GM Foxy's 2nd Legacy of Fire

Game Master Foxy Quickpaw

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HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 9/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

I think a large air elemental is limited to picking up 4 medium creatures GM.


Kitsune Game Master

I know. It only has to spit someone out in case both fail their saves.


Kitsune Game Master

@Omari
Spoilsport alert. I read your post and thought you can't cast a CMW out oif a 1st level featherfall spell. So I checked if I'm mistaken about the 1st level of featherfall. Then I checked your stats and there it is as 2nd level domain spell. But you can't use spells in domain slots for spontaneous cure spells.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none
Foxy Quickpaw wrote:

@Omari

Spoilsport alert. I read your post and thought you can't cast a CMW out oif a 1st level featherfall spell. So I checked if I'm mistaken about the 1st level of featherfall. Then I checked your stats and there it is as 2nd level domain spell. But you can't use spells in domain slots for spontaneous cure spells.

Really? I didn't know that. Oops. Subtract my remaining Burst of Radiance then. Also, I have a lot less spell slots available for healing... We definitely need to get out of here and rest. Not to mention it will very likely take us a full day off to get to healed up.


Kitsune Game Master

Don't forget that you have enough potions of CLW in the meantime to open a shop for potions.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

[ooc]We also have enough Wands of CLW to patch us up to go in tomorrow again[/b]


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 9/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

In general it is better to use wands to heal out of combat and reserve channels for when multiple people is injured, leaving spells only for in combat emergency healing or for conversion before sleep.

Ohrmizd still had more than half his resources available before he started healing himself, but if Omari and Heshan are deprived of spells right now, we had to go sleep anyway.

I would say if after resting we are still injured, we patch up using the potions and wands.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

@ Roryx I have tried to administer the loot sheet again and we have found about 9 CLW Potions today so feel free to use as much as you need.

@ Omari Do you want to share the arrows +1? Currently I have taken them for me as I have no magic weapon. but of course you ddeserve half of them.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

As a tactical Q, what say we try the spider's lair tower tomorrow first of all. Hopefully the fire is done...

WRT to healing, I have 1 CLW I can cast.

After mundane healing overnight, Omari is down 5 and Khedron is down 12...

I think we can redirect Ohrmizd spells to cover that (Khedron will be down 1). I think Roryx needs some more though, even after the treat deadly wounds...

How much more healing do you need Roryx (you got 19 from Long term care and treat deadly wounds)?


Kitsune Game Master

Well, you went down the spider tower into the lair with all the webs.

Then Ohrmizd opened one of the doors into the spider lair from the other side and set it aflame.

You want to check the room again how it looks charred instead of webbed?

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6
Omari the Landless wrote:

As a tactical Q, what say we try the spider's lair tower tomorrow first of all. Hopefully the fire is done...

I think that part of the dungeon only leads back to the throne room, so we would still need to get through the choke point.


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:
Omari the Landless wrote:
How much more healing do you need Roryx (you got 19 from Long term care and treat deadly wounds)?

None at all Omari :D

19hp put me back at max. Thanks man.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 68/95 F +6 R +7 W +8

It would be best if we rested up for the night.


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 9/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

I do not mind the occasional ooc text with clarification or a short question, but it is always unsettling when I read more blue text than black.

It would be great if we could keep discussion on the Discussion thread and leave Gameplay to the unfolding story and combat rolls.

Yeah, I am getting pickier, it is a side effect of getting older I am told xD


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Will do my best. No promises though. Also getting older :P


Kitsune Game Master

I support this, but recently I gave up as no one else seemed to care.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 68/95 F +6 R +7 W +8

So... I don't have any AoE damaging spells yet. But I do have Color Spray and Gitterdust. But it's likely I will hit some of you in the process.


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 9/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

They are mindless and they do not need to see in order to crawl over us, just move where we are, so I think that will not help Heshan.

What did you buy in the end with your coin before we left Kelmerane?

Finally, I hope you do not mind Ohrmizd talk about the fireball, it has become a kind of ongoing joke between our characters and I take it in a light way to try break the tension of the game :)

But let me know if it is not fun for you.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none
Ohrmizd from the gamethread wrote:

...

"On the bad side, that was all my remaining fire power" ...

Actually, RAW, you can swear it to death. You have Blistering Invective with affects an area and does fire damage on a successful intimidate check. Intimidate is a fear effect, which is not inherently mind-affecting... and thus being mindless does not protect the vermin. On the other hand, many GM's houserule this (that you can use intimidate on mindless vermin).


Kitsune Game Master
Omari the Landless wrote:
Ohrmizd from the gamethread wrote:

...

"On the bad side, that was all my remaining fire power" ...

Actually, RAW, you can swear it to death. You have Blistering Invective with affects an area and does fire damage on a successful intimidate check. Intimidate is a fear effect, which is not inherently mind-affecting... and thus being mindless does not protect the vermin. On the other hand, many GM's houserule this (that you can use intimidate on mindless vermin).

