Dungeon Master Sssssssss's "The Slithering" (Inactive)

Game Master Chris Marsh

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Default Exploration Mode:

Assumption of Ferrun Scouting
[dice=Hostiles]d20[/dice]
[dice=Ferrun]d20+8+1[/dice] (Search)
[dice=Pazúr]d20+10+2+1[/dice]
[dice=Heyou!]d20+7+1[/dice]
[dice=Holton]d20+13+1[/dice]
[dice=Chivivit]d20+7+1[/dice]
[dice=Kicsit]d20+8+1[/dice]

*If you do not make a specific post (with referenced skill and modifier) this will be the assumed action and initiative roll.

Perception:

[dice=Chivivit]d20+7[/dice] (T, LLV)
[dice=Ferrun]d20+7[/dice] (T, LLV)
[dice=Kicsit]d20+8[/dice] (T, DV)
[dice=Pazúr]d20+9[/dice] (+2 if INIT, T, LLV)
[dice=Heyou!]d20+7[/dice] (T, DV)


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HP 106/106, | Focus: 1/1 AC: 26, 27 with Shield | F+14 R+12 W+11 | Perc+9, Stealth +12 l Hero Point: 0
Grisshuk wrote:
"Maybe I should look for this Khalibi and see if he’s hiring. Maybe the gods would like it if I got an honest job."

"There is never any harm done in finding honest work, but I'm more interested in finding a way to heal you and heal any with whom you've come in contact. Tell me about this Matala. What she a human? Did she start becoming an ooze after coming in contact with you?"

Radiant Oath

CG Male goblin chirurgeon 7 | HP 53/76| AC 25 | Fort +13; Ref +15; Will +11 | Perc: +9T, Darkvision | Speed 25ft | Hero Points 1/3 |Infused Items: mElLife 0/3, mAlchFire 0/8, mFrost 1/2, mLightning 1/2, 1/2 mDred| Reagents 1/10 | Active conditions: +2 item vs poison 6hrs

”Healing is fun”!” says the goblin. ”Maybe me can heal you of slime making!”


M Catfolk Swashbuckler 7 | HP 99 | AC 24 (25 w/ cape, 26 w/ shield raised | Fort +13 | Ref +17 | Will +12 | Perc +12 (+14 initiative)

Pazúr looks on with a touch of envy as Sir Holton effortlessly cleans the blood and slime off himself, then thanks the broad-shouldered orc for the healing he provides. "Thanks, Holton. I keep saying it - those things hit hard." Pazúr's fur is still matted with blood in a couple of places where the ooze's acid burned through his skin.

I'm at 39/68 hp, could use a little more healing if Heyou can help out.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

"Matala is... was? a human woman yes. She did not become an ooze. I do not know what became of her. Maybe she is an ooze. Maybe Numu can help. Maybe Khalibi."

Kibwe Lore DC 10 or Society DC 13:

Khalibi isn't a who, it's a what: the Khalibi Caravan House.


HP 106/106, | Focus: 1/1 AC: 26, 27 with Shield | F+14 R+12 W+11 | Perc+9, Stealth +12 l Hero Point: 0

Lore, Underworld : 1d20 + 8 ⇒ (12) + 8 = 20 (let me know if you think this Lore is appropriate for the above spoiler)

”What kind of work does Khalibi offer? Is he a benevolent employer, or closer to a slave master?”


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

I'll allow it, which will inform your question a bit more.


HP 106/106, | Focus: 1/1 AC: 26, 27 with Shield | F+14 R+12 W+11 | Perc+9, Stealth +12 l Hero Point: 0

”Grisshuk, my friend. Khalibi sounds like the caravan house. Although I support you getting honest work, perhaps it would be wiser for you not to go to a caravan house until we figure out this curse. It would be a shame to lose more people to the ooze. What do you know about Bwamandu Camp and this healer, Numu?”

