Dungeon Master S - 2e |
Ferrun provides succor to the wounded. Let me know once you're ready by updating the map and picking a direction!
Heyou! Bumblebrasher |
As we're taking 10 minuters for Ferrun to refocus...
"Me not need the potion. Me got plenty of poultice here in my medicine bag."
crafting to treat wounds Dc20: 1d20 + 13 ⇒ (8) + 13 = 21 healing: 2d8 + 10 ⇒ (3, 1) + 10 = 14
Heyou! Bumblebrasher |
"Ok, it been 10 minutes. Now can curiosity kill the cat? Not sure what that means." says Heyou! as he scampers to the next set of double doors.
"Me getting a little low on bombs, though."
Ferrun Munkustrap |
"Heyou, Hopefully, we won't be here much longer. Let's see how the rest of our exploration goes."
With his warhammer drawn in one hand, Ferrun looks over the northern of the two pair of double doors.
Perception: 1d20 + 7 ⇒ (16) + 7 = 23
Once he is content their are no obvious traps, he opens them.
Dungeon Master S - 2e |
The party steps up to the door. The door bears a sign reading “Authorized Agents Only” in Common and Mwangi. Not seeing anything untoward, the group throws them open.
Shelves contain several old boxes and rags along with a greasy wagon axle. A puddle of glistening yellowish oil, nearly 12 feet across, covers the floor in the center of this room.
Map updated.
Pazúr Sixclaw |
Sorry for the absence, was dropping my son off (aka Chivivit) off at college, then dealing with an oil spill...
Pazúr studies the oily puddle on the floor and offers a bit of snark, "I'm sure that's perfectly safe, right? We haven't had any amorphous threats beat the heck out of us in this town, right?" With a glance at Heyou! he asks, "Any idea what that stuff is?"
What sort of check is it to identify the puddle, that is definitely not an ooze?
Sir Holton Carver |
Refocus as well during that time. If any healing was missed, I take care of that as well.
Heyou! Bumblebrasher |
"Oh, that not look good. Something is leaking. Or, maybe, dat is another one of those oozey thingies."
Heyou! takes a moment to recall what he might know.
everyone should be full up on HP, I think.
Ferrun Munkustrap |
"Who leaves glistening yellow oil all over the floor? This looks like slime if I've seen any. Heyou, toss a pebble at it, or maybe even some fire."
Ferrun tightens the grip around his warharmmer and prepares to swing it.
Dungeon Master S - 2e |
Quite alright on the MIA, those are both super important!
The oil has a nice smell to it... I'll take Cooking Lore or Nature on this one!
Heyou! Bumblebrasher |
Just because... I am sure you know why
goblin lore: 1d20 + 11 ⇒ (17) + 11 = 28
Heyou takes a sniff at the oil, then dips his finger into it and tastes it.
Dungeon Master S - 2e |
It's most definitely upon tasting.....
Sunflower oil
Ferrun Munkustrap |
"What is it?" Ferrun asks incredulously. "Sunflower oil? So what is this doing all over the floor? Isn't this suppose to be profitable?"
Ferrun continues his search of the room.
Perception: 1d20 + 7 ⇒ (20) + 7 = 27
Dungeon Master S - 2e |
Ferrun looks around and finds nothing else of note here. Everyone's obviously on edge about the oil, but it seems to be a dead end with a red (or rather sunflower) herring.
Sir Holton Carver |
"Heyou, perhaps you could collect a sample and then we should move on. I do not know how we ended up hitting this wall. It felt like we were on to something."
Heyou! Bumblebrasher |
”Me not know either, but this is a warehouse! It happens. Maybe check the next doors? ”
Dungeon Master S - 2e |
Go ahead and update the map at the next set of doors, and roll whatever you do.
Sir Holton Carver |
"I see one room left. Perhaps someone could check to see if it is safe before we open it."
Unless I'm wrong. I moved myself further down the room to the door that has uncovered map attached to it.
Heyou! Bumblebrasher |
Heyou! hurries over to the last set of doors and checks them out.
"You know, Sir Holton, dat there is a spot in the northwest corner that could be something. I think there were doors to the outside there."
