| Race |
| HP 53/76| AC 25 | Fort +13; Ref +15; Will +11 | Perc: +9T, Darkvision |
| Classes/Levels |
| Speed 25ft | Hero Points 1/3 |Infused Items: mElLife 0/3, mAlchFire 0/8, mFrost 1/2, mLightning 1/2, 1/2 mDred| Reagents 1/10 | Active conditions: +2 item vs poison 6hrs |
| Gender |
CG Male goblin chirurgeon 7 |
About Heyou! Bumblebrasher
Heyou Brumblebrasher (slithering)
Goblin alchemist 7 (Advanced Player's Guide)
CG, Small, Goblin, Humanoid
Heritage charhide goblin
Background goblinblood orphan
Perception +9; darkvision
Languages Common, Draconic, Dwarven, Goblin, Orcish, Varisian
Skills Acrobatics +13, Athletics +10, Crafting +17 (+18 when crafting alchemical items.), Deception +11, Diplomacy +11, Goblin Lore +13, Performance +11, Society +13, Stealth +13, Survival +9, Thievery +15
Str 12 (+1), Dex 18 (+4), Con 14 (+2), Int 18 (+4), Wis 10 (+0), Cha 14 (+2)
Items +1 leather lamilar, +1 returning striking dagger, +1 striking sling (20 sling bullets), hand crossbow, moderate alchemist's fire (6), moderate alchemist's fire (10), moderate bottled lightning (2), moderate dread ampoule[APG] (2), moderate frost vial (2), alchemist goggles, alchemist's tools, backpack, basic crafter's book, batches of infused reagent, bedroll, bolts (20), caltrops (2), chalk (10), everburning torch, flint and steel, formula book, healer's tools, ignitor[GG], infiltrator replacement pick (2), infiltrator thieves' tools, lesser elixir of life (3), rations (1 week) (2), rope (foot) (50), soap, torch (5), waterskin, purse (21 gp, 4 sp)
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AC 25; Fort +13; Ref +15; Will +11
HP 76; Resistances fire 3
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Speed 25 feet
Melee [1] [i]+1 returning striking dagger[/i] +16 (magical, versatile S, thrown 10 ft., agile, finesse), Damage 2d4+1 P
Ranged [1] [i]+1 returning striking dagger[/i] +16 (magical, versatile S, thrown 10 ft., agile, finesse), Damage 2d4+1 P
Ranged [1] [i]+1 striking sling[/i] +16 (propulsive, magical, range increment 50 feet, reload 1), Damage 2d6 B
Ranged [1] moderate alchemist's fire +16 (thrown 30 ft., alchemical, bomb, consumable, fire, splash), Damage 2d8+1 F +3 pers F +2 F splash
Ranged [1] moderate alchemist's fire +16 (thrown 30 ft., alchemical, bomb, consumable, fire, infused, splash), Damage 2d8+1 F +3 pers F +2 F splash
Ranged [1] moderate bottled lightning +16 (thrown 30 ft., alchemical, bomb, consumable, electricity, infused, splash), Damage 2d6 E +flat -footed +2 E splash
Ranged [1] moderate dread ampoule +16 (thrown 30 ft., alchemical, bomb, consumable, emotion, fear, infused, mental, poison, splash), Damage 2d6 Ment +2 Ment splash
Ranged [1] moderate frost vial +16 (thrown 30 ft., alchemical, bomb, cold, consumable, infused, splash), Damage 2d6 C +10 -ft Speed pen +2 C splash
Ranged [1] hand crossbow +15 (range increment 60 feet, reload 1), Damage 1d6 P
Ancestry Feats Burn It, Vandal[APG]
Class Feats Debilitating Bomb, Far Lobber, Healing Bomb[APG], Quick Bomber
General Feats Untrained Improvisation
Skill Feats Alchemical Crafting, Assurance, Assurance, Battle Medicine, Continual Recovery, Ward Medic
Other Abilities advanced alchemy, chirurgeon, field discovery, formula book, infused reagents, iron will, perpetual infusions (minor elixir of life or lesser antidote), powerful alchemy, quick alchemy, research field, signature items
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