Radiant Oath

CG Male goblin chirurgeon 7 | HP 53/76| AC 25 | Fort +13; Ref +15; Will +11 | Perc: +9T, Darkvision | Speed 25ft | Hero Points 1/3 |Infused Items: mElLife 0/3, mAlchFire 0/8, mFrost 1/2, mLightning 1/2, 1/2 mDred| Reagents 1/10 | Active conditions: +2 item vs poison 6hrs
Pazúr Sixclaw wrote:

Pazúr looks on with a touch of envy as Sir Holton effortlessly cleans the blood and slime off himself, then thanks the broad-shouldered orc for the healing he provides. "Thanks, Holton. I keep saying it - those things hit hard." Pazúr's fur is still matted with blood in a couple of places where the ooze's acid burned through his skin.

I'm at 39/68 hp, could use a little more healing if Heyou can help out.

Heyou! pulls out a lesser elixir of life, and hands it to Pazur.

healing: 3d6 + 6 ⇒ (5, 4, 2) + 6 = 17

He then hands a second elixir to the catfolk. "If you needs this, go ahead and drink."


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

The party takes some time to heal up.

Where to?


M Catfolk Swashbuckler 7 | HP 99 | AC 24 (25 w/ cape, 26 w/ shield raised | Fort +13 | Ref +17 | Will +12 | Perc +12 (+14 initiative)

Pazúr holds up a meaty paw and waves off Heyou's offer of a second elixir, saying, "I feel a lot better now, thanks. Sure was lucky we met you two after that first ooze fight." He pauses thoughtfully a moment, then adds, "Never in my life did I think I'd have to specify exactly which fight with an ooze in a particular day I'm talking about, but there it is."

Tuning back in to the conversation, Pazúr sums up what he's heard, "If we want to do something about this ooze-making sickness, which seems like a good way to keep them from killing us eventually, it looks like we should head to the caravan house or this Bwamandu camp." About to lay a companionable paw on the orc's shoulder, then thinking better of it, lest he get turned into an ooze, Pazúr asks, "Grisshuk, can you tell us where these places are? Are they both here in the city? If Matala got sick at the caravan house, seems that's where we should start."

Status: 56/68


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Grisshuk doesn't know about Khalibi's, but can help with the Bwamandu camp. Kibwe Lore or Gather Information can help with the caravan house.

"I think it best for me to stay completely away from as many people as possible."


M Catfolk Swashbuckler 7 | HP 99 | AC 24 (25 w/ cape, 26 w/ shield raised | Fort +13 | Ref +17 | Will +12 | Perc +12 (+14 initiative)

"Well, if we only know where one of them is, I suggest we go to that one," Pazúr offers.

Off to Bwamandu Camp, everyone? If we want to gather info along the way, Pazúr has +11 to Diplomacy.


HP 106/106, | Focus: 1/1 AC: 26, 27 with Shield | F+14 R+12 W+11 | Perc+9, Stealth +12 l Hero Point: 0

"Well, my friend, if you know where Bwamadu camp is located, I would be happy to get your directions."

"Grisshuk, my friend. You have been through a great ordeal, but I think the Dawnflower will shine her light down upon you. My companions and I will work to solve the mystery of this curse. In the meantime, be kind go yourself."


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

"I shall try. I cannot promise more."

-------

Later that day, now close to dinner, the party makes the jaunt to the the camp. Once a tiny site of tents and huts occupied by refugees fortunate enough to have escaped Usaro, the Bwamandu Camp has recently exploded in size. Fresh upheaval in Usaro has made escaping it easier, and many have fled here. The Bwamandu Camp has done what it can to welcome this influx, but its resources are clearly and badly strained.

People point you to a group of four large tents, telling you that Numu turned them into a hospital. When you enter the tent, you can immediately tell who Numu is based on her comportment. She's clearly overworked, stressed, and feeling good about her work. She moving about doing too many things at once. she barely glances up, "Can I help you? Are you injured?"