Dungeon Master S - 2e |
Heyou!, accidentally saying northwest when he means northeast, heads to the final set of doors in this room. Impatient for progress, and seeing that it's already slightly ajar, he opens them. This long room is a stall large enough for a fully laden wagon, with double doors leading out. Shelves contain tools for repairing wagons, such as crowbars, hammers, and spare wheels.
Heyou! Bumblebrasher |
"Hey! Lots of stuff here. We should grab those crowbars. They very useful."
Heyou! checks out the tools for anything useful other than the crowbars.
Dungeon Master S - 2e |
Ferrun looks about, but unfortunately this room seems to only contain repair materials. There doesn't seem to be any hint as to their business. Heyou! looks around, and finds little more to help than the 4 crow bars about 6 loops of 50' rope. I'll say that you can also make a Repair Kit
Heyou! Bumblebrasher |
With obvious zeal, the goblin runs around the storeroom organizing the tools and such. "Rope!" he calls out, as he coils up the rope. "Tools!" he cries, as he organizes a repair kit.
"So much good stuff! A goblin's dream!"
Heyou! Bumblebrasher |
"I wonder, though... can I make incendiaries out of all of that oil?"
Ferrun Munkustrap |
"I wonder, though... can I make incendiaries out of all of that oil?"
"I wouldn't put it past you, but I would not linger here to do it. Gather what you may, but we should probably be on our way very soon."
While the company is gathering materials to use, Ferrun searches for a secret passage along the walls to the room to the northeast.
Perception: 1d20 + 7 ⇒ (3) + 7 = 10
Heyou! Bumblebrasher |
After putting together he kits, Heyou! Moves to the NE corner in order to check out the only place they hadn’t already
Dungeon Master S - 2e |
The party is stumped on how to get into the final room until Pazúr gets in on the action. He discovers a secret door! The wind on his whiskers was just enough.
Chivivit: 1d20 + 7 ⇒ (4) + 7 = 11 (T, LLV)
Ferrun: 1d20 + 7 ⇒ (3) + 7 = 10 (T, LLV)
Kicsit: 1d20 + 8 ⇒ (1) + 8 = 9 (T, DV)
Pazúr: 1d20 + 9 ⇒ (18) + 9 = 27 (+2 if INIT, T, LLV)
Heyou!: 1d20 + 7 ⇒ (11) + 7 = 18 (T, DV)
Dungeon Master S - 2e |
Ferrun hers nothing from the other side, and opens the door. A small wagon—little more than a cart—has been backed up to the west wall of this large room. Double doors stand at the room’s east end. An open teak box is overturned in the wagon with a few dark red gemstones scattered around it.
Assumption of Ferrun Scouting
Hostiles: 1d20 ⇒ 13
Ferrun: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26
Pazúr: 1d20 + 10 + 2 + 1 ⇒ (10) + 10 + 2 + 1 = 23
Heyou!: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9
Holton: 1d20 + 13 + 1 ⇒ (4) + 13 + 1 = 18
Chivivit: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22
Kicsit: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16
Heyou! Bumblebrasher |
"Ooh! Gemstones! Mine!" calls out Heyou! as he scampers over to check them out.
Ferrun Munkustrap |
"Not so quickly, Heyou! We share the treasures we find. I know they look shiny and I'm sure that appeals to you, but you want to think about how everybody else feels."
Ferrun let's Heyou examine the gems as he looks around the wagon for some clues.
Perception: 1d20 + 7 ⇒ (3) + 7 = 10
Pazúr Sixclaw |
Moving into the room, Pazúr tenses as Heyou! rushes over to the gemstones. He calls out, "Heyou! I'm with Ferrun, we share the goods. Plus, your curiosity tends to make very interesting things happen, so maybe we let someone else make sure those are actually gems and not the seeds of some fire-spewing plant, or the crystallized sweat of a fire demon or something."
Heyou! Bumblebrasher |
"Yeah, yeah. Me knows dat. Me just saying that they are OURS. And me gets some of them!" he replies, counting gems. "Fire demon? That we could control? THAT WOULD BE COOL!"
He looks like he is about to smash a gem on the ground.
