GM Foxy's 2nd Legacy of Fire

Game Master Foxy Quickpaw

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Kitsune Game Master

Just for your information, the Carrion King has 10 feet of reach.

Wanna add a concentration check?


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

I think he cast then moved, which is probably the reason Roryx did not use Spell Combat probably. I mean, I think he did start the round in the back of the group, isn't it?


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

I think that was last round Ohrmizd. This round I cast and waited (in hindsight should have readied an attack). And I did not know he had reach.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

If I spent my whole turn on move actions, can I get between Khedron and Roryx and draw Ohrmizd back one or two spaces? I assume eating an AoO in the process.

Or is there not enough space to do it?


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Mirror Image may still save me from getting hit, even with the failed Concentration :P


Kitsune Game Master

I'm fine with you changing your action as if you knew the reach. It would have been obvious from the first failed attack on Ohrmizd.


Kitsune Game Master
Manuun wrote:

If I spent my whole turn on move actions, can I get between Khedron and Roryx and draw Ohrmizd back one or two spaces? I assume eating an AoO in the process.

Or is there not enough space to do it?

You can do so. Max half your movement.


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

If possible I would do the same action, but taking a 5' step back first, so as not to need the Concentration.


Kitsune Game Master

Fine with me.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

As a tactical point, I don't think we are getting out of here without leaving someone behind if we retreat. On the other hand, if we fight, I think we have a pretty good chance of getting everyone out. If we can put down the Carrion King, I doubt anything else comes into the tunnel. This is why I've been suggesting to Roryx to get some attacks in. Pathfinder combat is knockdown based (you are at full capability until 0 HP), CK has sucked 23 (and a un-resolved chance at going blind from my second Burst of Radiance - he's demonstrated only a +1 reflex save) from me, 26 from Orhmizd, and is likely going to suck some more damage from a Fireball... If we hit him a few more times, he's probably going to go down, and then we can get everyone out of here.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

I do agree with Omari.

I think this round shows perfectly how things work.

A +1 extra AC would have meant Ohrmizd was not hit but instead could have hit the Carrion King for 47 damage and potentially 1 round frightened and many shaken rounds.

Instead, the King hit with both attacks (by 1!) and Ohrmizd is unconscious and dying.

It is illustrative.

Despite things seem easy sometimes, they are not, it is just you either completely win or completely lose in a round or two.


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Omari you know I really like you man, but that is just too much meta for an old school player, and kinda works against the immersion for me.

Roryx saw that guy taking down Ohrmizd in a heartbeat, so he is preparing as best as he can, while giving you guys a chance to run out.

That also goes along with the fact that I really dislike rocket tag combat - you probably noticed I do not play a 'nova' Magus, but instead a guy who has some additional options instead (many of them defensive). So yeah, I gots ma buffs, and I will try ta use them! ;)


Kitsune Game Master
Omari the Landless wrote:
I think you've shorted us 9 damage on the CK Foxy - he should have eaten the damage as well as the blindness chance from the burst of radiance.

The carrion King went from 31 damage to 40 again. Yo missed him going from 40 to 31, with the CLW?

Also, funny thing: Losing DEX to AC improves the Carrion King's AC. XD

Grand Lodge

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M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6
Rukebook wrote:
A positive modifier is called a bonus, and a negative modifier is called a penalty.

So losing your dex bonus does not aloow you to ignore a penalty. But being Blind doesn't cost him anything else at least.


Kitsune Game Master

And there I had that nice picture in mind, where the clumsy guy is no longer able to throw himself into the blade when not seeing it. Now you ruined that :(


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

How do you deal with soft cover and reach Foxy?

Do you consider it as normal cover negating attacks of opportunity?


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Well, so it seems it comes the end of Ohrmizd adventures. He had a passionate and fulfilling life, and died how he lived, fighting loudly and eating shit :)

Gosh, it feels so dumb I switched to fast healing now... that +2 AC from protection plus the +4 from cover would have stopped the axe, and the fast healing does not even kick in until his next round. I probably should have picked Dodge for his first feat instead of Enforcer. He would be alive now, and Foxy never paid any attention to the Enforcer effects anyway. But well, it was so fun to scream and bully the gnolls while it lasted...