HP 106/106, | Focus: 1/1 AC: 26, 27 with Shield | F+14 R+12 W+11 | Perc+9, Stealth +12 l Hero Point: 0

”Hi, Namu. I’m Ferrun and these are my friends. We are trying to get to the bottom of the ooze mystery and what’s amusing it. Do you recall helping a woman named Matala? She was a friend of an orc named Grisshuck and we understand that she may have turned to ooze unless you were able to help her. Are you able to heal people of this awful affliction?”


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

She gives an exasperated sigh, "I've seen people die from ...whatever it is, and that I'm glad I never stopped carrying my mace. Needed it in Usaro to crush slavers’ heads. I would like to talk more, especially if you're looking into it, but I have several people who require immediate care. If you're are willing to help, I’ll have more time for further discussion."


HP 106/106, | Focus: 1/1 AC: 26, 27 with Shield | F+14 R+12 W+11 | Perc+9, Stealth +12 l Hero Point: 0

"Absolutely. We are happy to help however we can, especially if you need us to crush slavers' heads. What can we do for you?"


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Her face brightens a bit, "The sick and injured are spread out among three different tents." She points to the different areas.

"I have plenty of kits, so don't worry there. Do what you can! That tent is all the straight up injured, hope blood doesn't make you squeamish. Over there are the diseased, don't worry, no oozes. The last one I think is all poison from spider bites. I haven't had time for triage."

It's a Medicine skill in all cases, but spells, items, and creativity can also help. Pick a tent and preemptively roll:

Tent 1:
Triage: Injury
Status: Needs help.

Tent 2:
Triage: Disease
Status: Needs help.

Tent 3:
Triage: Poison
Status: Needs help.

Party: Pick a tent and go!
Ferrun: ???
Pazúr: ???
Heyou!: ???
Holton: ???
Chivivit: ???
Kicsit: ???


M Catfolk Swashbuckler 7 | HP 99 | AC 24 (25 w/ cape, 26 w/ shield raised | Fort +13 | Ref +17 | Will +12 | Perc +12 (+14 initiative)

"Well, medicine isn't my strong suit," Pazúr says in response to the unusual request, "I'm better suited to being charming. But I've certainly had to patch up friends after a fight, so I'll lend a helping hand."

His actions don't quite live up to his words, though he manages not to actually hurt anyone with his attempted ministrations.

Tent 1, Treat Wounds

Medicine, DC 15: 1d20 + 7 ⇒ (2) + 7 = 9

Radiant Oath

CG Male goblin chirurgeon 7 | HP 53/76| AC 25 | Fort +13; Ref +15; Will +11 | Perc: +9T, Darkvision | Speed 25ft | Hero Points 1/3 |Infused Items: mElLife 0/3, mAlchFire 0/8, mFrost 1/2, mLightning 1/2, 1/2 mDred| Reagents 1/10 | Active conditions: +2 item vs poison 6hrs

Heyou! immediately runs to the treating wounds tent, as he is best at that. He starts pulling out his "healing spackle" and treating all.

craft to treat wounds: 1d20 + 13 ⇒ (17) + 13 = 30


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Pazúr Sixclaw doesn't seem to make any progress, but Heyou! is right behind him. The plucky goblin manages to find the exact correct place to be as he works wonders! (He also notes that the wounds here look like they were all caused by a bar fight.)

Tent 2:
Triage: Disease
Status: Needs help.

Tent 3:
Triage: Poison
Status: Needs help.

Party: Pick a tent and go!
Ferrun: ???
Holton: ???
Chivivit: ???
Kicsit: ???


HP 106/106, | Focus: 1/1 AC: 26, 27 with Shield | F+14 R+12 W+11 | Perc+9, Stealth +12 l Hero Point: 0

Ferrun goes to the second tent to help those afflicted with disease.

Medicine: 1d20 ⇒ 16

While he works, he sings a gentle song to ease the pain of the sick.

