Kicsit
|
Kicsit sees everyone bunched up and decides to rush into the room and not make the crowding situation worse. when he gets out of reach, he stops to ponder what this thing is...
2 actions to move and 1 to ID
kn:occultism: 1d20 + 13 ⇒ (6) + 13 = 19
| Dungeon Master S - 2e |
Kicsit moves in and thinks about what he sees. That roll should have been secret. But he has NO idea what it is...
The more injured ooze shutters and shakes. First it lashes out with a pseudopod at 1d3 ⇒ 2 Sir Holton: ATK: 1d20 + 15 ⇒ (5) + 15 = 20, but misses. Then a cloud of something fills the air! the other ooze shuffles towards Heyou!, lashing out at the goblin. ATK: 1d20 + 15 ⇒ (2) + 15 = 17 Miss!
EVERYONE must roll a Will save.
Round 2:
Ferrun: Go
Holton: Go
Chivivit: Go
Kicsit: Go
Pazúr: Go
Heyou!: Go
Ooozes: TBD
Light Green: 40
Dark: 21
| Ferrun Munkustrap |
Will Save: 1d20 + 9 ⇒ (9) + 9 = 18
Ferrun fights on through, madly striking the (light) green slime while it keeps on moving!
Warhammer 1st Attack: 1d20 + 13 ⇒ (9) + 13 = 22
Bludgeoning Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Warhammer 2nd Attack: 1d20 + 8 ⇒ (12) + 8 = 20
Bludgeoning Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Warhammer 3rd Attack: 1d20 + 3 ⇒ (20) + 3 = 23
Bludgeoning Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Heyou! Bumblebrasher
|
will save: 1d20 + 7 ⇒ (17) + 7 = 24
The dark green ooze should have taken 3 fire... and a flat check.
"They no go down! They no go down!" calls out Heyou!
He moves to get a better spot to attack. "Me can use final reagent to make hands like stone, but won't be magical. Anyone have magic weapon spell?"
Assuming that the thing is still on fire, he quickly puts together a moderate frost vial, and throws it!
frost vial: 1d20 + 12 ⇒ (10) + 12 = 22 cold damage: 2d6 ⇒ (6, 3) = 9 2 cold splash
He then draws his returning dagger.
| Pazúr Sixclaw |
Will: 1d20 + 9 ⇒ (4) + 9 = 13
Pazúr squinches up his nose, trying not to breathe whatever the ooze has just sprayed into the air! He punches at the nearby ooze a couple of times, then lifts his shield!
Strike, Strike, Raise shield
Stride, Strike x2!
Fist: 1d20 + 14 ⇒ (6) + 14 = 20
Damage: 2d6 + 1 ⇒ (3, 5) + 1 = 9
Fist: 1d20 + 14 - 4 ⇒ (3) + 14 - 4 = 13
Damage: 2d6 + 1 ⇒ (1, 1) + 1 = 3
Heyou! Bumblebrasher
|
[dice=frost vial]1d20+12 [dice=cold damage]2d6 2 cold splash
He then draws his returning dagger.
Note: I missed stating the -10 penalty to speed
| Dungeon Master S - 2e |
Missed the flat 1d20 ⇒ 2 The ooze continues to burn!
Unfortunately, the gaseous cloud around the ooze wreaks devastation on the party as a few of them are knocked out! Ferrun and PAzur alike fall to the ground!
Heyou! lobs a vial on the ooze and turns large chunks of it to frost!
Round 2:
Ferrun: Sleep
Holton: Go
Chivivit: Go
Kicsit: Go
Pazúr: Sleep
Heyou!: Hit
Ooozes: TBD
Light Green: 51
Dark: 21
Sir Holton Carver
|
Strike, Strike, raise shields.
attack 1: 1d20 + 12 ⇒ (9) + 12 = 212d8 + 5 ⇒ (5, 8) + 5 = 18
attack 2: 1d20 + 7 ⇒ (7) + 7 = 142d8 + 5 ⇒ (3, 4) + 5 = 12
| Dungeon Master S - 2e |
Holton, you need to roll a Save first and I don't want to bot you.
| Dungeon Master S - 2e |
Sir Holton has NO problem resisting the cloud. He drills the ooze twice. The thing looks like it's about halfway destroyed.
