Dungeon Master Sssssssss's "The Slithering" (Inactive)

Game Master Chris Marsh

TACTICAL MAP |STRATEGIC MAPS
HANDOUTS | DRAMATIS PERSONAE | MAP TEMPLATES | Campaign Tracker

Default Exploration Mode:

Assumption of Ferrun Scouting
[dice=Hostiles]d20[/dice]
[dice=Ferrun]d20+8+1[/dice] (Search)
[dice=Pazúr]d20+10+2+1[/dice]
[dice=Heyou!]d20+7+1[/dice]
[dice=Holton]d20+13+1[/dice]
[dice=Chivivit]d20+7+1[/dice]
[dice=Kicsit]d20+8+1[/dice]

*If you do not make a specific post (with referenced skill and modifier) this will be the assumed action and initiative roll.

Perception:

[dice=Chivivit]d20+7[/dice] (T, LLV)
[dice=Ferrun]d20+7[/dice] (T, LLV)
[dice=Kicsit]d20+8[/dice] (T, DV)
[dice=Pazúr]d20+9[/dice] (+2 if INIT, T, LLV)
[dice=Heyou!]d20+7[/dice] (T, DV)


1,051 to 1,100 of 1,612 << first < prev | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | next > last >>

M Catfolk Swashbuckler 7 | HP 99 | AC 24 (25 w/ cape, 26 w/ shield raised | Fort +13 | Ref +17 | Will +12 | Perc +12 (+14 initiative)

Pazúr sees the damage the dino-leader has done to Holton, and that his friends have the remaining smaller dino well in hand. He darts across the room towards the leader, appears to stumble for a moment, then suddenly turns the momentum from the false stumble into a lightning fast strike at the leader!

Stride, Feint, Strike

Deception to Feint: 1d20 + 15 ⇒ (19) + 15 = 34

Rapier attack, Finisher: 1d20 + 15 ⇒ (7) + 15 = 22
Rapier damage, Precise Strike: 2d6 + 1 + 3d6 ⇒ (3, 4) + 1 + (5, 4, 4) = 21

With Confident Finisher, I do half my Precise Strike damage on a miss, so still do 6 damage if that roll misses.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Pazur's feint is perfect, but his strike is off by the thinnest of margins. What would have been a devastating blow is just a scratch!

Round 2:
Pazúr (80/80): Miss
Chivivit: Go
Sir Holton (19/78): Go
Kicsit (14/53): Go

Hostiles: TBD
Ferrun: TBD
Heyou!: TBD

DM:

Red: 28 (3 Persistent Fire)
Black: 28


M Ratfolk Witch 5 | HP 46 | AC 21 | Fort +11 | Ref +11 | Will +9 | Perc +7

Chivivit casts a withering glare at the dino-human and twists dark magic into it, trying to fill the creature’s mind with fear and pain.

Casting evil eye and phantom pain. It’ll need to make a DC 22 will save against each.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Will v. Evil Eye: 1d20 + 15 ⇒ (10) + 15 = 25
Will v. Phantom Pain: 1d20 + 15 ⇒ (12) + 15 = 27 DMG: 2d4 ⇒ (4, 2) = 6
Chivivit tries to burrow into the creature's mind, but doesn't get very far before it mounts an effective defense.

Round 2:
Pazúr (80/80): Miss
Chivivit: Stink Eye mojo
Sir Holton (19/78): Go
Kicsit (14/53): Go

Hostiles: TBD
Ferrun: TBD
Heyou!: TBD

DM:

Red: 34 (3 Persistent Fire)
Black: 28


Sir Holton, staggering under his wounds, touches himself with the Dawnflower's healing energies.
lay on hands: 18 = 18

He then swings his weapon into red.
+1 striking warhammer: 1d20 + 12 ⇒ (1) + 12 = 13

And then he raises his shield.


