Age of Ashes (PF2)

Game Master Blaydsong

Part 1: Hellknight Hill
Chapter 2: The Ruined Citadel
Starting Date: Wealday, 31st of Erastus, 4719 AR
Current Game Date: Sunday, 4th of Arodus, 4719 AR

Age of Ashes Player's Guide
Breachill Town Map
NPCs and other stuff (Slides)
Roll20 Maps

Symbols: Action ◆ Free Action ◇ Reaction ↺

Common Actions (Basic & Specialty Basic)
Exploration Mode


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Female Human (Skilled, Varisian) | Fighter 2 | HP: 21/32 | AC: 20 (22 w/ Raised Shld) | F: +8, R: +8, W: +4 | Perc: +6 | Class DC: 17 | Spd 25 | Hero: 1/3 | Crit Card: 1/3 | Reactions: AoO, Shld Blck | Conditions: | Explore Activity: Defend

I'm officially out of ideas for this scenario. Someone else want to try something?


Male Jungle Catfolk Sorceror (Angelic) / 2 HP: 26/26, AC 16, F+7/R+6/W+5, Perc +3, Speed 25, Class DC 18, Default exploration actions - detect magic; Hero points - 0

Sorry!

Thought that was just a convenience spoiler at which we could all look


No worries. It was, but Villar technically had first 'dibs' (so to speak) as he was the one searching.


Female Human (Skilled, Varisian) | Fighter 2 | HP: 21/32 | AC: 20 (22 w/ Raised Shld) | F: +8, R: +8, W: +4 | Perc: +6 | Class DC: 17 | Spd 25 | Hero: 1/3 | Crit Card: 1/3 | Reactions: AoO, Shld Blck | Conditions: | Explore Activity: Defend
Blaydsong wrote:
Detect Magic does not 'angle', unfortunately. It's a far cry from what it used to be.

That was by design. No level 1 mages bypassing a level 20 Illusionists spell by auto-knowing what's an illusion.


It's a little more than just that, but yes. ;)

Honestly, I've never allowed Detect Magic to outright detect illusions... I mean, what's the point otherwise? You'd think that an illusion spell would also be designed to avoid standard magic and mundane means of detection.


male Tiefling Investigator 2 | HP 19/20, THP, N/L | AC 18 | F +3, R +9, W +8 | rapier +7 (1d6) | Darkvision; Per +8 Exploration mode standard action: Search -or- Persue a lead as appropriate. | Lead: silver armored corpse | Wounded 1, Unconscious

Got to feeling crappy last night from my alergies. I had to double up on decongestants and went to bed a bit early.


Sorry to hear that. Hope that you're feeling better.


male Tiefling Investigator 2 | HP 19/20, THP, N/L | AC 18 | F +3, R +9, W +8 | rapier +7 (1d6) | Darkvision; Per +8 Exploration mode standard action: Search -or- Persue a lead as appropriate. | Lead: silver armored corpse | Wounded 1, Unconscious

Oh I am, took some extra decongestant and was clear by morning.


Female Human (Skilled, Varisian) | Fighter 2 | HP: 21/32 | AC: 20 (22 w/ Raised Shld) | F: +8, R: +8, W: +4 | Perc: +6 | Class DC: 17 | Spd 25 | Hero: 1/3 | Crit Card: 1/3 | Reactions: AoO, Shld Blck | Conditions: | Explore Activity: Defend

Gods damn it! I just looked over the rules for Repair. I can't fix my shield. That critical completely obliterated it.


I should have looked at that right away, but yeah. Unfortunately it completely exceeded it's HP. :(


Female Human (Skilled, Varisian) | Fighter 2 | HP: 21/32 | AC: 20 (22 w/ Raised Shld) | F: +8, R: +8, W: +4 | Perc: +6 | Class DC: 17 | Spd 25 | Hero: 1/3 | Crit Card: 1/3 | Reactions: AoO, Shld Blck | Conditions: | Explore Activity: Defend

Yeah, low level Criticals in 2E are brutal.


Male Jungle Catfolk Sorceror (Angelic) / 2 HP: 26/26, AC 16, F+7/R+6/W+5, Perc +3, Speed 25, Class DC 18, Default exploration actions - detect magic; Hero points - 0

I realize now that I didn't take Read Aura; can I identify without it through detect magic and skill checks, or do I have a missing puzzle piece?


