
Dungeon Master S - 2e |

Will: 1d20 + 21 ⇒ (12) + 21 = 33 The invisible stalker resists Chivivit's spell, but the situation is still naturally terrifying. Unable to hide it has little choice but try to bring down one of you with it: 1d3 ⇒ 1
Fists v. Pazúr
Flat: 1d20 ⇒ 9 AUTOMISS
Flat: 1d20 ⇒ 8 AUTOMISS
Flat: 1d20 ⇒ 15 ATK: 1d20 + 10 ⇒ (10) + 10 = 20 MISS
Round 3:
???: Sneak attack!
Kicsit: Go
Holton: Go
Pazur: Go
Ferrun: Go
Chivivit: Go
Heyou!: Go
Stalker: 68, PErsistent fire: 3 (The target is blinded for 1 round and dazzled for 10 minutes. Its invisibility is negated for 10 minutes.)

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True Strike, Attack.
attack: 1d20 + 12 ⇒ (6) + 12 = 182d8 + 5 ⇒ (2, 6) + 5 = 13
attack (2nd roll): 1d20 + 12 ⇒ (16) + 12 = 28
2nd attack: 1d20 + 7 ⇒ (8) + 7 = 15

Dungeon Master S - 2e |

With a quick prayer for a strike which is true, Sir Holton brings his hammer down with finality, killing the invisible stalker!
Out of initiative

Ferrun Munkustrap |

"Well done, Sir Holton. That was a fine stroke if I do say so. I do miss the days of hunting simple things like mice. This collection of creatures is a rather unusual bunch."
Ferrun looks around to see if it was guarding anything of value or note.
Perception: 1d20 + 7 ⇒ (1) + 7 = 8
Instead, he gets distracted trying to brush glitterdust off of his paw.

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"Ok, who is hurt? Me can fix you up good!"
He pulls Ferrun over, and starts bandaging him up.
Using assurance and continual recovery, so it is 2d8 per 10 mins
After 10 minutes: 2d8 ⇒ (3, 2) = 5
After 20 minutes: 2d8 ⇒ (2, 2) = 4 9 cumulative
After 30 minutes: 2d8 ⇒ (1, 5) = 6 15 cumulative
After 40 minutes: 2d8 ⇒ (5, 4) = 9 24 cumulative
After 40 minutes: 2d8 ⇒ (4, 1) = 5 29 cumulative
After 10 minutes: 2d8 ⇒ (7, 4) = 11
After 20 minutes: 2d8 ⇒ (3, 6) = 9
After 30 minutes: 2d8 ⇒ (1, 1) = 2
After 40 minutes: 2d8 ⇒ (2, 8) = 10
After 40 minutes: 2d8 ⇒ (1, 7) = 8

Dungeon Master S - 2e |

Not feeling the pressure of any intelligent foes bearing down, the party takes some time to heal up.

Pazúr Sixclaw |

Pazúr considers his now-glittering coat a moment, then shrugs, seemingly satisfied with his new look. "Nice work with that spell, Kicsit," he offers, "and good choice to cast it even with me in the way. Sometimes you've got to make a cat glitter to kill an unseen foe, as the old saying goes."
After a few founds of healing, he feels much better.
Status: 68/68 hp

Dungeon Master S - 2e |

Where to?

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Heyou! runs over to a door. "Plenty to choose from! I wanna see what's behind door number 1!" He checks the door our carefully for traps, and then will try and open it. This will take a moment, if folks wanna move around him

Dungeon Master S - 2e |

Heyou! is convinced the door is safe, so he opens it! It's a large room. Several sturdy shelves hold a variety of crates, urns, barrels, and boxes. A double door leads west, and two double doors lead east. Map updated.

Ferrun Munkustrap |

"Well done, Heyou! Watch my back."
With his warhammer at the ready, Ferrun steps past his goblin friend and through the doorway where looks around the room.
If he believes it to be safe, he begins rummaging through the crates, barrels and boxes.
Perception: 1d20 + 7 ⇒ (12) + 7 = 19

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"Oh, STUFF!!" cries out Heyou! in excitement, as he starts searching the room for treasures!
Note: goblin definitions of treasures may be a little different than others

Dungeon Master S - 2e |

Eight narrow wooden boxes are stacked on one of the shelves. Seven contain sticks of cinnamon and are worth 15 gp each, and the eighth holds a vial containing a moderate healing potion.
Heyou! finds a pair of urns which hum and vibrate...

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"OOoooOOOoo!" exclaims the wide-eyed goblin. "THEY HUM! ME GOTTA SEE!"
He quickly checks it for anything obvious before trying to open one.

Dungeon Master S - 2e |

Heyou! doesn't see anything obvious. Admittedly they're quite interesting, but everything here has also been dangerous.[/ooc]

Pazúr Sixclaw |

"I'm sure there's more slime," Pazúr remarks sardonically. "There's always more slime in this town. It's a wonder we're not fighting a bunch of cinnamon slimes right now after opening those boxes." After a pause, he adds, only slightly more helpfully, "I don't have much to offer in sorting out those urns, but I'll keep an eye out for more trouble."