Kicsit is not at all happy about this situation. He steps back away from the dino and casts telekinetic projectile at it, chucking a piece of rubble as a weapon.
spell attack: 1d20 + 11 ⇒ (13) + 11 = 24
bludgeoning: 3d6 + 4 ⇒ (2, 4, 3) + 4 = 13


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Sir Holton tends to himself, but at the cost of a good strike.

Kicsit has much more luck, killing the dinosaur with a well placed stone!

In dire straights, the dino-man tries to bring Sir Holton down with him:

Bite 1: 1d20 + 18 ⇒ (2) + 18 = 20
Bite 2: 1d20 + 13 ⇒ (7) + 13 = 20
Bite 3: 1d20 + 8 ⇒ (2) + 8 = 10
But its' all for naught!

Round 2:
Pazúr (80/80): Miss
Chivivit: Stink Eye mojo
Sir Holton (37/78): LoH
Kicsit (35/53): Kill
Hostiles: ATK
Ferrun: Go
Heyou!: Go

DM:

Red: 34 (3 Persistent Fire)


HP 106/106, | Focus: 1/1 AC: 26, 27 with Shield | F+14 R+12 W+11 | Perc+9, Stealth +12 l Hero Point: 0

Ferrun moves up, cuts in front of Heyou! and slashes at the red dino.

Claws 1st Attack: 1d20 + 15 ⇒ (4) + 15 = 19
Slashing Damage: 2d6 + 4 ⇒ (6, 2) + 4 = 12

Claws 2nd Attack: 1d20 + 11 ⇒ (4) + 11 = 15
Slashing Damage: 2d6 + 4 ⇒ (3, 1) + 4 = 8


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Ferrun struggles to fight past the enemy's defenses!

Round 2:
Pazúr (80/80): Miss
Chivivit: Stink Eye mojo
Sir Holton (37/78): LoH
Kicsit (35/53): Kill
Hostiles: ATK
Ferrun: Miss
Heyou!: Go

DM:

Red: 34 (3 Persistent Fire)

Radiant Oath

CG Male goblin chirurgeon 7 | HP 53/76| AC 25 | Fort +13; Ref +15; Will +11 | Perc: +9T, Darkvision | Speed 25ft | Hero Points 1/3 |Infused Items: mElLife 0/3, mAlchFire 0/8, mFrost 1/2, mLightning 1/2, 1/2 mDred| Reagents 1/10 | Active conditions: +2 item vs poison 6hrs

"Hey, guys! You blocked my way! And I shouldn't throw a bomb into your group."

He pulls out a lesser elixir of life, and hands it to Kicsit. "Drink this!"

healing 3d6+6, +1 item bonus to disease and poison for 1 hour

He then draws his dagger.


M Catfolk Swashbuckler 7 | HP 99 | AC 24 (25 w/ cape, 26 w/ shield raised | Fort +13 | Ref +17 | Will +12 | Perc +12 (+14 initiative)

With a flick of a wrist, Pazúr wraps his dueling cape around his free hand, whirling it in the eyes of the dino-man! With his foe distracted, he makes a powerful lunge at the creature's heart!

Interact to wrap cape around hand (for +1 to Deception and AC), Feint, Strike with Finisher

Deception to Feint, Cape: 1d20 + 15 + 1 ⇒ (11) + 15 + 1 = 27

Rapier attack, Finisher: 1d20 + 15 ⇒ (19) + 15 = 34
Rapier damage, Precise Strike: 2d6 + 1 + 3d6 ⇒ (1, 2) + 1 + (3, 1, 4) = 12

Radiant Oath

NG Male Hold-Scarred Orc Warpriest Of Sarenrae 7 (HP 89/89), AC 25 (27 with Raised Shield), Perception +15, Default Exploration: Search, Default Civilization: Gather Information Speed 25 | Hero Points 1/3 | Active conditions —

Attack 1: 1d20 + 14 ⇒ (16) + 14 = 302d8 + 5 ⇒ (2, 7) + 5 = 14
Attack 2: 1d20 + 9 ⇒ (19) + 9 = 282d8 + 5 ⇒ (1, 6) + 5 = 12

Raise shield.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Heyou! gives Kiscit a little sometin' sometin' before switching to his dagger.

