Talina Vandotanos |
Talina pulled the crowbar, "This one is stuck fast. Let's try another one." Moving to the one on the other side of the one she opened earlier, the warrior tried to pry the cover off carefully.
Athletics: 1d20 + 7 ⇒ (5) + 7 = 12
Ahri Choi |
Uff, i can't push any harder. Maybe someone else wants to help?
If nobody else helps, Ahri will do it again.
Athletics: 1d20 + 4 ⇒ (1) + 4 = 5
Bracers to keep the darkness at bay Mr. Futin? Can you attach candles there? Or how does that work?
Seeng how futile at helping Talina she is, Ahri inspects the bracers herself.
Arcana: 1d20 + 6 ⇒ (2) + 6 = 8
Occultism: 1d20 + 6 ⇒ (20) + 6 = 26
Talina Vandotanos |
"Curvă norocoasă!" Talina screams out as she fails to open the coffin. Letting out a calming breath she turns to the rest of the group. "I guess they're only letting us utilize one of their possessions today."
Blaydsong |
Ahri Choi |
Mh Mr Futin, i believe you were distracted a bit. I think these nice mithril bracers can help the wearer deflect arrows somehow. A very nice and interesting item. Do you see the runes carefully etched in here, barely visible.
Not to question your expertise of course... she adds awkwardly.
As she hears Talina cursing she shrugs.
Too bad we can't get them open. I'm really curious what's inside.
Clearly overeager to make herself useful, she lends the crowbar for a moment, giving it one last try.
Atheltics: 1d20 + 4 ⇒ (18) + 4 = 22
Noted on the knowledge checks. I'm starting to miss the take 10/20 mechanics, even though i know some people really wanted to get rid of that.
Ahri Choi |
Failing again but feeling some progress, Ahri stands there for a moment, rubbing her index finger around the sides of her nose, when suddenly she lightens up and points into the air.
Oh wait, i have an idea!
She unpacks some smaller tools from her belt pouch and begins to work on the sarcophagus with them.
I really could use a blessing right now
Thievery: 1d20 + 8 ⇒ (8) + 8 = 16
Talina Vandotanos |
Overhearing the bracer's capabilities, Talina looked at Villar, "Perhaps these might serve you better?"
Villar Shadowsun |
Villar considered the bracers when Talina suggested he might get the most use out of them and reached out to take them. "I can certainly try them," he nodded politely to Talina, "thanks," Once he had the bracers he turned and shifted his cloak back a bit before he pulled up his left sleeve and took off the glove. He put the bracer in place, shielding the sight of himself from the others, and put his glove back on before pulling his sleeve down. Then he repeated the process with the right arm.
Once everything was in place Villar turned around and looked to where Ahri was still struggling with the sarcophagus and considered what she was doing. He thought she had the right idea and said, "Mind if I try miss?"
Assuming that Ahri let's Villar try:
Vill took out his own thieves tools and set to work on the sarcophagus. He studied the mechanism for a moment and decided that there might be something to help them figure out what was going on her, it was a lead worth pursuing.
Set the sarcophagus as my lead I am pursuing, not sure if that lets me use the bonus or not for thievery so subtract 1 from the total below if it won't work.
Thievery w/PaL: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
Blaydsong |
Finally, after carefully separating the seal that keep the coffin closed, Villar is able to open it to a similar sight as before: this time, set beside the body of Paravicar Yenesta sits a simple-looking pin in the shape of a monkey, of all things.
So far, rather than weapons, these Hellknights were buried with simple trinkets.
Ahri Choi |
As Villar chimes in Ahri is surprised.
Oh, what? Yes of course.
She steps aside and lets him try, but when he actually succeeds she blushes heavily.
Uhm, well done, i guess. I would have gotten to it, eventually.
Now let's see what's in here!
Society: 1d20 + 6 ⇒ (8) + 6 = 14
Blaydsong |
Ahri examines the new find, but can't think of any reason why a Hellknight would treasure a little pin shaped like a monkey. Guilty pleasure, perhaps?
