: 1d20 + 6 + 1 + 2 - 2 ⇒ (6) + 6 + 1 + 2 - 2 = 13
dmg, IC: 1d8 + 2 + 4 + 2 ⇒ (7) + 2 + 4 + 2 = 15

![]() |

Hey, where's my yesterday post??? Will post again!
shoot: 1d20 + 11 + 2 + 1 - 2 ⇒ (5) + 11 + 2 + 1 - 2 = 17
dmg: 1d8 + 2 + 4 + 2 ⇒ (1) + 2 + 4 + 2 = 9
shoot: 1d20 + 6 + 2 + 1 - 2 ⇒ (5) + 6 + 2 + 1 - 2 = 12
dmg: 1d8 + 2 + 4 + 2 ⇒ (4) + 2 + 4 + 2 = 12
Sho sends two arrows flying, but she has more trouble than usual for aiming at the foes in the melee

Fenna Pender |

Fenna warns the others. "These are chaos beasts. Their forms are no set so they change in unpredictable ways. Makes them harder to hurt."
She casts Haste on the group.

GM Pauljathome |

I'm going to retroactively apply Fenna's haste and roll additional attacks
Sosche's first blow strikes into bluw, damaging it.
Then his haste attack also goes off
Greatsword: 1d20 + 8 + 3 + 1 ⇒ (18) + 8 + 3 + 1 = 30
Damage: 2d4 + 12 + 2 ⇒ (1, 1) + 12 + 2 = 16
34 total, putting Blue at -58
Vexas's rapier strikes true, putting red at -11. Unfortunately, no second attack for him :-(
Brannart drops his polearm and seizes his sword
Drawing a weapon is a move action so you only get the one hit
His blow strikes true but fails to confirm
Red is now at -29
Sho's first shot hits blue, despite the cover
Blue is now at -67
Her haste attack goes off
Shoot Blue: 1d20 + 11 + 1 + 2 - 2 + 1 ⇒ (11) + 11 + 1 + 2 - 2 + 1 = 24
Damage Blue: 1d8 + 2 + 4 + 2 ⇒ (1) + 2 + 4 + 2 = 9
Blue is now at -76 and clearly on its last tentacles but it is still fighting
Blue attacks Sosche
claw attack: 1d20 ⇒ 7
claw attack: 1d20 ⇒ 18
claw attack: 1d20 ⇒ 1
claw attack: 1d20 ⇒ 20
Crit Confirm: 1d20 ⇒ 10
2 hits, one of which is a crit!
damage: 1d6 + 3 ⇒ (5) + 3 = 8
damage: 2d6 + 6 ⇒ (1, 6) + 6 = 13
And I need 2 Fort saves DC 15 please
21 more damage to Sosche
Red attacks Brannart
claw attack: 1d20 ⇒ 9
claw attack: 1d20 ⇒ 16
claw attack: 1d20 ⇒ 19
claw attack: 1d20 ⇒ 1
Being a tank is working for Brannart. Only one of those is a hit
damage: 1d6 + 3 ⇒ (2) + 3 = 5
And I need a Fort save DC 15 please
And all of the PCs are up. Time to end this!!!!

Sosche Pinn |

Weapon Equipped = Ranseur
Conditions = Comprehend languages (70m)
Ranseur: Attack: BAB 5 Str +4 Magic +1 Focus +1 (PA -2) Damage: Str +6 Magic +1 (PA +6) Crit: x3
Greatsword: Attack: BAB 5 Str +4 MW +1 (PA -2) Damage: Str +6 (PA +6) Crit: 19-20
Heavy Pick: Attack: BAB 5 Str +4 (PA -2) Damage: Str +4 (PA +4) Crit: x4
Javelin: Attack: BAB 5 Dex +1 Damage: Str +4 Range: 30’
Healer’s Hands (7/7d)
Mnemonic Vestment (1/1d)
Spells Memorized (Caster Level 7, Concentration +12, DC 13+lvl)
. . cantrip: Create Water, Detect Magic, Light, Mending, Purify Food and Drink, Read Magic, Spark
. . 1st (5/7): Bless, Cure Light Wounds, Comprehend Languages, Divine Favor, Enlarge Person, Liberating Command, Remove Fear
. . 2nd (7/7): Burst of Radiance, Cure Moderate Wounds, Endure Elements Communal, Fog Cloud, Protection from Evil Communal
. . 3rd (5/5): Cure Serious Wounds, Free Swim, Magic Vestment, Water Breathing
Fort: 1d20 + 5 ⇒ (12) + 5 = 17 vs DC 15
Fort: 1d20 + 5 ⇒ (13) + 5 = 18 vs DC 15
whew
(Remember, you are Blessed (+1 att/saves vs fear (morale))
”Thanks for the haste!” Sosche grins as he feels himself speeded up.
He presses his attacks targeting ‘last legs’ blue. If he drops, he'll swing on red with his second attack.
Greatsword: 1d20 + 8 + 4 ⇒ (17) + 8 + 4 = 29 (haste, bless, inspire)
Damage P: 2d4 + 12 + 2 ⇒ (1, 1) + 12 + 2 = 16 (inspire)
hasted Greatsword: 1d20 + 8 + 4 ⇒ (10) + 8 + 4 = 22 (haste, bless, inspire)
Damage P: 2d4 + 12 + 2 ⇒ (2, 3) + 12 + 2 = 19 (inspire)

Vexas Flamespark |

The last one is so close to Vexas, he doesn't even need to send his blade through the air. Just a quick jab...
[standard] attack
+1 rapier attack, piercing damage: 1d20 + 10 ⇒ (20) + 10 = 301d4 + 6 ⇒ (4) + 6 = 10
crit on natural 18+
confirm?, crit piercing damage: 1d20 + 10 ⇒ (14) + 10 = 241d4 + 6 ⇒ (4) + 6 = 10
!!!

Brannart Teskerwill |

Brannart drops his polearm and seizes his sword
Drawing a weapon is a move action so you only get the one hit
Yes, so it was two rounds ago that I drew the sword (move action) and made a single one-handed attack. Last round I dropped the polearm (free action) and made a full attack, two-handed.
Holding his polearm in one hand (no longer threatening with it), he draws his longsword in the other and attacks, trying to stay on his guard.
"At least we can't get flanked now, Sosche."
Brannart drops his polearm and attacks with his sword.
DC 15 Fort: 1d20 + 8 ⇒ (10) + 8 = 18
Brannart throws caution to the wind and attacks all-out.
Attack vs Red, PA -2, IC +2, Haste, Bless: 1d20 + 13 - 2 + 2 + 1 + 1 ⇒ (8) + 13 - 2 + 2 + 1 + 1 = 23
Damage: 1d8 + 7 + 6 + 2 ⇒ (7) + 7 + 6 + 2 = 22
Hasted Attack: 1d20 + 13 - 2 + 2 + 1 + 1 ⇒ (20) + 13 - 2 + 2 + 1 + 1 = 35
Damage: 1d8 + 7 + 6 + 2 ⇒ (7) + 7 + 6 + 2 = 22
We now know they are Amorphous so no crits.
Iterative: 1d20 + 8 - 2 + 2 + 1 + 1 ⇒ (4) + 8 - 2 + 2 + 1 + 1 = 14
Damage: 1d8 + 7 + 6 + 2 ⇒ (3) + 7 + 6 + 2 = 18

Vexas Flamespark |

We now know they are Amorphous so no crits.
Sad. As for haste, Vexas doesn't have mutiple attacks yet, but I did miss the +1 to hit