Round 2:
Ferrun: Sleep
Holton: Hits
Chivivit: Go
Kicsit: Go
Pazúr: Sleep
Heyou!: Hit
Ooozes: TBD
Light Green: 81
Dark: 21
Heyou! Bumblebrasher
|
Botting Chivivit
The ratfolk witch gives the light green ooze a look, but decides to just chuck a rock at it with his mind!
telekinetic projectile: 1d20 + 11 ⇒ (10) + 11 = 21
bludgeoning: 3d6 + 4 ⇒ (3, 4, 2) + 4 = 13
He then yells at the two sleeping agents to "Wake up you fools!"
Botting Kicsit
Seeing how that went, the gnome tries the same, before he moves to a more defensible position.
telekinetic projectile: 1d20 + 11 ⇒ (1) + 11 = 12
bludgeoning: 3d6 + 4 ⇒ (1, 3, 5) + 4 = 13
I might suggest a reroll, but not going to use someone else's hero points
| Dungeon Master S - 2e |
Chivivit: 1d20 + 7 ⇒ (19) + 7 = 26 PASS
Kicsit: 1d20 + 10 ⇒ (9) + 10 = 19 Fail
Chivivit resists the gas and hurls a rock right into the ooze! He then tries to wake up the others! Sadly Kicsit succumbs. I'll grant a +1 bonus on the Perception check DC 5 to wake up. Remember that being unconscious gives you a -4, so you're at a net -3
The two oozes continue their work, slaming with pseudopods left and right.
Light Green v. Sir Holton: 1d20 + 15 ⇒ (9) + 15 = 24 for DMG: 2d6 + 7 ⇒ (1, 5) + 7 = 13 and Acid: 1d6 ⇒ 5
Light Green v. Sir Holton: 1d20 + 10 ⇒ (7) + 10 = 17 MISS
Light Green v. Sir Holton: 1d20 + 5 ⇒ (17) + 5 = 22 MISS
Dark Green v. Heyou!: 1d20 + 5 ⇒ (15) + 5 = 20 MISS
If you're asleep, you start your turn with a free action Perception check
Round 3:
Ferrun: Sleeping (go)
Holton: Go
Chivivit: Go
Kicsit: Sleeping (go)
Pazúr: Sleeping (go)
Heyou!: Go
Ooozes: TBD
Light Green: 94
Dark: 21
| Ferrun Munkustrap |
Free Action
Perception vs. DC 5: 1d20 + 7 + 1 - 4 ⇒ (3) + 7 + 1 - 4 = 7
Ferrun awakes from his cat nap!
He grabs his warhammer and stands up. With his third action he strikes the ooze!
Warhammer: 1d20 + 13 ⇒ (6) + 13 = 19
Bludgeoning Damage: 1d8 + 4 ⇒ (8) + 4 = 12
| Dungeon Master S - 2e |
Chivivit's shouting does the trick. Ferrun wastes no time getting back into the swing of things, literally. His hammer smashes hard into the ooze!
Round 3:
Ferrun: Hit
Holton: Go
Chivivit: Go
Kicsit: Sleeping (go)
Pazúr: Sleeping (go)
Heyou!: Go
Ooozes: TBD
Light Green: 106
Dark: 21
Kicsit
|
perception: 1d20 + 8 - 3 ⇒ (4) + 8 - 3 = 9
The gnome wakes up, and pops up off the floor, [b]"don't know what happened there... sorry![/dice]
He then hurls some debris straight at the ooze
Tele projec.(light green): 1d20 + 11 ⇒ (2) + 11 = 13
damage?: 2d6 + 4 ⇒ (3, 1) + 4 = 8
| Dungeon Master S - 2e |
Thankfully Kicsit wakes up too. the battle begins to turn as he hits the same ooze with a rock. It looks severely damaged now.