Perform: 1d20 + 10 ⇒ (16) + 10 = 26

Radiant Oath

CG Male goblin chirurgeon 7 | HP 53/76| AC 25 | Fort +13; Ref +15; Will +11 | Perc: +9T, Darkvision | Speed 25ft | Hero Points 1/3 |Infused Items: mElLife 0/3, mAlchFire 0/8, mFrost 1/2, mLightning 1/2, 1/2 mDred| Reagents 1/10 | Active conditions: +2 item vs poison 6hrs

"Huh, that must have been quite the fight." says Heyou! "I found splinters of a bar stool AND a whiskey bottle in your scalp. Maybe you want to not use your head as a shield."

He comforts his patient.

Radiant Oath

NG Male Hold-Scarred Orc Warpriest Of Sarenrae 7 (HP 89/89), AC 25 (27 with Raised Shield), Perception +15, Default Exploration: Search, Default Civilization: Gather Information Speed 25 | Hero Points 1/3 | Active conditions —

Holton goes to the tent with the poisoned patient.

Treat Poison: 1d20 + 13 ⇒ (17) + 13 = 30

Hopefully that's a crit success.

"Hello. You are not out of the woods yet but, hopefully this will help. Do you know how you were poisoned?"

Grand Archive

HP 53/53| AC 19 | Fort +10, Refl +11, Will +10 | Perc +8 (darkvision) |

Kicsit has very little experience with medicine but he goes with the orc and tries to help...
medicine to assist: 1d20 + 1 ⇒ (14) + 1 = 15


M Ratfolk Witch 5 | HP 46 | AC 21 | Fort +11 | Ref +11 | Will +9 | Perc +7

Medicine Aid: 1d20 ⇒ 16

Having similar amounts of medical experience to Kicsit, he follows along with Ferrun and tries to help out.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Ferrun's skills in medicine aren't enough, but his bedside manner is a welcome respite from the pain of disease.

Meanwhile Holton checks on the poisoned patients and instantly recognizes the particular issue. It's all a simple spider venom. The treatment is basic and in no time he gets them all on the right side of healthy.

Sadly Kicsit and Chivivit struggle to help.

Numu keeps moving to and fro with speed and urgency with other patients. Only the patients suffering a disease escape her ministrations.

As before, Medicine, magic, items, or creativity:

Ferrun: ???
Pazúr: ???
Heyou!: ???
Holton: ???
Chivivit: ???
Kicsit: ???


HP 106/106, | Focus: 1/1 AC: 26, 27 with Shield | F+14 R+12 W+11 | Perc+9, Stealth +12 l Hero Point: 0

Underworld Lore: 1d20 + 8 ⇒ (13) + 8 = 21

Ferrun goes and checks with his underworld contacts to try and give the Bwamandu Camp the support of underworld operatives.

"Hey, those at the Bwamandu Camp can use a bit of help with supplies and medicines. Anything you can procure would be a big help!"

Radiant Oath

CG Male goblin chirurgeon 7 | HP 53/76| AC 25 | Fort +13; Ref +15; Will +11 | Perc: +9T, Darkvision | Speed 25ft | Hero Points 1/3 |Infused Items: mElLife 0/3, mAlchFire 0/8, mFrost 1/2, mLightning 1/2, 1/2 mDred| Reagents 1/10 | Active conditions: +2 item vs poison 6hrs

"Me can help! Me can help!"

spackle medicine to treat disease: 1d20 + 13 ⇒ (3) + 13 = 16


M Catfolk Swashbuckler 7 | HP 99 | AC 24 (25 w/ cape, 26 w/ shield raised | Fort +13 | Ref +17 | Will +12 | Perc +12 (+14 initiative)

"Hold still, won't you?," Pazúr grumbles as he tries again to patch up one of the injured folks, with a bit more success this time.

