Heroes of Cadranite (Inactive)

Game Master Fallen_Mage

Chapter 1: Shadows of the Past

In game time: Day 9

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Archives of Nethys PF2E

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The Isle of Cadranite. A land of many adventures and mysteries. One in particular over the last fifty years has caused many of the smaller towns and villages to fear the dark. A figure is known as The Piper. In the middle of summer every few years he strikes, abducting several children, holding them prisoner for two or three days, then returns them. No physical damage is done to them, other than a strange blue mark on their wrist and months of nightmares.

In the town of Swampwood, on a warm summers eve, you hear a strange tune come through your bedroom window...

---------------------------

Hello, one and all to the start of your adventuring careers.

This story starts with you as the lastest abductees of The Piper. A little homebrew module I have put together for PF2E. You will start off at Level 0, as per found here. Once the Prelude has finished the story will jump ahead some years and your characters being level 2.

Character Creation:

- Use rules for Level 0 Characters (linked above).
- Please provide a short backstory for your character. It does not need to be too long, but it does need to provide a connection to another young NPC (i.e. a sibling, best friend, rival, etc.)

Recruitment Process:

- This thread will be open until 9/26/20 at Midnight (UTC-8, aka Pacific Time) You will need to have at least the background finished.

- I am looking for 3-5 players. I have 1 player already interested, and possibly another (but they haven't

- Since the crunch side of things is going to be fairly light, given how Level 0 works, I will be judging your character concept more on the fluff side of things.

- After players have been chosen, we will take some time to solidify the crunch.

Expectations:

- As standard, posting once a day would be appreciated and at least once a weekend. Please attempt to let me know if you are going to be delayed in posting.

Any questions?


Dotting, given a high level of interest on my part. Just one question...would you prefer we avoided the 'Apprentice Option' or is this something we could consider?


Sorry about that, forgot to mention that the Apprentice Option is available if you wish.


I would also like to point out that the details on the homebrew deities are linked in the Campaign Info Tab.


Dotting, sounds interesting.


Dot-a-doodle, I'm going to see if anyone steps into my "green room."


I would be interested. Going to leave a dot here.


Pathfinder Adventure Path, Rulebook Subscriber

Intriguing, I just may apply.


Any restrictions on races or classes we could be aiming for? I'm not thinking of anything crazy but just want to put it out there first is all.


@KingHotTrash - Ancestries and Classes located on the Archives of Nethys site are fair game. Please note that Rare Ancestries and Backgrounds will need to be discussed and I won't allow more than one within the group. (i.e. I will only allow one character to have the Royalty Background)


Alright, I got an idea in my head and wanted to run it by you...

The Idea:
The Ludwig family originally hailed from the great city of Freeport generations ago, merchants that had lost their wealth and influence after a trade war gone wrong. Settling in Swampwood, the family tended to keep its head down and stand on their own feet. Fond of hunting trips in the wilderness around Freeport, that hobby became their source of income and livelihood as generations passed. Among the oldest family, the Ludwigs are still seen as "newcomers" but to most, they are as much a part of Swampwood as anyone else could be.

Alric is the son of Eric and Alysia Ludwig, the oldest of their three children. Coming from a large clan that is split off in many different areas of Swampwood, Alric learned how to hunt in the dark woods at an early age and show proper respect to the dangers within it. A good, honorable, and honest boy, Alric is the pride of his family and he works hard to be worthy of that pride. It is that pride and yearning to be good that woke him one night to that faint music playing out in the darkness. His younger brothers woke as well, unsure and scared of what the music could be. While he was scared himself, he wouldn't let his siblings worry and with a smile, he grabbed what supplies he had and went off into the dark on a hunt that would change his life forever.

The idea is pretty simple; a human boy of a family of hunters pursues the strange music to see if the stories are true, to keep his siblings safe, and to test himself. If he survives to adulthood, he'd become a ranger.


@KingHotTrash - I like it. There's only a couple of small tweaks that would need to be adjusted but they don't impact the overall arc you're going for.


Sounds good!


This is drogeney's future alias. Are we assuming this is on Golarion or is it more of a homebrew setting?


@Elyana - This is 100% a Homebrew setting. Sorry if I wasn't clear on that.

Also, please ask me any questions you have about the setting.


That's what I presumed it was but I wanted to check.

As a follow up are you planning on the existing Pantheon for the sake of simplicity or looking at making your own?