Meanwhile Pazúr's attack masterfully wounds the dino-man!

Sir Holton stays focused, scoring a pair of blows.

The party knows, however, that these things can take a severe beating!

Round 3:
Pazúr (80/80): CRIT
Chivivit: Go
Sir Holton (37/78): Hits
Kicsit (35/53):
Hostiles: TBD
Ferrun: TBD
Heyou!: TBD

DM:

Red: 84 (3 Persistent Fire)


Chivivit moves into the back of the room and casts telekinetic projectile at the boss dino.

Note: cover is not taken into consideration, since that is AC
spell attack: 1d20 + 12 ⇒ (16) + 12 = 28
bludgeoning: 3d6 + 4 ⇒ (1, 1, 6) + 4 = 12

Kicsit does the same, not having a ton of good options.
Note: Kicsit is still showing as a level 5 character
spell attack: 1d20 + 12 ⇒ (15) + 12 = 27
bludgeoning: 3d6 + 4 ⇒ (3, 2, 4) + 4 = 13


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

The party closes in, compounding the flames with new wounds, hoping to drag the tough creature down.

Frantic at the odds it lashes out randomly! 3d3 ⇒ (1, 3, 3) = 7
Bite Sir Holton: 1d20 + 18 ⇒ (19) + 18 = 37 Another crit! Double: 2d10 + 8 ⇒ (8, 4) + 8 = 20 This will drop you to Dying 2 unless you use Shield block. What would you like to do?

It then turns on Ferrun:
Bite Ferrun: 1d20 + 13 ⇒ (10) + 13 = 23 DMG: 2d10 + 8 ⇒ (2, 3) + 8 = 13
Bite Ferrun: 1d20 + 8 ⇒ (11) + 8 = 19 MISS

FLAT: 1d20 ⇒ 4 Still burning!

Round 3:
Pazúr (80/80): CRIT
Chivivit: Hit
Sir Holton (37/78): Hits Reaction?
Kicsit (35/53): HIT
Hostiles: TBD
Ferrun (79/92): Go
Heyou!: Go

DM:

Red: 112 (3 Persistent Fire)


HP 106/106, | Focus: 1/1 AC: 26, 27 with Shield | F+14 R+12 W+11 | Perc+9, Stealth +12 l Hero Point: 0

Ferrun ferociously keeps fighting!

Claws 1st Attack: 1d20 + 15 ⇒ (7) + 15 = 22
Slashing Damage: 2d6 + 4 ⇒ (1, 5) + 4 = 10

Claws 2nd Attack: 1d20 + 11 ⇒ (1) + 11 = 12
Slashing Damage: 2d6 + 4 ⇒ (2, 4) + 4 = 10

Please move me to wherever I can cause damage.

Radiant Oath

NG Male Hold-Scarred Orc Warpriest Of Sarenrae 7 (HP 89/89), AC 25 (27 with Raised Shield), Perception +15, Default Exploration: Search, Default Civilization: Gather Information Speed 25 | Hero Points 1/3 | Active conditions —

Use shield block.

Radiant Oath

CG Male goblin chirurgeon 7 | HP 53/76| AC 25 | Fort +13; Ref +15; Will +11 | Perc: +9T, Darkvision | Speed 25ft | Hero Points 1/3 |Infused Items: mElLife 0/3, mAlchFire 0/8, mFrost 1/2, mLightning 1/2, 1/2 mDred| Reagents 1/10 | Active conditions: +2 item vs poison 6hrs

Heyou! sees how wobbly Sir Holton has gotten, moves around behind him, and starts applying his very mysterious poultices.

battle medicine DC20 w/ assurance: 10 + 10 = 20
healing: 2d8 + 10 ⇒ (8, 4) + 10 = 22

He then chucks his dagger at the dino. It misses, but flies back into his hand.
returning dagger: 1d20 + 13 ⇒ (4) + 13 = 17


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Sir Holton uses his magic shield for all it's worth! For my own reference, a Minor Sturdy Shield is Hardness 8, HP 64, and BT 32..
The shield absorbs 8 out of 40 due to hardness. Your shield now has 32 HP.

