Heyou! Bumblebrasher
|
”Me not skipping over! Me askin’ questions!” replies Heyou!
”Me also wondering, can Heyou! fix someone who is turned to slime. Or maybe what if person like being slime, what then?”
| Dungeon Master S - 2e |
”Wait, why is everyone skipping past the part where he said we’re probably turning to slime...”
Sooooo I JUST noticed that Sir Holton is human. The Slithering actually bars players from playing humans!
The others don't seem to be worried about turning to slime. He answers Heyou's question, “I got cursed about the time my old friend Matala came to me. She worked for someone named Khalibi somewhere in the city, until a few days ago when she got sick. I sent her to a healer I heard about in the Bwamandu Camp named Numu and haven’t seen her again. Maybe she died. Maybe I should look for this Khalibi and see if he’s hiring. Maybe the gods would like it if I got an honest job."
| Ferrun Munkustrap |
As nonjudgemental as possible, Ferrun carefully poses an honest question to Grisshuck as he reflects upon this orc's life.
"Tell me, my friend. Are you sorry for the work you did as a slaver? Are you committed to living a life that respects other people's freedom?"
When he gets a chance, you turns to Sir Holton to see if the change is coming upon him.
"How are you feeling my friend? Are you holding it all together?"
| Dungeon Master S - 2e |
"I don't know if I'm sorry.... yet. I did what I had to in order to survive, but my curse is quickly showing me that I'm wrong. I just need to feel it in my heart. Honestly I---"
Two humans wielding large clubs burst in through the shrine doors. One calls out, “Grisshuk! We said we weren’t done with you, fool. If you don’t come back to work for us, we’ll…”
They never finish their sentence as they both melt into mustard colored jellies!
Round 1:
Chivivit: Go
Heyou!: Go
Pazúr: Go
Grisshuk: TBD
Holton: TBD
Kicsit: TBD
Jellies: TBD
Hostiles: 1d20 + 7 ⇒ (4) + 7 = 11
Grisshuk: 1d20 + 11 ⇒ (10) + 11 = 21
Ferrun: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
Pazúr: 1d20 + 10 + 2 + 1 ⇒ (9) + 10 + 2 + 1 = 22
Heyou!: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22
Holton: 1d20 + 13 + 1 ⇒ (6) + 13 + 1 = 20
Chivivit: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
Kicsit: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13
Heyou! Bumblebrasher
|
”Did you do that!” Heyou! asks the Grishhuk, as he steps forward to get clear shots, and quickly chucks a couple of bombs at the new oozes.
Moderate alchemists fire at yellow: 1d20 + 12 ⇒ (4) + 12 = 16 Fire w/Burn It!: 2d8 + 1 ⇒ (7, 8) + 1 = 16
2 splash to each, 3 persistent fire
Moderate alchemists fire at black: 1d20 + 12 - 5 ⇒ (11) + 12 - 5 = 18 Fire w/Burn It!: 2d8 + 1 ⇒ (7, 6) + 1 = 14
2 splash to each, 3 persistent fire
”Burn! Fire!”
| Dungeon Master S - 2e |
It's Occultism to ID these things
Heyou lights up the area burning both jellies with a lot of fire!
Round 1:
Chivivit: Go
Heyou!: FIRE!
Pazúr: Go
Grisshuk: TBD
Holton: TBD
Kicsit: TBD
Jellies: TBD
Brown: 34 (Persistent Fire 3)
Yellow: 34 (Persistent Fire 3)
| Dungeon Master S - 2e |
Round 1:
Chivivit: Go
Heyou!: FIRE!
Pazúr: Go
Grisshuk: TBD
Holton: TBD
Kicsit: TBD
Jellies: TBD
Ferrun: TBD
Brown: 34 (Persistent Fire 3)
Yellow: 34 (Persistent Fire 3)
| Dungeon Master S - 2e |
Sadly, this is another one immune to crits/precision.
Chivivit doesn't waste a second, slamming a rock safely into the more brownish ochre jelly! It looks like it's going to take a lot more rocks!
Round 1:
Chivivit: Hit
Heyou!: FIRE!
Pazúr: Go
Grisshuk: TBD
Holton: TBD
Kicsit: TBD
Jellies: TBD
Ferrun: TBD
Brown: 49 (Persistent Fire 3)
Yellow: 34 (Persistent Fire 3)
| Pazúr Sixclaw |
"Wow, these transformations happen fast!" Pazúr exclaims as the two humans go all jelly-shapeless. Remembering what happened last time when he tried to slash the oozes with his claws, her darts toward the door and punches one of them, then lifts his buckler defensively!