Blistering Invective

School evocation (fire, language-dependent)

I don't think so.


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Good try Omari ;)


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 68/95 F +6 R +7 W +8
Ohrmizd wrote:

They are mindless and they do not need to see in order to crawl over us, just move where we are, so I think that will not help Heshan.

What did you buy in the end with your coin before we left Kelmerane?

Finally, I hope you do not mind Ohrmizd talk about the fireball, it has become a kind of ongoing joke between our characters and I take it in a light way to try break the tension of the game :)

But let me know if it is not fun for you.

I kept the money for the time being... which isn't really helping us right now.


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Maybe they can be bribed Heshan! :D


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 9/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

I thought about it. I mean, it is cool blistering invective works on as many individuals around, so it means you intimidate and put to fire all the little centipedes one by one :)

But I saw the language-dependent descriptor and so I did not even try.

Actually I like the bribing idea, have my vote sir xD


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 9/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

Mmm... getting to think again on this...

GM, can I use blistering invective to self-intimidate myself and explode into flames, throwing myself as a bonzo flame on the centipedes?


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Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Even better - if we ALL burst into flames, the swarm has no chance. Do it!


Kitsune Game Master

I don't know. Are you your own enemy?


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 9/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

Have you seen Ohrmizd fall himself from the roof of the monastery? xD

I am sure rules-wise is problematic, but I do not see how else to contribute to this combat. Actually, unless someone has a bunch more alchemicals, we probably should consider leaving.


Kitsune Game Master

Fair enough. Do you want to start burning every time from now on, when you use the spell and manage to intimidate yourself?


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

It may well be time to run away. I have one more flask of alchemist fire... So I'll throw that and hope... but after that, yeah, it's time to try another approach. The real question is can we get out through 18, or is it still an oven?


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 9/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h
Foxy Quickpaw wrote:
Fair enough. Do you want to start burning every time from now on, when you use the spell and manage to intimidate yourself?

Ohm... I think we better forget this idea xD

Please, consider Ohrmizd delaying for the time being, unless we decide to retreat.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Well hopefully thats solves that problem, but other wise I am out of options too. I will bring a few more to the next dungeon.


Kitsune Game Master

How do you get +3 damage on a splash weapon attack?


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none
Foxy Quickpaw wrote:
How do you get +3 damage on a splash weapon attack?

Archeologists Luck ability and point blank shot

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Actually Only Luck, I should get one more for PBS


Kitsune Game Master

You thought "Carrion King" was just a fancy title to show off, didn't you? XD


Kitsune Game Master

The big bad monster dreads the indecisiveness of the adventurers. Because it's dinner time...

I'm still not sure if the group wants to break through the wall of bones, or not. Do you?


Kitsune Game Master

Yes, you are on the opposite side of the centipedes entrance.

Gargantuan wasn't meant descriptive, but pathfinder size level, so yes, squeezing, but without rolling of escape artist checks.

I didn't put up a map for that and I didn't roll initiative yet on purpose. I'd quote Gandalf, but if you insist to fight, you should level up to 6 before the fight starts at least. Because it's due, and you are seriously lacking the high ground here.


Kitsune Game Master

Yes, you are on the opposite side of the centipedes entrance.

Gargantuan wasn't meant descriptive, but pathfinder size level, so yes, squeezing, but without rolling of escape artist checks.

I didn't put up a map for that and I didn't roll initiative yet on purpose. I'd quote Gandalf, but if you insist to fight, you should level up to 6 before the fight starts at least. Because it's due, and you are seriously lacking the high ground here.

The area counts as difficult terrain for large, and larger creatures. Everyone else needs to climb, which means a quarter of the movement. And probably being flat footed all the time.


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

So is this kinda like Foxy giving us a chance to either run or... Level up and BRACE!? :D


Kitsune Game Master

You can also run and level up.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6
Foxy Quickpaw wrote:
You can also run and level up.

That sounds like a reasonable plan to me.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Proposal : Parthian Tactics. Shoot up the Centipede and let it come to us. Lure it into the constricted space tunnel. See if we can kill it, and then run away with it as a plug...

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Even if we won, wouldn't we have to flee anyway? I don't think we can climb up this bowl while fighting the gnoll king. So why waste or spells on the monster?


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

On the theory that we'll have to fight the centipede anyways when we come back. If we can kill it now, without fighting carrion king and friend(s), we won't have to fight it with him, when come back for him...

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

I don't see why we need to fight it if we manage to get at the king from a different direction, and therefore xuggesting retreat, but I don't feel very strong about it.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Manuun Level up:

Base Stats
HP: +5+1 FC -> 38
BAB +1-> 4
Fort +1 -> 4
REF +1 -> 10
WILL +1 -> 6

Abilities:
At 6th level, an archaeologist gains evasion.

At 6th level, an archaeologist can take 10 on Disable Device checks, even if distracted or endangered, and can disarm magical traps.