Read Aura only tells you which ones are magical. You identify with the skills (Arcana, Religion, etc.). Identifying without Read Aura is definitely possible (even non-magic users can do it), but it's a bit more of a guessing game.


Male Jungle Catfolk Sorceror (Angelic) / 2 HP: 26/26, AC 16, F+7/R+6/W+5, Perc +3, Speed 25, Class DC 18, Default exploration actions - detect magic; Hero points - 0

Crap...okay; yeah - thought I missed something. I'll do a bit of guesswork on the knowledge checks. I don't have alchemist's tools, so no go on the potions.


Male Jungle Catfolk Sorceror (Angelic) / 2 HP: 26/26, AC 16, F+7/R+6/W+5, Perc +3, Speed 25, Class DC 18, Default exploration actions - detect magic; Hero points - 0

NM, they're all alchemy...


To be specific, potions are magical.... elixirs and other things are alchemical. ;)


Just waiting on what Villar and Cicero want to do. :)


Female Human (Skilled, Varisian) | Fighter 2 | HP: 21/32 | AC: 20 (22 w/ Raised Shld) | F: +8, R: +8, W: +4 | Perc: +6 | Class DC: 17 | Spd 25 | Hero: 1/3 | Crit Card: 1/3 | Reactions: AoO, Shld Blck | Conditions: | Explore Activity: Defend

@GM - I am trained in Merchant Lore. Could we roll a Secret Check at a Higher DC to see if I could possibly guess at what is in the vial? My reason is that perhaps my parent sold some at one point in their shop.


Hmmm... 'Normally', it's not a thing, but I could see that being viable. Because of the broad scope of the Lore, the DC would be a bit higher, but I think I'm okay with that.

The big caveat, I think, would be that this would almost exclusively be applied to Common items. Anything outside of that would either not be an option, or a much higher DC.


Female Human (Skilled, Varisian) | Fighter 2 | HP: 21/32 | AC: 20 (22 w/ Raised Shld) | F: +8, R: +8, W: +4 | Perc: +6 | Class DC: 17 | Spd 25 | Hero: 1/3 | Crit Card: 1/3 | Reactions: AoO, Shld Blck | Conditions: | Explore Activity: Defend

@GM - As a player I know he found one, but he hasn't let me know as a character.


Male Jungle Catfolk Sorceror (Angelic) / 2 HP: 26/26, AC 16, F+7/R+6/W+5, Perc +3, Speed 25, Class DC 18, Default exploration actions - detect magic; Hero points - 0

I somehow read this as Talina just grabbing the wooden shield, not that she stowed her previous one away. Thus, I moved past it

Picking up the destroyed shield and stuffing it into her pack, Talina helped look about the room


male Tiefling Investigator 2 | HP 19/20, THP, N/L | AC 18 | F +3, R +9, W +8 | rapier +7 (1d6) | Darkvision; Per +8 Exploration mode standard action: Search -or- Persue a lead as appropriate. | Lead: silver armored corpse | Wounded 1, Unconscious

Yeah, the internet thing has been a problem for years. I live in the country so there is no cable, satellite won't give us internet (and it wouldn't work for gaming anyway), and there is no wi-fi, so the only way I get decent internet is through tethering/hotspotting my cellular devices. Unfortunately they have limits on the high speed usage when used that way and while I used to be able to buy data boosts to get extra but for some reason Verizon's site hasn't let me do that for months now. It's getting really aggravating.


Talina Vandotanos wrote:
@GM - As a player I know he found one, but he hasn't let me know as a character.

Fair enough. Just making sure that everyone is on the same page. :)

Villar Shadowsun wrote:
Yeah, the internet thing has been a problem for years. I live in the country so there is no cable, satellite won't give us internet (and it wouldn't work for gaming anyway), and there is no wi-fi, so the only way I get decent internet is through tethering/hotspotting my cellular devices. Unfortunately they have limits on the high speed usage when used that way and while I used to be able to buy data boosts to get extra but for some reason Verizon's site hasn't let me do that for months now. It's getting really aggravating.

That sucks. Sorry to hear that.

I guess I just take for granted the various options that even the rural areas up here have.

I'll just assume, whenever possible, that Villar is doing his usual stuff, even when the others select the next location, to make things easier when you can't see the map. :)

Which brings up a thought that I just had.

