Age of Ashes (PF2)

Game Master Blaydsong

Part 1: Hellknight Hill
Chapter 2: The Ruined Citadel
Starting Date: Wealday, 31st of Erastus, 4719 AR
Current Game Date: Sunday, 4th of Arodus, 4719 AR

Age of Ashes Player's Guide
Breachill Town Map
NPCs and other stuff (Slides)
Roll20 Maps

Symbols: Action ◆ Free Action ◇ Reaction ↺

Common Actions (Basic & Specialty Basic)
Exploration Mode


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Hopefully Villar will get in a post. Worst case, I'll write up a post tomorrow and bot him.

Anyone heard from Cicero, by chance? Or know of him in any other games?

How long do you guys want to wait before considering other options?


male Tiefling Investigator 2 | HP 19/20, THP, N/L | AC 18 | F +3, R +9, W +8 | rapier +7 (1d6) | Darkvision; Per +8 Exploration mode standard action: Search -or- Persue a lead as appropriate. | Lead: silver armored corpse | Wounded 1, Unconscious

Sorry bout that. Lost track of the fact I was up.

X_X


No worries at all! :)


So is the consensus to move out of the Vaults? Or find a place to bunker down?

Also, I'd like to hear people's opinions on what we want to do about Cicero. How long do you want to wait if he doesn't show up? It's already been close to a month, and I don't want to just kick someone, but I don't plan on waiting forever, either.


Female Human (Skilled, Varisian) | Fighter 2 | HP: 21/32 | AC: 20 (22 w/ Raised Shld) | F: +8, R: +8, W: +4 | Perc: +6 | Class DC: 17 | Spd 25 | Hero: 1/3 | Crit Card: 1/3 | Reactions: AoO, Shld Blck | Conditions: | Explore Activity: Defend

If there's been no contact we may need to drop him. I can roll up another character to fill the void if needed?


Appreciated, but I'd make contact with one of the people that originally applied to offer them the slot. Until it's filled I can keep botting Cicero.

I just don't want to jump the gun too early on something like that. In general, a month isn't a huge amount of time, but for Pbp, it can seem like an eternity.


Female Human (Skilled, Varisian) | Fighter 2 | HP: 21/32 | AC: 20 (22 w/ Raised Shld) | F: +8, R: +8, W: +4 | Perc: +6 | Class DC: 17 | Spd 25 | Hero: 1/3 | Crit Card: 1/3 | Reactions: AoO, Shld Blck | Conditions: | Explore Activity: Defend

Very true.


male Tiefling Investigator 2 | HP 19/20, THP, N/L | AC 18 | F +3, R +9, W +8 | rapier +7 (1d6) | Darkvision; Per +8 Exploration mode standard action: Search -or- Persue a lead as appropriate. | Lead: silver armored corpse | Wounded 1, Unconscious

IMO normally a month is plenty of time but given the way things are in the world right now I'm willing to stretch that out a lot. With how hard COVID (not saying that's what's going on here) can hit people I they get they could easily be incommunicado for months without warning so some additional leeway seems in order.

Besides, we don't seem to be at a great spot to add a new player just now anyway so I think that should be our guidelline.


So if we are looking at this, barring him suddenly showing up again, here's the people that would probably be the most likely candidates to bring in. I wouldn't mind getting a vote on your choice.

Inathel (Elf Wizard [Enchanter])
Freda (Half-Elf Alchemist [Bomber])
Ruhka (Iruxi Druid [Storm])
Haechi (Kobold Wizard [Evocation])


Villar Shadowsun wrote:

IMO normally a month is plenty of time but given the way things are in the world right now I'm willing to stretch that out a lot. With how hard COVID (not saying that's what's going on here) can hit people I they get they could easily be incommunicado for months without warning so some additional leeway seems in order.

Besides, we don't seem to be at a great spot to add a new player just now anyway so I think that should be our guidelline.

That is fair, which is why I'm asking for opinions. :)


Male Jungle Catfolk Sorceror (Angelic) / 2 HP: 26/26, AC 16, F+7/R+6/W+5, Perc +3, Speed 25, Class DC 18, Default exploration actions - detect magic; Hero points - 0

I think the kobold wizard would be neat. If we invite one, then Cicero shows back up, would you let us roll on with a team of 5?