Dungeon Master S - 2e |
Heyou! scampers in as Ferrun admonishes his enthusiasm.
Pazúr Sixclaw joins in, just in time for a pair of green oozes slop off the wagon!
Round 1:
Ferrun: Go
Holton: Go
Chivivit: Go
Kicsit: Go
Heyou!: Go
Ooozes: TBD
Ferrun Munkustrap |
"Ach! As Desna's cousin's luck would have it, we have two more oozes to contend with!"
Ferrun steps up and bashes the light green ooze with his warhammer!
Warhammer: 1d20 + 13 ⇒ (6) + 13 = 19
Bludgeoning Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Warhammer: 1d20 + 8 ⇒ (9) + 8 = 17
Bludgeoning Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Dungeon Master S - 2e |
Ferrun's hammer slams into the ooze twice, easily. Both times it seems to react like the strikes are working as well as expected!
Round 1:
Ferrun: Hits
Holton: Go
Chivivit: Go
Kicsit: Go
Heyou!: Go
Ooozes: TBD
Light Green: 16
Heyou! Bumblebrasher |
”Me know how to deal with oozes!” The little goblin moves back towards the corner, and starts chucking bombs at dark green!
Fire bomb vs dark: 1d20 + 12 ⇒ (17) + 12 = 29 Fire!: 2d8 + 1 ⇒ (1, 4) + 1 = 6 2 splash and 3 persistent fire
Fire bomb vs dark: 1d20 + 12 - 5 ⇒ (19) + 12 - 5 = 26 Fire!: 2d8 + 1 ⇒ (3, 7) + 1 = 11 2 splash and 3 persistent fire
12+2 + 22+2 = 38 if both are crits
”Uh, oh. Me now out of bombs. Three reagents left I can use, but me pretty much plumb out. ”
Sir Holton Carver |
Stride twice and then raise my shield.
"We will likely need to rest after this Heyou."
Dungeon Master S - 2e |
Can't open the module while in school ATM, so I can't check for past treasure. Also, it looks like a major post of mine is missing...
Holton closes in as Heyou! strikes with a pair of bombs. The ooze don't seem as on fire as he had hoped it would be, but the bomb definitely did the trick Immune to crits.
Round 1:
Ferrun: Hits
Holton: Move and Defend
Chivivit: Go
Kicsit: Go
Pazur: Go
Heyou!: Boom
Ooozes: TBD
Light Green: 16
Dark: 21
Heyou! Bumblebrasher |
Don't worry... I'll be walking through the posts. It won't take long as soon as I get the chance.
And f'ing things that are immune to crits!
Pazúr Sixclaw |
Rolling his eyes in frustration as he looks for a weak spot in the amorphous foe, Pazúr takes a few steps along the edge of the nearest ooze, then punches it hard a couple of times!
Stride, Strike x2!
Fist: 1d20 + 14 ⇒ (1) + 14 = 15
Damage: 2d6 + 1 ⇒ (2, 5) + 1 = 8
Fist: 1d20 + 14 - 4 ⇒ (5) + 14 - 4 = 15
Damage: 2d6 + 1 ⇒ (6, 1) + 1 = 8
Dungeon Master S - 2e |
Pazúr's opening blow misses, but his follow up hits. Instantly he realizes that the ooze is now secreting some kind of corrosive acid. This should have applied last round, but the GM rushed it. Pazúr takes Acid: 2d4 ⇒ (4, 1) = 5 REF DC 21 to negate.
Round 1:
Ferrun: Hits
Holton: Move and Defend
Chivivit: Go
Kicsit: Go
Pazúr: hit
Heyou!: Boom
Ooozes: TBD
Light Green: 24
Dark: 21
Dungeon Master S - 2e |
Chiv's rock strikes true, doing a fair bit of damage. The rock sticks to the ooze, and immediately begins to dissolve, but the damage is done! Still, these oozes look pretty hearty.
Round 1:
Ferrun: Hits
Holton: Move and Defend
Chivivit: Hit
Kicsit: Go
Pazúr: hit
Heyou!: Boom
Ooozes: TBD
Light Green: 40
Dark: 21