GM Granta
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We are looking for 1-2 players to fill out an existing party (alchemist, oracle, wizard). The campaign has not started yet, we just lost the front liner during character creation.
If you are interested, please ninja-dot the Gameplay thread with an existing character, preferably the one that you feel best shows your role-playing style and ability. In a few days, I will introduce a situation for everyone to RP. Myself and the existing players will run the NPCs.
After one week, we will narrow the field of players and start a second RP. It will be a different situation, and you should bring a different character, but still an existing one that you like to role-play.
Our goal is to see you role-play two different personalities, so please keep that in mind when choosing your PCs. And just in case our recruitment method hasn't already made it clear: this will be an RP heavy game.
And please post any questions here in Recruitment.
Shen Hawaah
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Hello GM Granta!
This looks like a very thoughtful recruiting and I’m looking forward to that! :-)
As we are just RPing I assume that the character level is irrelevant.
I have an Elven Wizard level 6 that I would bring into the the first RP scene.
Name: Shen Hawaa
How to describe Shen’s personality?
Shen is a strong woman that hides her insecurity through an arrogant and aloof attitude. Although she is not a follower of Calistria, Shen’s personality is partially shaped by her two mothers that were Calistrian clerics. Shen wants nothing more and nothing less than the freedom to live as she pleases without bothering her environment. She is against the way of the wicked, but does not necessarily distaste amoral behavior as long as nobody is hurt. Most importantly, she values the individual’s right to satisfaction, in whatever form that takes. She accepts that one’s actions have consequences, and knows that life is not fair, nor is it good or evil. It simply is, and she is determined to seize every moment together with companions and if her insecurity is overcome she would also like to to give others the opportunity to experience the fruits that life has to offer.
*
Background of Shen:
Shen had a rough start in life. Found decades ago before the rise of house Thrune on the steps of the temple of Calistria, wrapped in blankets, with no name or note of any kind but a golden mark resembling the holy symbol of the Savored Sting on her arm, her life could have ended right there.
But two Calistrian priests, a Sargavan spy and a Korvosan prostitute, Sharon and Kollina, had received a repeating vision that showed two elves in an immoral union and a strange golden mark on their arms that were identical to the mark on the child in front of their steps.
Irritated but obliged to follow this mystical sign the two women cared for the kid in an environment not typical for a child. They named her Shen and although the life of Sharon and Kollina was centered mainly on themselves and pleasure came before duty they raised her in the faith of Calistria.
Though Shen was not the only child in the temple, her innocence and initial lack of social aptitude led to a harsh life in a house where seduction, vengeance and erratic behavior were the norm. Although she also saw the good that could potentially result from the faith, she also saw the evil that was committed in her name.
A child is framed by the environment that she lives in but Shen was never comfortable with the full aspect Calistria’s portfolio, and it was clear after a while that although she was devoted to her two mothers, Shen was not willing to accept Calistria as her goddess.
The rise of house Thrune and the attack on the Calistrian faith throughout Cheliax led to a disaster that Shen could not have imagined. In a single night the majority of Calistrian clerics in Kintargo were either killed, imprisoned or pushed into hiding. Although Shen was already an adolescent at that time it was nonetheless a shock for her when Sharon proclaimed her independent and left her on her own to leave Cheliax.
Shen ’s survival was not a certainty but she was successful to follow her teachings and made a path through Cheliax that led her to a far corner where her Chelish roots would hold but resistance versus house Thrune was also visible: Sargava!
| Tycoon |
Does being new to Play-by-post, and therefore not having a history of existing characters who have had a chance to roleplay heavily, bar one from applying? I only have a single character made who I feel an attachment to from a roleplay perspective, and she’s waiting to begin her first game still. She could ninja dot for the first round, but a new character would need to be generated for the second.
While new to play-by-post here on Paizo, I am not in any way new to online play, Pathfinder play, or roleplay heavy campaigns/adventure paths.
GM Granta
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| 1 person marked this as a favorite. |
As we are just RPing I assume that the character level is irrelevant.
Correct, character level is irrelevant. If rolls are needed at any point, I will make the DC level dependent.
Also, there's no need to post backstory or personality descriptions.
Does being new to Play-by-post, and therefore not having a history of existing characters who have had a chance to roleplay heavily, bar one from applying?
Not at all. Just create an alias for a character that you have played IRL. If you are new to role-playing in general, then yes, that will mean more work since you are starting from scratch.
how does it work to apply PFS credit?
That is outlined in the Pathfinder Society Roleplaying Guild Guide
and what are the character generation rules?
There are none yet, you should be using existing characters during recruitment. For that reason, I don't want to go into actual character creation yet, as it will inevitably confuse some people.
| Tycoon |
Tycoon wrote:Does being new to Play-by-post, and therefore not having a history of existing characters who have had a chance to roleplay heavily, bar one from applying?Not at all. Just create an alias for a character that you have played IRL. If you are new to role-playing in general, then yes, that will mean more work since you are starting from scratch.
Copy that, thank you for the swift response. I’ve dotted for the first round and will draft up for the second.
