Elsewhere in the Shackles (Inactive)

Game Master Giant Halfling

In the proverbial shadow of the Siren's rise to renown, another lesser known vessel prowls the Shackles with a no less colorful crew...
Plunder Rules
Infamy Rules


1,651 to 1,667 of 1,667 << first < prev | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | next > last >>

Female Undine Alchemist 5 / Swashbuckler 1 | HP: 28/28 | AC: 21(29)(+4 mutatgen), T:14, FF:17 | CMD: 17(18 vs grapple) | CMB: +3| Fort: +4 | Ref: +11: Will: +5 | Init: +4(+6 mutagen) | Perception: 14darkvision alchemical ordnance 8/8 (3d6+3) | mutagen 1/1 | panache 2/2 | conditions: endure elements, ant haul, brakskin, shield, jump, mutagin, protection from arrows

oh, then we are in trouble. Any scroll we can buy around town. Aerin had it but changed to lightning bolt.


Male Ulfen Fighter 4/Rogue (Pirate) 2 | HP 54/54 (0 NL) | AC 22 (T 13, FF 20) | CMD 22 (23 grpl, 24 bull rush) | F +7 R +7 W +2(+1) | Init +2 | Darkvision (10ft), LLV, Perception +9, Sense Motive +5 | Active conditions: None

When Aersten returns to the others, he jerks a thumb to the ship at the end of the northern quay. "There, that one is the Nereid," he says. "Shall we?"


Female Undine Alchemist 5 / Swashbuckler 1 | HP: 28/28 | AC: 21(29)(+4 mutatgen), T:14, FF:17 | CMD: 17(18 vs grapple) | CMB: +3| Fort: +4 | Ref: +11: Will: +5 | Init: +4(+6 mutagen) | Perception: 14darkvision alchemical ordnance 8/8 (3d6+3) | mutagen 1/1 | panache 2/2 | conditions: endure elements, ant haul, brakskin, shield, jump, mutagin, protection from arrows

OKay, as players we screwed up on the whole underwater salvage mission without any way for anyone other than Hedy to breathe underwater. Can we do an intelligence check to see if any of our characters might have had a brain cell or two fire on this very very very obvious flaw in our plan.


HP 136/136 | AC 26 (t18, ff20) | CMD 24 | Fort +15, Ref +15, Will +15 | perception (lowlight-vision) +19, sense motive +6 | initiative +6 | spell pool: 18 | internal buffer: 1 | current burn: 2 (16 non-lethal damage) | active effects: --

Lol- someone can have a revelation if you’d like, but to what end? Alternatively, if you stick around until the market opens tomorrow you could look for potions/scrolls/etc then?


Female Undine Alchemist 5 / Swashbuckler 1 | HP: 28/28 | AC: 21(29)(+4 mutatgen), T:14, FF:17 | CMD: 17(18 vs grapple) | CMB: +3| Fort: +4 | Ref: +11: Will: +5 | Init: +4(+6 mutagen) | Perception: 14darkvision alchemical ordnance 8/8 (3d6+3) | mutagen 1/1 | panache 2/2 | conditions: endure elements, ant haul, brakskin, shield, jump, mutagin, protection from arrows

Fine. Edit then

"No, not fully, other than my gills. I do not wish to invest in costly scrolls until I know we have a deal."


HP 136/136 | AC 26 (t18, ff20) | CMD 24 | Fort +15, Ref +15, Will +15 | perception (lowlight-vision) +19, sense motive +6 | initiative +6 | spell pool: 18 | internal buffer: 1 | current burn: 2 (16 non-lethal damage) | active effects: --

”But the scrolls come out of your current stores, not off the top of what we salvage, right?” Felnas asks. It’s clear that he is interested in Hedy’s offer but also that he isn’t thrilled with the terms.