@Elyana - I have a Pantheon already. There's a link in the Campaign Tab.


FluffSeeker here again, introducing Havran Kuzgun. I've worked on the crunch, but at the moment its focused on the fluff and some of the early decisions on ancestry and background :)

And yes, I decided on the Apprentice option.


@Havran - Very well done background. A lot of meaty potential to work with.


Dotting. Very interesting.
Question: How would this affect an elf or dwarven character, as the premise states the Piper abducts children?


Per AoN wrote:

Dwarves typically reach physical adulthood around the age of 25, though their traditionalist culture places more value on completing coming of age ceremonies unique to each clan than reaching a certain age.

Elves reach physical adulthood around the age of 20, though they aren’t considered to be fully emotionally mature by other elves until closer to the passing of their first century, once they’ve experienced more, held several occupations, and outlived a generation of shorter-lived people.

@Mr Nevets - As per above since both ancestries don't reach physical maturity until the 20 to 25 range, they can be affected like everyone else. To most other races they would be considered adults at that age, but other dwarves and elves may look at them as children. Does that help?


There, I think I have got things pretty well together at this point, particularly the background.


@Elyana - Pretty solid. One question though, can you please provide one or two of your friends mentioned in the background?


There, I have corrected that oversight.


@Elyana - Perfect.


Also added the images I'm basic the concept off of.


Is the Summoner playtest allowed? I'd like to play a child with an 'imaginary friend'. She can often be found having one-sided conversations with nobody. It seems like an impressively elaborate fantasy. In reality, the friend is her Eidolon. She's too young to manifest her companion physically. So for now, it's just a mental projection in her head. After the timeskip, the pair would become a true duo.


@Anyr - Interesting proposal. Let me mull that over and I'll have an answer tonight.

Liberty's Edge

Dotting for the moment, I’ve got a couple pending applications so I’ll continue depending on how those go.


@Anyr- After reviewing the playtest document, I will allow the Summoner Playtest. Do note that if this game lasts long enough for the actual book to come out I'm going to ask that you make any changes made after the playtest. Agreeable?

@Everyone - Since I'm allowing the Summoner, I will also allow the Magus as well with the same stipulation to make changes if the game is still going when the book comes out.


Hey there GM! I have done a tiny bit of crunch just so I have an idea of what I am looking at. As a human, I get one extra language. What would be some good languages to have learned being raised in Swampwood?


@KingHotTrash - The three most used languages in Swampwood are Common, Elven and Orcish. But most of the Common Languages will work without issue.


Here's my idea for a PC:

Cardren is eight, in Swampwood with his mother Rose and some of his older siblings to attend his grandfather Chet’s funeral. They came from Freeport as soon the letter arrived stating that Chet (Rose’s father) wasn’t going to live much longer. He died one day before they reached Swampwood. The funeral and reading of the will happened last week. Rose decided to stay for two or three weeks to comfort (and be comforted by) her family.

Cardren hears the music the night before they are supposed to leave.

As for an NPC, I thought either of these two would be sufficient: his slightly older sister Eagwan (aged twelve) or his cousin in Swampwood, Chet (same age as him, eight) that he just met but formed a fast friendship with.

If possible, I’d also like to have Rose have a history with the Piper. She’s forty-one now. I thought perhaps she answered his music’s call twenty-nine or thirty years ago, when she was eleven. At eighteen, she fell in love with a troubadour, and left for Tarth. Eventually that romance failed, but she met Dreffil, a merchant from Freeport. They married and had six children. Cardren is the youngest.

Eventaully as a second level PC, he would be a monk. My idea is that his mother and father send him to a monastery to help combat the nightmares, help him find peace. Oh I forgot to mention, he's human.

If anything needs clarification or raises concern, please let me know. Thank you.


@tomtesserae - I like it. Feel free to whip up the crunch at your convenience.


What I have so far.

Interest shown
Zanbabe
Redblade8
Mr Nevets
joker 27

Submissions (Completed and Partial)
Elyana (Drogeney)
Havran Kuzgun (FluffSeeker)
Alric Ludwig (KingHotTrash)
Cardren (tomtesserae)

Please let me know if I missed anyone or misspelt anything.


I have the character sheet in the spoiler. Is it possible that I reduce the attributes? Maybe not do the four ability boosts after ancestry and background? I know it’s fantasy, but an eight year old with 14 STR, 12 INT, and 14 WIS seems wrong.

