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29 posts. Alias of Silbeg.


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Camina casts electric arc at Fasiel, just trying to do damage.

electricity: 1d4 + 4 ⇒ (4) + 4 = 8

basic reflex DC18: 1d20 + 12 ⇒ (7) + 12 = 19

Her attack is partially dodged, but Fasiel still takes damage.


Chivivit backs off before casting telekinetic projectile.
spell attack: 1d20 + 12 ⇒ (12) + 12 = 24
bludgeoning: 3d6 + 4 ⇒ (3, 5, 3) + 4 = 15


Chivivit steps back away from the fiend, knowing that his best spells will be only marginally effective. So, he resorts to the old standard of chucking a rock with his mind.

telekinetic projectile vs fiend: 1d20 + 12 ⇒ (9) + 12 = 21
bludgeoning: 3d6 + 4 ⇒ (3, 1, 2) + 4 = 10


More worried about the fiend, Chivivit casts slow on her.

DC22 will save

He then moves up next to Heyou!


Botting
piloting DC21: 1d20 + 6 ⇒ (4) + 6 = 10
Magnok steers the ship around to get behind the creature. He tries to get it to maneuver in a tighter turn, to get the forward guns facing, but fails.


Dunlin drops his bow, draws his blade, and attempts to run across the log.
acrobatics DC15: 1d20 + 9 ⇒ (19) + 9 = 28
acrobatics DC15: 1d20 + 9 ⇒ (20) + 9 = 29
both crits, moves 40' total.


Aragelda moves up, and casts daze again, not wanting to risk crossing the slippery tree trunk in combat.

mental: 1d6 + 4 ⇒ (3) + 4 = 7
Grongo save: 1d20 + 13 ⇒ (18) + 13 = 31

Grongo doesn't even pay attention to her spell this time.


Davian sees what's going on, and casts mirror image to make sure he's not the target of a rock! He then moves behind Edjarha.


Kicsit moves to get a good line of sight, and then chucks a rock at the fiend.

spell attack vs fiend: 1d20 + 11 ⇒ (9) + 11 = 20
bludgeoning: 3d6 + 4 ⇒ (6, 3, 6) + 4 = 19


Chivivit moves into the back of the room and casts telekinetic projectile at the boss dino.

Note: cover is not taken into consideration, since that is AC
spell attack: 1d20 + 12 ⇒ (16) + 12 = 28
bludgeoning: 3d6 + 4 ⇒ (1, 1, 6) + 4 = 12

Kicsit does the same, not having a ton of good options.
Note: Kicsit is still showing as a level 5 character
spell attack: 1d20 + 12 ⇒ (15) + 12 = 27
bludgeoning: 3d6 + 4 ⇒ (3, 2, 4) + 4 = 13


Kicsit is not at all happy about this situation. He steps back away from the dino and casts telekinetic projectile at it, chucking a piece of rubble as a weapon.
spell attack: 1d20 + 11 ⇒ (13) + 11 = 24
bludgeoning: 3d6 + 4 ⇒ (2, 4, 3) + 4 = 13


Sir Holton, staggering under his wounds, touches himself with the Dawnflower's healing energies.
lay on hands: 18 = 18

He then swings his weapon into red.
+1 striking warhammer: 1d20 + 12 ⇒ (1) + 12 = 13

And then he raises his shield.


Kicsit moves into to the room, so that he can do something to help.

He then casts telekinetic projectile against red.

spell attack: 1d20 + 11 ⇒ (19) + 11 = 30
bludgeoning: 3d6 + 4 ⇒ (1, 2, 4) + 4 = 11


Sir Holton swings twice at the remaining cultist.

+1 striking warhammer: 1d20 + 12 ⇒ (15) + 12 = 27
bludgeoning: 2d8 + 6 ⇒ (1, 3) + 6 = 10

If the cultist goes down, he Steps and swings at the cult leader

+1 striking warhammer: 1d20 + 12 - 5 ⇒ (3) + 12 - 5 = 10
bludgeoning: 2d8 + 6 ⇒ (6, 2) + 6 = 14

He then raises his shield (if he has an action left)


Adjusted Chivivit's location so that he was close enough to the cult leader -- this is a 5' burst spell, and has a 30' range
Chivivit sustains the monkey swarm, which tries to steal something from the cult leader, preferably something fun like a belt pouch or spell component pouch!

steal attempt: 1d20 + 12 ⇒ (14) + 12 = 26

He then casts telekinetic projectile at the cultist leader.
spell attack vs cult leader: 1d20 + 12 ⇒ (15) + 12 = 27
bludgeoning damage: 3d6 + 4 ⇒ (6, 5, 6) + 4 = 21


Chivivit sustains his illusory otyugh, which attacks the dino twice!
illusory attack: 1d20 + 12 ⇒ (10) + 12 = 22 NL mental damage: 1d4 + 4 ⇒ (3) + 4 = 7

illusory attack: 1d20 + 12 - 5 ⇒ (10) + 12 - 5 = 17 NL mental damage: 1d4 + 4 ⇒ (4) + 4 = 8

Chivivit then uses his telekinetic projectile spell against white!
spell attack vs white: 1d20 + 12 ⇒ (1) + 12 = 13 bludgeoning: 3d6 + 4 ⇒ (5, 3, 4) + 4 = 16


"Gotcha!" yells out the ratfolk, as they cast Illusory Creature.