Technically, Society can't identify magic items, RAW. But if you roll high enough, I will probably be able to give you enough information to figure it out.
Ahri Choi |
Oh sorry, that wasn't meant to id, more to get some context on the symbol if possible, since the monkey seemed interesting.
Arcana: 1d20 + 6 ⇒ (10) + 6 = 16
Blaydsong |
Oh sorry, that wasn't meant to id, more to get some context on the symbol if possible, since the monkey seemed interesting.
Ah gotcha! I misunderstood the intent, but kinda took it that way, anyways. :)
Switching gears, Ahri realizes that she's looking at a (surprise, surprise!) Monkey Pin.
Ahri Choi |
Mh how convenient, this pin let's you climb like a monkey!
Are there more sarcophagi? If so...i'm gonna give you some dice rolls to not further drag this out so long.
Ahri looks for other sarcophagi to open.
Thievery: 1d20 + 8 ⇒ (9) + 8 = 17
Thievery: 1d20 + 8 ⇒ (11) + 8 = 19
Thievery: 1d20 + 8 ⇒ (9) + 8 = 17
Thievery: 1d20 + 8 ⇒ (20) + 8 = 28
Thievery: 1d20 + 8 ⇒ (19) + 8 = 27
Thievery: 1d20 + 8 ⇒ (1) + 8 = 9
Blaydsong |
I was going to say the same thing. :)
Encouraged by the results so far, Ahri gets to work on the other two coffins.
It takes some time, but she manages to get them open, revealing near identical situations in each.
One contains the remains of the Master of Blades Renten Viselli, with a small piece of polished amber containing a tiny insect inside.
The other contains Paralictor Loreen Sinelle, along with a pair of rings; one of which is an intricate gold band with a square-cut ruby, and the other is a think, plain iron band.
Ahri Choi |
Uh very interesting. This place has a lot of history, even though it is the history of oppressive people. And more trinkets!
Arcana: 1d20 + 6 ⇒ (19) + 6 = 25
Arcana: 1d20 + 6 ⇒ (7) + 6 = 13
Blaydsong |
Ahri immediately recognizes the first item as a Feather Step Stone
The rings currently elude the young halfling.
Talina Vandotanos |
Talina was slightly crestfallen at the lack of weapons, but at least the effort wasn't for not.
"Remember, we'll need to return these back to their original owners. The last thing we'd want are spirits of angry Hellknights after us for stealing from them." She said remembering some cautionary stories she'd heard as a child.
Ahri Choi |
Yeah right. Well maybe in the afterlife they recognize they have quite something to make up for, at least most of them to halflings... Nobody wants them to come spooking around though.
Clearly, Ahri sees the matter a bit different, but isn't pleased by the thought of hellknight spirits either.
Master Futin, these rings elude me, maybe you can take a look?
Futin |
Wow, that's a cool item. Futin explains that, by the way...but please read the item in the link, as he'd probably not explain it well.
Futin nods at the items, seemingly satisfied as he explains how they work. That said...who can use these things?
Talina Vandotanos |
"From what you describe, it sounds as though none of us would benefit from those rings. Perhaps it would be best to leave them with their original owner?"
Ahri Choi |
Ahri looks at Talina and Futin in disbelief, but says nothing about it.
Allright....what's next? Do you have a plan? What are you actually doing here exactly?
Futin |
Well, we came in here looking for Warbal's people - the Brumblebashers. We found them, but then heard of issues here down below. I don't think we figured this place would be quite so big!
Futin wanders down to the south, nonchalantly looking around as they talk.
Ahri Choi |
Warbal, was that the goblin you spoke to? Where are they now and what kind of issues? Is the place haunted? Or are devils now roaming free here?
Ahri follows Futin, getting a bit excited.
Talina Vandotanos |
"Best we can surmise, there are cultists down here doing who knows what. That's what we're trying to find, the cultists." Talina fought back the memories of her nightmare from the other night.
Ahri Choi |
Cultists? A hellknight cult? Or an Asmodean cult? Do you have any leads or are we just going to search the whole premise here?
