
Foxy Quickpaw |

@Roryx
To clarify: As long as you're on the bones your movement is 1/4 of your normal movement. On a 10ft/square map a double move is one square for 20ft speed, or 1.5 for 30ft speed. That's why you didn't get far.
Inside the tunnel you can move freely. Hampered area starts where the tunnel is a dotted line.

Ohrmizd |

Level 6
HP +9
Bonus Teamwork Feat Shake It Off (leaving Precise Strike as mobile)
New spells
divine favor and
invisibility
Skills
Climb
Diplomacy
Intimidate
K. planes
K. religion
Perception
Sense Motive
Survival
Background skills
K. history
Linguistics (Auran)

Ohrmizd |

I hold position this turn because in the map seems Ohrmizd is behind. That way Heshan, Omari and Manuun can place themselves protected behind in case the worm decides to try the tunnel.

Ohrmizd |

Are we sure sure about targeting the King? It seems they are enjoying the show by only watching, but if we start to attack him, I fear that might change immediately. What do you think?
@Heshan, remember Foxy requested us to level up before exiting the carrion tunnel. Perhaps that will give you more tools to work in this encounter, level 6 is the breaking point for the sorcerer as you get access to level 3 spells.

Ohrmizd |

CR9 shall be a tough but epically doable encounter provided we burn our best resources. CR9+ not so much, specially depending on how ++ is that + xD

Omari the Landless |

Ok, if Roryx is gone, I think he's made the decision for us - we retreat.
That said, this wouldn't be a bad approach to hitting the aforementioned CR 9+. The tunnel means only 1 of the big melee brutes (the centipede and the carrion king) can get to us at a time. Something to think about for next time...

Ohrmizd |

It's fine Heshan, I just wanted to recall it because you seemed hesitant about what to cast :)
About retreating. If we do, I will follow. But before we are solid on it, I wanted to say Ohrmizd is fully "fresh". All the spells and judgments used are still ongoing and he has not used bane at all for today, just consumed his acid flask.
For Ohrmizd in particular coming back later will not bear any difference, specially if we are to use similar tactics.
I just wanted to communicate Ohrmizd state, but I am fine with retreating if we decide so.

Roryx |

Roryx and Swiper are updated.
Most noticeable upgrades:
- Roryx can now fly, as per the spell, for a number of minutes per day equal to his level. These minutes do not need to be consecutive, but they must be spent in 1-minute increments.
- Roryx can now Speak with Familiar (Ex) You can communicate verbally with your familiar. How cool is that? :D
- Arcane Pool is now +2
- Gained Feat: Step Up
- Swiper is (and always will be!) a Loyal Bodyguard (Ex) Can use Bodyguard to protect master, even if not threatening attacker. Which is great because I plan on taking her on my backpack if we fight ;)

Heshan Antar |

+5 HP
+1 F, R & W
I'm thinking of replacing Vanish with either Feather Fall or Ray of Emfeeblement and getting either Hold Person, Slow, Lightning Bolt or Stinking Cloud for the 3rd Level spell. I wish I could get Fly, but that will be my bonus spell on the next level.

Foxy Quickpaw |

My personal opinion about your 3rd level spell selection options:
Hold Person - nice against single opponents if the save is failed. A waste on minions and hard to make stick on the big enemies. Your build isn't optimized for save or suck spells.
Slow - A waste. Take haste instead. No one will try to save against that.
Lightning bolt - nice as it has some effects on objects on the way. But it's no real area spell like fireball as you'll have a hard tome to get more than two enemies into the line as the starting point is always at your position.
Stinking cloud - pauses an encounter for a long time. The whole area can't be used by friend or foe and you can't drop the spell.
The strongest 3rd level spells are haste and fireball. In that order.
Just my 2c worth.

Foxy Quickpaw |
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I checked on your bloodline. That allows you to change the energy type of any energy spell to electricity. That is a strong argument to take spells that are not electricity, as you can use them with their original or the electrical variant depending on the resistances of your enemy.

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FIREBALL, FIREBALL, FIREBALL.
As for fight or flight:
Team Doctor: Manuun
Team Ironman: Omari
Team whatever : Roryx, Ohrmizd
Haven't found a post from Heshan on my
mobile
Looks like anybody of the whatever team need to make a devision.

Ohrmizd |

Why don't we try to lure the worm into the tunnel as suggested by Omari, then if things get complicated or the other two join to help the worm when we are still not ready, we try to run away?
I mean, if things go bad, is Ohrmizd who is in the worm's belly, so you can leave without regret thinking it was his stupid idea xD

Omari the Landless |

FIREBALL, FIREBALL, FIREBALL.
As for fight or flight:
Team Doctor: Manuun
Team Ironman: Omari
Team whatever : Roryx, Ohrmizd
Haven't found a post from Heshan on my
mobileLooks like anybody of the whatever team need to make a devision.
I think I've been strawman'ed here... IC: "Omari retreats up the tunnel"
I don't think anyone wants to stay and fight the Carrion King, the centipede and whatever Mr. Gnoll in Black Robes is (At a guess, the replaced advisor, Rokova.) all at once. That's a big bite to chew all at once. Two fights, one with just the centipede and then one with CK and black robe, would be much better tactically (especially if we could rest/heal in between)...