Would it make things easier if I just assumed that someone is identifying the items as you find them? I would just immediately make the rolls without waiting to see if someone takes the time. The only down side to this is that identifying items takes time (10 minutes per item), so it can slow the timeline down a bit, but it also means that you don't have to worry quite so much about spending time healing, if you need to.

Thoughts?


male Tiefling Investigator 2 | HP 19/20, THP, N/L | AC 18 | F +3, R +9, W +8 | rapier +7 (1d6) | Darkvision; Per +8 Exploration mode standard action: Search -or- Persue a lead as appropriate. | Lead: silver armored corpse | Wounded 1, Unconscious

That's good, It's always safe to assume that Villar is going to check for traps and unlock doors when needed. It's part of what he is there for.

Luckily I can still access the forums but can't really see the maps right now. This generally happens around the last couple days of the month and the first few of the next month (I roll over on the 4th with fresh useage).

I think assuming that we auto ID is also wise. Anything that cuts back on the waiting for dice rolls tends to be a pretty good thing in PBP games IMO.


Male Jungle Catfolk Sorceror (Angelic) / 2 HP: 26/26, AC 16, F+7/R+6/W+5, Perc +3, Speed 25, Class DC 18, Default exploration actions - detect magic; Hero points - 0

Gotta' love it when the rolls jive with Futin's actions...


Male Jungle Catfolk Sorceror (Angelic) / 2 HP: 26/26, AC 16, F+7/R+6/W+5, Perc +3, Speed 25, Class DC 18, Default exploration actions - detect magic; Hero points - 0

Just curious - is there a master list somewhere of which checks should be secret and which should not, or is that just practice, practice to get that down?


Female Human (Skilled, Varisian) | Fighter 2 | HP: 21/32 | AC: 20 (22 w/ Raised Shld) | F: +8, R: +8, W: +4 | Perc: +6 | Class DC: 17 | Spd 25 | Hero: 1/3 | Crit Card: 1/3 | Reactions: AoO, Shld Blck | Conditions: | Explore Activity: Defend

Here you go.


Male Jungle Catfolk Sorceror (Angelic) / 2 HP: 26/26, AC 16, F+7/R+6/W+5, Perc +3, Speed 25, Class DC 18, Default exploration actions - detect magic; Hero points - 0

Thanks!


To be fair, I'll bend those a little bit now and then.

If you're not sure, I'm perfectly okay with you posting a roll. I'll either take it as is, or roll my own anyways, depending on what it's for. But if you just post as Talina did, that's cool, too. :)

All in all, I want people to have fun. A good chunk of the secret rolls are there for a good reason, but there are times that they feel a little clunky.

In a nutshell: do your best and I'll work around it, or correct it, as needed. :)


Male Jungle Catfolk Sorceror (Angelic) / 2 HP: 26/26, AC 16, F+7/R+6/W+5, Perc +3, Speed 25, Class DC 18, Default exploration actions - detect magic; Hero points - 0

Got it, thanks!


Villar and Cicero. Haven't heard from you guys. Hope everything is okay.


male Tiefling Investigator 2 | HP 19/20, THP, N/L | AC 18 | F +3, R +9, W +8 | rapier +7 (1d6) | Darkvision; Per +8 Exploration mode standard action: Search -or- Persue a lead as appropriate. | Lead: silver armored corpse | Wounded 1, Unconscious

Yeah, things are good, just got royally sucked into the new Dresden Files book that came out on Tuesday. I tore through over half of it yesterday and it sucked down a lot of time. My God is the book freaking awesome! And the deaths, oh God, some of the deaths I really didn't see coming.


Female Human (Skilled, Varisian) | Fighter 2 | HP: 21/32 | AC: 20 (22 w/ Raised Shld) | F: +8, R: +8, W: +4 | Perc: +6 | Class DC: 17 | Spd 25 | Hero: 1/3 | Crit Card: 1/3 | Reactions: AoO, Shld Blck | Conditions: | Explore Activity: Defend

I know that feeling. In High School I read a book called Sheba, by Jack Higgins. I tore through it in three days, just couldn't put it down.


I haven't gotten my copy yet. No spoilers! :p


N Male Elf (Ancient ) | Witch 2 | HP: 18/18 | AC: 18 | F: +4, R: +7, W: +8 | Perc: +6| Class DC: 18 | Spd 30 | Hero: 3/3 | Reactions: Phase Familiar| Conditions: | Explore Activity: Avoid Notice

Midterms are killing me at the moment and I haven’t seen anything critical to post so I figured I’d wait a touch. I can get something up today though!