TrapSense +2

Spells
+1 2nd Level Spells
1 new Spell Known
Whip of Spiders

Skills
Know Religion +1
Perc +1 -> +13
Stealth +1 -> +14
Fly +1 -> +4
Climb +1 -> +6
Know Planes +1 -> +13
Know Dungeon +1 -> +12
Disable Device +1 -> +12

Backgorund Skills
Craft Alchemy +1 -> +9
Linguisitics +1 -> +9 Learn Ignan


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Omari and Khedron Revised Mechanics

Omari:

Omari the Landless
Cleric 6
Alignment: LG
Diety: Erastil
Init + 3 = +3 Dex (+2 if I can act in a surprise round)
Speed 30 ft
Spells Prepared
L0 (4) : Guidance, Detect Magic, Stabilize, Mending
L1 (3+1+1) Divine Favor, Bless, Bless(domain), Murderous Command, ???
L2 (3+1+1) Featherfall (domain), Burst of Radiance, Burst of Radiance, ???
L3 (2+1) Prayer (domain), ???
Defense
AC : 17 =10+ 4 Armor +3 Dex
HP: 57 = 8+ (5d8 => 25) + 6*2 (con)+6 FCB +6 *1 trait
Fort + 8 = +5 Cleric + 2 con +1 resistance
Ref +6 = +2 Cleric + 3 dex +1 resistance
Will +8 = +5 Cleric + 2 wis +1 resistance (+2 vs Illusions)
CMD : 19 = 10 + 4 (bab)+ 3 (dex) +2 (str)
Offense
Melee: Longspear +6/1d8+3, Cestus +6/1d4+2
Ranged: +1 Adapdtive Composite Longbow +10/1d8+3
BAB : +4
CMB : + 6 = +4 (BAB)+2 Str
Race = Human – M’wangi (favored class: Cleric)
Str: 14 = 14 (5 pts)
Dex : 17 = 14 (5 pts) +2 racial +1 lvl 4
Con : 14 =14 (5 pts)
Int : 10 =10 (0 pts)
Wis; 14 =14 (5 pts)
Cha: 10 = 10 (0 pts)
Skills : (2+1 Trait /level) Not including ACP
Sense Motive (from imposter wary) (+11=6 rank +3 Trained+2 Wis)
Perception (+10 = 6 rank +2 wis+2 racial),
Spellcraft (+9 = 6 rank +3 trained),
K Religion (+4 = 1 rank +3 trained )
K Planes (+4 = 1 rank +3 trained)
Diplomacy (+4 = 1 rank +3 trained)
Heal (+8 = 3 rank+3 trained +2 wis)
Background Skills (2/level)
Linguistics (+3=3 rank)
Handle Animal (+6 = 6 rank)
Craft (Bows) (+6 =3 ranks +3 trained)
Languages : M’wangi, Common, Kelish (linguistics), Gnoll (linguistics), Osiriani (linguistics
Traits : Finding Haleen (Campaign, cleric), Deadeye Bowman (religion, Erastil)
Feats
Point Blank Shot (1st)
Rapid Shot (human Bonus feat)
Precise Shot (3ed)
Boon Companion (5th)

Khedron:

Kheldron the Stag
Megaloceros Animal Companion
Size : Medium
Low Light Vision, Scent
Speed : 50 ft
HP : 44 = 6d8 => 26 +6*2 (con)+6 (Toughness)
AC: 24 = 10 +7 NA + 3 Armor + 4 Dex
Fort +7 = +5 animal HD+2 Con
Reflex +9 = +5 animal HD +4 Dex
Will +4 = +2 animal HD +2 Wis ; +4 morale bonus on Will saves against enchantment spells and effects.
Attack : Gore +7/1d8+4
BAB +4
Str 14=12+2
Dex 19=17+2
Con 14
Int 3=2+1
Wis 15
Cha 5
Skills (5 pts)
Acrobatics (+ 9, 2 rank +4 dex +3 trained)
Climb (+5, 1 rank +1 str +3 trained)
Perception (+7, 2 rank +3 trained +2 wis)
Stealth (+ 8, 1 rank +4 dex +3 trained)
Special: Link, Share Spells, Evasion, Devotion
Tricks: Attack, attack, flank, defend, down, seek, heel, flank, sneak
Feat: Toughness (1 hd), Power Attack (3hd), 1 smart feat (5 hd)
Equipment: Amulet of Mighty Fists +1, Masterwork Studded Leather Barding, Tusk Blades, 100 cold iron arrows (10gp), 40 blunt arrows (4 gp)


Kitsune Game Master

As Ohrmizd cast a spell, I set up the battle map. Please everyone place yourself according your actions, in case my placement isn't to your liking.


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Foxy, I believe we intend to be more to the inside of the tunnel, in a way as to force the centipede to come inside if it wants to chase us, and not be able to attack us from the large room.

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