Stride, Strike, Raise Shield. AC is 24.
Claw attack: 1d20 + 14 ⇒ (3) + 14 = 17
Claw damage (bludgeoning): 2d4 + 1 ⇒ (4, 4) + 1 = 9
| Dungeon Master S - 2e |
Pazúr drives a fist down on to the ooze. It's non-Newtonian reaction makes it sound like he's striking a wooden shield.
Grisshuk joins in the fracas with a mighty war cry! Everyone gains a +1 status bonus to hit and damage until Grisshuk's next turn. He then grabs his great club from the floor and closes in!
Round 1:
Chivivit: Hit
Heyou!: FIRE!
Pazúr: Hit
Grisshuk: Battle Cry
Holton: Go
Kicsit: Go
Jellies: TBD
Ferrun: TBD
Brown: 58 (Persistent Fire 3)
Yellow: 34 (Persistent Fire 3)
Sir Holton Carver
|
Stride and Divine Lance.
DL: 1d20 + 11 ⇒ (18) + 11 = 293d4 + 4 ⇒ (4, 2, 2) + 4 = 12
Looks like a crit if these things can be crit!
| Dungeon Master S - 2e |
Sadly, they can't be. I also have additionally bad news:
Sir Holton's lance drives home, but the jelly is unaffected! The jellies must not be inherently evil!
Round 1:
Chivivit: Hit
Heyou!: FIRE!
Pazúr: Hit
Grisshuk: Battle Cry
Holton: No damage
Kicsit: Go
Jellies: TBD
Ferrun: TBD
Brown: 58 (Persistent Fire 3)
Yellow: 34 (Persistent Fire 3)
Kicsit
|
The gnome moves to get a better angle on the blobs,[b]" don't slice them or use electricity! this will make them split.
Kicsit finds a few stones on the floor and hurls them at the nearest blob with his mind.
Tele Proj (blunt): 1d20 + 11 ⇒ (20) + 11 = 31
damage?: 3d6 + 4 ⇒ (2, 4, 2) + 4 = 12
| Dungeon Master S - 2e |
The no crits thing is really a bumber...
Kicsit's spell is dead on as he hurls a pebble from the shrine floor! The two jellies lurch forward.
Brown v. Pazúr: 1d20 + 15 ⇒ (15) + 15 = 30 for DMG: 1d8 + 7 ⇒ (7) + 7 = 14 and ACID: 2d4 ⇒ (4, 1) = 5 the jelly wraps him up and begins to squeeeeze.
Basic FORT DC23 DMG: 1d8 + 3 ⇒ (2) + 3 = 5 and ACID: 1d4 ⇒ 3
Basic FORT DC23 DMG: 1d8 + 3 ⇒ (3) + 3 = 6 and ACID: 1d4 ⇒ 3
Yellow v. Holton: 1d20 + 15 ⇒ (13) + 15 = 28 for DMG: 1d8 + 7 ⇒ (7) + 7 = 14 and ACID: 2d4 ⇒ (4, 2) = 6 the jelly wraps him up and begins to squeeeeze.
Basic FORT DC23 DMG: 1d8 + 3 ⇒ (2) + 3 = 5 and ACID: 1d4 ⇒ 4
Basic FORT DC23 DMG: 1d8 + 3 ⇒ (4) + 3 = 7 and ACID: 1d4 ⇒ 4
Round 1:
Chivivit: Hit
Heyou!: FIRE!
Pazúr: Hit
Grisshuk: Battle Cry
Holton: No damage
Kicsit: Hit
Jellies: ATK
Ferrun: Go
Round 2:
Chivivit: Go
Heyou!: Go
Pazúr: Go
Grisshuk: Go
Holton: Go
Kicsit: Go
Jellies: TBD
Ferrun: TBD
Brown: 70 (Persistent Fire 3)
Yellow: 34 (Persistent Fire 3)
| Ferrun Munkustrap |
"Be free, Holton, my friend!"
As a reaction, Ferrun uses Liberating Step to help free his ally. He then draws his warhammer, advances on the yellow slime, and expertly bashes it down.
Holton resists 7 damage from the Slime Strike and can attempt another saving throw to escape.
º Reaction
• Draw Warhammer
• Stride
• Strike
Warhammer 1st Attack: 1d20 + 13 ⇒ (12) + 13 = 25
Bludgeoning Damage: 1d8 + 4 ⇒ (5) + 4 = 9
| Dungeon Master S - 2e |
Ferrun helps Holton out, and then wallops the slime with a smack!