Grand Lodge

1 person marked this as a favorite.
M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Oh man, Thats a bummer shpould have carried youback further before letting you get up.


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Crap Ohrmizd... That sucks.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Ok, a some stage, we need to do an OOC after action review, cause this was pretty avoidable, IMO.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

A question for Balacertar:

reincarnation/raise dead or new PC?


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Uuuhh, I am not sure, I do not like the gamy raising and raising, a dead character is dead you know, there are implications.

On the other side, I do not see me playing the campaign with a different character than Ohrmizd, and in general introducing new characters tend to disrupt the party interactions and descend into a lot of nonsense about why the new character follows the plot and the interactions with the NPCs.

So for now let's see how the scene ends...


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Hey everyone,

Just dropping a line to let you all know I will be on vacations for the next three weeks, starting tomorrow - nothing but sun and drinks! :D

I should have internet access, but cannot guarantee there will time for posting. So please feel free to bot me if needed.

Thanks!

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

I will also be on holiday once July starts (so a week after Roryx) and return at a similar time as Roryx.


Kitsune Game Master

So will the game be on holidays then, or does anyone want to move it out of the tunnel first?


Kitsune Game Master

I guess it's holiday until end of next week then.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none
Foxy Quickpaw wrote:
I guess it's holiday until end of next week then.

That's the conclusion I reached.


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Just bringing this to OOC discussion - I know it is meta, but I think our decision could be based off how/if Ohrmizd will rejoin the group (or a new character).

Roryx's vote would be to press on now that the Carrion King is dead, but if it makes more sense to return to Kelmaranes to pick up another character, we could also do that.

I was also thinking perhaps one of the slaves could now have managed to recover some, and would want to join the group? This could be a way in for a new character? Or someone wandering off from the desert?


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

I said this before, but just to be clear, I do not see myself playing another character than Ohrmizd in this campaign.


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Yeah, but you also said you are not a fan of Raise Dead...


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

I am not fan, and I would prefer not to have resurrections/reencarnations, but so far Foxy has been completely silent about Ohrmizd's death, so I am not really sure about what my options are here.


Kitsune Game Master

So far you told what you are no fan of. So I saw no need to comment on that. I can make suggestions about how to bring in a new character if you want (and the slaves are no good option in my opinion).

Raise dead needs a 9th level cleric or a scroll which isn't lying around, so you'd need to start casting gentle repose to go on the side quest of raising Ohrmizd if you want to go that way.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

I am fan of Ohrmizd and his friends :)

Is there a way to resurrect him or keep him somehow around without forcing a hassle in the whole group?


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Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Ohrmizd, a side quest is not a hassle - it is an adventure! ;)


Kitsune Game Master

It will be a hassle. The group has to buy a scroll of raise dead. So even if we reduce the travel to Kelmarane, the order of the scroll from some merchant, waiting for it, raising Ohrmizd and travel back to the house of the beast into single post the group still had to cough up 6125gp.

The group is not yet at a level where death is nothing but a minor inconvenience. But if your companions are willing to go the extra mile to bring you back, why not?


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Now if the DM says it is a hassle... That worries me.


Kitsune Game Master

I'm only saying it won't be for free. There is no scroll of raise dead found in the next treasure chest around the corner.

I won't put stones in your way achieving a raise dead, but it will be a side quest to bring your friend back. Which interrupts the main quest and has a price tag attached.

If that is a hassle that you think is worth to take on is for you to decide.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

The cost does not worry me, Ohrmizd’s ring of minor fire resistance almost pays off for the raise itself if sold at half price, what worries me is this is not kindly resolved in a few posts as a hazard of the dice odds.

