Elsewhere in the Shackles (Inactive)

Game Master Giant Halfling

In the proverbial shadow of the Siren's rise to renown, another lesser known vessel prowls the Shackles with a no less colorful crew...
Plunder Rules
Infamy Rules


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Important modifiers:
Cmd 19 (grapple/overrun) 25 (bullrush) 27 (trip) l Hardy Dwarf trait +2 for spells/SLA/poison.
Dwarf Bard (sea singer) 6| HP 51/51 | AC 11 T 11 FF 10 | Ft +5* Rf +6* Wi +7* | Init +1 | Perc +11* l CMD 17* l Perform 15/15 l LM 1/1 l WT 2/2 l 1st 5/5 l 2nd 3/3 l Active Effects:

Are there any mechanics around being drunk?


HP 136/136 | AC 26 (t18, ff20) | CMD 24 | Fort +15, Ref +15, Will +15 | perception (lowlight-vision) +19, sense motive +6 | initiative +6 | spell pool: 18 | internal buffer: 1 | current burn: 2 (16 non-lethal damage) | active effects: --

I can't cite a page number or anything but I believe, iirc, it counts as being sickened (or whatever the lowest form of sickened is); it gives you -2 to most d20 rolls. I don't usually force it on people unless they're really hitting the drink hard, but feel free to give it to yourself if you want, lol.


The Queensman | Ship's Chaplain | CN Human (Korvosan) Inquisitor of Besmara 5 | Hp 40/45 | AC 19 ( T 12, FF 17) | F+6 R+4 W+10 | Perception +10 | Intitiative +7 | Spells Remaining: 1st 6/6; 2nd 3/4 | Active effects: none

Apologies for my prolonged absence, had some RL issues. Will try to be better about at least posting a notice in discussion when said issues crop up in the future so everyone knows what's up.


Not a problem with me, I hope that everything is better for you now.


Male Ulfen Fighter 4/Rogue (Pirate) 2 | HP 54/54 (0 NL) | AC 22 (T 13, FF 20) | CMD 22 (23 grpl, 24 bull rush) | F +7 R +7 W +2(+1) | Init +2 | Darkvision (10ft), LLV, Perception +9, Sense Motive +5 | Active conditions: None

Ditto!


HP 136/136 | AC 26 (t18, ff20) | CMD 24 | Fort +15, Ref +15, Will +15 | perception (lowlight-vision) +19, sense motive +6 | initiative +6 | spell pool: 18 | internal buffer: 1 | current burn: 2 (16 non-lethal damage) | active effects: --

Unfortunately I don’t have access to my computer/scanner right now, so I can’t post a map, but I’d like to try to clarify the lay out of the dock/harbor if I can.

The harbor itself is shaped like an alligator’s open mouth, with the open end to the west and the ‘point’ where the jaws meet to the east. There are docks along both the north and south side of the harbor; the best spots (on the east side, closest to the center of town) are parallel to land and against the main docks (kind of like street-side parallel parking), and at the west end on both sides there are a few secondary docks that stick out into the harbor (like a more typical harbor).

The two extra active ships are at the west end of the north and south docks (not far from each other across the water, but as far apart as possible by land). The Night Talon is docked about the mid-point of the south dock. So from the fork (where the two docks meet at the town’s main road) you could walk all the way down the north dock to one of the ships, or all the way down the south dock—past the Talon—to the other.


male

Hey, just checking in with everyone about where we’re at?

I know my posting was a little spotty for a bit there (and I take full responsibility for that) but I’m wondering if we’re just at a point where a bunch of people are busy and we’re going to pick back up soon or if we’ve lost too much momentum and need to talk about either doing something to breath in some new life or calling it? If people are happy with how things are going I can keep plodding along at this pace but given that only two people (besides me) have posted in the last 12 days, and we have 12 total posts in that time, it seems like we’re sort of circling the bowl here...

Please let me know your thoughts soon?