Round 3:
Ferrun: Hit
Holton: Go
Chivivit: Go
Kicsit: Hit
Pazúr: Sleeping (go)
Heyou!: Go
Ooozes: TBD
Light Green: 114
Dark: 21
| Dungeon Master S - 2e |
The party's momentum builds as rocks and hammers rain down on the ooze. It begins to shudder as the last vestiges of "life" begin to soon break apart.
Round 3:
Ferrun: Hit
Holton: Go
Chivivit: Hit
Kicsit: Hit
Pazúr: Sleeping (go)
Heyou!: Go
Ooozes: TBD
Light Green: 131
Dark: 21
Heyou! Bumblebrasher
|
"Hey! Stay away from me!" yells Heyou! He then moves to get away from the one ooze, and then uses his second-to-last reagent to throw a fire bomb on light green.
I am actually trying to use this to wake up Pazúr
bomb vs light green: 1d20 + 12 ⇒ (12) + 12 = 24 FIRE!: 2d8 + 1 ⇒ (6, 4) + 1 = 11 2 fire splash to Holton, Pazúr, and Kicsit, 3 persistent fire
"WAKE UP!!!"
He retrieves a moderate elixir of life, holding it up for whomever needs it.
I need to see who I have used battle medicine on... might be no one
Sir Holton Carver
|
Attack x2 and Raise Shield
Attack 1: 1d20 + 12 ⇒ (13) + 12 = 252d8 + 5 ⇒ (7, 8) + 5 = 20
Attack 2: 1d20 + 7 ⇒ (1) + 7 = 82d8 + 5 ⇒ (7, 5) + 5 = 17
| Dungeon Master S - 2e |
Heyou! hits the heavy damaged ooze, and some of his teammates PAzur automatically wakes up. It's also enough to destroy the ooze!
For efficiency, replacing Holton's miss with a stride Holton rushes over to the remaining ooze and hits it hard!
Round 3:
Ferrun: Hit
Holton: Hit
Chivivit: Hit
Kicsit: Hit
Pazúr: Go
Heyou!: Hit
Ooozes: TBD
Flat : 1d20 ⇒ 14
Dark: 44
| Pazúr Sixclaw |
Pazúr starts awake as he's splashed with a burning chemical mixture, looking around in sleepy-eyed confusion, "Huh? Wha...?" he mutters before coming to his senses.
Still a bit out of it, he scans the scene and sees there is still one ooze that needs smashing. He leaps to his feat, darts over to the ooze, and smashes it with a clenched paw!
Stand, Stride, Strike
Fist: 1d20 + 14 ⇒ (15) + 14 = 29
Damage: 2d6 + 1 ⇒ (3, 4) + 1 = 8
| Dungeon Master S - 2e |
The pain of some burnt flesh and fur wakes Pazur up, and he doesn't miss a beat. His strike easily hits the ooze. REF DC 21 or take Acid: 2d4 ⇒ (1, 3) = 4 to your paw.
The ooze lashes out at both Holton and Pazur:
Pseudopod v. Holton: 1d20 + 15 ⇒ (18) + 15 = 33 for DMG: 2d6 + 7 ⇒ (2, 2) + 7 = 11 and Acid: 1d6 ⇒ 2
Pseudopod v. Holton: 1d20 + 10 ⇒ (4) + 10 = 14 MISS
Pseudopod v. Holton: 1d20 + 5 ⇒ (19) + 5 = 24 for DMG: 2d6 + 7 ⇒ (4, 3) + 7 = 14 and Acid: 1d6 ⇒ 5
Flat: 1d20 ⇒ 7
Round 4:
Ferrun: Go
Holton: Go
Chivivit: Go
Kicsit: Go
Pazúr: Go
Heyou!: Go
Ooozes: TBD
Dark: 55
| Ferrun Munkustrap |
Ferrun grips his warhammer tighter runs over and lets it come crashing down upon the ooze.