Round 2:
Chivivit: Go
Heyou!: Go
Pazúr: Go
Grisshuk: Go
Holton: Go
Kicsit: Go
Jellies: TBD
Ferrun: TBD
Brown: 70 (Persistent Fire 3)
Yellow: 43 (Persistent Fire 3)
Heyou! Bumblebrasher
|
Realizing that he didn't really know how his healing bombs worked, Heyou! decides that healing will come later. While he still has a couple of bombs that will work on these things, he chucks a couple of bombs.
throwing through soft cover
lesser bomb on brown, IC: 1d20 + 12 + 1 + 1 ⇒ (6) + 12 + 1 + 1 = 20 FIRE!: 2d8 + 1 + 1 ⇒ (1, 4) + 1 + 1 = 7 3 splash to both oozes, Holton, and Ferrun
lesser bomb on yellow, IC: 1d20 + 12 + 1 + 1 - 5 ⇒ (13) + 12 + 1 + 1 - 5 = 22 FIRE!: 2d8 + 1 + 1 ⇒ (6, 6) + 1 + 1 = 14 3 splash to both oozes, Holton, and Ferrun
He then steps behind the front liners, ready to heal if needed.
| Dungeon Master S - 2e |
Despite the collateral damage, Heyou continues to lob fire. His new bomb lands just as the flames go out on the yellower jelly.
For the first time it looks like the jellies are the worse for wear.
Round 2:
Chivivit: Go
Heyou!: Boom!
Pazúr: Go
Grisshuk: Go
Holton: Go
Kicsit: Go
Jellies: TBD
Ferrun: TBD
Brown: 89 (Persistent Fire 3)
Yellow: 66 (Persistent Fire 3)
Brown flat: 1d20 ⇒ 5
Yellow flat: 1d20 ⇒ 16
Sir Holton Carver
|
Reaction for Orc Superstition.
Is Escape Athletics?
Athletics from Liberating Command: 1d20 + 11 ⇒ (19) + 11 = 30
If that doesn’t work.
Fort: 1d20 + 12 ⇒ (16) + 12 = 28
Fort: 1d20 + 11 ⇒ (13) + 11 = 24
attack: 1d20 + 12 ⇒ (20) + 12 = 322d8 + 5 ⇒ (4, 1) + 5 = 10
Guidance.
attack: 1d20 + 8 ⇒ (14) + 8 = 222d8 + 5 ⇒ (4, 6) + 5 = 15
| Dungeon Master S - 2e |
Sir Holton finds himself free of the slime! He then gives it a pair of thwacks! Don't forget that Grisshuk gives you a +1 status to damage on all attacks.
Round 2:
Chivivit: Go
Heyou!: Boom!
Pazúr: Go
Grisshuk: Go
Holton: Hits
Kicsit: Go
Jellies: TBD
Ferrun: TBD
Brown: 89 (Persistent Fire 3)
Yellow: 93
| Dungeon Master S - 2e |
Despite the clumsy aim, Kicsit nails the jelly with another rock. The hit knocks a fair bit of ochre colored jelly off the creature! Remember the orc's boost applies to all damage from attacks, even magical.
Grisshuk roars again! allies within 60 feet a +1 status bonus to attack and damage rolls
He closes distance with his greatclub and brings it down on the the more injured jelly:
ATK v. Brown: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24 for DMG: 1d10 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Round 2:
Chivivit: Go
Heyou!: Boom!
Pazúr: Go
Grisshuk: Hit
Holton: Hits
Kicsit: Hit
Jellies: TBD
Ferrun: TBD
Brown: 120 (Persistent Fire 3)
Yellow: 93
| Dungeon Master S - 2e |
Chivivit's rock misses, which only occurs because he bumbed his finger while casting the spell. These things are so easy to hit that only random annoyances could get in the way!
Round 2:
Chivivit: Miss
Heyou!: Boom!
Pazúr: Go
Grisshuk: Hit
Holton: Hits
Kicsit: Hit
Jellies: TBD
Ferrun: TBD
Brown: 120 (Persistent Fire 3)
Yellow: 93
| Pazúr Sixclaw |
Pazúr chuckles at Ferrun's polite request that the little rat-man pay a bit more attention to what he's doing, then swings his meaty paws at the nearest jelly!
Strike, Strike, Raise Shield. AC is 24.