Female Undine Alchemist 5 / Swashbuckler 1 | HP: 28/28 | AC: 21(29)(+4 mutatgen), T:14, FF:17 | CMD: 17(18 vs grapple) | CMB: +3| Fort: +4 | Ref: +11: Will: +5 | Init: +4(+6 mutagen) | Perception: 14darkvision alchemical ordnance 8/8 (3d6+3) | mutagen 1/1 | panache 2/2 | conditions: endure elements, ant haul, brakskin, shield, jump, mutagin, protection from arrows

Hedy is still here, just reading while the other crew is pursuing the other lead.


Important modifiers:
Cmd 19 (grapple/overrun) 25 (bullrush) 27 (trip) l Hardy Dwarf trait +2 for spells/SLA/poison.
Dwarf Bard (sea singer) 6| HP 51/51 | AC 11 T 11 FF 10 | Ft +5* Rf +6* Wi +7* | Init +1 | Perc +11* l CMD 17* l Perform 15/15 l LM 1/1 l WT 2/2 l 1st 5/5 l 2nd 3/3 l Active Effects:

I'm here, trying to move through this as quick as I can.


HP 136/136 | AC 26 (t18, ff20) | CMD 24 | Fort +15, Ref +15, Will +15 | perception (lowlight-vision) +19, sense motive +6 | initiative +6 | spell pool: 18 | internal buffer: 1 | current burn: 2 (16 non-lethal damage) | active effects: --

Well... I owe Aersten an apology- he had posted within the past 12 days also when I made my previous post.

Unfortunately, this roll call is not going well. I’ll give it a few more days and if it’s still just the two of you to check in we’ll have to talk about if we want to try a re-recruitment or what.


Male Ulfen Fighter 4/Rogue (Pirate) 2 | HP 54/54 (0 NL) | AC 22 (T 13, FF 20) | CMD 22 (23 grpl, 24 bull rush) | F +7 R +7 W +2(+1) | Init +2 | Darkvision (10ft), LLV, Perception +9, Sense Motive +5 | Active conditions: None

I'm sorry about that, this past weekend was not great for me, and I just found myself in a spot where I wasn't really sure how to add to the scene.


HP 136/136 | AC 26 (t18, ff20) | CMD 24 | Fort +15, Ref +15, Will +15 | perception (lowlight-vision) +19, sense motive +6 | initiative +6 | spell pool: 18 | internal buffer: 1 | current burn: 2 (16 non-lethal damage) | active effects: --

Well... it’s been over two weeks since Aerin’s last post and even a few days longer for Murillo. I heard from Murillo and due to a change in his RL status he’s looking at dropping some of his PbPs- I’m assuming this will be one them. Aerin’s had times where he wasn’t able to post for a couple weeks before (in another game we play in together) but has always come back eventually in the past.

So, what do you 3 want to do? We could just pull the plug, but it seems from your responses like you’d probably prefer to keep playing? I’m creating all the encounters, so we could get moving again with just the 3 of you (or 3.5, if we leave Aerin’s spot open), although that would make for a pretty low magic game. You could start bringing some of the other officers along and let the NPCs pick up some of the slack? Or, we could try to recruit, I don’t know, 1-3 more players- either from other players you know and might want to invite or just through a normal recruitment?

Whatever you/we choose, I’m going to expedite the rest of this interaction so we can get back into things (assuming you choose to continue), but which of these options do you each prefer?


Male Ulfen Fighter 4/Rogue (Pirate) 2 | HP 54/54 (0 NL) | AC 22 (T 13, FF 20) | CMD 22 (23 grpl, 24 bull rush) | F +7 R +7 W +2(+1) | Init +2 | Darkvision (10ft), LLV, Perception +9, Sense Motive +5 | Active conditions: None

I'm gonna defer my decision, as I feel Paddy and Hedy have a larger investment, if that makes sense. That said, I'd like to find a way to keep going. I really like the character you helped me put together here, and I'd like an opportunity to play him out some.