Heyou! heals some of what just happened to the Scarred orc. He misses with his dagger though!

Round 4:
Pazúr (80/80): Go
Chivivit: Go
Sir Holton (27/78): Go
Kicsit (35/53): Go

Hostiles: TBD
Ferrun (79/92): TBD
Heyou!: TBD

DM:

Red: 112 (3 Persistent Fire)


M Catfolk Swashbuckler 7 | HP 99 | AC 24 (25 w/ cape, 26 w/ shield raised | Fort +13 | Ref +17 | Will +12 | Perc +12 (+14 initiative)

Since his foe fell for it last time, Pazúr again uses his cape to distract, snapping it at the dino-man's eyes before wrapping it defensively around his own fuzzy paw as he stabs with his rapier!

Interact to wrap cape around hand (for +1 to Deception and AC), Feint, Strike with Finisher

Deception to Feint, Cape: 1d20 + 15 + 1 ⇒ (11) + 15 + 1 = 27

Rapier attack, Finisher: 1d20 + 15 ⇒ (11) + 15 = 26
Rapier damage, Precise Strike: 2d6 + 1 + 3d6 ⇒ (4, 3) + 1 + (2, 2, 3) = 15


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Pazúr connects and the creature falters a bit. The party smells victory...

Round 4:
Pazúr (80/80): Hit
Chivivit: Go
Sir Holton (27/78): Go
Kicsit (35/53): Go

Hostiles: TBD
Ferrun (79/92): TBD
Heyou!: TBD

DM:

Red: 127 (3 Persistent Fire)

Radiant Oath

NG Male Hold-Scarred Orc Warpriest Of Sarenrae 7 (HP 89/89), AC 25 (27 with Raised Shield), Perception +15, Default Exploration: Search, Default Civilization: Gather Information Speed 25 | Hero Points 1/3 | Active conditions —

Heal: 3d8 + 24 ⇒ (3, 3, 1) + 24 = 31
Strike: 1d20 + 14 ⇒ (19) + 14 = 332d8 + 5 ⇒ (5, 5) + 5 = 15


M Ratfolk Witch 5 | HP 46 | AC 21 | Fort +11 | Ref +11 | Will +9 | Perc +7

Attack: 1d20 + 12 ⇒ (7) + 12 = 19
Damage: 3d6 + 4 ⇒ (4, 3, 2) + 4 = 13

Chivivit telekinetically shoots a rock at the dino-man.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Sir Holton moves to heal himself, but doesn't realize the reflexes that the dino-man has AoO v. 2 Action spell: 1d20 + 18 ⇒ (8) + 18 = 26 for DMG: 2d10 + 8 ⇒ (3, 3) + 8 = 14. Sir Holton keeps the spell, and heals some of the damage after getting bitten again.

He immediately returns the favor. Unfortunately, Chivivit can't finish him off.

Round 4:
Pazúr (80/80): Hit
Chivivit: Miss
Sir Holton (44/78): Heal and Hit
Kicsit (35/53): Go
Hostiles: TBD
Ferrun (79/92): TBD
Heyou!: TBD

DM:

Red: 142 (3 Persistent Fire)

Grand Archive

HP 53/53| AC 19 | Fort +10, Refl +11, Will +10 | Perc +8 (darkvision) |

more rocks and dirt fly towards the dino...
spell attack: 1d20 + 12 ⇒ (16) + 12 = 28
bludgeoning: 3d6 + 4 ⇒ (4, 4, 6) + 4 = 18


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

And Kicsit does it! The rock snaps its neck!