Female Human (Skilled, Varisian) | Fighter 2 | HP: 21/32 | AC: 20 (22 w/ Raised Shld) | F: +8, R: +8, W: +4 | Perc: +6 | Class DC: 17 | Spd 25 | Hero: 1/3 | Crit Card: 1/3 | Reactions: AoO, Shld Blck | Conditions: | Explore Activity: Defend

I vote Kobold Wizard or Half-Elf Alchemist


Futin wrote:
I think the kobold wizard would be neat. If we invite one, then Cicero shows back up, would you let us roll on with a team of 5?

I'm not a big fan of 5 players, but I certainly wouldn't deny him returning, for certain.


Still need to know what are your intentions in the game. ;)


@ Villar - If I were to send an invite to a replacement/5th player, any of those ones that I listed seem like they'd be a good addition to the team?

Futin brings up a good point. It was something that I was originally against at first, simply because of my personal preference, but in cases like this having 5 in the group helps to keep things going a bit more. I'm thinking I'm going to touch base with someone to join us, regardless of whether Cicero returns or not. That way, we are at least at 4 players.

Regardless if this player is an addition or replacement, do you guys think that I'm going in the right direction, or is there a better character type that you think would fit this group?

Please pipe in and lend me your input. :)


Male Jungle Catfolk Sorceror (Angelic) / 2 HP: 26/26, AC 16, F+7/R+6/W+5, Perc +3, Speed 25, Class DC 18, Default exploration actions - detect magic; Hero points - 0

Definitely agree with a 5th; were it a live game, 4 would be solid and work great, but with PBP, someone invariably lags in posting or disappears.

That said, I still vote kobold wizzy - he seems like he'd be fun and give us some boom booms


male Tiefling Investigator 2 | HP 19/20, THP, N/L | AC 18 | F +3, R +9, W +8 | rapier +7 (1d6) | Darkvision; Per +8 Exploration mode standard action: Search -or- Persue a lead as appropriate. | Lead: silver armored corpse | Wounded 1, Unconscious

I agree, the wizard I think would be of the most help given our current group.


So, brief update. I got looking into the original submissions for the game, and it looks like the Kobold Wizard was converted into a PFS character. I'm thinking that he's probably not going to want to play the same character twice, but I could be wrong.

I can still ask him, or Talina mentioned the Alchemist as an option. Chime in, if you please. :)


Male Jungle Catfolk Sorceror (Angelic) / 2 HP: 26/26, AC 16, F+7/R+6/W+5, Perc +3, Speed 25, Class DC 18, Default exploration actions - detect magic; Hero points - 0

Alchemist makes boom boom too!


Just an update. I sent an invitation for the alchemist to join us, but no response so far. I'm not going to wait too long. Maybe a week at most. If I don't hear anything, I'm thinking I'm going to open up applications for the spot. If I do this, I'd like you guys to give your preference on the final selection.


Female Human (Skilled, Varisian) | Fighter 2 | HP: 21/32 | AC: 20 (22 w/ Raised Shld) | F: +8, R: +8, W: +4 | Perc: +6 | Class DC: 17 | Spd 25 | Hero: 1/3 | Crit Card: 1/3 | Reactions: AoO, Shld Blck | Conditions: | Explore Activity: Defend

Okay.


Still haven't heard anything, so I just posted for recruitment, and I'll keep it open until the end of Sunday.

If you guys could keep an eye out on the Recruitment thread, and see which submissions you like best, that would be great. Depending on how many we get, I might even ask for a top 3.


Okay guys. Looks like we got 3 submissions to add to the group.

Drake McClain - Human Ranger
Amalthean - Elf Fighter/Ranger
Ahri Choi - Halfling Rogue/Archer

I've got my own ideas on who to invite to join us, but I'd like to see you opinions.

Since there's only the 3, why don't you all give me your 'Top 3' list, from favorite to least favorite.

Once I have those, I'll make the final decision. :)


Female Human (Skilled, Varisian) | Fighter 2 | HP: 21/32 | AC: 20 (22 w/ Raised Shld) | F: +8, R: +8, W: +4 | Perc: +6 | Class DC: 17 | Spd 25 | Hero: 1/3 | Crit Card: 1/3 | Reactions: AoO, Shld Blck | Conditions: | Explore Activity: Defend

I have to cast my vote for Ahri Choi. I like the vibe of that character.

I feel Drake and Talina would clash badly and Amalthean doesn't feel fleshed out to me.