Character Sheet:
Cardren Human
0-Level Merchant
Senses Perception +3
------------------------------
DEFENSE
------------------------------
AC 11 Fort +3, Ref +3, Will +3
Hit Points 9
------------------------------
OFFENSE
------------------------------
Speed 25 ft.
Melee Unarmed +2 1d4 B+2 Agile, finesse, nonlethal, unarmed
Melee Dagger +2 1d4 P Agile, finesse, thrown 10’, versatile S
Ranged
------------------------------
STATISTICS
------------------------------
Str 14, Dex 12, Con 12, Int 12, Wis 14, Cha 12
Height 4’4” Weight 60 lbs. Age 8
Feats None
Skills Trained in three
Athletics +4
Diplomacy +3
Lore (Mercantile) +3
Society +3
Stealth +3

Languages Common, Elvish
Equipment
Bulk
Money
------------------------------
ANCESTRY FEATURES
------------------------------
HP 8
Size Medium
Speed 25 feet
Ability Boosts Two free ability boosts
Languages Common; additional languages equal to Intelligence modifier
Traits Human, humanoid
------------------------------
BACKGROUND FEATURE
------------------------------
Merchant Trained in Diplomacy, Mercantile Lore, Bargain Hunter skill feat
------------------------------
BACKGROUND
------------------------------
Cardren is eight, in Swampwood with his mother Rose and some of his older siblings to attend his grandfather Chet’s funeral. They came from Freeport as soon the letter arrived stating that Chet (Rose’s father) wasn’t going to live much longer. He died one day before they reached Swampwood. The funeral and reading of the will happened last week. Rose decided to stay for two or three weeks to comfort (and be comforted by) her family.

Cardren hears the music the night before they are supposed to leave.

His slightly older sister Eagwan (aged twelve) and his cousin in Swampwood, Chet (same age as him, eight) that he just met but formed a fast friendship with.

Rose has a history with the Piper. She’s forty-one now. She answered his music’s call twenty-nine or thirty years ago, when she was eleven. At eighteen, she fell in love with a troubadour, and left for Tarth. Eventually that romance failed, but she met Dreffil, a merchant from Freeport. They married and had six children. Cardren is the youngest. The family runs an arcana supply shop; specializing in spell components, alehemical supplies, and exotic materials.


@tomtesserae - Maybe for now, your kid is considered small size? I'm still really new to 2e but maybe that'll make it more reasonable?

Liberty's Edge

@kinghottrash In 2e small size does literally nothing outside of flavor.


My character will be small either way: Because she's a Gnome. Here's a rough draft for her.


@tomtesserae - Well, in a medieval-ish setting people did mature a little faster. As a child of a merchant family, you might have access to higher education so an Int of 12 could make sense. As for the Str and Wis, perhaps you could makeshift one boost from each to Dex and Cha? Then shift one or both of them back during your time at the monastery. Remember a Monk's Class Ability Score can either be Str or Dex.

@Feldrimala - Looks pretty good, however, I believe you have one too many languages. You'll need to drop either Elven or Celestial. 2nd Ed doesn't automatically grant you Celestial as a base language, but I would allow it to be added to the list of languages you can choose from.


GM Scary Ceiling Voice wrote:
@Feldrimala - Looks pretty good, however, I believe you have one too many languages. You'll need to drop either Elven or Celestial. 2nd Ed doesn't automatically grant you Celestial as a base language, but I would allow it to be added to the list of languages you can choose from.

Fel has the Angelkin feat. That's why she knows Celestial. I just haven't finished writing her sheet yet.


Alrighty GM Scary Ceiling Voice, I am ready to be checked over for anything you want to change or edit around. I have the crunch all done along with his fluff at last.


@Anyr - Ah, that would do it.

@Alric - Looks good.


@KingHotTrash and @joker 27 I forgot about size in Pathfinder 2E.

@GM Scary Ceiling Voice I appreciate the idea of changing ability scores from child to adult. Thanks. I adjusted the ability scores. I’m thinking of having Str being the key ability score as a monk with the goal of being a ki focused monk. The updated character sheet is below.