Warhammer: 1d20 + 13 ⇒ (20) + 13 = 33
Bludgeoning Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Reflex Saving Throw: 1d20 + 10 ⇒ (9) + 10 = 19
Warhammer: 1d20 + 8 ⇒ (11) + 8 = 19
Bludgeoning Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Reflex Saving Throw: 1d20 + 10 ⇒ (11) + 10 = 21
Heyou! Bumblebrasher
|
Heyou! moved behind Sir Holton and Ferrun and pours his elixir into Sir Holton's mouth (he hopes).
lesser elixir of life: 3d6 + 6 ⇒ (3, 5, 1) + 6 = 15 +1 item bonus to disease and poison for 10min
He then performs battle medicine on him as well.
battle medicine: 1d20 + 13 ⇒ (15) + 13 = 28 healing: 4d8 ⇒ (3, 6, 2, 8) = 19
| Dungeon Master S - 2e |
Ferrun's hits are quick and solid. Holton's muscles knit themselves back together!
Heyou! goes nuts helping the party!
Round 4:
Ferrun: Hits
Chivivit: Go
Kicsit: Go
Pazúr: Go
Heyou!: Cleric?
Holton: Go
Ooozes: TBD
Dark: 72
Sir Holton Carver
|
Holton's shield absorbs some of the damage but this most recent attack has taken a serious tole. But Heyou brings his spirit back to full strength.
With his newfound energy, he attacks back.
attack 1: 1d20 + 12 ⇒ (17) + 12 = 292d8 + 5 ⇒ (8, 8) + 5 = 21
Guidance
attack 2: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 122d8 + 5 ⇒ (4, 2) + 5 = 11
| Dungeon Master S - 2e |
Sir Holton's attacks savagely destroy large chunks of the ooze. One or two flurries more should do it!
Round 4:
Ferrun: Hits
Chivivit: Go
Kicsit: Go
Pazúr: Go
Heyou!: Cleric?
Holton: Hits
Ooozes: TBD
Dark: 105
| Dungeon Master S - 2e |
Two magically hurled stones and one well-placed strikes from Pazúr land. The ooze begins to shudder uncontrollably. It's barely holding it together as it lashes out at Pazúr in what is sure to be a final flurry:
[ooc]Need a REF from Pazur to avoid Acid: 2d4 ⇒ (1, 2) = 3
Pseudopod 1: 1d20 + 15 ⇒ (3) + 15 = 18 MISS
Pseudopod 1: 1d20 + 10 ⇒ (5) + 10 = 15 MISS
Pseudopod 1: 1d20 + 5 ⇒ (17) + 5 = 22 for Bludgeoning: 2d6 + 7 ⇒ (5, 6) + 7 = 18 and Acid: 1d6 ⇒ 3
Round 5:
Ferrun: Go
Chivivit: Go
Kicsit: Go
Pazúr: Go
Heyou!: Go
Holton: Go
Ooozes: TBD
Dark: 132
Heyou! Bumblebrasher
|
I honestly don't have a good idea of how much damage anyone has taken...
Heyou moves and throws his dagger, twice, as it immediately returns to his hand!
dagger throw vs blobby ooze: 1d20 + 12 ⇒ (19) + 12 = 31 magic piercing: 1d4 + 1 ⇒ (2) + 1 = 3
dagger throw vs blobby ooze: 1d20 + 12 - 4 ⇒ (10) + 12 - 4 = 18 magic piercing: 1d4 + 1 ⇒ (3) + 1 = 4
| Dungeon Master S - 2e |
I can start including it in my tracker going forward.
Heyou! scores a pair of hits!