Have you meet them before? You Talina? Are you allright?
Villar Shadowsun |
With the introductions seemingly over Villar went through the door to the south and began to examine the area down there.
Basically I'm going to go through the opening to the south and check out the area down there next before we go the rest of the way through our current area.
Blaydsong |
With a new member in tow, Futin leads the way through the south archway, followed closely by Villar.
Narrow stone walls filled with coffin-sized compartments stretch from the floor to the ceiling in this dark, claustrophobic chamber. Most of the compartments are occupied with shroud-covered bodies, though some of them are conspicuously empty.
Futin: 1d20 + 3 ⇒ (4) + 3 = 7
Villar: 1d20 + 8 ⇒ (13) + 8 = 21
Talina: 1d20 + 6 ⇒ (12) + 6 = 18
Ahri: 1d20 + 7 ⇒ (18) + 7 = 25
Cicero: 1d20 + 6 ⇒ (10) + 6 = 16
Alak: 1d20 + 7 ⇒ (5) + 7 = 12
Red: 1d20 + 7 ⇒ (18) + 7 = 25
Blue: 1d20 + 7 ⇒ (8) + 7 = 15
Green: 1d20 + 7 ⇒ (14) + 7 = 21
Brown: 1d20 + 7 ⇒ (1) + 7 = 8
Villar catches sight of movement along the south wall, seeing what looking like floating helmets, with shadows hanging from them in the shapes of what looks like spines.
While He catches sight of the strange apparitions, one of them eludes his gaze long enough to attack
◆ Ranged Nail Strike: 1d20 + 9 ⇒ (11) + 9 = 20
Piercing Damage: 1d4 + 2 ⇒ (3) + 2 = 5
◆ Ranged Nail Strike: 1d20 + 4 ⇒ (7) + 4 = 11
Piercing Damage: 1d4 + 2 ⇒ (3) + 2 = 5
◆ Ranged Nail Strike: 1d20 - 1 ⇒ (13) - 1 = 12
Piercing Damage: 1d4 + 2 ⇒ (4) + 2 = 6
DC 16 Fortitude Save for each successful hit.
Initiative:
Red
Ahri
Green
Villar
Talina
Cicero
Blue
Alak
Brown
Futin
Ahri is up!
Ahri Choi |
Ahri moves forward to see something, but stays in cover behind Talina, then considers what she actually sees.
◆ Hide
◆ Strike Shortbow: 1d20 + 8 ⇒ (19) + 8 = 271d6 ⇒ 21d6 ⇒ 2
◆ Strike Shortbow: 1d20 + 8 - 5 ⇒ (1) + 8 - 5 = 41d6 ⇒ 31d6 ⇒ 6
Blaydsong |
Ahri finds the sweet spot in Talina's shadow, and uses it to her advantage. She's not exactly sure what she is seeing, but the nails that they are firing into her new comrades reveals a non-friendly aura.
Not sure if you were looking for identification, but just a friendly reminder that Recall Knowledge costs an action. Also, Hiding will only give you sneak attack for one action, after which you are revealed, unless you hide again.
Her first shot finds a sweet spot somewhere in that shadow (Crit!; assuming that was against the closest target), but her second falls far short of the mark in her excitement.
Another one of the ghostly creatures floats closer to the group and launches an attack against Talina.
◆ Stride
◆ Ranged Nail Strike: 1d20 + 9 ⇒ (19) + 9 = 28
Piercing Damage: 1d4 + 2 ⇒ (2) + 2 = 4
◆ Ranged Nail Strike: 1d20 + 4 ⇒ (1) + 4 = 5
Piercing Damage: 1d4 + 2 ⇒ (4) + 2 = 6
DC 16 Fortitude Save for each successful hit.
Crit hit, as Talina is flat-footed until her turn. :(
Initiative:
Red; -8HP
Ahri
Green
Villar; -5 HP
Talina; -8 HP
Cicero
Blue
Alak
Brown
Futin
Villar and Talina are up! I need a Fort Save from both of you.