Female Undine Alchemist 5 / Swashbuckler 1 | HP: 28/28 | AC: 21(29)(+4 mutatgen), T:14, FF:17 | CMD: 17(18 vs grapple) | CMB: +3| Fort: +4 | Ref: +11: Will: +5 | Init: +4(+6 mutagen) | Perception: 14darkvision alchemical ordnance 8/8 (3d6+3) | mutagen 1/1 | panache 2/2 | conditions: endure elements, ant haul, brakskin, shield, jump, mutagin, protection from arrows

"I'll fund it when you say yes, and put half on your tab once we are successful. Leaving all the risk with me. Now, good sir, do we have a deal?" Hedy is clearly growing irritated. A proper deal is only gained when both parties are unhappy to a degree, she tells herself.


HP 136/136 | AC 26 (t18, ff20) | CMD 24 | Fort +15, Ref +15, Will +15 | perception (lowlight-vision) +19, sense motive +6 | initiative +6 | spell pool: 18 | internal buffer: 1 | current burn: 2 (16 non-lethal damage) | active effects: --

"That's not really half then, is it?" Felnas replies unhappily. "Half of whatever you spend comes out of my share, and then I have to borrow it back from you at 25% to get myself back to sea... Thank you for your interest but I think I'll take my chances with Quince."

*Everyone Else*
So... are you all (or some of you) headed to the Beckoning Nereid or what?


Female Undine Alchemist 5 / Swashbuckler 1 | HP: 28/28 | AC: 21(29)(+4 mutatgen), T:14, FF:17 | CMD: 17(18 vs grapple) | CMB: +3| Fort: +4 | Ref: +11: Will: +5 | Init: +4(+6 mutagen) | Perception: 14darkvision alchemical ordnance 8/8 (3d6+3) | mutagen 1/1 | panache 2/2 | conditions: endure elements, ant haul, brakskin, shield, jump, mutagin, protection from arrows

"Well, you are a miserable bastard aren't you?" Hedy laughs, then without another word leaves.


HP 136/136 | AC 26 (t18, ff20) | CMD 24 | Fort +15, Ref +15, Will +15 | perception (lowlight-vision) +19, sense motive +6 | initiative +6 | spell pool: 18 | internal buffer: 1 | current burn: 2 (16 non-lethal damage) | active effects: --

Felnas scowls as Hedy turns and departs, though it's not entirely clear if he's upset at her for not offering a better deal or at himself for not taking what was offered. In either case, he resigns himself to his drink and lets her walk away.

Alright, unless that was just a bargaining tactic, it seems making a deal with Felnas is out... so, what now? Try to make a deal with the orc (assuming you're successful in finding him)? Try to make a deal with Wide Olga (or Havalas Grudd) to get the orc? Abduct Felnas (with or without approval from Olga or Havalas)? Wait for the Merman's Spray to set out and follow it into the open sea? Something else entirely?


Female Undine Alchemist 5 / Swashbuckler 1 | HP: 28/28 | AC: 21(29)(+4 mutatgen), T:14, FF:17 | CMD: 17(18 vs grapple) | CMB: +3| Fort: +4 | Ref: +11: Will: +5 | Init: +4(+6 mutagen) | Perception: 14darkvision alchemical ordnance 8/8 (3d6+3) | mutagen 1/1 | panache 2/2 | conditions: endure elements, ant haul, brakskin, shield, jump, mutagin, protection from arrows

My suggestion is to let the other's try their path, then if it doesn't pan out, we take the merman's spray on open water (or fail miserably of course :)


Important modifiers:
Cmd 19 (grapple/overrun) 25 (bullrush) 27 (trip) l Hardy Dwarf trait +2 for spells/SLA/poison.
Dwarf Bard (sea singer) 6| HP 51/51 | AC 11 T 11 FF 10 | Ft +5* Rf +6* Wi +7* | Init +1 | Perc +11* l CMD 17* l Perform 15/15 l LM 1/1 l WT 2/2 l 1st 5/5 l 2nd 3/3 l Active Effects:

Sorry, I suppose I am the leader in this mess.

