Age of Ashes (PF2)

Game Master Blaydsong

Part 1: Hellknight Hill
Chapter 2: The Ruined Citadel
Starting Date: Wealday, 31st of Erastus, 4719 AR
Current Game Date: Sunday, 4th of Arodus, 4719 AR

Age of Ashes Player's Guide
Breachill Town Map
NPCs and other stuff (Slides)
Roll20 Maps

Symbols: Action ◆ Free Action ◇ Reaction ↺

Common Actions (Basic & Specialty Basic)
Exploration Mode


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N Male Elf (Ancient ) | Witch 2 | HP: 18/18 | AC: 18 | F: +4, R: +7, W: +8 | Perc: +6| Class DC: 18 | Spd 30 | Hero: 3/3 | Reactions: Phase Familiar| Conditions: | Explore Activity: Avoid Notice

With 2/3rds I'll make the change. If Villar has an issue with it We can still adjust.

Also, it seems to make sense to me to give one potion each to Talina and Villar so that everyone has some way to heal, does that sound good?


Female Human (Skilled, Varisian) | Fighter 2 | HP: 21/32 | AC: 20 (22 w/ Raised Shld) | F: +8, R: +8, W: +4 | Perc: +6 | Class DC: 17 | Spd 25 | Hero: 1/3 | Crit Card: 1/3 | Reactions: AoO, Shld Blck | Conditions: | Explore Activity: Defend

I'm fine with that. It also gives us non-casters the ability to bring one or both of you two back on the off-chance you're both down.


Male Jungle Catfolk Sorceror (Angelic) / 2 HP: 26/26, AC 16, F+7/R+6/W+5, Perc +3, Speed 25, Class DC 18, Default exploration actions - detect magic; Hero points - 0

Works for me!

Sorry if I missed it, but how far is Hellknight Hill from town?


Male Jungle Catfolk Sorceror (Angelic) / 2 HP: 26/26, AC 16, F+7/R+6/W+5, Perc +3, Speed 25, Class DC 18, Default exploration actions - detect magic; Hero points - 0

Thanks Cicero, missed that entirely


Futin wrote:

Works for me!

Sorry if I missed it, but how far is Hellknight Hill from town?

Not far.... Yoda not far.... Sorry... couldn't resist.

Only about a mile NE of town, on a low-rising hill.

I'll get us moving once we hear from Villar.


In the spirit of keeping things moving, I'll wait until this evening to make a post. If you guys want to do anything before making your way to the Citadel, speak now!


I added the Exploration Mode section up top. Seems that they've added a bunch more activities while I wasn't looking, so I thought that it would be good to have on hand. Keep in mind that not all activities are viable.

@Villar - When you say "Investigate a lead", do you mean your Investigator action Pursue a Lead? Or just Investigate? I'm assuming that you mean the former, but let me know, just to be sure.

The difference being that Pursue a Lead uses your Investigator skills specifically, whereas Investigate just means that, if a check comes up to Recall Knowledge, you will do so automatically.

Pursue a Lead tends to be aimed at a more specific subject. 'This subject is typically a single creature, item, or small location'.
In the current situation, you would probably focus on the door, looking for something that would lead to further clues, at the exclusion to everything else. Or you can Search (using Perception) to look beyond what you've already found.

All in all, good posts, so far, guys. :)


male Tiefling Investigator 2 | HP 19/20, THP, N/L | AC 18 | F +3, R +9, W +8 | rapier +7 (1d6) | Darkvision; Per +8 Exploration mode standard action: Search -or- Persue a lead as appropriate. | Lead: silver armored corpse | Wounded 1, Unconscious

There, I have updated it. It would besearch or pursue a lead if appropriate.


Fair enough!

Unless it's fairly obvious, I'll let you decide when you want to pursue a lead, otherwise I'll assume Searching. :)

Just waiting for Cicero to post before I dive into my next one. :)


N Male Elf (Ancient ) | Witch 2 | HP: 18/18 | AC: 18 | F: +4, R: +7, W: +8 | Perc: +6| Class DC: 18 | Spd 30 | Hero: 3/3 | Reactions: Phase Familiar| Conditions: | Explore Activity: Avoid Notice

I show myself as having posted can y’all not see it?


Oh! Yes.. It shows up now. :)

Sorry.


