Vudrani

Hedwig Bogg II's page

545 posts. Alias of John Gs.


Race

HP: 28/28 | AC: 21(29)(+4 mutatgen), T:14, FF:17 | CMD: 17(18 vs grapple) | CMB: +3| Fort: +4 | Ref: +11: Will: +5 | Init: +4(+6 mutagen) | Perception: 14darkvision

Classes/Levels

alchemical ordnance 8/8 (3d6+3) | mutagen 1/1 | panache 2/2 | conditions: endure elements, ant haul, brakskin, shield, jump, mutagin, protection from arrows

Gender

Female Undine Alchemist 5 / Swashbuckler 1 |

About Hedwig Bogg II

Hedwig Bogg II
Female undine alchemist (gun chemist) 5/swashbuckler (inspired blade, noble fencer, veiled blade) 1 (Pathfinder Player Companion: People of the Wastes 11, Pathfinder RPG Advanced Class Guide 56, 125, Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG Bestiary 2 275, Pathfinder RPG Ultimate Intrigue 52, 53)
N Medium outsider (aquatic, native)
Init +4; Senses darkvision 60 ft.; Perception +14
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Defense
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AC 21, touch 14, flat-footed 17 (+5 armor, +4 Dex, +2 shield)
hp 28 (6 HD; 5d8+1d10-6)
Fort +5, Ref +12, Will +6
DR 10/melee or magic; Resist cold 5
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Offense
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Speed 30 ft., swim 30 ft.
Melee mwk rapier +10 (1d6+4/18-20)
Ranged +1 double-barreled pistol +9 (1d8+1/×4) or
. . musket +8 (1d12/×4)
Special Attacks alchemical ordnance 8/day (3d6+3 fire, DC 15), deeds (derring-do, quick draw, social panache), panache (5)
Alchemist (Gun Chemist) Extracts Prepared (CL 5th; concentration +8)
. . 2nd—barkskin, protection from arrows, see invisibility
. . 1st—ant haul[APG] (DC 14), endure elements, heightened awareness[ACG], jump, shield
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Statistics
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Str 8, Dex 18, Con 8, Int 16, Wis 16, Cha 14
Base Atk +4; CMB +3; CMD 17 (18 vs. grapple)
Feats Fencing Grace[UI], Gunsmithing[UC], Point-Blank Shot, Precise Shot, Quick Draw, Weapon Focus (rapier)
Traits extremely fashionable, - custom trait -
Skills Acrobatics +8, Appraise +7, Bluff +15 (+17 to convince citizens you are a resident of the chosen city), Climb +3, Craft (alchemy) +10 (+15 to create alchemical items), Diplomacy +15 (+17 when making requests of citizens of the chosen city), Disable Device +15, Disguise +2 (+4 to convince citizens you are a resident of the chosen city), Escape Artist +10, Intimidate +11, Knowledge (local) +12, Linguistics +4, Perception +14, Profession (cook) +8, Profession (courtesan) +9, Profession (sailor) +9, Sense Motive +7, Sleight of Hand +8, Spellcraft +7, Survival +11 (+13 to avoid becoming lost), Swim +15
Languages Aquan, Auran, Common, Halfling, Vudrani
SQ alchemy (alchemy crafting +5), amphibious, cartridge savant +1, discoveries (explosive ordnance, pheromones[UW]), gunsmith, hydrated vitality[ARG], inspired panache, mostly human, mutagen (+4/-2, +2 natural armor, 50 minutes), poison use, swift alchemy
Combat Gear mutagen[APG]; Other Gear +1 mithral chain shirt, +1 buckler, +1 double-barreled pistol[UC], black powder[UC], bullet[UC] (24), musket[UC], mwk rapier, paper cartridge[UC] (20), screaming bullet (2), belt of incredible dexterity +2, cloak of resistance +2, greater talisman of beneficial winds[OA], alchemist starting formula book, alchemy crafting kit[APG], compass[APG], courtesan's outfit, courtier's outfit, fashionable accessories, gunsmith's kit[UC], hip flask[UE], jewelry[UE], jewelry[UE], masterwork backpack[APG], masterwork thieves' tools, ostentatious garment, powder horn[UC], signal whistle, sir byrany the white's tricorn, small shears, soap (5), tindertwig (5), waterproof bag[UE], 308 gp, 3 sp, 8 cp
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Special Abilities
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Alchemical Ordnance 3d6+3 (3 rds, 8/day, DC 15) (Su) Infused ammo deals 3d6+3 fire damage (6 with scattering shot). Lasts 3 rds before becoming inert.
Alchemy +5 (Su) +5 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Amphibious (Ex) You can survive indefinitely on land.
Cartridge Savant +1 (Ex) DC to negate or reduce a catridge’s effects increases. Add +3 to damage done by catridges that replaces firearm’s normal damage.
Damage Reduction (10/melee or magic) You have Damage Reduction against non-magical ranged weapons.
Darkvision (60 feet) You can see in the dark (black and white only).
Deeds
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Explosive Ordnance (Su) Ordnance have splash radius 10 ft. and those directly hit catch fire.
Fencing Grace Use Dexterity on rapier damage rolls
Gunsmith Gain free starting firearm that only you can use properly.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Hydrated Vitality (12 HP/day) Gain fast healing 2 when submerged completely in natural, flowing, water.
Inspired Panache (Ex) Gain no panache from killing blow, only from rapier crits.
Mostly Human Appear mostly human, count as humanoid (human) for all purposes, as well as outsider (native).
Mutagen (DC 15) (Su) Mutagen adds +4/-2 to physical/mental attributes, and +2 nat. armor for 50 minutes.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Pheromones (Su) +3 competence bonus on Bluff, Diplomacy, and Intimidate checks.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Swift Alchemy (Ex) Construct alchemical items in half the normal time.
Swim (30 feet) You have a Swim speed.
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Night talon, rudder, silk sails, heavy ballista, smuggler compartment. 10 heavy crossbows.