I'm Hiding In Your Closet
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A couple questions:
- You said this is "not strictly a PFS game"; does that mean you would be open to material not normally PFS-legal (potentially including 3rd-party, custom tweaking, or homebrew)? If so, would that pose any obstacle to earning PFS Chronicles from this (which I would be interested in)?
- Would you mind telling us a thing or two about the campaign (setting, theme, tone, etc) so that we have a better idea of who/what would be a good character for it?
GM Granta
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does that mean you would be open to material not normally PFS-legal (potentially including 3rd-party, custom tweaking, or homebrew)?
Character creation rules were addressed already, but I will add this: this campaign and its recruitment are about role-playing. If access to specific mechanics is an important part of your enjoyment, this is probably not a game you will enjoy.
Would you mind telling us a thing or two about the campaign (setting, theme, tone, etc) so that we have a better idea of who/what would be a good character for it?
War for the Crown Player's Guide. One significant note: we will be ignoring the feminist subplot. It seems to have been added in after the AP was already written, and conflicts with too many other parts of the lore.
GeraintElberion
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I'm Hiding In Your Closet wrote:does that mean you would be open to material not normally PFS-legal (potentially including 3rd-party, custom tweaking, or homebrew)?Character creation rules were addressed already, but I will add this: this campaign and its recruitment are about role-playing. If access to specific mechanics is an important part of your enjoyment, this is probably not a game you will enjoy.
I'm Hiding In Your Closet wrote:Would you mind telling us a thing or two about the campaign (setting, theme, tone, etc) so that we have a better idea of who/what would be a good character for it?War for the Crown Player's Guide. One significant note: we will be ignoring the feminist subplot. It seems to have been added in after the AP was already written, and conflicts with too many other parts of the lore.
I've not read the AP but I was under the impression that the main thrust of the AP was putting a female ruler on the throne of a nation had a history of male-only rule.
Did I get that wrong?
As the political scene in the ancient kingdom of Taldor explodes into chaos, players take the roles of agents, advocates and saboteurs working for Princess Eutropia to help secure her claim to the throne and prevent the nation from collapsing into civil war. Along the way, the heroes must recover hidden secrets of Taldor's past — many deliberately hidden — and grow from relative nobodies to powerful politicians and spymasters in the deadliest political arena in the Inner Sea!
GM Granta
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Question. Would our chaacters be candidates for the campaign?
Yes, but they would need to be adapted to our character creation rules.
Also, would this RP test be in the same setting as War for the Crown?
Not specifically, though they easily could be.
I've not read the AP but I was under the impression that the main thrust of the AP was putting a female ruler on the throne of a nation had a history of male-only rule.
Did I get that wrong?
You got it right, but very incomplete. Yes, women are barred from wearing the Primogen Crown, and you will be supporting a woman's claim to it. However, the practical power in Taldor lies with the Grand Dukes and senators. 5/12 of the Grand Dukes and 1/3 of the senators are female. Taldan women are better represented than those of any real country I know of.
Additionally, none of the source material (AP or Campaign Setting series) mentions any systemic misogyny. Perhaps most importantly, there aren't any feminist motivated encounters in the AP--not one. That's not all though, it gets worse. The AP itself doesn't even mention the feminist subplot; it only appears as two sentences in the Player's Guide, one of which is explicitly false. Both the AP and the Campaign Setting show women inheriting titles, senate seats, land, etc.
I can either remove those two sentences or rewrite six books of adventure and two books of campaign setting. That's one of the easiest choices I've ever had to make in 42 years of living.
| Iff |
That's a very interesting way of recruiting! I'd be up for a roleplay-heavy adventure like War of the Crown.
I usually like to tailor my characters specifically for the campaign they're meant for (background, personality, goals and stats), but I think I could brush off one or two old ones that I might see fitting in a setting like this. Give me a day to mull it over and get 'back in character' with a suitable one, then I'll pop into gameplay.
| Gronk de'Morcaine |
I have a few questions on what you mean by "RP heavy game." In my experience that can mean wildly different things to different people. I don't want to waste my time or yours.
Things I am not into in what some people call an "RP heavy game:"
- It is incredibly unlikely I will develop a 'love interest' with one of the other PC's or NPC's. It has happened before, but it very rare for me to have any interest in a pretend romantic relationship. I am not saying it is wrong or anything like that. It just isn't for me.
- It is also unlikely that I will develop an antagonistic/hate relationship with one of the other PC's. If I dislike someone that much, I wouldn't spend the majority of my life with them and trust them to watch my back in life and death situations.
Some "RP heavy GM's" that I have met seem to feel that love/hate relationships within the party a requirement for RP.
- Pages long internal monologues filled with teenage angst and bad poetry. I don't write it. I don't bother to read it. (Not even when I was a teenager.) I have had a GM get irritated because I wouldn't write a ballad to portray my character's desperate feelings of despair about failing an impossible mission.
Things I like in an "RP heavy game:"
- When I get a character whose personality is one that meshes with my style of game play (some just never seem to click), I do really enjoy following that personality in the things the PC will say, do, plan. Ehm Sven Nein is brash, insulting, and direct. he has probably touched off a few combats that weren't strictly necessary. Selter Sago (a Nagaji) has a difficult time understanding and predicting the actions attitudes of the mostly mammalian creatures around him.