Just in case it was missed, there is a new post up. :)


Female Human (Skilled, Varisian) | Fighter 2 | HP: 21/32 | AC: 20 (22 w/ Raised Shld) | F: +8, R: +8, W: +4 | Perc: +6 | Class DC: 17 | Spd 25 | Hero: 1/3 | Crit Card: 1/3 | Reactions: AoO, Shld Blck | Conditions: | Explore Activity: Defend

Not sure what else to do except keep a guarded stance.


I guess that depends on who is leading. The questions remains, are you guys going in, or looking for an option B? :)


I will certainly answer questions, if you guys want more information. One thing that I won't do is assume your decisions.


I wanted to bring this up, real quick.

I had originally planned on having players roll their initiative for combat situations, but I'm now wondering if that is a good idea or not.

On one side, it gives you guys a little more control. But on the flip side, when I'm rolling it tends to go a little quicker/smoother.

I'm sure there are other arguments on either side, but what are your guys thoughts and preferences?


male Tiefling Investigator 2 | HP 19/20, THP, N/L | AC 18 | F +3, R +9, W +8 | rapier +7 (1d6) | Darkvision; Per +8 Exploration mode standard action: Search -or- Persue a lead as appropriate. | Lead: silver armored corpse | Wounded 1, Unconscious

I didn't think that 2ned ed rolled initiative? I thought it was a passive total based off of what your exploration action was vs your enemy's passive total.


N Male Elf (Ancient ) | Witch 2 | HP: 18/18 | AC: 18 | F: +4, R: +7, W: +8 | Perc: +6| Class DC: 18 | Spd 30 | Hero: 3/3 | Reactions: Phase Familiar| Conditions: | Explore Activity: Avoid Notice

You still roll for initiative you just get bonuses from Exploration activity, Usually, it is opposed perception rolls but it can be other rolls, For example, my exploration activity lets me roll stealth instead of perception.


Yes and no.

Generally speaking, if you are in the middle of exploration activities that allow some kind of a roll, you can use those rolls for initiative when combat starts. But not everyone is always doing those kinds of rolls.

For example, Talina is currently Defending, which just means that she has her shield always at the ready. So when combat starts, she'll still have to roll a Perception check for Initiative (which is the default check).

Cicero Aldoran wrote:
You still roll for initiative you just get bonuses from Exploration activity, Usually, it is opposed perception rolls but it can be other rolls, For example, my exploration activity lets me roll stealth instead of perception.

That is correct, except that if we had already rolled your stealth check before combat, you wouldn't roll again.

Same thing for Villar's Perception check. If we had jumped straight into combat, then the Perception roll that I made for him earlier would be his Initiative roll for combat.

So in this way, it may be just easier for me to take care of it, but I wanted to know what you guys think.


male Tiefling Investigator 2 | HP 19/20, THP, N/L | AC 18 | F +3, R +9, W +8 | rapier +7 (1d6) | Darkvision; Per +8 Exploration mode standard action: Search -or- Persue a lead as appropriate. | Lead: silver armored corpse | Wounded 1, Unconscious

Yeah, you're free to take care of it as far as I am concerned. It streamlines combat a little and combat almost always seems to be what drags games to a crawl.


Male Jungle Catfolk Sorceror (Angelic) / 2 HP: 26/26, AC 16, F+7/R+6/W+5, Perc +3, Speed 25, Class DC 18, Default exploration actions - detect magic; Hero points - 0

Probably faster overall if you roll it, boss


male Tiefling Investigator 2 | HP 19/20, THP, N/L | AC 18 | F +3, R +9, W +8 | rapier +7 (1d6) | Darkvision; Per +8 Exploration mode standard action: Search -or- Persue a lead as appropriate. | Lead: silver armored corpse | Wounded 1, Unconscious

I think I went with the rapier now because one it does more potential damage than a curve blade more reliably at this point (curveblade's forceful needs to land multiple strikes in a round to do much extra damage and striking runes if I read it right to get the extra damage dice for more damage bonus per hit which isn't easy right now where deadly d8 is automatic on a critical) and two (more importantly) because I imagine it would have been incredibly difficult to find an elven curve blade in Chelliax or on hsi travels to this point.

Changing over is going to happen eventually but not just yet.


Villar Shadowsun wrote:

I think I went with the rapier now because one it does more potential damage than a curve blade more reliably at this point (curveblade's forceful needs to land multiple strikes in a round to do much extra damage and striking runes if I read it right to get the extra damage dice for more damage bonus per hit which isn't easy right now where deadly d8 is automatic on a critical) and two (more importantly) because I imagine it would have been incredibly difficult to find an elven curve blade in Chelliax or on hsi travels to this point.