HP 136/136 | AC 26 (t18, ff20) | CMD 24 | Fort +15, Ref +15, Will +15 | perception (lowlight-vision) +19, sense motive +6 | initiative +6 | spell pool: 18 | internal buffer: 1 | current burn: 2 (16 non-lethal damage) | active effects: --

If anyone would prefer to PM me your answers, please feel free. I know it's kind of a heavy question/conversation, but the sooner we have it the sooner we can move forward.


Important modifiers:
Cmd 19 (grapple/overrun) 25 (bullrush) 27 (trip) l Hardy Dwarf trait +2 for spells/SLA/poison.
Dwarf Bard (sea singer) 6| HP 51/51 | AC 11 T 11 FF 10 | Ft +5* Rf +6* Wi +7* | Init +1 | Perc +11* l CMD 17* l Perform 15/15 l LM 1/1 l WT 2/2 l 1st 5/5 l 2nd 3/3 l Active Effects:

I don't think it's going to work out. I'm sorry for the part I played in the game falling apart. I hope that as this door closes, you will find opportunity for a better door to open. I wish you the best of luck, and a fond farewell.


HP 136/136 | AC 26 (t18, ff20) | CMD 24 | Fort +15, Ref +15, Will +15 | perception (lowlight-vision) +19, sense motive +6 | initiative +6 | spell pool: 18 | internal buffer: 1 | current burn: 2 (16 non-lethal damage) | active effects: --

Thanks Paddy. I'm sorry too. I know that sandbox games are really hard to pull off in PbP unless the players are either super motivated or have some clear goal they're working for, and I'm not sure we ever really found one here. Probably I should have done a better job of baiting you all with something.

At any rate, thank you all for playing and for your contributions to this game. I'll leave this up for a few days in the hopes that everyone that's still around will have a chance to see it (and maybe some of the others as well), and then I'll mark the game inactive.

Best of luck, all, in your other/future games.


Female Angelkin Monk | ♥️:32/40 | AC:16~16t~14ff | CMD:23~25.trip~27.grapple | Saves:5F~7R/evasion~1W, +2.vs.fear/fall/prone/stun, +4.vs.paralysis/sleep | Resist(5):Acid~Cold~Electricity | Init:+2 | Perc:–1, darkvision | Speed:50’ | Ki:5/6| SF:4/6, DC16

Yeah, thanks again for running this. While the pirate’s life isn’t for me, I loved how you ran it—the characters, the visuals and the world feeling real!


Female Undine Alchemist 5 / Swashbuckler 1 | HP: 28/28 | AC: 21(29)(+4 mutatgen), T:14, FF:17 | CMD: 17(18 vs grapple) | CMB: +3| Fort: +4 | Ref: +11: Will: +5 | Init: +4(+6 mutagen) | Perception: 14darkvision alchemical ordnance 8/8 (3d6+3) | mutagen 1/1 | panache 2/2 | conditions: endure elements, ant haul, brakskin, shield, jump, mutagin, protection from arrows

Thank you sir, I enjoyed it very much. It is sad to see it go, but I understand completely.


Female Undine Alchemist 5 / Swashbuckler 1 | HP: 28/28 | AC: 21(29)(+4 mutatgen), T:14, FF:17 | CMD: 17(18 vs grapple) | CMB: +3| Fort: +4 | Ref: +11: Will: +5 | Init: +4(+6 mutagen) | Perception: 14darkvision alchemical ordnance 8/8 (3d6+3) | mutagen 1/1 | panache 2/2 | conditions: endure elements, ant haul, brakskin, shield, jump, mutagin, protection from arrows

Also...

Bye Redblade! You are the only one I am not in another game with at the moment, so the others still have to suffer me elsewhere.

I hope to find you in another game someday!!!!


Male Ulfen Fighter 4/Rogue (Pirate) 2 | HP 54/54 (0 NL) | AC 22 (T 13, FF 20) | CMD 22 (23 grpl, 24 bull rush) | F +7 R +7 W +2(+1) | Init +2 | Darkvision (10ft), LLV, Perception +9, Sense Motive +5 | Active conditions: None

Yeah, I'm sorry we didn't get more time together. But I appreciate the time spent. Best luck to all of you in your other games, and fair skies until we meet again.

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