GM Foxy's 2nd Legacy of Fire

Game Master Foxy Quickpaw

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M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Right now we have no reason to be annoying these folks (although Orhmizd might use his detect evil ability). I kind of suspect the same thing that was going on in Kelmarane - evil genie acting behind the scenes, this time as the Carrion King's advisor, 'Rokova'. But we have no proof of that yet. I suggest we head outside and figure out where we are relative to the main complex, and then return to the slaves. I don't see these guys going anywhere, so if we see some evidence of their being involved, we can come back.


Kitsune Game Master

You could stay another hour or two in their nicely heated environment. Adventurer roast au jus medium.

Before Ohrmizd asks: Chaotic Evil.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

Heshan is a bit more adventure happy with seeing new places, but I'm in agreement with Omari OOC. We can't really afford to antagonize two evil groups right now. We need to get back on track and take on the Carrion King.


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Could these perhaps be made into allies against the gnolls?


Kitsune Game Master

Long answer or short answer?

Short answer is NO.


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Well, I do see some room for cooperation apparently :D


Kitsune Game Master

You got Plane Shift or something?

The long answer is: You can, if you manage to offer them the equivalent of a 5th level cleric spell. Or 7th level sorcerer spell. You won't get high enough level, to cast that stuff yourself. And the adventure doesn't offer other options where you could manage the same effect by doing a side quest.

But if you find something in the depth of Player Companions or the like, that allows you to do so...

Or you come up with something else they want to have?


Kitsune Game Master

Now that we are back on the way to the gnoll complex - kicking down the barricade to the large room?


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Well, I have hoped we would find a different route to the Carrion King, but it seems we are getting narrow on other options.

If Omari still wants to try that, and no one else opposes, I am fine with that GM.


Kitsune Game Master

@Omari
It's cave o clock. Hard to say without seeing the sun and not having a watch.

As the slaves are still alive they will stay fresh without casting gentle repose on them? ;) Or what are you worrying about?


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Ok, that wasn't a "I think we need to rest" - I've burned all of 1 spell so far. I am guessing it's like 1500 ish, and I'd like to get the former slaves out of our hair, especially if we're running away from a large force of gnolls...

Let's take the former slaves upstairs, and try to sneak them over to the others (area A). If it's early (1500 ish like I think), we can head back down and continue the assault.


Kitsune Game Master

Which slaves are you taking up? The ones from H17, H9 or both?


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

I would think all which are willing to come from those groups? :D


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none
Foxy Quickpaw wrote:

You got Plane Shift or something?

The long answer is: You can, if you manage to offer them the equivalent of a 5th level cleric spell. Or 7th level sorcerer spell. You won't get high enough level, to cast that stuff yourself. And the adventure doesn't offer other options where you could manage the same effect by doing a side quest.

But if you find something in the depth of Player Companions or the like, that allows you to do so...

Or you come up with something else they want to have?

You have challenged by Paizo-Fu. Prepare to be Homeward Bound


Kitsune Game Master
Omari the Landless wrote:

Ok, that wasn't a "I think we need to rest" - I've burned all of 1 spell so far. I am guessing it's like 1500 ish, and I'd like to get the former slaves out of our hair, especially if we're running away from a large force of gnolls...

Let's take the former slaves upstairs, and try to sneak them over to the others (area A). If it's early (1500 ish like I think), we can head back down and continue the assault.

I agree with Omari. If you drag it out, the same will happen as with the gnolls in Kelmarane. If you don't bring the fight to them in time, they will bring it to you.


Kitsune Game Master
Omari the Landless wrote:
Foxy Quickpaw wrote:

You got Plane Shift or something?

The long answer is: You can, if you manage to offer them the equivalent of a 5th level cleric spell. Or 7th level sorcerer spell. You won't get high enough level, to cast that stuff yourself. And the adventure doesn't offer other options where you could manage the same effect by doing a side quest.

But if you find something in the depth of Player Companions or the like, that allows you to do so...

Or you come up with something else they want to have?

You have challenged by Paizo-Fu. Prepare to be Homeward Bound

I'm impressed. That improves your bargaining position significantly.


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Guys, as a quick recap - have we exhausted all our other options of gaining ingress to the complex, except for the main door?


Kitsune Game Master

You can go through the main door.
You can go through another minarett, but then Khedron can't come.
Or you dig some more in other places to find an additional entrance maybe.


Kitsune Game Master

Another suggestion for a surprise attack:
Scrap the sneaky approach and have Khedron take down the barricade by running through it!

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

There was the rope from the place where we found the fugitives, butthat means leaving Khedron behind.

We can go through the main entrance or through the barricade which will both likely end up in the same room (H1)

And we can wait for the fire to die down, but foxy said there is not much to be found there.


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Not sure how much Khedron weighs, but if under 300 pounds I could perhaps carry him, and levitate if needed :D

Though I doubt a megaloceros weighs less than that - and there is also the small detail of convincing him to stay still.

An alternative would be also to cast Feather Fall on him (tomorrow), and allow him to gently float down - if he can be convinced to do such a thing.


