
GM Scary Ceiling Voice |
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The Isle of Cadranite. A land of many adventures and mysteries. One in particular over the last fifty years has caused many of the smaller towns and villages to fear the dark. A figure is known as The Piper. In the middle of summer every few years he strikes, abducting several children, holding them prisoner for two or three days, then returns them. No physical damage is done to them, other than a strange blue mark on their wrist and months of nightmares.
In the town of Swampwood, on a warm summers eve, you hear a strange tune come through your bedroom window...
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Hello, one and all to the start of your adventuring careers.
This story starts with you as the lastest abductees of The Piper. A little homebrew module I have put together for PF2E. You will start off at Level 0, as per found here. Once the Prelude has finished the story will jump ahead some years and your characters being level 2.
- Use rules for Level 0 Characters (linked above).
- Please provide a short backstory for your character. It does not need to be too long, but it does need to provide a connection to another young NPC (i.e. a sibling, best friend, rival, etc.)
- This thread will be open until 9/26/20 at Midnight (UTC-8, aka Pacific Time) You will need to have at least the background finished.
- I am looking for 3-5 players. I have 1 player already interested, and possibly another (but they haven't
- Since the crunch side of things is going to be fairly light, given how Level 0 works, I will be judging your character concept more on the fluff side of things.
- After players have been chosen, we will take some time to solidify the crunch.
- As standard, posting once a day would be appreciated and at least once a weekend. Please attempt to let me know if you are going to be delayed in posting.
Any questions?

KingHotTrash |

Alright, I got an idea in my head and wanted to run it by you...
Alric is the son of Eric and Alysia Ludwig, the oldest of their three children. Coming from a large clan that is split off in many different areas of Swampwood, Alric learned how to hunt in the dark woods at an early age and show proper respect to the dangers within it. A good, honorable, and honest boy, Alric is the pride of his family and he works hard to be worthy of that pride. It is that pride and yearning to be good that woke him one night to that faint music playing out in the darkness. His younger brothers woke as well, unsure and scared of what the music could be. While he was scared himself, he wouldn't let his siblings worry and with a smile, he grabbed what supplies he had and went off into the dark on a hunt that would change his life forever.
The idea is pretty simple; a human boy of a family of hunters pursues the strange music to see if the stories are true, to keep his siblings safe, and to test himself. If he survives to adulthood, he'd become a ranger.

GM Scary Ceiling Voice |

Dwarves typically reach physical adulthood around the age of 25, though their traditionalist culture places more value on completing coming of age ceremonies unique to each clan than reaching a certain age.
Elves reach physical adulthood around the age of 20, though they aren’t considered to be fully emotionally mature by other elves until closer to the passing of their first century, once they’ve experienced more, held several occupations, and outlived a generation of shorter-lived people.
@Mr Nevets - As per above since both ancestries don't reach physical maturity until the 20 to 25 range, they can be affected like everyone else. To most other races they would be considered adults at that age, but other dwarves and elves may look at them as children. Does that help?

Anyr |
Is the Summoner playtest allowed? I'd like to play a child with an 'imaginary friend'. She can often be found having one-sided conversations with nobody. It seems like an impressively elaborate fantasy. In reality, the friend is her Eidolon. She's too young to manifest her companion physically. So for now, it's just a mental projection in her head. After the timeskip, the pair would become a true duo.

GM Scary Ceiling Voice |

@Anyr- After reviewing the playtest document, I will allow the Summoner Playtest. Do note that if this game lasts long enough for the actual book to come out I'm going to ask that you make any changes made after the playtest. Agreeable?
@Everyone - Since I'm allowing the Summoner, I will also allow the Magus as well with the same stipulation to make changes if the game is still going when the book comes out.