- I try, as much as possible, to make my PC's mechanics match the personality. If the personality is oblivious and unobservant, a high perception and initiative would disturb my sense of immersion. I don't think the mechanics are as important as the personality of the PC; however, I do think it is a close second.
- I do try to clearly describe what my PC is doing, though I am no novelist. If it isn't obvious, I will give an OoC reason why he/she/it is doing something.
- I do like to develop friendships, opposition, or business partnerships with long term NPC's. It really helps the world come alive and seem believable.
If your expectations of RP heavy game match mine, I would be happy to try out. If not, then not.
| SodiumTelluride |
I remember reading an RPG book, I don't remember if it was the Core Rulebook or the 3.5 Player's Handbook (or something else entirely) that said something like "Some games might consist of mostly kicking in doors and rolling initiative. Others might focus so heavily on story that combat is hand-waved, to get back to the plot. Most are somewhere in the middle." It definitely sounds like this game won't be heavy on mechanics. (Not a criticism by any stretch! Just an observation.)
Ninja-dotted for interest!
GM Granta
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I usually like to tailor my characters specifically for the campaign they're meant for (background, personality, goals and stats), but I think I could brush off one or two old ones that I might see fitting in a setting like this.
There's no requirement for a recruitment character to be the one you actually play, and the application situations are not part of the campaign. You will get to see the character creation rules and existing PCs before having to make any decisions about your own PC.
If you want to apply with and play the same character, you can, but that doesn't actually help the recruitment process (nor hurt it).
GM Granta
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Things I am not into in what some people call an "RP heavy game:"
Some "RP heavy GM's" that I have met seem to feel that love/hate relationships within the party a requirement for RP.
You choose the relationships, I only step in to determine the results of your choices.
When I get a character whose personality is one that meshes with my style of game play (some just never seem to click), I do really enjoy following that personality in the things the PC will say, do, plan. Ehm Sven Nein is brash, insulting, and direct. he has probably touched off a few combats that weren't strictly necessary. Selter Sago (a Nagaji) has a difficult time understanding and predicting the actions attitudes of the mostly mammalian creatures around him.
We will be doing editing, rewriting and other exercises in Discussion to help improve our role-playing.
I try, as much as possible, to make my PC's mechanics match the personality. If the personality is oblivious and unobservant, a high perception and initiative would disturb my sense of immersion.
I actively encourage such synergy during character creation. Behavior like your example would get red flagged and require re-working.
I do try to clearly describe what my PC is doing, though I am no novelist. If it isn't obvious, I will give an OoC reason why he/she/it is doing something.
There is some relevant info in my GM profile.
I do like to develop friendships, opposition, or business partnerships with long term NPC's.
There will definitely be opportunities for that.
When I say this will be an RP heavy game, I mean two things:
It definitely sounds like this game won't be heavy on mechanics.
It will actually be heavier on mechanics than your average game, both in terms of attention to the rules and use of strategy/tactics during encounters. However, it will also be heavier on role-playing than your average game. Basically, high expectations all around.
Could you say when the deadline is for submitting a character?
You don't need to submit a character at all, please read my earlier replies to other players.
Mistress Bernadena Dolag
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"Mistress Bernadena Dolag, priestess of Pharasma. But please call me Dena." The halfling woman smiles warmly as she takes a seat at the table.
Dena was one of my first PFS characters, but I enjoyed the story that developed from playing her that I feel more than comfortable using her as a basis to engage in this RP recruitment. While not the final character I would want to play, she should be a great example of character development and RP. Thank you for the opportunity.
Ouachitonian wrote:So, to be clear, we're just dotting to RP as a character right now, that's not necessarily the character we'll actually play in the AP?Correct.
And thanks as always Ouachitonian for asking just the question I was wondering as well.
GM Granta
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As this is a test of our RP mettle, I am guessing that we need not stat and kit it out fully, yeah?
Correct.
Hmmmm, this reminds me of playing Amber, the Diceless RPG. Have you heard of it?
I have not. Is it based upon Zelazny's Chronicles of Amber?
| Caitlyn Weissman |
What an interesting way of running a recruitment, I think I'll put my hat in the ring.
I've always had a thing for barbarians, (here's a couple of other ones I've played on these boards: Old Grog & Captain Johnson) but my favourite was Caitlyn. That game had a 25pt build which allowed for halfway decent social skills which I enjoyed. Of course it would be possible to adapt this to 20pt or lower builds, don't really need 18 str in an RP heavy campaign.
As for a 2nd character, I've had plenty. Perhaps one of the paladins... Marcus has seen a few rebuilds over the years including zipping from Golorion to The Forgotten Realms, Taldor would be like coming back home. Of there's Mr Kincaid but I'm not sure this is the right campaign. The campaign guide suggests virtuous bravo archetype, mechanically that's one of the weaker ones (loosing spell casting) but swashbuckling types are interesting to RP (which is more important)...