Ahri Choi |
All fine! I wanted to do a recall knowledge but figured i could use the hide first and attack twice, but forgot to change the text. Which skill are they for recall knowledge?
Talina Vandotanos |
Not sure that's actually a crit. My non-shielded AC is 20. Will wait for the final ruling before updating HP.
Fort save: 1d20 + 8 ⇒ (5) + 8 = 13
Well that's not good.
Sword in hand Talina moved in on the nearest enemy and took a swing before raising her shield again.
◆ Stride
◆ Strike: 1d20 + 9 ⇒ (7) + 9 = 16
Damage?: 1d8 + 3 ⇒ (2) + 3 = 5 Slashing
◆ Raise Shield
Blaydsong |
All fine! I wanted to do a recall knowledge but figured i could use the hide first and attack twice, but forgot to change the text. Which skill are they for recall knowledge?
Religion would be the 'official' skill check for these creatures, but I always allow other skills to be used, at a modified DC. Would it be helpful if I included the 'Recall' skill at the beginning of every encounter?
Not sure that's actually a crit. My non-shielded AC is 20. Will wait for the final ruling before updating HP.
Unfortunately, it is. At the beginning of an encounter, everyone is considered flat-footed until their turn (in lieu of a surprise round).
Despite their shadowy appearance, the creatures are quite solid, and Talina successfully hits.
Initiative:
Red; -8HP
Ahri
Green; -6 HP
Villar; -5 HP
Talina; -8 HP
Cicero
Blue
Alak
Brown
Futin
Just waiting on Villar to post.
Villar Shadowsun |
Villar was caught almost totally off guard when one of the shadowy things slipped his gaze and opened fire on him. Fortunately it only got one good shot at him before he could react, unfortunately that one good shot connected.
Fort: 1d20 + 3 ⇒ (4) + 3 = 7
Villar grunted in pain as the nail stabbed through his defenses and realized it was worse than just that when he felt something off about the wound. Villar began to move, pulling his rapier, and lashed out once he reached the nearest of the enemies in a lunge.
rapier: 1d20 + 7 ⇒ (10) + 7 = 171d6 ⇒ 6
Blaydsong |
The nails that hit both Talina and Villar seem to embed themselves into their flesh, causing wracking pain and bleeding to occur.
Both Enfeebled 1 and taking Persistent Bleed 1. These conditions won't be removed until the nail is, which is an Interact Action.
Villar retaliates against the closest targets and also finds it easier to hit than expected.
Cicero walks into the room and telekinetically launches a nearby object at Talina and Villar's target, finishing it off and causing the helmet to crash to the ground.
◆ Stride
◆◆ Telekinetic Projectile: 1d20 + 8 ⇒ (8) + 8 = 16
Bludgeoning Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Another of the spooks (Blue) moves closer and fires some nails at Talina.
◆ Step
◆ Ranged Nail Strike vs. Talina: 1d20 + 9 ⇒ (7) + 9 = 16
Piercing Damage: 1d4 + 2 ⇒ (2) + 2 = 4
◆ Ranged Nail Strike vs. Talina: 1d20 + 4 ⇒ (8) + 4 = 12
Piercing Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Alak makes his way into the room as well, and walks right past Talina and Villar, sword in hand. They can both see the haunted look in his face as he passes, but there is no hesitation in his movements this time. He takes a swing at one of the creatures with his massive greatsword.
◆ Stride
◆ Stride
Greatsword Strike vs. Blue: 1d20 + 10 ⇒ (12) + 10 = 22
Slashing Damage: 1d12 + 4 ⇒ (10) + 4 = 14
A fourth creature (Brown) floats forward and launches some nails at Cicero.
◆ Stride
◆ Ranged Nail Strike vs. Cicero: 1d20 + 9 ⇒ (19) + 9 = 28
Piercing Damage: 1d4 + 2 ⇒ (1) + 2 = 3
◆ Ranged Nail Strike vs. Cicero: 1d20 + 4 ⇒ (8) + 4 = 12
Piercing Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Cicero Fort Save: 1d20 + 4 ⇒ (6) + 4 = 10
One of the nails slams into the elf hard, leaving a significant wound that is bleeding more severely.