Kitsune Game Master

Trailing down the stairwell hangs a worn, knotted rope neatly tied around a nearby chunk of broken column. The stairwell leads to subterranean chambers that connect to the Warrens, a series of rough-hewn passages that provide covert access to the Great Dome.

I assume you refer to this. As you can see there is something missing at the end of the text - a reference to where you'd come out. So let us skip that, because you'd end up in the same situation as now again.


Kitsune Game Master
Menrozzar Vyrlock wrote:

Sorry, the description sounded like this giant was closer. I just moved next to Ivan.

[dice=Knowledge (local)]1d20+5

No need to be sorry. If I don't give enough specifics I have to deal with you making assumptions.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Foxy, I realized Roryx is flanking with Ohrmizd. I just edited the post, in case that +2 to hit accounts for a real difference there.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

What do you think is the best way to go down the stairs?


Kitsune Game Master

@Omari
How comes, that Khedron gets a critical threat on 19?


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

@Foxy Tusk Blades

also, has all the poison evaporated from the arrows after I pointed out it's the most valuable part of the loot?


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

I am a bit confused about the situation and how to proceed.

Although I do understand what Omari is trying to accomplish here and the tactic is probably a winner against a mindless creature, the system mechanics do not fit very well, which makes this difficult to adjudicate for the GM, specially about how to work the initiative. The rules are thought for a frontal combat and guerrilla tactics are difficult to fit.


Kitsune Game Master

Initiative is easy. You stay in combat mode.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

That's a way to do it. It also means the scorpion is defenseless, unless you rule a mindless creature is able to learn and run with us to the proper door and smart enough to ready an action for when the door is open and before someone else closes it again.

I cannot say for giant scorpions, but judging by the worms at my garden, nothing here seems like a combat to me '^_^


Kitsune Game Master

You're running food to the scorpion. I don't see the challenge here.

If you want to feel challenged by mindless vermin, I've heard Australia is the place to go.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

It doesn't matter baecause the others want to go forward, but H2H18 leads directly below the building where the trgoos live and these are cave inhabitants, so its very likely that there are levels below that building too.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none
Roryx wrote:

These gnoll arrows are hitting for 1d8+6 :O

I'm guessing he's a special gnoll. He also had a valueable magic item (the elemental gem)...


Kitsune Game Master

No. I just get more familiar with all the perks of the gnolls and found that I treated some of you too nicely in that regard. You can expect that treatment from all the gnolls that join the fight. All but Manuun.


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Hmmmmm, Favored Enemy=Humans? :D

Still +4 to bow damage is no joke.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6
Foxy Quickpaw wrote:
No. I just get more familiar with all the perks of the gnolls and found that I treated some of you too nicely in that regard. You can expect that treatment from all the gnolls that join the fight. All but Manuun.

I don't think Manuun is a Gnoll. And also why would he not gain the 1d8+6 if he were a gnoll?


Kitsune Game Master

All of the party but Manuun get the new 1d8+6 treatment from the gnolls.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

My guess is they have some bonus against humans. Because half-orcs are treated as humans too, Roryx is affected, but Manuun is an outsider and so the bonus does not affect him. I think.


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

All I know is their to-hit numbers are at least as good as ours :P


Kitsune Game Master
Roryx wrote:
Hmmmmm, Favored Enemy=Humans? :D

It's funny how the discussion goes on even though an obvious and plausible reason is stated already.


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

:D


Kitsune Game Master
Omari the Landless wrote:

Omari moves to make a tight cluster of adventurers, leading Khedron with him, saying "Anyone who's hurt gather in!". After pausing a couple of heartbeats to let the injured gather, he continues, "Be wary of reviving gnolls guys" and then he calls upon the blessings of Erastil: "Aid us, Staglord!"

Move action - Move
Delay
Standard Action Channel Energy

[Dice=Channel Healing]3d6
Everyone should be within channel range...and at least any revivified gnolls should be prone and disarmed. Also, that's the last channel for the day guys...

That's mean! Now I have to recalculate how dead those gnolls were. :P


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none
Foxy Quickpaw wrote:
Omari the Landless wrote:

Omari moves to make a tight cluster of adventurers, leading Khedron with him, saying "Anyone who's hurt gather in!". After pausing a couple of heartbeats to let the injured gather, he continues, "Be wary of reviving gnolls guys" and then he calls upon the blessings of Erastil: "Aid us, Staglord!"

Move action - Move
Delay
Standard Action Channel Energy

[Dice=Channel Healing]3d6
Everyone should be within channel range...and at least any revivified gnolls should be prone and disarmed. Also, that's the last channel for the day guys...

That's mean! Now I have to recalculate how dead those gnolls were. :P

Or you could just handwave it...


Kitsune Game Master

Just joking. ;)


Shiv Battle Map | Campaign Page

I have managed to catch myself some kidney stones, so posting will bot be a priority until the worst is over. Feel free to bot me if needed.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Ouch, take care Manuun! Hope they can break them.


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Been there, done that, and it sucks... Hoping for a fast recovery Manuun. All the best!


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

That sucks! Get well soon!

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Well the stone went easy on me this time and it seems to be motstly over by now. Thanks for all the good wishes.


Kitsune Game Master

@Omari.
Yes. Fixed.

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