Paddy is told where the Beckoning Neried is docked, and leads the party to the far end of the Northern dock. To the ship, he cries
"Ahoy! I bes lookin fer a Wide Olga. Ye gots an Orc I gots questions fer!"


HP 136/136 | AC 26 (t18, ff20) | CMD 24 | Fort +15, Ref +15, Will +15 | perception (lowlight-vision) +19, sense motive +6 | initiative +6 | spell pool: 18 | internal buffer: 1 | current burn: 2 (16 non-lethal damage) | active effects: --

Half a dozen people on the deck of the ship, and two more on the dock all turn to look at Paddy on his companions. "As far as I know," the cleanest man on deck calls back, "she ain't lookin' for you. Tell me your name and what your business is and I'll see if there's anyone around who might be interested in your questions."


Important modifiers:
Cmd 19 (grapple/overrun) 25 (bullrush) 27 (trip) l Hardy Dwarf trait +2 for spells/SLA/poison.
Dwarf Bard (sea singer) 6| HP 51/51 | AC 11 T 11 FF 10 | Ft +5* Rf +6* Wi +7* | Init +1 | Perc +11* l CMD 17* l Perform 15/15 l LM 1/1 l WT 2/2 l 1st 5/5 l 2nd 3/3 l Active Effects:

Paddy hollers "Me name's Paddy, and ye best remember it! Me an me crew 'eard an Orc jumped ship 'ere, an we got questions bout 'is old ship. I'm offerin joinin yer cause, but if yer too 'igh an mighty te look upon us, ye'll sure regret it. Mark me words."

Diplomacy or Intimidate: 1d20 + 7 ⇒ (13) + 7 = 20
+8 if intimidate


HP 136/136 | AC 26 (t18, ff20) | CMD 24 | Fort +15, Ref +15, Will +15 | perception (lowlight-vision) +19, sense motive +6 | initiative +6 | spell pool: 18 | internal buffer: 1 | current burn: 2 (16 non-lethal damage) | active effects: --

”Join the cause, eh?” the not actually very clean man calls back. “if that be true, and if you be truthful about just asking questions, then I think we can come to an accord. Come aboard.”

The men on the dock move aside to open up the gangplank to Paddy and his associates. The man who’d been speaking signals a woman nearby who quickly disappears into the captain’s quarters. A moment later a rather stout but pleasant looking woman emerges in a captain’s jacket and three-pointed hat. She stops just outside her door and waits for the new allies to come aboard.


Important modifiers:
Cmd 19 (grapple/overrun) 25 (bullrush) 27 (trip) l Hardy Dwarf trait +2 for spells/SLA/poison.
Dwarf Bard (sea singer) 6| HP 51/51 | AC 11 T 11 FF 10 | Ft +5* Rf +6* Wi +7* | Init +1 | Perc +11* l CMD 17* l Perform 15/15 l LM 1/1 l WT 2/2 l 1st 5/5 l 2nd 3/3 l Active Effects:

Paddy is the first to stumble aboard. "Ahoy dere. So ye must be de Cap'n Wide Olga. Me name's Paddy, and ye've godda Orc I want te ask a few questions bout 'is last ship. Shudn't take long, y'know."


Male Ulfen Fighter 4/Rogue (Pirate) 2 | HP 54/54 (0 NL) | AC 22 (T 13, FF 20) | CMD 22 (23 grpl, 24 bull rush) | F +7 R +7 W +2(+1) | Init +2 | Darkvision (10ft), LLV, Perception +9, Sense Motive +5 | Active conditions: None

Aersten follows Paddy up the gangplank, backing Paddy's play but ready to step in if the dwarf's seeming effort to out-drink Cayden himself causes more trouble than it solves.

1,651 to 1,667 of 1,667 << first < prev | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Elsewhere in the Shackles All Messageboards

Want to post a reply? Sign in.