her pistol

A beautifully crafted leather tricorne
The hat grants a +2 competence bonus to profession [sailor] and to survival or knowledge [geography] checks made to navigate. Once per week a captain wearing the hat aboard their ship can (as a standard action) shout a rallying call to bring good luck to their crew and bad luck to their enemies (as the prayer spell, CL 10)

“Hedwig Bog II” the sharp-dressed woman in a dark navy coat answered with a bordering on bored confidence.
“That doesn't sound Vudran” the clerk of the Rancid Boil pointed out.

Her eyes caught the sailor's, deep blue like the depth of the ocean, and held him for a moment before she nodded slowly “Because it isn't, and I'm not.” she considered before answering “I am an undine, though I don't look it. Bastard offspring of a marid? No idea what I'm talking about? A Water Genie?” she sighed at the declining education level of the Shackles lately. Bringing up her hand, she spreads her fingers out to show the webbing between them, then brushed the thick waves of ebony hair away from her neck to show the slits of her gills. “I can breathe underwater.”

After letting the usefulness of that on a pirate ship, she leaned over the table to look at his notes “I believe that deserves an extra tick there on your list of qualifications.” she points to where, then raises her gaze to his, letting her eyes widen like she just realized how close she was to him.

Her voice grew softer “I've been cook, a good one, and I've been a courtesan, a great one” she is pretty, one has to admit, and there is something light and stunningly addictive about her scent... the sailor leans forward, only to have her raise up and away “But no more. I was chained. A slave forced to service Clients in a bathtub. Merwhore, one of the creative establishments that owned me called me that. And it stuck.” her frown was deep, the anger hot but old, “But f@!! them. Those that I couldn't find have died from old age or cock rot by this point.”

She gathers herself, smoothing away nonexistent creases of her lovely coat and the heavy skirts underneath. An owl, the color somewhere between snow white and luminous blue, flew down from the rafters to land on her shoulder, making her smile “This here is Cream, my familiar. I made him myself.” the owl pecked her in the side of the head, enough to get a wince “Don't fuss, it is unprofessional.” she whispers to him and pulls out a dried fish from her satchel which he gobbles down “He is a magical bird, quite mischievous to one's enemies, as well as helping me keep an eye out for nary do wells.” a cocked eyebrow in the sailor's direction again, as if weighing his nary do well nature.

“I make potions and bombs, have a way with words, and am brilliant.” she lists the rest of her qualifications in rapid order, and with no humility what so ever (though a really observant one would see the way her eyes creep away as she talks, a subtle sign she has her own doubts aplenty).

The sailor tough had been convinced at either cook or courtesan, hard to decide which is better, but asks the last question anyway “Why hook up with the Boil?”

“I'm looking for someone, that at least was and hopefully still is a crew member board your Fine- um- noteworthy vessel. A Polli Anadalasia Bog IV, a ship's doctor.” she starts to look through her satchel for something, missing the horrid frown that split the man's face at the mention of Polli. Pulling out a bill of sale. Of her. To Polli “I am her personal property. Even though that foul-tempered wizard bought me just to free me from my wretched existence and only really took an interest because I happened to know from reading, of all things, that she was a sylph and not an elf...” she stops talking as she notices the frown and the two ugly as sin brutes rising to stand behind the clerk with arms crossed. “Oh... I see you have met her. Um... and that she is unlikely still on board. Well then I will be-”” without a second to spare she throws several bombs and runs her ass off.
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Free Spirit- You were born either into slavery or into a society with a strict and rigid class or caste system. All your life you have yearned for freedom. That longing drove you to the Shackles and a life of piracy where you are, finally, free to make your own way in the world. You gain a +1 trait bonus to escape artist, to your CMD vs gra
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