Bard

Ehm Sven Nien's page

236 posts. Organized Play character for Kydeem de'Morcaine.


Race

gunslinger (pistolero) 1/alchemist (sabatour) 3, HP:37, AC:17, Touch:13, Flat Footed: 15

Classes/Levels

F:+9, R:+8, W:+3, Init:+2, Perc:+10

About Ehm Sven Nien

Ehm Sven Nien, 30504-9:

Male gnome alchemist (saboteur) 3/gunslinger (pistolero) 1 (Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG Advanced Race Guide 36, Pathfinder RPG Ultimate Combat 9, 51)
CG Small humanoid (gnome)
Init +2; Senses low-light vision; Perception +10
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Defense
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AC 17, touch 13, flat-footed 15 (+4 armor, +2 Dex, +1 size)
hp 37 (4 HD; 3d8+1d10+12)
Fort +9, Ref +8, Will +3; +2 bonus vs. poison
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Offense
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Speed 20 ft.
Melee mwk cold iron steel terbutje +5 (1d6/19-20)
Ranged bomb +8 (2d6+4 fire) or
. . pistol +7 (1d6+1/×4)
Special Attacks bomb 9/day (2d6+3 fire, DC 14), deeds (gunslinger's dodge, quick clear, up close and deadly +1d6), grit (1)
Alchemist (Saboteur) Extracts Prepared (CL 3rd; concentration +6)
. . 1st—adhesive spittle[ACG] (DC 14), heightened awareness[ACG], shock shield[UC], true strike
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Statistics
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Str 10, Dex 14, Con 16, Int 17, Wis 12, Cha 9
Base Atk +3; CMB +2; CMD 14
Feats Extra Bombs[APG], Gunsmithing[UC], Point-Blank Shot, Precise Shot, Throw Anything
Traits black powder bravado, meticulous concoction
Skills Acrobatics +6 (+2 to jump), Climb +4, Craft (alchemy) +14 (+17 to create alchemical items), Disable Device +10, Fly +8, Heal +5, Knowledge (arcana) +8, Knowledge (engineering) +9, Knowledge (local) +8, Perception +10, Ride +6, Sleight of Hand +6, Spellcraft +7, Survival +5, Swim +4, Use Magic Device +3; Racial Modifiers +2 Craft (alchemy), +2 Perception
Languages Common, Dwarven, Gnome, Kelish, Osiriani, Sylvan
SQ alchemy (alchemy crafting +3), discovery (precise bombs [3 squares]), gunsmith, master tinker[APG], poison use, swift alchemy
Combat Gear oil of magic weapon, potion of cure light wounds, scroll of cat's grace, fox's cunning, wand of comprehend languages (47 charges), wand of detect magic (49 charges), wand of endure elements (40 charges), wand of infernal healing (35 charges), acid, alchemical grease[APG], alchemist's fire, antiplague[APG], antitoxin, bottled lightning[UE], flash powder[APG], holy water, itching powder[UE], liquid ice[APG], tanglefoot bag, thunderstone, vermin repellent[UE]; Other Gear mithral chain shirt, mwk cold iron steel terbutje, pistol[UC] with 20 paper cartridge, cloak of resistance +1, handy haversack, alchemist's lab, alchemy crafting kit[APG], bandolier[UE], bandolier[UE], belt pouch, candle, chalk, cold weather outfit, earplugs[APG], fishhook, flint and steel, ink, inkpen, parchment, scroll case, sewing needle, signal whistle, spell component pouch, spell component pouch, string or twine[APG], swarmsuit[APG], thieves' tools, torch, trail rations (3), waterskin, weapon cord[APG], whetstone, wrist sheath, spring loaded, wrist sheath, spring loaded, 315 pp, 24 gp, 1 sp, 1 cp
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Special Abilities
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Alchemy +3 (Su) +3 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 2d6+3 (9/day, DC 14) (Su) Thrown Splash Weapon deals 2d6+3 fire damage.
Deeds Use Grit to perform special abilities with your firearms.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmith Gain free starting firearm that only you can use properly.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Master Tinker You are proficient with any weapon you have personally crafted.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Precise Bombs (Su) Exclude up to 3 squares from splash damage of your bombs.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Swift Alchemy (Ex) Construct alchemical items in half the normal time.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
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Formula Book:

1) Adhesive Spittle, Ant Haul, Blurred Movement, Bomber's Eye, Detect Secret Doors, Expeditious Retreat, Firebelly, Heightened Awareness, Identify, Keen Senses, Longshot, Monkeyfish, Polypurpose Panacea, Shield, Shock Shield, True Strike