Eliandra

Shen Hawaah's page

443 posts. Organized Play character for noral.


Race

HP 50/50 | AC 13 T 13 FF 10 | CMB +1, CMD 14 | F: +9, R: +8, W: +8 ( +2 vs. ench.) | Init: +5 | low-light vision, Perc: +14, SM: +2

Classes/Levels

| Acid Dart (3/9) | Speed 30ft | Active conditions: None.

Gender

Female CN(G) Elf | Wizard (Conjurer) 6 |

Deity

None

Homepage URL

Resources used: 2 CLW charges

About Shen Hawaah

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Personality:

Shen is a strong woman that hides her insecurity through an arrogant and aloof attitude. Although she is not a follower of Calistria, Shen’s personality is partially shaped by her two mothers that were Calistrian clerics. Shen wants nothing more and nothing less than the freedom to live as she pleases without bothering her environment. She is against the way of the wicked, but does not necessarily distaste amoral behavior as long as nobody is hurt. Most importantly, she values the individual’s right to satisfaction, in whatever form that takes. She accepts that one’s actions have consequences, and knows that life is not fair, nor is it good or evil. It simply is, and she is determined to seize every moment together with companions and if her insecurity is overcome she would also like to to give others the opportunity to experience the fruits that life has to offer.

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Background:

Shen had a rough start in life. Found decades ago before the rise of house Thrune on the steps of the temple of Calistria, wrapped in blankets, with no name or note of any kind but a golden mark resembling the holy symbol of the Savored Sting on her arm, her life could have ended right there.

But two Calistrian priests, a Sargavan spy and a Korvosan prostitute, Sharon and Kollina, had received a repeating vision that showed two elves in an immoral union and a strange golden mark on their arms that were identical to the mark on the child in front of their steps.

Irritated but obliged to follow this mystical sign the two women cared for the kid in an environment not typical for a child. They named her Shen and although the life of Sharon and Kollina was centered mainly on themselves and pleasure came before duty they raised her in the faith of Calistria.

Though Shen was not the only child in the temple, her innocence and initial lack of social aptitude led to a harsh life in a house where seduction, vengeance and erratic behavior were the norm. Although she also saw the good that could potentially result from the faith, she also saw the evil that was committed in her name.

A child is framed by the environment that she lives in but Shen was never comfortable with the full aspect Calistria’s portfolio, and it was clear after a while that although she was devoted to her two mothers, Shen was not willing to accept Calistria as her goddess.

The rise of house Thrune and the attack on the Calistrian faith throughout Cheliax led to a disaster that Shen could not have imagined. In a single night the majority of Calistrian clerics in Kintargo were either killed, imprisoned or pushed into hiding. Although Shen was already an adolescent at that time it was nonetheless a shock for her when Sharon proclaimed her independent and left her on her own to leave Cheliax.

Shen ’s survival was not a certainty but she was successful to follow her teachings and made a path through Cheliax that led her to a far corner where her Chelish roots would hold but resistance versus house Thrune was also visible: Sargava!

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CHARACTER
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Female Elf Wizard (Conjurer) 6
Medium Humanoid (Elf)
Chaotic Neutral (Good tendency)
Init +5 (+3 Dex, +2 Trait)
Senses low-light vision

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STATISTICS
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Str 7, Dex 16, Con 14, Int 22*, Wis 10, Cha 7
* (Lvl 4, Headband +2 ),

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DEFENSE
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AC 13, touch 13, flat-footed 10 (+3 Dex)

Fort +9 (+2 Con, +2 Familiar, +2 Wizard, Cloak of Resistance +3)
Ref +8 (+3 Dex, +2 Wizard, Cloak of Resistance +3)
Will + 8 (+5 Wizard, Cloak of Resistance +3)

CMB +1;
CMD 14

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OFFENSE
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Speed 30 ft.

BAB +3

Melee: Dagger +1 (d4-2)

Ranged: Light Crossbow +6 (d8)

Concentration: +12 (5 CL + 6 Int)

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SPECIAL ABILITIES
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Traits:
• Campaign (Scarab Sages) Tomb Raider: +1 to Perception and Knowledge (dungeoneering), and one of these skills (your choice) becomes a class skill for you (Perception)
• Combat - Reactionary: +2 bonus on initiative checks

Elven racial traits
• Low light vision
• Elven immunities (immune to magic sleep, +2 vs. enchantments)
• Elven magic (+2 to overcome SR, +2 on spellcraft to identify magic item properties)
• Keen senses (+2 Perception)

Arcane bond - Familiar Rat (+2 Fort saves, Alertness Feat if in arms reach)

Arcane school - Conjuration, opposed schools Abjuration, Divination

Conjuration school - Summoner's charm, Acid Dart

Feats
• Lvl 1 (Free): Spell focus - Conjuration school (Bonus)
• Lvl 1: Augmented Summoning
• Lvl 3: Toughness
• Lvl 5 (free): Empower Spell
• Lvl 5: Spell penetration