A vile sewer creature appears next to the dino and the cult leader, attacking the cult leader.
spell attack vs FFAC: 1d20 + 12 ⇒ (8) + 12 = 20
mental damage: 1d4 + 4 ⇒ (3) + 4 = 7

He then moves up a bit...
Needle of Vengeance only has a 30' range


Chivivit looks at white, with his evil eye DC22 Will or frightened 1 (or 2)

He then casts phantom pain at white.

mental damage: 2d4 ⇒ (3, 4) = 7 plus on failed save, sickened 1, and persistent mental 1d4


Amariel recalibrates,, and fires at blue.
Prototype Yellowstar Conqueror: 1d20 + 7 ⇒ (10) + 7 = 17
Damage, energy, fire: 1d12 + 4 + 4 ⇒ (8) + 4 + 4 = 16


Sir Holton grins, steps up, smashes with his warhammer, and raises his shield.
Warhammer vs dino: 1d20 + 12 ⇒ (9) + 12 = 21 B: 2d8 + 6 ⇒ (6, 7) + 6 = 19


Chivivit looks at the dinosaur and says, "Did you hear the one about the dinosaur?

First casts evil eye -- DC22 Will or frightened

Followed by Hideous Laughter - DC22 Will or stuff...

Quote:

Critical Success The target is unaffected.

Success The target is plagued with uncontrollable laugher. It can't use reactions.
Failure The target is slowed 1 and can't use reactions.
Critical Failure The target falls prone and can't use actions or reactions for 1 round. It then suffers the failure effects.


Nina moves up behind Cat-Brynn, and attempt to bandage her wounds.

battle medicine, assurance: 10 + 12 = 22 healing: 2d8 + 10 ⇒ (2, 1) + 10 = 13

She then sustains the calm emotions


Bair smashes the metal-man once. He misses with his second strike, but tries again Is quickened!
attack: 1d20 + 16 - 10 ⇒ (18) + 16 - 10 = 24 Bludgeoning/Cold Iron + W.S. + Marshal Aura, Rage: 2d8 + 4 + 2 + 2 + 6 ⇒ (8, 3) + 4 + 2 + 2 + 6 = 25

Then Brynn lets out an arc of electricity! It dodges some of it, but what hits it arcs all over its body!
reflex DC26: 1d20 + 15 ⇒ (19) + 15 = 34

And, because she is faster, she does it again!
reflex DC26: 1d20 + 15 ⇒ (17) + 15 = 32 The same thing happens!


Iarann grumbles about "Frickin' exploding constructs" and moves in.
mighty dwarf axe!: 1d20 + 18 ⇒ (2) + 18 = 20

"Quit yer movin', you durned dirty thing!"
Exacting Strike!: 1d20 + 18 - 5 ⇒ (8) + 18 - 5 = 21

He misses again, and swings again, finally landing.
Last strike!: 1d20 + 18 - 5 ⇒ (14) + 18 - 5 = 27 slashing: 2d6 + 5 + 2 ⇒ (5, 4) + 5 + 2 = 16


Knowing time was literally of the essence, Jaqard moves up and attacks the same bot that Iarann did.

+1 striking unarmed punch(flurry): 1d20 + 17 ⇒ (1) + 17 = 18 magic bludgeoning: 2d6 + 6 ⇒ (2, 2) + 6 = 10
+1 striking unarmed punch(flurry): 1d20 + 17 - 4 ⇒ (15) + 17 - 4 = 28 magic bludgeoning: 2d6 + 6 ⇒ (5, 2) + 6 = 13


Chivivit stares at yellow, which he just got away from, with an evil eye!

Will DC22 or Frightened 1, will not reduce as long as Chivivit sustains it

Kicsit moves next to Chivivit, just to be safe, and then chucks a river rock at yellow!
spell attack: 1d20 + 11 ⇒ (4) + 11 = 15 B: 3d6 + 4 ⇒ (2, 6, 5) + 4 = 17


Chivivit chucks a rock (with his mind) at the burning yellow drake.

telekinetic projectile: 1d20 + 12 ⇒ (20) + 12 = 32 bludgeoning: 3d6 + 4 ⇒ (1, 1, 5) + 4 = 11 That's 22 on that crit

He then tries to recall knowledge on the beasts.
Arcana +13


Farzin again compels his gremlin to attack the barricade!
maul: 1d20 + 8 ⇒ (18) + 8 = 26 B: 1d12 + 1 ⇒ (12) + 1 = 13
maul: 1d20 + 8 - 5 ⇒ (1) + 8 - 5 = 4 B: 1d12 + 1 ⇒ (6) + 1 = 7

Farzin then casts electric arc
Electricity: 2d4 + 4 ⇒ (1, 4) + 4 = 9 DC 19 Reflex


Chivvit moves and thenfollows Kicsitk’s example and chucks some rubble at white with his mind.

telekinitic projectile vs white: 1d20 + 12 ⇒ (20) + 12 = 32 B: 3d6 + 4 ⇒ (6, 4, 5) + 4 = 19 38 with the crit