For your victory, each of you earns 90 XP.

Grand Archive

HP 53/53| AC 19 | Fort +10, Refl +11, Will +10 | Perc +8 (darkvision) |

"Glad they don't clean up around here..."

Radiant Oath

CG Male goblin chirurgeon 7 | HP 53/76| AC 25 | Fort +13; Ref +15; Will +11 | Perc: +9T, Darkvision | Speed 25ft | Hero Points 1/3 |Infused Items: mElLife 0/3, mAlchFire 0/8, mFrost 1/2, mLightning 1/2, 1/2 mDred| Reagents 1/10 | Active conditions: +2 item vs poison 6hrs

"How is everybody? Me can heal you really good!" says Heyou!, excited to be of help.

Before he heals anyone, though, he does go up and kick the head dino.


HP 106/106, | Focus: 1/1 AC: 26, 27 with Shield | F+14 R+12 W+11 | Perc+9, Stealth +12 l Hero Point: 0

”Alright, Heyou! I’ll see what your offering. I have a few scratches that could use a heal.”


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Not feeling rushed, the party takes the time to pack their wounds, and rebuckle their armor.

Party Status:
Pazúr (80/80)
Chivivit (46/46)
Sir Holton (78/78, Shield: 32/40)
Kicsit (53/53)
Ferrun (92/92)

What now team?


M Catfolk Swashbuckler 7 | HP 99 | AC 24 (25 w/ cape, 26 w/ shield raised | Fort +13 | Ref +17 | Will +12 | Perc +12 (+14 initiative)

Pazúr glances left and right, noting that Sir Holton and Ferrun are both covered in blood. "You fellas should be more careful," he remarks, before taking a moment to smooth his pristine fur, "those dinosaur guys are nasty."

Looking around the room, he says, "I guess we should take a look at that little door to the north, eh?"

Radiant Oath

NG Male Hold-Scarred Orc Warpriest Of Sarenrae 7 (HP 89/89), AC 25 (27 with Raised Shield), Perception +15, Default Exploration: Search, Default Civilization: Gather Information Speed 25 | Hero Points 1/3 | Active conditions —

Repair shield: 1d20 + 11 ⇒ (9) + 11 = 20

"I am unsure what is making these creatures so tough. But yes, we should check this door."


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Since I'm still learning these rules, someone correct me if I'm wrong: The shield is a Level 4 item, so it's DC 19. Holton passes, so he restores 5 HP + 5 for being trained?


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Still need to resolve the shield, but I'll post the next room.

A few precariously stacked tables contain bedrolls, ropes, cooking pots, and other supplies suitable for a lengthy and arduous expedition.

Radiant Oath

NG Male Hold-Scarred Orc Warpriest Of Sarenrae 7 (HP 89/89), AC 25 (27 with Raised Shield), Perception +15, Default Exploration: Search, Default Civilization: Gather Information Speed 25 | Hero Points 1/3 | Active conditions —

That is my understanding of the shield rules as well.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

What now team?


HP 106/106, | Focus: 1/1 AC: 26, 27 with Shield | F+14 R+12 W+11 | Perc+9, Stealth +12 l Hero Point: 0
Pazur wrote:
"I guess we should take a look at that little door to the north, eh?"

"Agreed. Let's see where this leads."

Ferrun searches for traps before pushing up the door.

Perception: 1d20 + 8 ⇒ (2) + 8 = 10

"This looks safe to me. Shall we go through?"


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Ferrun finds nothing in the room, and pushes the party forward.

This irregularly shaped room provides a good view into the weed-choked streets of Holy Xatramba. Two long-dead corpses, each with skin the purple of a livid bruise and a strange rune adorning their bare chests, hang from the ceiling’s wooden beams.