Skills

• Acrobatics +9: (0 Rank {6 through headband}, + 3 Dex)
• Appraise +10: (1 Rank, + 3 Class, + 6 Int)
• Craft (Alchemy) +10: (1 Rank, + 3 Class, + 6 Int)
• Fly +7: (1 Rank, + 3 Class, + 3 Dex)
• Knowledge (Arcana) +15: (6 Rank, + 3 Class, + 6 Int)
• Knowledge (Dungeoneering) +10: (1 Rank, + 3 Class, + 6 Int + 1 Trait)
• Knowledge (Engineering) +10: (1 Rank, + 3 Class, + 6 Int)
• Knowledge (Planes) +15: (6 Rank, + 3 Class, + 6 Int )
• Knowledge (History) +10: (1 Rank, + 3 Class, + 6 Int)
• Knowledge (Local) +10: (1 Rank, + 3 Class, + 6 Int)
• Knowledge (Nature) +10: (1 Rank, + 3 Class, + 6 Int)
• Knowledge (Nobility) +10: (1 Rank, + 3 Class, + 6 Int)
• Knowledge (Religion) +12: (3 Rank, + 3 Class, + 6 Int)
• Linguistics +15: (6 Rank, + 3 Class, + 6 Int)
• Perception +14: (6 Rank, + 3 Class, + 0 Wis, + 2 Elf, + 2 Alertness, + 1 Trait)
• Sense Motive +2: (0 Rank, + 0 Class, + 0 Wis + 2 Alertness)
• Spellcraft +15/+17 (Identify): (6 Rank, + 3 Class, + 6 Int, + 2 Elf [Identify])

42skill points => 6 levels with 7 Skill Points per level: 2 Wizard + 5 Int

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Languages: Common, Elven, Orc (Int), Draconic (Int), Celestial (Int), Sylvan (Int), Lip Reading (Linguistics), Ancient Osiriani (Linguistics), Thassilonian (Linguistics), Tien (Linguistics), Infernal (Linguistics), Polyglot (Linguistics), Aklo (Headband)
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Spellbook (Spells Known)

Cantrip (0 level)
All except Abjuration and Divination

1st level
• Charm Person
• Comprehend Languages
• Color Spray
• Enlarge Person
• Grease
• Mage Armor
• Identify
• Feather Fall
• Mount
• Obscuring Mist
• Ray of Enfeeblement
• Summon Monster I

2nd level
• Acid arrow
• Glitterdust
• Mirror Image
• Summon Monster II
• Flaming Sphere
• False Life
• Web
• Invisibility
• See Invisibility
• Darkvision

3rd level
• Haste
• Summon Monster III
• Lightning Bolt
• Dispel Magic
• Summon Monster III
• Displacement
• Fireball
• Fly
• Heroism
• Tongues
• Stinking Cloud

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Spells learned
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* Cantrips (4): Read magic, detect magic
* 1st (4 + 2 Int + 1 Spec.): Grease, Charm Person, Enlarge Person, Enlarge Person, Magic Missile, Magic Missile, Vanish
* 2nd (3 + 2 Int + 1 Spec.): Summon monster II, Summon monster II, Glitterdust, Mirror Image, Mirror Image, False Life
* 3rd (2 + 1 Int + 1 Spec.): Summon monster III, Summon monster III, Haste, Haste

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Gear:
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Light Crossbow (18 bolts), Dagger, Masterwork backpack, sack, ration x 4, belt pouch of money (0 gp), spellbook, bedroll, explorer's outfit, flint and steel, spell component pouch, scroll case, waterskin, alchemist fire x 3,
GOLD NOT SPENT -100 gp for 2 Antiplague, Hot Weather outfit for 8 gp, -2000 for 2
Pearls of Power, headband of vast intelligence +2, Cloak of Resistance +3

Scrolls: Air Bubble, Protection from Evil, Grease, Comprehend Languages, Detect Secret Doors, Floating Disk, Disguise Self, Enlarge Person (175 gp)
Wand Mage Armor with 2 pp
Wand of CLW with 2 pp
Wand of magic missile (CL 3rd, 25 charges; 1,125 gp) from chronicle sheet
Antiplague (50 gp) from chronicle sheet
Bloodblock (25 gp) from chronicle sheet

–– XP / PRESTIGE POINTS / FAME ––:

TOTAL OVERVIEW:
* Currently: 15XP / 22 PP / 22 Fame

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b]–– HIT POINTS ––[/b]
Lvl 1 – 9 Hit Points: 6 Wizard + 2 Con + 1 Fav. Class
Lvl 2 - 7 Hit Points: 4 Wizard + 2 Con + 1 Fav. Class
Lvl 3 - 10 Hit Points: 4 Wizard + 2 Con + 1 Fav. Class + 3 Toughness
Lvl 4 - 8 Hit Points: 4 Wizard + 2 Con + 1 Fav. Class + 1 Toughness
Lvl 5 - 8 Hit Points: 4 Wizard + 2 Con + 1 Fav. Class + 1 Toughness
Lvl 6 - 8 Hit Points: 4 Wizard + 2 Con + 1 Fav. Class + 1 Toughness

TOTAL - 50 Hit Points