Changing over is going to happen eventually but not just yet.

No worries.

In general, it's an Uncommon weapon, so it would be a bit tougher to find even out here, but not impossible.

I'll wait for the others to have an opportunity to post before I figure out the results of your feeding frenzy. :)


Female Human (Skilled, Varisian) | Fighter 2 | HP: 21/32 | AC: 20 (22 w/ Raised Shld) | F: +8, R: +8, W: +4 | Perc: +6 | Class DC: 17 | Spd 25 | Hero: 1/3 | Crit Card: 1/3 | Reactions: AoO, Shld Blck | Conditions: | Explore Activity: Defend

In my experience on both sides of the screen, I find that the GM rolling Initiative tends to work better as far are organization is concerned.


That's fair.

Okay. Sounds like the majority are in favor of my rolling them. No problem at all!

@Cicero, if you wanted to try a Nature check on the Goblin dogs, feel free. Otherwise, I'll post again tomorrow.


N Male Elf (Ancient ) | Witch 2 | HP: 18/18 | AC: 18 | F: +4, R: +7, W: +8 | Perc: +6| Class DC: 18 | Spd 30 | Hero: 3/3 | Reactions: Phase Familiar| Conditions: | Explore Activity: Avoid Notice

I’m gonna stay in the shadows for now


Female Human (Skilled, Varisian) | Fighter 2 | HP: 21/32 | AC: 20 (22 w/ Raised Shld) | F: +8, R: +8, W: +4 | Perc: +6 | Class DC: 17 | Spd 25 | Hero: 1/3 | Crit Card: 1/3 | Reactions: AoO, Shld Blck | Conditions: | Explore Activity: Defend

@ Villar - A Critical Fail is when you miss the DC by 10 or more. Rolling a Natural 1 just decreases the degree of success by one, most often resulting in a Critical Failure.


male Tiefling Investigator 2 | HP 19/20, THP, N/L | AC 18 | F +3, R +9, W +8 | rapier +7 (1d6) | Darkvision; Per +8 Exploration mode standard action: Search -or- Persue a lead as appropriate. | Lead: silver armored corpse | Wounded 1, Unconscious

Ah, got it.


Male Jungle Catfolk Sorceror (Angelic) / 2 HP: 26/26, AC 16, F+7/R+6/W+5, Perc +3, Speed 25, Class DC 18, Default exploration actions - detect magic; Hero points - 0

That's definitely what should happen when Futin decides to rush into melee...he hasn't figured out this magic stuff yet


Male Jungle Catfolk Sorceror (Angelic) / 2 HP: 26/26, AC 16, F+7/R+6/W+5, Perc +3, Speed 25, Class DC 18, Default exploration actions - detect magic; Hero points - 0

I'll spend my banked Crit Card to negate Futin's bad luck.

Can you direct me to the rules on this?

And, spoilers are immensely helpful for conditions;)


Talina already did on your behalf.

That being said, when did you get a crit card? I don't recall anyone but Talina getting one.

You do have 2 Hero Points, but those are not quite the same thing.

You should probably be keeping track of these in your stat line, for both our sakes. ;)


Female Human (Skilled, Varisian) | Fighter 2 | HP: 21/32 | AC: 20 (22 w/ Raised Shld) | F: +8, R: +8, W: +4 | Perc: +6 | Class DC: 17 | Spd 25 | Hero: 1/3 | Crit Card: 1/3 | Reactions: AoO, Shld Blck | Conditions: | Explore Activity: Defend

@ Futin - The GM House Rules spoiler on the first Discussion Page talks about the Critical Cards.

@ Everyone - If you want to look at my profile to see how I have the stats line broken up, thus allowing more information to be presented, you are more than welcome to.


Male Jungle Catfolk Sorceror (Angelic) / 2 HP: 26/26, AC 16, F+7/R+6/W+5, Perc +3, Speed 25, Class DC 18, Default exploration actions - detect magic; Hero points - 0

Sorry, I was quoting that from Talina...I have no crit card and haven't read the Crit card rules that Talina is using. Looking now.


I was wondering. ;)

Still a good idea to read through them, but in a nutshell, the idea is that she cancelled your Nat 1 (which would have produced a Fumble Card) by spending the Crit Card that she banked.


Male Jungle Catfolk Sorceror (Angelic) / 2 HP: 26/26, AC 16, F+7/R+6/W+5, Perc +3, Speed 25, Class DC 18, Default exploration actions - detect magic; Hero points - 0

Awesome; thanks Talina!