Round 5:
Ferrun: Go
Chivivit: Go
Kicsit: Go
Pazúr: Go
Heyou!: Hits
Holton: Go
Ooozes: TBD
Dark: 139
| Ferrun Munkustrap |
Ferrun repeatedly bashes the ooze with his warhammer, trying to put an end to this fight.
Warhammer: 1d20 + 13 ⇒ (8) + 13 = 21
Bludgeoning Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Reflex Saving Throw: 1d20 + 10 ⇒ (19) + 10 = 29
Warhammer: 1d20 + 8 ⇒ (15) + 8 = 23
Bludgeoning Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Reflex Saving Throw: 1d20 + 10 ⇒ (13) + 10 = 23
| Dungeon Master S - 2e |
Ferrun's quick hits are too much for the ooze. Finally, the final room in this most unusual of warehouses falls quiet.
Heyou! Bumblebrasher
|
"We did it!" cries out Heyou!, as he bounces up and down. "And we didn't die!"
Heyou! will then try and heal anyone that is injured with ward medic and continual recovery.
| Pazúr Sixclaw |
Took 2 splash damage previously. Catching up on missed saves and such:
Reflex, DC 21: 1d20 + 13 ⇒ (6) + 13 = 19 4 acid damage
Reflex, DC 21: 1d20 + 13 ⇒ (11) + 13 = 24 no acid damage
Reflex, DC 21: 1d20 + 13 ⇒ (20) + 13 = 33 no acid damage
DM S - because we've learned that flanking doesn't help against the oozes, I have been raising my shield rather than moving into flank, which would have caused the last attack to miss. You okay with me counting it that way, or should I suffer the consequences of having to be botted? (Thanks for that, Orsen, by the way!)
Status: 62/68 hp (pending DM's ruling above. If it's a no, take 21 more damage)
| Ferrun Munkustrap |
"Yes, Heyou! We survived yet another battle with oozes. Mind you, I don't think that will be our last battle with them. We still have a ways to go to get to the bottom of this."
Ferrun does a thorough search of the room and to check to see where this ooze may have come from and if there is anything of value here.
Perception: 1d20 + 7 ⇒ (16) + 7 = 23
Heyou! Bumblebrasher
|
Once everyone is healed, Heyou goes back to collecting the spilled gemstones and checking everything for treasures. ”you really think these are elemental gems? Me shoulda crushed on for that fight!”
| Dungeon Master S - 2e |
I'm okay with switching to the shield.
Heyou! leads the charge in searching the clearly marked box, which says it's a shipment from Oenopion in Nex to Tomil Jabrin at the Khalibi Caravan House in Kibwe. In all he collects 10 miscellaneous stones worth 40 gold each!
The box contains a note on folded parchment. It reads: “Beware, Tomil. As the stones steep in their brew during the long trip to Kibwe, they gain power. How much power, I do not know; the curse might intensify enough that it is not limited to those who contact the stones, but could perhaps become transmittable by touch or even proximity.”
| Ferrun Munkustrap |
"Those stones may be valuable, but we should not ever sell them, especially if they would transmit the curse. In truth, we should find a way to destroy these stones. We should also make the trip to Oenopion in Nex and find who crafted them."
| Dungeon Master S - 2e |
Because it's been a LONG time... check this out
| Ferrun Munkustrap |
"I wonder if we should return and visit with Abayone Munme. I think she will be interested to hear what we have found here and see what she suggests we take for next steps. Do any of you see anything else I interest in here that we may have missed?"
Heyou! Bumblebrasher
|
Heyou! looks up from collecting everything he things is of value. "Can we take the wagon? Me think it worth something, plus good for carrying stuff and people to. But me wonder if it safe with nasty horsies?"
He thinks a minute, "But we need to rest, too. Me almost all out of reagents and only have a couple of elixirs of life."
Heyou! Bumblebrasher
|
"Yeah, let's rest! Me tired! Oh, and report in. Maybe we get good meal and soft bed?!"