Character Sheet:
Cardren Human
0-Level Merchant
Senses Perception +3
------------------------------
DEFENSE
------------------------------
AC 14 Fort +4, Ref +4, Will +3
Hit Points 10
------------------------------
OFFENSE
------------------------------
Speed 25 ft.
Melee Unarmed +2 1d4 B Agile, finesse, nonlethal, unarmed
Melee Dagger +2 1d4 P Agile, finesse, thrown 10’, versatile S
Ranged
------------------------------
STATISTICS
------------------------------
Str 10, Dex 14, Con 14, Int 12, Wis 12, Cha 14
Height 4’4” Weight 60 lbs. Age 8
Feats None
Skills Trained:
Athletics +2
Diplomacy +4
Lore (Mercantile) +3
Society +3
Stealth +4

Languages Common, Elven
Equipment
Bulk
Money
------------------------------
ANCESTRY FEATURES
------------------------------
HP 8
Size Small as 0-level child; Medium as adult
Speed 25 feet
Ability Boosts Two free ability boosts
Languages Common; Elven (additional languages equal to Intelligence modifier)
Traits Human, humanoid
------------------------------
BACKGROUND FEATURE
------------------------------
Merchant Trained in Diplomacy, Mercantile Lore, Bargain Hunter skill feat
------------------------------
0-LEVEL FEATURES
------------------------------
Trained in Perception, all saving throws, unarmed attacks, unarmored defense, and one simple weapon of their choice. Additionally they are trained in 2+Int modifier skills.
5 gp to spend on equipment.
------------------------------
BACKGROUND
------------------------------
Cardren is eight, in Swampwood with his mother Rose and some of his older siblings to attend his grandfather Chet’s funeral. They came from Freeport as soon the letter arrived stating that Chet (Rose’s father) wasn’t going to live much longer. He died one day before they reached Swampwood. The funeral and reading of the will happened last week. Rose decided to stay for two or three weeks to comfort (and be comforted by) her family.

Cardren hears the music the night before they are supposed to leave.

His slightly older sister Eagwan (aged twelve) and his cousin in Swampwood, Chet (same age as him, eight) that he just met but formed a fast friendship with.

Rose has a history with the Piper. She’s forty-one now. She answered his music’s call twenty-nine or thirty years ago, when she was eleven. At eighteen, she fell in love with a troubadour, and left for Tarth. Eventually that romance failed, but she met Dreffil, a merchant from Freeport. They married and had six children. Cardren is the youngest. The family runs an arcana supply shop; specializing in spell components, alehemical supplies, and exotic materials.


Hey GM SCV

Almost done (this is the profile I am going to use, but it is incomplete), but I want to take this background: https://2e.aonprd.com/Backgrounds.aspx?ID=132

It says "Choose two ability boosts. One boost must be to an ability specified in the Divine Ability entry for your deity, and one is a free ability boost."

It looks like "Divine Ability" doesn't show up under regular deity entries like yours, but rather under "devotee benefits" as here:

https://2e.aonprd.com/Deities.aspx?ID=12

Can you tell me which two ability scores would be associated with Zarana?


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@Zaranna - Thank you for bringing that oversite to my attention, I've updated the sheet. To answer your question is Strength or Intelligence.


Interest shown
Redblade8
Mr Nevets
joker 27

Submissions (Completed and Partial)
Elyana (Drogeney)
Havran Kuzgun (FluffSeeker)
Alric Ludwig (KingHotTrash)
Cardren (tomtesserae)
Feldrimala Seppleworth (Anyr)
Zaranna (Zanbabe)


Okay, I think she is done. 5 gold didn't allow me to buy a longbow (which would be a simple weapon because of my ancestry feat), so I just said she borrowed someone else's to practice, and that is how she became trained in it... but she won't be using it unless she comes across one as part of the adventure.

Let me know if you see anything wrong (I'm not as familiar with 2e, so I could have missed something). Happy to fix anything, or add more detail as needed.


Since the game will begin with an unexpected abduction, how should we handle starting equipment? Does the Piper compel his victims to gather their possessions before leaving?

Also, Fel's background gives her a blessing and a Lore skill. Both of those are chosen by the GM. Any preference?


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@everyone - As Anyr brought up you won't be having any equipment from the start as the Piper's latest victims. Do not worry, equipment will be available quickly enough. My apologies for not stating that in the initial post.

@Anyr - To answer your question about the Lore skill and blessing, go with Angel Lore and you can stick with Guidance as a Divine Innate Spell cast at will.

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