GM Scary Ceiling Voice |

@KingHotTrash - The three most used languages in Swampwood are Common, Elven and Orcish. But most of the Common Languages will work without issue.

tomtesserae |

Here's my idea for a PC:
Cardren is eight, in Swampwood with his mother Rose and some of his older siblings to attend his grandfather Chet’s funeral. They came from Freeport as soon the letter arrived stating that Chet (Rose’s father) wasn’t going to live much longer. He died one day before they reached Swampwood. The funeral and reading of the will happened last week. Rose decided to stay for two or three weeks to comfort (and be comforted by) her family.
Cardren hears the music the night before they are supposed to leave.
As for an NPC, I thought either of these two would be sufficient: his slightly older sister Eagwan (aged twelve) or his cousin in Swampwood, Chet (same age as him, eight) that he just met but formed a fast friendship with.
If possible, I’d also like to have Rose have a history with the Piper. She’s forty-one now. I thought perhaps she answered his music’s call twenty-nine or thirty years ago, when she was eleven. At eighteen, she fell in love with a troubadour, and left for Tarth. Eventually that romance failed, but she met Dreffil, a merchant from Freeport. They married and had six children. Cardren is the youngest.
Eventaully as a second level PC, he would be a monk. My idea is that his mother and father send him to a monastery to help combat the nightmares, help him find peace. Oh I forgot to mention, he's human.
If anything needs clarification or raises concern, please let me know. Thank you.

tomtesserae |

I have the character sheet in the spoiler. Is it possible that I reduce the attributes? Maybe not do the four ability boosts after ancestry and background? I know it’s fantasy, but an eight year old with 14 STR, 12 INT, and 14 WIS seems wrong.
0-Level Merchant
Senses Perception +3
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DEFENSE
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AC 11 Fort +3, Ref +3, Will +3
Hit Points 9
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OFFENSE
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Speed 25 ft.
Melee Unarmed +2 1d4 B+2 Agile, finesse, nonlethal, unarmed
Melee Dagger +2 1d4 P Agile, finesse, thrown 10’, versatile S
Ranged
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STATISTICS
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Str 14, Dex 12, Con 12, Int 12, Wis 14, Cha 12
Height 4’4” Weight 60 lbs. Age 8
Feats None
Skills Trained in three
Athletics +4
Diplomacy +3
Lore (Mercantile) +3
Society +3
Stealth +3
Languages Common, Elvish
Equipment
Bulk
Money
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ANCESTRY FEATURES
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HP 8
Size Medium
Speed 25 feet
Ability Boosts Two free ability boosts
Languages Common; additional languages equal to Intelligence modifier
Traits Human, humanoid
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BACKGROUND FEATURE
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Merchant Trained in Diplomacy, Mercantile Lore, Bargain Hunter skill feat
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BACKGROUND
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Cardren is eight, in Swampwood with his mother Rose and some of his older siblings to attend his grandfather Chet’s funeral. They came from Freeport as soon the letter arrived stating that Chet (Rose’s father) wasn’t going to live much longer. He died one day before they reached Swampwood. The funeral and reading of the will happened last week. Rose decided to stay for two or three weeks to comfort (and be comforted by) her family.
Cardren hears the music the night before they are supposed to leave.
His slightly older sister Eagwan (aged twelve) and his cousin in Swampwood, Chet (same age as him, eight) that he just met but formed a fast friendship with.
Rose has a history with the Piper. She’s forty-one now. She answered his music’s call twenty-nine or thirty years ago, when she was eleven. At eighteen, she fell in love with a troubadour, and left for Tarth. Eventually that romance failed, but she met Dreffil, a merchant from Freeport. They married and had six children. Cardren is the youngest. The family runs an arcana supply shop; specializing in spell components, alehemical supplies, and exotic materials.

GM Scary Ceiling Voice |

@tomtesserae - Well, in a medieval-ish setting people did mature a little faster. As a child of a merchant family, you might have access to higher education so an Int of 12 could make sense. As for the Str and Wis, perhaps you could makeshift one boost from each to Dex and Cha? Then shift one or both of them back during your time at the monastery. Remember a Monk's Class Ability Score can either be Str or Dex.
@Feldrimala - Looks pretty good, however, I believe you have one too many languages. You'll need to drop either Elven or Celestial. 2nd Ed doesn't automatically grant you Celestial as a base language, but I would allow it to be added to the list of languages you can choose from.