No worries. It had been a few days, so I wanted to make sure everything was still good.

If you can get a post in, that'd be great.

I just want to make sure that everyone has a say in what's going on.


male Tiefling Investigator 2 | HP 19/20, THP, N/L | AC 18 | F +3, R +9, W +8 | rapier +7 (1d6) | Darkvision; Per +8 Exploration mode standard action: Search -or- Persue a lead as appropriate. | Lead: silver armored corpse | Wounded 1, Unconscious

Gonna be glad when I can see what's going on cause I am so turned around in my head right now. Are there currently any doors in our current room, or previous one that we have not checked?


Yeah. I've been trying to describe them as best as I can. I've been trying to think of an alternate way of doing it. Let me know if you have any suggestions.

The previous room had one other door going west.

The current room as 2 doors to the east, and one door to the west, with a hole in the outer wall to the south.


male Tiefling Investigator 2 | HP 19/20, THP, N/L | AC 18 | F +3, R +9, W +8 | rapier +7 (1d6) | Darkvision; Per +8 Exploration mode standard action: Search -or- Persue a lead as appropriate. | Lead: silver armored corpse | Wounded 1, Unconscious

Woot! High-speed is back!

I noticed a couple of doors that I couldn't pass through, both to the west in the last two rooms. Have we not checked those ones?


Less a matter of 'couldn't' and more a matter of 'Futin'. :D

No, you guys have been kinda full speed ahead. You've only checked the doors that you've gone through.

For clarification, I've been assuming that you have checked the doors that you have already gone through.

Also, welcome back to 'high tech'. :D


Male Jungle Catfolk Sorceror (Angelic) / 2 HP: 26/26, AC 16, F+7/R+6/W+5, Perc +3, Speed 25, Class DC 18, Default exploration actions - detect magic; Hero points - 0

HP are legit; I got tagged by that Bugbear in his blankie fort


Male Jungle Catfolk Sorceror (Angelic) / 2 HP: 26/26, AC 16, F+7/R+6/W+5, Perc +3, Speed 25, Class DC 18, Default exploration actions - detect magic; Hero points - 0

Good to know swarms are still just as terrifying in 2E


Right?!

In some ways, they've been toned down, but in general, they're still pretty frightening.


Male Jungle Catfolk Sorceror (Angelic) / 2 HP: 26/26, AC 16, F+7/R+6/W+5, Perc +3, Speed 25, Class DC 18, Default exploration actions - detect magic; Hero points - 0

I guess we can actually hit them now, which is a bit better, but man...the 3 attacks with no map is crazy


no map?


Female Human (Skilled, Varisian) | Fighter 2 | HP: 21/32 | AC: 20 (22 w/ Raised Shld) | F: +8, R: +8, W: +4 | Perc: +6 | Class DC: 17 | Spd 25 | Hero: 1/3 | Crit Card: 1/3 | Reactions: AoO, Shld Blck | Conditions: | Explore Activity: Defend

Multiple Attack Penalty (or MAP)


D'oh! I'm so bad with those. :p


Female Human (Skilled, Varisian) | Fighter 2 | HP: 21/32 | AC: 20 (22 w/ Raised Shld) | F: +8, R: +8, W: +4 | Perc: +6 | Class DC: 17 | Spd 25 | Hero: 1/3 | Crit Card: 1/3 | Reactions: AoO, Shld Blck | Conditions: | Explore Activity: Defend

But, since they don't attack, they can't crit. Which for me is a bonus since I seem to be a magnet for those.


Male Jungle Catfolk Sorceror (Angelic) / 2 HP: 26/26, AC 16, F+7/R+6/W+5, Perc +3, Speed 25, Class DC 18, Default exploration actions - detect magic; Hero points - 0

Sorry for the confusion, I'd thought that Heroic recovery would only stabilize me if dying and I spend all my hero points. Could it wake me up as well?


Female Human (Skilled, Varisian) | Fighter 2 | HP: 21/32 | AC: 20 (22 w/ Raised Shld) | F: +8, R: +8, W: +4 | Perc: +6 | Class DC: 17 | Spd 25 | Hero: 1/3 | Crit Card: 1/3 | Reactions: AoO, Shld Blck | Conditions: | Explore Activity: Defend

I just re-read it and it does not give back a hit point like I thought it did. So no, it actually wouldn't help you at this point. My bad.

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