Try again in tent 1, Treat Wounds

Medicine, DC 15: 1d20 + 7 ⇒ (10) + 7 = 17

Radiant Oath

NG Male Hold-Scarred Orc Warpriest Of Sarenrae 7 (HP 89/89), AC 25 (27 with Raised Shield), Perception +15, Default Exploration: Search, Default Civilization: Gather Information Speed 25 | Hero Points 1/3 | Active conditions —

Treat wounds.

Medicine: 1d20 + 13 ⇒ (3) + 13 = 16

Well, that's a success, but not a big one.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Ferrun steps outside the tent, looking for some unsavory types, but there aren't any close by that can help. To make matters worse, Heyou! Pazur and Sir Holton all fail to deal with the disease. The DC is higher than 17.

Chivivit: ???
Kicsit: ???


M Catfolk Swashbuckler 7 | HP 99 | AC 24 (25 w/ cape, 26 w/ shield raised | Fort +13 | Ref +17 | Will +12 | Perc +12 (+14 initiative)

Pazúr was attempting to Treat Wounds, not Disease, though maybe all of the wounded have been tended to already.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

My bad. The wounded are all taken care of now in this mini-game skill challenge. Only the diseased remain.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Botting Chivivit and Kicsit both lend what help they can.

Chivivit: 1d20 + 0 ⇒ (20) + 0 = 20
Kicsit: 1d20 + 1 ⇒ (17) + 1 = 18

Shocked at his own prowess, Chivivit works to handle the cleaning and prep work to deal with the disease.

Numu is extremely happy with your work. She has the time to wash her hands quickly and finally sit down. "Now, what can I do for you? I clearly owe you a favor, so how can I help?"

Radiant Oath

CG Male goblin chirurgeon 7 | HP 53/76| AC 25 | Fort +13; Ref +15; Will +11 | Perc: +9T, Darkvision | Speed 25ft | Hero Points 1/3 |Infused Items: mElLife 0/3, mAlchFire 0/8, mFrost 1/2, mLightning 1/2, 1/2 mDred| Reagents 1/10 | Active conditions: +2 item vs poison 6hrs

"Fix for ooze guy... the orc that make everyone turn into oozes. Well, not everyone, me think it only humans, 'cause when they get near him, they go all FLOOMP and turn into nasty things." says Heyou! "Me think there something else, but that what me remember."


HP 106/106, | Focus: 1/1 AC: 26, 27 with Shield | F+14 R+12 W+11 | Perc+9, Stealth +12 l Hero Point: 0

”Indeed, the goblin speaks true. We are trying to get to the source of some trouble. There is an orc named Grisshuk who believes he is cursed because he turns people To ooze. We are also looking for his friend, Matala. Do you hav envy information that could help us solve this problem with oozes?”


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

She says, "I've seen a few victims of the ooze transformation, and I can also can confirm that it’s a curse and not a disease. The very first victim was a woman named Matala, who wasn’t particularly lucid by the time she reached me." Numu sighs before continuing, "I could tell she was a laborer by trade. When I asked about the affliction, Matala only said “Crimson Asp” before dying; moments later, she swelled up into a gelatinous cube that we had to destroyed. And before you ask I don’t have any idea who or what the “Crimson Asp” is."

"Look, you helped her, far more than most. Here are Matala’s belongings, maybe there's a clue."

The party takes the belongings, which are nothing more than her clothes and a small key to who knows what.


HP 106/106, | Focus: 1/1 AC: 26, 27 with Shield | F+14 R+12 W+11 | Perc+9, Stealth +12 l Hero Point: 0

"You have been most helpful, Namu. We cannot thank you enough for all of the work you are doing here. We will do what we can to get to the bottom of this, but it certainly seems like a mystery we have on our hands. Thanks for doing everything you could for Matala. I know Grisshuk would have appreciated it. May Desna's luck always be with you."


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

"Peace and long life. Good luck in your hunt. This is a terrible curse."

What now heroes?