Anyr |
@Feldrimala - Looks pretty good, however, I believe you have one too many languages. You'll need to drop either Elven or Celestial. 2nd Ed doesn't automatically grant you Celestial as a base language, but I would allow it to be added to the list of languages you can choose from.
Fel has the Angelkin feat. That's why she knows Celestial. I just haven't finished writing her sheet yet.

tomtesserae |

@KingHotTrash and @joker 27 I forgot about size in Pathfinder 2E.
@GM Scary Ceiling Voice I appreciate the idea of changing ability scores from child to adult. Thanks. I adjusted the ability scores. I’m thinking of having Str being the key ability score as a monk with the goal of being a ki focused monk. The updated character sheet is below.
0-Level Merchant
Senses Perception +3
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DEFENSE
------------------------------
AC 14 Fort +4, Ref +4, Will +3
Hit Points 10
------------------------------
OFFENSE
------------------------------
Speed 25 ft.
Melee Unarmed +2 1d4 B Agile, finesse, nonlethal, unarmed
Melee Dagger +2 1d4 P Agile, finesse, thrown 10’, versatile S
Ranged
------------------------------
STATISTICS
------------------------------
Str 10, Dex 14, Con 14, Int 12, Wis 12, Cha 14
Height 4’4” Weight 60 lbs. Age 8
Feats None
Skills Trained:
Athletics +2
Diplomacy +4
Lore (Mercantile) +3
Society +3
Stealth +4
Languages Common, Elven
Equipment
Bulk
Money
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ANCESTRY FEATURES
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HP 8
Size Small as 0-level child; Medium as adult
Speed 25 feet
Ability Boosts Two free ability boosts
Languages Common; Elven (additional languages equal to Intelligence modifier)
Traits Human, humanoid
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BACKGROUND FEATURE
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Merchant Trained in Diplomacy, Mercantile Lore, Bargain Hunter skill feat
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0-LEVEL FEATURES
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Trained in Perception, all saving throws, unarmed attacks, unarmored defense, and one simple weapon of their choice. Additionally they are trained in 2+Int modifier skills.
5 gp to spend on equipment.
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BACKGROUND
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Cardren is eight, in Swampwood with his mother Rose and some of his older siblings to attend his grandfather Chet’s funeral. They came from Freeport as soon the letter arrived stating that Chet (Rose’s father) wasn’t going to live much longer. He died one day before they reached Swampwood. The funeral and reading of the will happened last week. Rose decided to stay for two or three weeks to comfort (and be comforted by) her family.
Cardren hears the music the night before they are supposed to leave.
His slightly older sister Eagwan (aged twelve) and his cousin in Swampwood, Chet (same age as him, eight) that he just met but formed a fast friendship with.
Rose has a history with the Piper. She’s forty-one now. She answered his music’s call twenty-nine or thirty years ago, when she was eleven. At eighteen, she fell in love with a troubadour, and left for Tarth. Eventually that romance failed, but she met Dreffil, a merchant from Freeport. They married and had six children. Cardren is the youngest. The family runs an arcana supply shop; specializing in spell components, alehemical supplies, and exotic materials.

Zaranna |

Hey GM SCV
Almost done (this is the profile I am going to use, but it is incomplete), but I want to take this background: https://2e.aonprd.com/Backgrounds.aspx?ID=132
It says "Choose two ability boosts. One boost must be to an ability specified in the Divine Ability entry for your deity, and one is a free ability boost."
It looks like "Divine Ability" doesn't show up under regular deity entries like yours, but rather under "devotee benefits" as here:
https://2e.aonprd.com/Deities.aspx?ID=12
Can you tell me which two ability scores would be associated with Zarana?

Zaranna |

Okay, I think she is done. 5 gold didn't allow me to buy a longbow (which would be a simple weapon because of my ancestry feat), so I just said she borrowed someone else's to practice, and that is how she became trained in it... but she won't be using it unless she comes across one as part of the adventure.
Let me know if you see anything wrong (I'm not as familiar with 2e, so I could have missed something). Happy to fix anything, or add more detail as needed.

GM Scary Ceiling Voice |
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@everyone - As Anyr brought up you won't be having any equipment from the start as the Piper's latest victims. Do not worry, equipment will be available quickly enough. My apologies for not stating that in the initial post.
@Anyr - To answer your question about the Lore skill and blessing, go with Angel Lore and you can stick with Guidance as a Divine Innate Spell cast at will.