Female Human (Skilled, Varisian) | Fighter 2 | HP: 21/32 | AC: 20 (22 w/ Raised Shld) | F: +8, R: +8, W: +4 | Perc: +6 | Class DC: 17 | Spd 25 | Hero: 1/3 | Crit Card: 1/3 | Reactions: AoO, Shld Blck | Conditions: | Explore Activity: Defend

It's in my job description.


Just waiting on Villar and Cicero to post.


male Tiefling Investigator 2 | HP 19/20, THP, N/L | AC 18 | F +3, R +9, W +8 | rapier +7 (1d6) | Darkvision; Per +8 Exploration mode standard action: Search -or- Persue a lead as appropriate. | Lead: silver armored corpse | Wounded 1, Unconscious

I'll be getting something up after work.


No worries. You guys have been pretty good about posting at least once a day, so I'm not too concerned. But I'll toss up reminders when there's been no activity for a while. No offense meant to anyone. I just like to keep people in the loop.


male Tiefling Investigator 2 | HP 19/20, THP, N/L | AC 18 | F +3, R +9, W +8 | rapier +7 (1d6) | Darkvision; Per +8 Exploration mode standard action: Search -or- Persue a lead as appropriate. | Lead: silver armored corpse | Wounded 1, Unconscious

That's cool with me as I tend to look at work sometimes and then forget by the time I get home.


Female Human (Skilled, Varisian) | Fighter 2 | HP: 21/32 | AC: 20 (22 w/ Raised Shld) | F: +8, R: +8, W: +4 | Perc: +6 | Class DC: 17 | Spd 25 | Hero: 1/3 | Crit Card: 1/3 | Reactions: AoO, Shld Blck | Conditions: | Explore Activity: Defend

@ Villar - I've done that too. A lot.


Just waiting on Villar's post. :)


Female Human (Skilled, Varisian) | Fighter 2 | HP: 21/32 | AC: 20 (22 w/ Raised Shld) | F: +8, R: +8, W: +4 | Perc: +6 | Class DC: 17 | Spd 25 | Hero: 1/3 | Crit Card: 1/3 | Reactions: AoO, Shld Blck | Conditions: | Explore Activity: Defend

@ GM - I've got a question about that body slam? What is the roll against? AC or a Skill DC?


It is a Trip attempt, which is an Athletics check vs. Reflex DC. In your case, he just hit it.


Female Human (Skilled, Varisian) | Fighter 2 | HP: 21/32 | AC: 20 (22 w/ Raised Shld) | F: +8, R: +8, W: +4 | Perc: +6 | Class DC: 17 | Spd 25 | Hero: 1/3 | Crit Card: 1/3 | Reactions: AoO, Shld Blck | Conditions: | Explore Activity: Defend

My brain is having a tricky time wrapping around the scenario. Where is the cry coming from exactly?


Up on the battlements, about 25 feet above you.


Female Human (Skilled, Varisian) | Fighter 2 | HP: 21/32 | AC: 20 (22 w/ Raised Shld) | F: +8, R: +8, W: +4 | Perc: +6 | Class DC: 17 | Spd 25 | Hero: 1/3 | Crit Card: 1/3 | Reactions: AoO, Shld Blck | Conditions: | Explore Activity: Defend

Why does this song make me think: 'This would make a great theme song for a barbarian.'


That's the most 80's/90's barbarian ever... the same can be said of that cover art.


Female Human (Skilled, Varisian) | Fighter 2 | HP: 21/32 | AC: 20 (22 w/ Raised Shld) | F: +8, R: +8, W: +4 | Perc: +6 | Class DC: 17 | Spd 25 | Hero: 1/3 | Crit Card: 1/3 | Reactions: AoO, Shld Blck | Conditions: | Explore Activity: Defend

Hey everyone, I've just started a new PF2E Homebrew recruitment thread. If you're interested, Click Here.


Female Human (Skilled, Varisian) | Fighter 2 | HP: 21/32 | AC: 20 (22 w/ Raised Shld) | F: +8, R: +8, W: +4 | Perc: +6 | Class DC: 17 | Spd 25 | Hero: 1/3 | Crit Card: 1/3 | Reactions: AoO, Shld Blck | Conditions: | Explore Activity: Defend

If this halfling speaks goblin my plan is screwed.

*shuts eyes and mutters*

Please don't speak goblin.
Please don't speak goblin.
Please don't speak goblin.

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