I do not mind losing Ohrmizd's wealth or being frozen for some weeks until there is a natural chance for a resurrection, but can we make this something fun, or at least not traumatic for the group? Causing a hassle to the others or the GM in order to play the character I want is a big NO to me.


Kitsune Game Master

It's no hassle for me. Often the parts off script are much more interesting role play wise than the slaying of monsters.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

I certainly don't mind a sidequest for magic to raise the dead. Also, it shouldn't be that hard. I mean, the spellcasting would surely be available in the city of Katapesh (it's a metropolis, and Sarenrae is one of the major local faiths to boot). Even if we want to stay local, we almost certainly could find a druid to do a reincarnate (4th level spell, available in large towns), although I'm not sure that Ohrmizd is interested in that option? (Consider the possibility of coming back as say a pink haired female gnome when you answer that question Ohrmizd.)

Grand Lodge

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M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Manuun is absoluely up for questing up and down the continent if somebody tells him that there is a chance to resurrect Ohrmizd.


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AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

I'm more than okay with going along with trying to bring him back. Heshan would definitely want to give it a shot if there's a chance to do so.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

My point is to keep playing a character I enjoy, hence I would abstain myself from the reincarnation roulette unless there is no other option. Of course Ohrmizd corpse is in your hands, hence there is little he can do besides answering Yes/No :)


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M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

All right, off we go to find a raise dead for Ohrmizd...

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

ooc I can understand both sides of the discussion, but there is no way Manuun wouldn't argue for reviving Ohrmizd ASAP.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Awww you Manuun are just so nice! ^_^

If you want to finish stuff in the temple, do not worry, as I said I do not mind remaining on the fridge for a few weeks.

In fact I start my holidays in a week and although I have no plans yet, I might end being away for some time.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

I will be unlikely to post from Friday through Tuesday due to a family trip.


Kitsune Game Master
Almah Roveshki wrote:
"That is no gift, ...
Heshan Antar wrote:
Heshan smiles brightly at the revelation and performs a bow of his own. "Thank you heartily for this gift."

I more and more picture Heshan as an absent-minded professor. :D


Kitsune Game Master

You're aware of the risks of casting a spell from a scroll if you're not high enough level?


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none
Rules for using a scroll wrote:

To have any chance of activating a scroll spell, the scroll user must meet the following requirements.

The spell must be of the correct type (arcane or divine). Arcane spellcasters (wizards, sorcerers, and bards) can only use scrolls containing arcane spells, and divine spellcasters (clerics, druids, paladins, and rangers) can only use scrolls containing divine spells. (The type of scroll a character creates is also determined by his class.)

The user must have the spell on her class list.

The user must have the requisite ability score.

If the user meets all the requirements noted above, and her caster level is at least equal to the spell’s caster level, she can automatically activate the spell without a check. If she meets all three requirements but her own caster level is lower than the scroll spell’s caster level, then she has to make a caster level check (DC = scroll’s caster level + 1) to cast the spell successfully. If she fails, she must make a DC 5 Wisdom check to avoid a mishap (see Scroll Mishaps). A natural roll of 1 always fails, whatever the modifiers. If the caster level check fails but no mishap occurs, the scroll is not expended. Activating a scroll is a standard action (or the spell’s casting time, whichever is longer) and it provokes attacks of opportunity exactly as casting a spell does.

Determine Effect: A spell successfully activated from a scroll works exactly like a spell prepared and cast the normal way. Assume the scroll spell’s caster level is always the minimum level required to cast the spell for the character who scribed the scroll, unless the scriber specifically desired otherwise.

The writing for an activated spell disappears from the scroll as the spell is cast. Scroll Mishaps: When a mishap occurs, the spell on the scroll has a reversed or harmful effect. Possible mishaps are given below.
...

Raise dead is a 5th level spell = CL 9, thus a DC 10 CL check, and a DC 5 wis check to avoid a mishap...

I do however, have to cast owl's wisdom to have a high enough wis score to use the scroll (not a problem).

I will note, that it doesn't say you can't retry if you don't have a mishap.

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