Claw attack: 1d20 + 14 ⇒ (7) + 14 = 21
Claw damage (bludgeoning): 2d4 + 1 ⇒ (3, 4) + 1 = 8
Claw attack, MAP: 1d20 + 14 - 4 ⇒ (13) + 14 - 4 = 23
Claw damage (bludgeoning): 2d4 + 1 ⇒ (4, 4) + 1 = 9
| Dungeon Master S - 2e |
Pazúr levels a pair of meaty fists into the jelly! There are so many holes in it now that the party thinks it's only a couple slams away from being unable to hold itself together! For now though, it's still fighting.
It goes after Pazúr
Slam: 1d20 + 15 ⇒ (19) + 15 = 34 for DOUBLE: 1d8 + 7 ⇒ (7) + 7 = 14 DOUBLE: 2d4 ⇒ (4, 1) = 5 ACID. It then grabs hold and squeezes!
SQUEEZE: 1d8 + 3 ⇒ (2) + 3 = 5 and ACID: 2d4 ⇒ (3, 1) = 4 Basic FORT DC 23
SQUEEZE: 1d8 + 3 ⇒ (3) + 3 = 6 and ACID: 2d4 ⇒ (1, 1) = 2 Basic FORT DC 23
Flat: 1d20 ⇒ 20 Not on fire
The other goes after Gisshuk!
Slam: 1d20 + 15 ⇒ (3) + 15 = 18 MISS
Slam: 1d20 + 10 ⇒ (16) + 10 = 26 for DMG: 1d8 + 7 + 2d4 ⇒ (4) + 7 + (1, 3) = 15
SQUEEZE: 1d8 + 3 ⇒ (4) + 3 = 7 and ACID: 2d4 ⇒ (1, 4) = 5 Basic FORT DC 23
FORT: 1d20 ⇒ 18
Grisshuk looks like he's in bad shape.
Round 2:
Chivivit: Miss
Heyou!: Boom!
Pazúr: Hits
Grisshuk: Hit
Holton: Hits
Kicsit: Hit
Jellies: ATK
Ferrun: Go
Round 2:
Chivivit: Go
Heyou!: Go
Pazúr: Go
Grisshuk: Go
Holton: Go
Kicsit: Go
Jellies: TBD
Ferrun: TBD
Grisshuk: 21/32
Brown: 125
Yellow: 93
| Ferrun Munkustrap |
Ferrun continues to bash at the ooze trying to destroy it before its too late.
Warhammer: 1d20 + 13 ⇒ (10) + 13 = 23
Bludgeoning Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Warhammer: 1d20 + 8 ⇒ (19) + 8 = 27
Bludgeoning Damage: 1d8 + 4 ⇒ (5) + 4 = 9
If Ferrun destroys the first one, he steps up and bashes the next ooze. Otherwise he continues to strike the same one.
Warhammer: 1d20 + 3 ⇒ (15) + 3 = 18
Bludgeoning Damage: 1d8 + 4 ⇒ (4) + 4 = 8
"Try not to get any ooze on your fur, my friends!"
Sir Holton Carver
|
Holton attacks the slime again.
Attack: 1d20 + 12 ⇒ (12) + 12 = 242d8 + 5 ⇒ (6, 4) + 5 = 15
Casts True Strike. Take the better of the two rolls below.
Attack: 1d20 + 7 ⇒ (19) + 7 = 261d20 + 7 ⇒ (20) + 7 = 272d8 + 5 ⇒ (8, 5) + 5 = 18
We are wasting some good crits on these guys. Also, that was a waste of a True Strike. lol
| Dungeon Master S - 2e |
Not sure why you used True Strike at all. The jellies are SUPER easy to hit. Ferrun strikes a quick trio of hits. The thud rings like a triad of notes. Unfortunately, the jelly doesn't fall apart.
Holton's first hit strikes easily. He uses magic to make his next one a sure thing, but it's still holding on by a thread.!
Round 2:
Chivivit: Go
Heyou!: Go
Pazúr: Go
Grisshuk: Go
Holton: Kill
Kicsit: Go
Jellies: TBD
Ferrun: TBD
Grisshuk: 21/32
Grisshuk: 21/32
Brown: 125
Yellow: 144
Heyou! Bumblebrasher
|
Currenly out of pre-made alchemist fire, and having a lot of bombs that won't work, Heyou! ponders his actions. He has been told that his dagger would be a bad choice, so he pulls put his sling, loads a bullet, and throws it at the yellow jelly.
sling? vs yellow: 1d20 + 11 ⇒ (2) + 11 = 13 bludgeoning: 1d6 ⇒ 3
| Pazúr Sixclaw |
Fort, DC 23: 1d20 + 11 ⇒ (13) + 11 = 24
Pazúr manages to withstand the jelly's burning acid, then strikes out at the nearest one again!