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"No way to tell without opening, right? We should look, just in case. Just saying."
He makes an obvious move to open the urn, and does so if no one stops him.

Ferrun Munkustrap |

”Heyou, you seem very keen to open that urn as if it held some special cat nip you are quick to discover. Are you sure that’s safe? I mean it sounds like it’s actually humming. Well, curiosity does have a hold over me too.” Ferrun tightens the grip around his warhammer as he prepares for the unknown.

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"Safe? Naw. Interesting? Has to be!" he says as he opens the urn

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”While I do believe this is going to lead to danger, his curiosity is contagious. I will observe from across the room.” Weapons at the ready.

Pazúr Sixclaw |

Pazúr makes a point of keeping a little distance from Heyou! as he opens the urn, given how things tend to explode around the little goblin.
As you pointed out, DM, we haven't updated our positions on the map in this room. I just moved in here, not sure where Heyou! will be when he moves in - but Pazúr will aim to be about 20' away from the urn as it opens.

Dungeon Master S - 2e |

Sorry for the delay everyone.
Heyou! can't help himself, and checks out the urn. Unfortunately, as soon as it's touched, the thousands of millipedes contained within shatter the urn! They immediately begin to swarm about the party!
Assumption of Ferrun Scouting
Hostiles: 1d20 + 9 ⇒ (2) + 9 = 11
Ferrun: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17
Pazúr: 1d20 + 10 + 2 + 1 ⇒ (1) + 10 + 2 + 1 = 14
Heyou!: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18
Holton: 1d20 + 13 + 1 ⇒ (7) + 13 + 1 = 21
Chivivit: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
Kicsit: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12
Round 1:
Chivivit: Go
Holton: Go
Heyou!: Go
Ferrun: Go
Pazúr: Go
Kicsit: Go
Swarms: TBD

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"BUGGGGGIESSSSSS!!!!!"
Heyou! throws an alchemist fire at the swarm at his feet.
mod alch fire: 1d20 + 12 ⇒ (15) + 12 = 27 fire: 2d8 ⇒ (3, 1) = 4 3 splash, persistent.
Splash to both, Heyou! ends up taking 1 fire after his resistance
He then throws another bomb at the other one.
Heyou! throws an alchemist fire at the swarm at his feet.
mod alch fire: 1d20 + 12 - 5 ⇒ (16) + 12 - 5 = 23 fire: 2d8 ⇒ (5, 2) = 7 3 splash, persistent.
Splash to both, Heyou! ends up taking 1 fire after his resistance
He then moves back out of the swarm.

Ferrun Munkustrap |

"Heyou! What did you do?! You've opened a can of worms this time! Pazur, hang tight, I'm coming in!"
Ferrun rushes up and swings his hammer down, trying to crush as many millipedes as possible!
Warhammer: 1d20 + 13 ⇒ (9) + 13 = 22
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Warhammer: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Dungeon Master S - 2e |

Heyou! might have started this, but he's certainly looking to help end it. Both his fires work extremely well at killing off swaths of millipedes!
Ferrun smashes a few with the hammer, but it's really hard to get a lot of them with a single swing.
Round 1:
Chivivit: Go
Holton: Go
Heyou!: The Crazy World of Arthur Brown
Ferrun: Hit
Pazúr: Go
Kicsit: Go
Swarms: TBD
Black: 27 (3 Persistent)
Green: 23 (3 Persistent)

Pazúr Sixclaw |

Seeing Ferrun's hammer have some effect on the milllipedes, Pazúr attempts to smash the closest swarm with his fists!
Strike x3!
Fist: 1d20 + 14 ⇒ (8) + 14 = 22
Damage: 2d6 + 1 ⇒ (1, 4) + 1 = 6
Fist: 1d20 + 14 - 4 ⇒ (6) + 14 - 4 = 16
Damage: 2d6 + 1 ⇒ (3, 2) + 1 = 6
Fist: 1d20 + 14 - 8 ⇒ (16) + 14 - 8 = 22
Damage: 2d6 + 1 ⇒ (5, 4) + 1 = 10

Dungeon Master S - 2e |

Pazúr's fist work overtime, trying to smash as many as he can. A couple of times he gets a few, but it's definitely hard work, and not as effective as he likes, though the swarm is definitely lessened by the work.
Round 1:
Chivivit: Go
Holton: Go
Heyou!: The Crazy World of Arthur Brown
Ferrun: Hit
Pazúr: Smash!
Kicsit: Go
Swarms: TBD
Black: 33 (3 Persistent)
Green: 23 (3 Persistent)

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”It is never a dull moment with this goblin around. Such fun! Sarenrae, guide this strike.”
Stride twice. Guidance on Heyou.

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"What? What you mean? Thank you!" replies a very confused but excited goblin.