Male Jungle Catfolk Sorceror (Angelic) / 2 HP: 26/26, AC 16, F+7/R+6/W+5, Perc +3, Speed 25, Class DC 18, Default exploration actions - detect magic; Hero points - 0

I really have no opinion.


@Futin - I really appreciate something, if possible, but I won't force it.

@Talina - I've been looking at it from a purely mechanical viewpoint, so I hadn't considered the roleplay aspects. Drake seems like the only one who has his crap together. The other two are a complete mess. I'm still finding issues with the halfling. Also, I feel like the halfling would be stepping on Villar's toes a fair bit, but I could be wrong.

@Villar - Hoping to hear your thoughts.

@Everyone - I had updated the game post earlier, whenever you're ready.


male Tiefling Investigator 2 | HP 19/20, THP, N/L | AC 18 | F +3, R +9, W +8 | rapier +7 (1d6) | Darkvision; Per +8 Exploration mode standard action: Search -or- Persue a lead as appropriate. | Lead: silver armored corpse | Wounded 1, Unconscious

I'll take a look after work today.


Sounds good.


Male Jungle Catfolk Sorceror (Angelic) / 2 HP: 26/26, AC 16, F+7/R+6/W+5, Perc +3, Speed 25, Class DC 18, Default exploration actions - detect magic; Hero points - 0

I kind of like the idea of the rogue, but not sure if that rolls over some important abilities with Villar. So I'd go:

Ahri Choi
Drake
Amalthean


male Tiefling Investigator 2 | HP 19/20, THP, N/L | AC 18 | F +3, R +9, W +8 | rapier +7 (1d6) | Darkvision; Per +8 Exploration mode standard action: Search -or- Persue a lead as appropriate. | Lead: silver armored corpse | Wounded 1, Unconscious

While there would be some overlap between Vill and Ahri I don't see it as a problem. I think I would ranking would match Futin's.

Ahri Choi well fleshed out and seems the most intriguing
Drake most flushed out writing sample
Amalthean I didn't see background anywhere


Villar Shadowsun wrote:
Amalthean I didn't see background anywhere

Yeah. He was out in my books, too. Bare minimum effort.

I was leaning more towards Drake, myself (if in part because he had applied before, so I kinda feel bad for him). But, I can't ignore the unanimous decision. :)

Thanks for your help, guys.

Now I just have to work the character in. :p


female halfling rogue HP 24/24 | AC 19 | F +5; R +10; W +7; +1 vs. traps | Hero Points 1 | Exploration Activity Avoid Notice | Perception +7 Trap Finder (+8 to find traps); keen eyes, low-light vision

Hello there!
Reporting in as requested.
Thank you for choosing me and the kind words. I hope i can live up to the expectations^^

This character was done rather fast, it had some mistakes in the beginnings, oversights on my end, but i'm a halfling at heart myself and playing one again after a long time.

There's some 2E rules stuff i only now realized, mainly tied to sneak attack and how some skills work.
I'm thinking about changing that a bit, but that would also change the character a bit and i imagine this halfling to be a bit bigmouthed in between for sure :D

About stepping on someone's toes i reckon you mainly mean Villar and the trapfinder feat as well as skills?
We can totally talk about the trapfinder feat, i just thought it might be useful to have, so i can usually take the avoid notice action to go unnoticed and still look out for traps.
Knowledge skills i need to be able to get sneak attack and will most likely spend skill raises on those which are most useful in this adventure.
Also open to take different skill feats, like a useful additional lore for example.

I hope we can have a fun game together!


male Tiefling Investigator 2 | HP 19/20, THP, N/L | AC 18 | F +3, R +9, W +8 | rapier +7 (1d6) | Darkvision; Per +8 Exploration mode standard action: Search -or- Persue a lead as appropriate. | Lead: silver armored corpse | Wounded 1, Unconscious

I admit I don't mind doubling up on trapfinding ability. It isn't going to hurt having a second set of eyes in case one of us flubs it up.


Guess you guys talked before I could bring it up. :D

I was also going to bring up an addition that I want to add to the game.

Secret checks, I feel, are always the hardest part of 2e, and I want to add a requirement to the game that I'm hoping will allow them to work as intended.

What I propose is to have all secret checks done in spoilers, as you need them. This applies to most stealth, Recall Knowledge, and other such checks (as long as it has the Secret trait).