Initiative:
Red; -8HP
Ahri
Green
Villar; -5 HP; Enfeebled 1/Persist. Bleed 1
Talina; -8 HP; Enfeebled 1/Persist. Bleed 1
Cicero; -6 HP; Enfeebled 2/Persist. Bleed 1d4
Blue; -14 HP
Alak
Brown
Futin
Hindsight being what it is, I should have had the results of the Fort saves before Talina and Villar went, so the penalties will start after their recent turns.
Futin is up!
Futin |
Yikes!
Futin moves next to Talina and pulls out his healers kit. He tries to quickly bind the worst wound that he sees.
Battle Medicine please don't crit fail: 1d20 + 3 ⇒ (16) + 3 = 19
He then thinks hard about these creatures to see if he's encountered them before...in text of course.
Can't get on the map right now, but assuming it's a single stride to get to Talina
Yay healing!: 2d8 ⇒ (8, 7) = 15
Blaydsong |
Sorry for my delay in posting, guys. Between work and lack of sleep, my ass has been getting kicked. Just a forwarning that my posts will probably be in the afternoons/evenings for a bit, until things calm down, with some exception.
Ever-faithful Futin casts a spell at the most threatening enemy, attacking whatever mental capacities it may have, then shields himself from a counterattack.
◆◆ Daze
◆ Shield
Will Save (Red) vs. DC 18: 1d20 + 10 ⇒ (12) + 10 = 22
The red helmet turns to stare at Talina before turning it's attention back to Alak. The knight immediately counter-attacks against the creature.
◆ Ranged Nail Strike vs. Alak: 1d20 + 9 ⇒ (14) + 9 = 23
Piercing Damage: 1d4 + 2 ⇒ (4) + 2 = 6
↺ Attack of Opportunity vs. Red: 1d20 + 10 ⇒ (16) + 10 = 26
Slashing Damage: 1d12 + 4 ⇒ (2) + 4 = 6
The Armiger makes short work of the creature before he turns back to his intended target.
Initiative:
Red
Ahri
Green
Villar; -5 HP; Enfeebled 1/Persist. Bleed 1
Talina; -8 HP; Enfeebled 2/Persist. Bleed 1d4
Cicero; -6 HP; Enfeebled 2/Persist. Bleed 1d4
Blue; -14 HP
Alak; -6 HP
Brown
Futin
Ahri, Villar & Talina are up! @Villar/Talina - Make sure to get your Flat Checks at the end of your posts for the bleeding. I'll get some damage for you at that point.
Talina Vandotanos |
Rolling Bleed for the last turn, since I forgot to roll it.
Bleed from last round: 1d4 ⇒ 2
Flat Check for last round: 1d20 ⇒ 3
As Talina started to feel the fear well up within her, it suddenly dissipated as Sir Alak destroyed the thing.
Feeling an unnatural throbbing from the site of the nail, the warrior painfully removed it.
◆ Interaction: Pull the nail
She then moved up and swung at the thing in front of the Hellknight.
◆ Stride
◆ Strike: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 1d8 + 3 ⇒ (4) + 3 = 7 Slashing
Persistant Bleed: 1d4 ⇒ 3
Flat Check: 1d20 ⇒ 6
Blaydsong |
I'm thinking that I need to include all conditions right off the bat, from now on, to prevent this kind of mixup in the future.
When Talina pulls the nail from her body, the pain and bleeding seem to stop immediately.
You can omit the bleeding at the end of your turn. :)
Then she helps out their knightly friend by slashing her sword through Alak's current foe.
Initiative:
Red
Ahri
Green
Villar; -5 HP; Enfeebled 1/Persist. Bleed 1
Talina; -10 HP
Cicero; -6 HP; Enfeebled 2/Persist. Bleed 1d4
Blue; -14 HP
Alak; -6 HP
Brown
Futin
Ahri and Villar are still up!