Strike, Strike, Raise Shield. AC is 24.
Claw attack: 1d20 + 14 ⇒ (12) + 14 = 26
Claw damage (bludgeoning): 2d4 + 1 ⇒ (4, 1) + 1 = 6
Claw attack, MAP: 1d20 + 14 - 4 ⇒ (1) + 14 - 4 = 11
Claw damage (bludgeoning): 2d4 + 1 ⇒ (2, 4) + 1 = 7
Status: 23/68 hp
| Dungeon Master S - 2e |
Heyou's shot is awkward and off-balanced, but the jellies aren't hard to hit! +1 damage from Grisshuk's war cry.
Pazúr scores a single hit, rushing the second one too much as he raises his shield.
Round 3:
Chivivit: Go
Heyou!: Hit
Pazúr: Hit
Grisshuk: Go
Holton: Kill
Kicsit: Go
Jellies: TBD
Ferrun: TBD
Grisshuk: 21/32
Brown: 131
Yellow: 148
| Chivivit Skivrix |
Chivivit huffs and says back to Ferrun, "Ach, can it fur face!"
With that, he hurls another rock. Try as he might, his really nasty spells were unlikely to affect slime.
Attack: 1d20 + 13 ⇒ (4) + 13 = 17
Damage: 3d6 + 5 ⇒ (5, 2, 4) + 5 = 16
| Dungeon Master S - 2e |
Chivivit's spell finally strikes for more than the jelly can handle, discorporating into an inanimate pile of goo!
Round 3:
Chivivit: Kill
Heyou!: Hit
Pazúr: Hit
Grisshuk: Go
Holton: Kill
Kicsit: Go
Jellies: TBD
Ferrun: TBD
Grisshuk: 21/32
Brown: 131
| Dungeon Master S - 2e |
Kicsit's stone flies true, and it's more than the remaining jelly can handle. The shrine goes quite (aside from the heavy breathing.)
Grisshuk, "This follows me everywhere. It is my burden and curse."
| Ferrun Munkustrap |
Ferrun takes a moment to clean off his warhammer. He then approaches the orc and asks, "Grusshuk, my friend. Can you tell me how this curse came about? When did you begin to notice that you were turning people into Oozes?"
| Pazúr Sixclaw |
Pazúr resists the urge to clean the ooze-goo off his paws in the holy font, then briefly considers a tongue-bath before discarding that option as well. He pulls a bit of bandage out of his healer's kit and does his best to clean off the gross, acidic mess, while listening to the orc's reply to Ferrun's questions.
| Dungeon Master S - 2e |
“I got cursed about the time my old friend Matala came to me. She worked for someone named Khalibi somewhere in the city, until a few days ago when she got sick. I sent her to a healer I heard about in the Bwamandu Camp named Numu and haven’t seen her again. Maybe she died. Maybe I should look for this Khalibi and see if he’s hiring. Maybe the gods would like it if I got an honest job.”
Heyou! Bumblebrasher
|
Heyou! immediately moves to Grisshuk to try and heal him.
battle medicine DC20: 1d20 + 13 ⇒ (18) + 13 = 31 crit heal: 4d8 + 10 ⇒ (7, 4, 2, 4) + 10 = 27
"You all better now? Now, who else needs healing?"
| Dungeon Master S - 2e |
"You are generous without request of repayment. I am.... grateful."
| Pazúr Sixclaw |
As the conversation continues, Pazúr notices that the bandages he's using to clean acid off his fur are getting pretty bloody. "Uh, Heyou?" he says, struggling a bit with the odd name, "I could use some patching up, those oozy slime things hit hard."
At 23/68 hp
Sir Holton Carver
|
A quick casting of Prestidigitation to clean himself off before getting to work on the healing.
Medicine: 1d20 + 13 ⇒ (2) + 13 = 15
10 minutes wasted...
Medicine: 1d20 + 13 ⇒ (20) + 13 = 33
heal on Pazur and one other person who needs healing if there is someone: 4d8 ⇒ (3, 1, 8, 4) = 16
Medicine: 1d20 + 13 ⇒ (18) + 13 = 31
Medicine: 4d8 ⇒ (4, 6, 2, 6) = 18