Ulfen Raider

Aersten Vidsun's page

220 posts. Alias of Redblade8.


Race

Ulfen

Classes/Levels

Fighter 4/Rogue (Pirate) 2 | HP 54/54 (0 NL) | AC 22 (T 13, FF 20) | CMD 22 (23 grpl, 24 bull rush) | F +7 R +7 W +2(+1) | Init +2 | Darkvision (10ft), LLV, Perception +9, Sense Motive +5 | Active conditions: None

Gender

Male

About Aersten Vidsun

Pardon our appearance!
(sound of saws and hammers)

Appearance:
Aersten is a young man about 20 years of age, a touch over six feet tall and powerfully built. His features definitely have an Ulfen cast to them, but his skin color is much darker than is normal for them, with a coppery tone to it. His hair is sandy blond, and he usually wears it long but tied back (he might cut it shorter if he knows he'll be in hotter climes for a while). He keeps his face clean-shaven. His most striking features are his eyes; they are a deep turquoise color, with vertically slitted pupils. The only other hint of unusual nature is that his fingernails are very dark, with a slight metallic tint to them (but really, how often do you look at a man's fingernails?).

FIGHT!:

[dice=Boarding pike (PA)]1d20+9[/dice]
[dice=Boarding pike damage]1d8+14[/dice] P

[dice=Boarding pike attack]1d20+11[/dice]
[dice=Boarding pike damage]1d8+8[/dice] P

[dice=Boarding axe (PA)]1d20+9[/dice]
[dice=Boarding axe damage]1d6+9[/dice] P or S

[dice=Boarding axe attack]1d20+11[/dice]
[dice=Boarding axe damage]1d6+5[/dice] P or S

[dice=Bull rush]1d20+12[/dice]
(add in weapon enhancement if armed, and modifiers for Power Attack)

Aersten Vidsun
Male human (Ulfen) fighter 4/unchained rogue (pirate) 2 (Pathfinder RPG Ultimate Combat 72, Pathfinder Unchained 20)
CN Medium humanoid (human)
Init +2; Senses darkvision 10 ft., low-light vision; Perception +9
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Defense
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AC 22, touch 13, flat-footed 20 (+7 armor, +1 natural armor, +2 Dex, +2 shield)
hp 54 (6 HD; 2d8+4d10+16)
Fort +7, Ref +7, Will +2 (+1 vs. mind-affecting effects)
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Offense
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Speed 30 ft.
Melee +1 boarding pike +11 (1d8+8/×3) or
. . dagger +10 (1d4+5/19-20) or
. . dagger +10 (1d4+5/19-20) or
. . mwk boarding axe +11 (1d6+5/×3) or
. . mwk cutlass +11 (1d6+5/18-20) or
. . mwk dagger +11 (1d4+5/19-20)
Ranged mwk composite shortbow +8 (1d6+4/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 boarding pike)
Special Attacks claws (2, 1d4, 4 rounds/day), sneak attack (unchained) +1d6
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Statistics
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Str 20, Dex 14, Con 14, Int 10, Wis 10, Cha 13
Base Atk +5; CMB +10 (+12 bull rush); CMD 22 (23 vs. grapple, 24 vs. bull rush)
Feats Eldritch Heritage[UM], Improved Bravery[UI], Improved Bull Rush, Power Attack, Sea Legs[UC], Shield Brace, Skill Focus (Perception), Weapon Finesse, Weapon Trick (polearms)
Traits Free Spirit, Scholar of Ruins
Skills (ACP -2)
Acrobatics +8 (+1 rank, +3 class, +2 Dex, +2 Sea Legs feat, ACP)
Appraise +4 (+1 rank, +3 class, +0 Int)
Climb +11 (+1 rank, +3 class, +5 Str, +2 Sea Legs feat, ACP)
Craft (carpentry) +4 (+1 rank, +3 class, +0 Int, needs tools)
Diplomacy +5 (+1 rank, +3 class, +1 Cha)
Disable Device +8 (+1 rank, +3 class, +2 Dex, +2 mwk tools, ACP)
Escape Artist +7 (+1 rank, +3 class, +2 Dex, +1 trait, ACP)
Heal +1 (+1 rank, +0 Wis)
Intimidate +8 (+4 ranks, +3 class, +1 Cha)
Knowledge (dungeoneering) +5 (+1 rank, +3 class, +0 Int, +1 trait)
Knowledge (geography) +5 (+1 rank, +3 class, +0 Int, +1 trait)
Knowledge (history) +1 (+1 rank, +0 Int)
Knowledge (local) +4 (+1 rank, +3 class, +0 Int)
Linguistics +4 (+1 rank, +3 class, +0 Int)
Perception +9 (+3 ranks, +3 class, +0 Wis, +3 Skill Focus feat)
Profession (sailor) +8 (+5 ranks, +3 class, +0 Wis)
Sense Motive +5 (+2 ranks, +3 class, +0 Wis)
Sleight of Hand +7 (+2 ranks, +3 class, +2 Dex, ACP)
Stealth +6 (+1 rank, +3 class, +2 Dex, ACP)
Survival +4 (+1 rank, +3 class, +0 Wis)
Swim +14 (+4 ranks, +3 class, +5 Str, +2 Sea Legs feat, ACP)
Use Magic Device +5 (+1 rank, +3 class, +1 Cha)

Languages Common, Draconic, Skald

SQ Armor Training 1, Draconic Heritage, Swinging Reposition (currently invalid due to armor)
Combat Gear oil of magic weapon (2), potion of cure light wounds (3), potion of enlarge person (2), alchemist's fire (2), candlerod[UE] (2); Other Gear +1 breastplate, +1 light wooden shield, amulet of natural armor +1, +1 boarding pike, arrows (20), dagger, dagger, mwk boarding axe, mwk composite shortbow (+4 Str), mwk cutlass, mwk dagger, belt of giant strength +2, cloak of resistance +1, handy haversack, backpack, bandolier[UE], bedroll, belt pouch, flint and steel, masterwork thieves' tools, mess kit[UE], pot, silk rope (50 ft.), soap, trail rations (5), waterskin, 1,073 gp, 6 sp
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Special Abilities
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Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX. Medium armor doesn't slow you down.
Claws (4 rounds/day) (Su) 2 Claw atacks deal 1d4 damage
Darkvision (10 feet) You can see in the dark (black and white only).
Draconic Heritage (Ex) Ignore Cha pre-reqs of Eldritch heritage chain of feats.
Improved Bravery +1 Bravery applies against all mind-affecting effects
Improved Bull Rush You don't provoke attacks of opportunity when bull rushing.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Shield Brace Can use 2 handed spear/polearm with shield, but take the ACP of the shield as penalty to attack.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Swinging Reposition (Ex) Can move 5 feet as a free action after a charge or bull rush when masts and riggings are present. (Requires light or no armor, and thus cannot be used at any time that Aersten is wearing his breastplate).
Weapon Trick (Polearms) You may perform weapon tricks with the chosen weapon type.

  • Choke Up: You can take a –2 penalty on attack rolls and damage rolls until the beginning of your next turn in order to choke up on and wield a two-handed polearm sized for you in one hand, as long as you do not make attacks with your other hand.

  • Close Sweep: You can attempt a bull rush, repositionAPG, or trip combat maneuver check (one for which you have the matching prerequisite feat) against an adjacent foe, even if wielding a weapon with the reach quality.