The map here looks like the room continues past the edge of the map, it does not, that's a wall. Will take Religion or Society for more information on the room here. For some reason I think I pasted over the Exploration tracker, and it no longer reads your Activity. So when you next post, remind me of your Exploration Activity.


HP 106/106, | Focus: 1/1 AC: 26, 27 with Shield | F+14 R+12 W+11 | Perc+9, Stealth +12 l Hero Point: 0

Religion: 1d20 + 8 ⇒ (8) + 8 = 16

Ferrun moves forward into the next room searching for both. traps and clues.

Exploration Activity: Search


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Whatever this is, it's beyond Ferrun...

Radiant Oath

CG Male goblin chirurgeon 7 | HP 53/76| AC 25 | Fort +13; Ref +15; Will +11 | Perc: +9T, Darkvision | Speed 25ft | Hero Points 1/3 |Infused Items: mElLife 0/3, mAlchFire 0/8, mFrost 1/2, mLightning 1/2, 1/2 mDred| Reagents 1/10 | Active conditions: +2 item vs poison 6hrs

Society : 1d20 + 12 ⇒ (7) + 12 = 19

search

Heyou! moves in


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Not really caring much for the trappings, Heyou! moves in to check the room out. Doesn't look like much here. It likely served as a lair for the dinosaurs the party recently killed. It looked like there was a door on the west, it was actually a roof. That's not me pulling a fast one on you. Tehre really is no way west here.


HP 106/106, | Focus: 1/1 AC: 26, 27 with Shield | F+14 R+12 W+11 | Perc+9, Stealth +12 l Hero Point: 0

Ferrun looks around the room trying to see if there is anything that leads from this place.

Perception: 1d20 + 8 ⇒ (3) + 8 = 11


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

There's nothing here unfortunately.


HP 106/106, | Focus: 1/1 AC: 26, 27 with Shield | F+14 R+12 W+11 | Perc+9, Stealth +12 l Hero Point: 0

"Alright friends, where to next?"

Is there anywhere else to explore here? What about the double doors in the room with the semicircular pool?


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

There are two sets of doors there, as well as a single door off the first room.

Radiant Oath

CG Male goblin chirurgeon 7 | HP 53/76| AC 25 | Fort +13; Ref +15; Will +11 | Perc: +9T, Darkvision | Speed 25ft | Hero Points 1/3 |Infused Items: mElLife 0/3, mAlchFire 0/8, mFrost 1/2, mLightning 1/2, 1/2 mDred| Reagents 1/10 | Active conditions: +2 item vs poison 6hrs

”double doors are fun!”.


M Catfolk Swashbuckler 7 | HP 99 | AC 24 (25 w/ cape, 26 w/ shield raised | Fort +13 | Ref +17 | Will +12 | Perc +12 (+14 initiative)

"Double doors are fun, but I think we should check that single door we skipped first," Pazúr responds to Heyou! "Think what a fun fight the last little door got us into!"

He leads the way back to the initial room, waits until they've gathered around, then examines the door and opens it.

Perception: 1d20 + 11 ⇒ (5) + 11 = 16


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Double doors may be fun, but Pazúr Sixclaw opts for the close door. Hero Point for the map

This door is heavier than the others, muting anything on the other side. The catfolk also finds it stuck. Force Open to get through.


M Catfolk Swashbuckler 7 | HP 99 | AC 24 (25 w/ cape, 26 w/ shield raised | Fort +13 | Ref +17 | Will +12 | Perc +12 (+14 initiative)

With a quick glance over his shoulder, Pazúr says, "I'm not the strongest of us, but I'm standing here, might as well give it a go." He sets a shoulder against the door and gives a forceful shove!

Athletics to Force Open: 1d20 + 9 ⇒ (10) + 9 = 19

1,051 to 1,100 of 1,612 << first < prev | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Dungeon Master Sssssssss's "The Slithering" All Messageboards

Want to post a reply? Sign in.