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Manuun wrote:FIREBALL, FIREBALL, FIREBALL.
As for fight or flight:
Team Doctor: Manuun
Team Ironman: Omari
Team whatever : Roryx, Ohrmizd
Haven't found a post from Heshan on my
mobileLooks like anybody of the whatever team need to make a devision.
I think I've been strawman'ed here... IC: "Omari retreats up the tunnel"
I don't think anyone wants to stay and fight the Carrion King, the centipede and whatever Mr. Gnoll in Black Robes is (At a guess, the replaced advisor, Rokova.) all at once. That's a big bite to chew all at once. Two fights, one with just the centipede and then one with CK and black robe, would be much better tactically (especially if we could rest/heal in between)...
Sorry about that, misunderstood you there.
As for getting it to follow us, can you summon a meal for a centipede?
Ohrmizd |

Ohrmizd has taken his actions this turn. Whom has still not acted this turn?

Omari the Landless |

Okay, so what's the plan here to take on these three?
My suggestion: Back into the tunnel while buffing (make the melee brutes come fight us 1 at a time (they can't squeeze in side by side). Try to hit the 2 melee brutes with Area of effect spells...
"Get over here and one of you have Madfang release the unchosen!" the carrion king orders as he gets up and moves away from his throne.
There may be more opponents coming: Who's madfang? Is the unchosen one or more critters? Who's he giving orders too: the robed gnoll or someone(s) else who we can't see from our vantage.

Roryx |

Updated my position on the map. I believe that is the idea right? Stay a bit inside the tunnel, so the creature has to squeeze if it wants to follow. Everyone should update their position also I think.
This. I am expecting everyone to retreat, as per the 'force the massive creature to squeeze' tactic. The spot where everyone is will not work if for example that centipede has reach, or if the robed guy is a caster, and decides to start lobbing spells. That is why Roryx moved to his current position.

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Team Ranged is currently not seeing anybody to shoot at correct?

Omari the Landless |

Why no posts since Thursday? Is everyone busy or is something unclear?
I think everyone figures they have acted for this round, and the monsters haven't:
Omari- divine favorHeshan - fireball
Ohrmizd - guidance
Roryx - shield wand
Manuun - Heroism
So I think folks are waiting for you.

Foxy Quickpaw |

The action arrow points to the group. All actions that you can see are described. There are more that are out of your view, that are not described.
Like that of the Carrion King, and that of the group he ordered, that you haven't seen at all yet.
If you wonder ooc - it is only movement.

Ohrmizd |

I posted my new round of actions on Thursday so I hope things are clear on my side.
I guess we are waiting for actions on Omari, Heshan and Manuun. Do you mean by your post you are delaying Roryx?
If people do not want to expend resources, and the enemy does not show up, I guess it is fine for us to just delay one or two rounds before reconsidering our tactics.

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I was away for the weekend and also still missing a useful plan, so I refrained from rushing out a post.
But since nothing turned up here I will floow roryx Plan and retreat back to his position

Ohrmizd |

Unless he has some special power, generally you can only use grapple to move your target if you are performing a maintain grapple, that is, first round you grapple your target, then next round you perform a new grapple check with a +5 bonus and have the option to move, damage or pin the target if successful (and you are still alive).
Also, Ohrmizd has an Attack of Opportunity unless the King has Improved Grapple, if it is a hit, the damage adds up to the difficulty to grapple him as per the general rules of performing a combat maneuver.
Plus, unless he came unarmed and with two bare hands, he has a -4 penalty to the grapple attempt.

Foxy Quickpaw |

Ok, obviously I don't know the grapple rules properly. So scrap that. I'll retcon everything to normal attacks.
Also the grapple rules suck. It'll take me two rounds just to drag Ohrmizd around against crazy bad dice chances with the AoO counting into the difficulty. Which would then cost me two rounds of full attacks, for no damage at all, even if I succeed.

Ohrmizd |

Yeah, the Carrion King is dumb but I did not want to say it.
The idea is nasty though, to split the party and put Ohrmizd in a position he can receive more attacks.
A better tool was perhaps the reposition combat maneuver, but still you need to beat the CMD by 10 or more in order to move him 15 feet to the other side of the King, which is difficult unless the monster is focused on a lot of boosting bonuses.

Ohrmizd |

Well, I won't describe being opened in channel as boring particularly xD
I understand what you mean though and agree. But the dice are just the mechanics, there is a great deal you can add for flavor with the description, like he pushed him towards the rock with his axe and crushed his head against the carrion skulls in the wall, and he can definitely say a lot of cool things to make it more memorable.
But of course, it takes a lot of time to write, which is the most scarce resource of our human existance.

Omari the Landless |

Ok, circles replaced - I think maybe you should edit the templates some more though, as you can't see one under the other. I would suggest tracing the outer borders using a dashed polyline and getting rid of the polygons you used to make them...
@ Roryx, you realize you have this little class feature called spell combat?

Roryx |

I do realize indeed. To be succinct instead of a long winded explanation:
- I want him to come further inside the tunnel (though as I just read, Ohrmizd is not under Kedhron at all?);
- My to-hit numbers when using Spell Combat are less than impressive, so I will use it only when needed. In this case, if I live, that will be next round (maybe, because my Concentration also sucks);
- I am trying to give you guys a chance to get the hell out of Dodge.
I think in this particular case, that is basically it. But feel free to elaborate on your question ;)