Radiant Oath

CG Male goblin chirurgeon 7 | HP 53/76| AC 25 | Fort +13; Ref +15; Will +11 | Perc: +9T, Darkvision | Speed 25ft | Hero Points 1/3 |Infused Items: mElLife 0/3, mAlchFire 0/8, mFrost 1/2, mLightning 1/2, 1/2 mDred| Reagents 1/10 | Active conditions: +2 item vs poison 6hrs

"Thank you. Glad to help out. Where is Khalabi?" says Heyou! in a stream of consciousness.


HP 106/106, | Focus: 1/1 AC: 26, 27 with Shield | F+14 R+12 W+11 | Perc+9, Stealth +12 l Hero Point: 0

"Alright, my friends. Where shall we go? Perhaps the Khalabi caravan house? Let's see if we can find it."

Diplomacy (Gather Information): 1d20 + 12 ⇒ (5) + 12 = 17

Radiant Oath

NG Male Hold-Scarred Orc Warpriest Of Sarenrae 7 (HP 89/89), AC 25 (27 with Raised Shield), Perception +15, Default Exploration: Search, Default Civilization: Gather Information Speed 25 | Hero Points 1/3 | Active conditions —

Gather Information: 1d20 + 10 ⇒ (20) + 10 = 30


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Sir Holton gets a solid feel for the lay of the land, spending about 2 hours asking around. Eventually he finds reference to a caravan hose on Asp way that meets the description. By the time he grabs the address, the sun has set. It's been an extremely eventful day....

You head to the inn that Abayone recommended. Upon your arrive is a note of thanks from the Councilwoman.

Thank you heroes. I have arranged to pre-pay you a stipend of 5 days. If you complete your mission before then, consider any leftover a bonus from Kibwe.

The back contains 55 Gp.

Radiant Oath

CG Male goblin chirurgeon 7 | HP 53/76| AC 25 | Fort +13; Ref +15; Will +11 | Perc: +9T, Darkvision | Speed 25ft | Hero Points 1/3 |Infused Items: mElLife 0/3, mAlchFire 0/8, mFrost 1/2, mLightning 1/2, 1/2 mDred| Reagents 1/10 | Active conditions: +2 item vs poison 6hrs

"Well that is really nice. I never had a stipend. Let's rest up, and get going in the morning. Me will make more bombs and be ready. Will keep some reagents for emergency heals, though."


HP 106/106, | Focus: 1/1 AC: 26, 27 with Shield | F+14 R+12 W+11 | Perc+9, Stealth +12 l Hero Point: 0

”Agreed, my friend. This is a rather nice inn. I suppose we can all use the rest. Let’s all forget about slime and ooze for a while. Tomorrow we will venture to Asp Way. Do any of you have any ideas on removing curses? I’m thinking about poor Grisshuk and wondering how he is faring through all of this.”


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Will give the others a chance to post/shop before advancing.

Radiant Oath

NG Male Hold-Scarred Orc Warpriest Of Sarenrae 7 (HP 89/89), AC 25 (27 with Raised Shield), Perception +15, Default Exploration: Search, Default Civilization: Gather Information Speed 25 | Hero Points 1/3 | Active conditions —

Haldan indicates that there’s nothing he’d like to shop for and is eager to rest for the evening in prayer.


M Ratfolk Witch 5 | HP 46 | AC 21 | Fort +11 | Ref +11 | Will +9 | Perc +7

Chivivit doesn't have too much to shop for.

Radiant Oath

CG Male goblin chirurgeon 7 | HP 53/76| AC 25 | Fort +13; Ref +15; Will +11 | Perc: +9T, Darkvision | Speed 25ft | Hero Points 1/3 |Infused Items: mElLife 0/3, mAlchFire 0/8, mFrost 1/2, mLightning 1/2, 1/2 mDred| Reagents 1/10 | Active conditions: +2 item vs poison 6hrs

Heyou prepares the following in the morning:
- 8 moderate Alchemist's Fire (4 batches)
- 2 moderate frost vials (1 batch)
- 3 lesser elixir of life (1 batch)
this leaves 3 batches available for quick alchemy.

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