Dungeon Master S - 2e |

Chivivit and Holton move in, the latter dropping a quick spell on the precocious goblin.
Round 1:
Chivivit: Close
Holton: Close
Heyou!: The Crazy World of Arthur Brown
Ferrun: Hit
Pazúr: Smash!
Kicsit: Go
Swarms: TBD
Black: 33 (3 Persistent)
Green: 23 (3 Persistent)

Dungeon Master S - 2e |

Kicsit turns the corner and conjures forth a splash of acid. It's enough to disperse the millipede swarm. The acid splashes a bit on the other swarm, which still seems ripping agitated at their new freedom.
The swarm heads towards Heyou!, fueled by whatever instinct they possess. They overtake the goblin, even as many are still aflame:
Bite Damage 1: 1d8 + 2 ⇒ (1) + 2 = 3 Basic REF DC 22 and a FORT
Bite Damage 2: 1d8 + 2 ⇒ (1) + 2 = 3 Basic REF DC 22 and a FORT
The flames burn through a few of them and Flat: 1d20 ⇒ 13 continue to burn
Round 2:
Chivivit: Go
Holton: Go
Heyou!: Go
Ferrun: Go
Pazúr: Go
Kicsit: Go
Swarms: TBD
Green: 27 (3 Persistent)

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Fort DC22: 1d20 + 11 ⇒ (15) + 11 = 26
Fort DC22: 1d20 + 11 ⇒ (14) + 11 = 25
"Ow! No! OW!" screams out the little goblin as he runs out of the swarm. "You all gotta DIE!! Then me EAT YOU!"
He sees that they are still all on fire, but still chucks one of his moderate alchemists fires at it.
FIRE BOMB!: 1d20 + 12 ⇒ (11) + 12 = 23 FIRE!: 2d8 + 1 ⇒ (2, 6) + 1 = 9 3 splash, and it would be 3 persistent fire, if it wasn't already on fire!
He then moves further back, hoping to avoid getting eaten and poisoned.
"They is NASTY, Sir Holten!" he says, wiggling, as if to get bugs out from where they don't belong.

Dungeon Master S - 2e |

Heyou! smashes another bomb, this time at his feet. It's not quite enough to destroy the swarm, though it does continue to burn!
Round 2:
Chivivit: Go
Holton: Go
Heyou!: Burn
Ferrun: Go
Pazúr: Go
Kicsit: Go
Swarms: TBD
Green: 36 (3 Persistent)

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Sir Hilton moves up and blasts a flash of light ina 15ft cone.
Dazzling Flash. 1000 DC21 fortitude saves please. :)
Seriously, unless swarms act very differently in 2e, I don’t have any big moves to beat them.”

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"Me has more, Ferrun! Me can throw more if Kicsit don't kill 'em all dead."

Dungeon Master S - 2e |

Holton does his best to block the swarm from doing more harm: FORT: 1d20 + 10 ⇒ (3) + 10 = 13 The flash seems to blind the swarm!
Round 2:
Chivivit: Go
Holton: Flash!
Heyou!: Burn
Ferrun: Go
Pazúr: Go
Kicsit: Go
Swarms: TBD
Green: 36 (3 Persistent, Blind 1 round, dazzled 10 rounds)

Ferrun Munkustrap |

"Well get ready to use it. In the meantime, I am going to crush as many as I can."
Ferrun moves up and brings his warhammer down splattering as many millipedes as possible.
◈◈ Double Stride
◈ Strike
Warhammer: 1d20 + 13 ⇒ (12) + 13 = 25
Bludgeoning Damage: 1d8 + 4 ⇒ (5) + 4 = 9

Dungeon Master S - 2e |

Kicsit's acid splashes across the swarm, and then Ferrun's hammer does the rest as the second swarm scatters!
Out of combat.

Ferrun Munkustrap |

"Well, Heyou! I hope that will appease your curiosity for the next hour. I wouldn't want to have to deal with millipedes any more often than that!" Ferrun remarks with a smile at the goblin.
The catfolk continues his search of the room looking for clues.
Perception: 1d20 + 7 ⇒ (8) + 7 = 15

Dungeon Master S - 2e |

Eight narrow wooden boxes are stacked on one of the shelves. Seven contain sticks of cinnamon and are worth 15 gp each, and the eighth holds a vial containing a moderate healing potion!

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”What you mean? Me only as curious as me need to be!

Ferrun Munkustrap |
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”What you mean? Me only as curious as me need to be!”
”I’m just familiar with an old saying that says ‘Curiosity killed the Cat’ and don’t want that to ring true, especially since there are two cats here in our band. Give me a moment my friend.”
Ferrun uses Lay on Hands to heal some of his wounds. He then takes ten minutes to meditate in the corner to regain his focus.
Finally he stands up and rejoins the party. ”Those are some nice finds. The cinnamon could be sold at market for a little profit. Heyou or Pazur, perhaps one of you could make use of this healing potion.”