I would want people, at the time of the skill use in question, to use a template like this (minus the '*', of course):

[*spoiler=Secret Check (skill name)]
[*dice]1d20+<modifier>[/dice]
[*/spoiler]

The caveat, of course, is that you are not allowed to look at the result. It's an honor system, and won't work as well if you cheat. Also, if this is not applied to a check that should have been made secret, I may fudge the result in my favor (might not be an outright fail, but it might not be positive, either).

Let me know your thoughts. I think it might help this part of the system for as an aid in roleplaying, as I think that it was intended.


Male Jungle Catfolk Sorceror (Angelic) / 2 HP: 26/26, AC 16, F+7/R+6/W+5, Perc +3, Speed 25, Class DC 18, Default exploration actions - detect magic; Hero points - 0

Welcome Ahri!

Sounds good boss


female halfling rogue HP 24/24 | AC 19 | F +5; R +10; W +7; +1 vs. traps | Hero Points 1 | Exploration Activity Avoid Notice | Perception +7 Trap Finder (+8 to find traps); keen eyes, low-light vision

Thanks @Futin^^

I'm fine with that, besides the stuff i wrote you :D


female halfling rogue HP 24/24 | AC 19 | F +5; R +10; W +7; +1 vs. traps | Hero Points 1 | Exploration Activity Avoid Notice | Perception +7 Trap Finder (+8 to find traps); keen eyes, low-light vision

I'm all set and ready to go when you are.


Sorry about the wait. I've partly been waiting for Villar to post, and partly been dealing with lack of sleep. :p

One way or another I'll have you posting by Monday at the latest. :)


Male Jungle Catfolk Sorceror (Angelic) / 2 HP: 26/26, AC 16, F+7/R+6/W+5, Perc +3, Speed 25, Class DC 18, Default exploration actions - detect magic; Hero points - 0

Get some rest!


Thankfully, I finally did, though a little more wouldn't hurt. ;)


female halfling rogue HP 24/24 | AC 19 | F +5; R +10; W +7; +1 vs. traps | Hero Points 1 | Exploration Activity Avoid Notice | Perception +7 Trap Finder (+8 to find traps); keen eyes, low-light vision

I feel with you. Needed to take 2 naps today to function at all^^
But i can get enough sleep over the weekend, that's crucial!
Hope you too!


Just double checking: Futin usually casts light when down here, correct? Or someone has a light source...?


male Tiefling Investigator 2 | HP 19/20, THP, N/L | AC 18 | F +3, R +9, W +8 | rapier +7 (1d6) | Darkvision; Per +8 Exploration mode standard action: Search -or- Persue a lead as appropriate. | Lead: silver armored corpse | Wounded 1, Unconscious

Darkvision, I dont need no light.


Female Human (Skilled, Varisian) | Fighter 2 | HP: 21/32 | AC: 20 (22 w/ Raised Shld) | F: +8, R: +8, W: +4 | Perc: +6 | Class DC: 17 | Spd 25 | Hero: 1/3 | Crit Card: 1/3 | Reactions: AoO, Shld Blck | Conditions: | Explore Activity: Defend

I can't hold a torch and a shield and a blade, so I give someone a torch.


Male Jungle Catfolk Sorceror (Angelic) / 2 HP: 26/26, AC 16, F+7/R+6/W+5, Perc +3, Speed 25, Class DC 18, Default exploration actions - detect magic; Hero points - 0

Futin can cast light, but he usually carries Talina's torch instead, because....well, she told him to. So, yes he'd carry a torch, or cast light if Talina tells him to


Okay. I thought that it was something like that, but I just wanted to check.


Male Jungle Catfolk Sorceror (Angelic) / 2 HP: 26/26, AC 16, F+7/R+6/W+5, Perc +3, Speed 25, Class DC 18, Default exploration actions - detect magic; Hero points - 0

I can't seem to move Futin in


female halfling rogue HP 24/24 | AC 19 | F +5; R +10; W +7; +1 vs. traps | Hero Points 1 | Exploration Activity Avoid Notice | Perception +7 Trap Finder (+8 to find traps); keen eyes, low-light vision

Probably stuck in the wall. That's a great nuisance with roll20 dynamic lightning.


I got you in there. :)

Make any modifications that you need. :)


Male Jungle Catfolk Sorceror (Angelic) / 2 HP: 26/26, AC 16, F+7/R+6/W+5, Perc +3, Speed 25, Class DC 18, Default exploration actions - detect magic; Hero points - 0

Thanks!

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