Quest 1 (Inactive)

Game Master DoubleGold

Map is up



DungeonMaster

Player Name
Character Name
Faction
Downtime-normally you don't have enough downtime to roll a day job in a quest. You get like 2 downtime days.

Grand Archive

Rock Dwarf Blackmarklet Smuggler Mastermind Rogue / Investitator 8 | ◆◇↺ | Exploration Mode: Search | ⛨ 26 or 27 parry or 28 edge w/ Deny Advantage | ♥️106 | Saves @ 14*/17***/15** w/ Evasion, Rock Dwarf (+2) | Perception @ 16*** w/ Darkvision| Speed 20 | ☘️ (?) | ✋ Clan Dagger | ⚕ none

Player Name > Zachary Seldon
Character Name > Knab Moghadam
Society ID > #2366390-2005
Faction > Grand Archive
Downtime > Underworld Lore: 1d20 + 3 ⇒ (1) + 3 = 4 @ Earn Income Task Level 0 x 2 Days
...
Network Items > Minor Healing Potion and Potency Crystal (affixed to Clan Dagger)
Slotted Boons > none

This is Knab's first adventure!
I have played this before, about a year ago, so will take a back seat with strategic decisions, deferring to those whom this is their first run through.

Horizon Hunters

Freedom loving Goblin!
Stats:
HP 32/32 | 1/1 +1 Hero Point | Perc’ [Ex.] +7 ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 19 |1/2 fall distance (Cold & Electricity Resistance 1) Fort' [Ex.] +7 ; Ref' [Ex.] +10 ; Will [Tr.] +5
Active conditions:

Hello all!

Player Name Eric Collins
Character Name Phinick Padley
Faction Envoy's Alliance
Downtime Crafting (Field Commissioned) & w. Assurance in Crafting

Quote:
normally you don't have enough downtime to roll a day job in a quest. You get like 2 downtime days.

Downtime should be the same in Quests, you simply calculate things on a basis of 2 days.

Horizon Hunters

NG Male Human Farmhand Fighter 1 | HP 20/20 | AC 18 | Fort (+7), Ref (+6), Will (+5) | Perception (+7) | Hero 0/3 | Speed 25 | Exploration Mode: Scout,Search | Conditions: None

Player Name > David Frahm
Character Name > Pa the Farmer
Society ID > #48093-2001
Faction > Horizon Hunters
Downtime > Farming Lore: TBD after I read the guide
...
Network Items > Minor Healing Potion
Slotted Boons > none

Horizon Hunters

Female CG Elf Rogue 11 | HP 127 | AC 31 (33 w/ shield or nimble dodge) | F +18 R +22 W +18 | Perception +19 Stealth +22 | ◆◇↺ | Character Sheet

Player Name -> Vic Polites
Character Name -> Fortiva
ID -> 2361-2002
Faction -> Horizon Hunters
Downtime -> Scouting Lore, why not.
2 Days of work: 1d20 + 5 ⇒ (12) + 5 = 17

Fortiva has all of her faction training put into Swords and will take a minor healing potion and a potency rune from the stores.


DungeonMaster

Anyone who was looking forward to my Quest 3, it will be delayed until after I finish my Quest 1 and 2.
Feel free to post in the Recruitment the character you plan on using, since your character will be free once I start Quest 3.

Quest 3

Envoy's Alliance

Cheerful green-skinned Forest Goblin lass! "You wanna dance?!"
Stats:
HP 20/20 | 2/2 Spells |1/1 +1 Hero Point |Perc’ [Ex.] +8 ; Stealth [Un.] +2 ; Speed 25 ft. |AC 16 |Fort' [Tr.] +5 ; Ref' [Tr.] +5 ; Will [Ex.] +8 |Level 1 Small N Goblin Bard
Exploration Activity: Search |Active conditions: Darkvision

If possible, and still on the team, I would like to change for this 1st level character:

Player Name: Eric Collins
Character Name: Miss Loblin Crookedtoe
Faction: Envoy's Alliance
Downtime: +7 Performance [T]
Performance, Trained: 1d20 + 7 ⇒ (14) + 7 = 21
Success in dancing & singing for 5 cp x 2 days = 1 sp

Radiant Oath

Chaotic Good/ Male/ Human(Taldane) Bard 1 Spells 1 2/2 HP 17/17 AC 15 F +4 R +4 W +6 Perc +6 Stealth +4 25ft Focus 1/1

Player Name: Tom Ramirez
Character Name: Sangel Morris
Faction: Radiant Oath
Downtime: Play the lute for bread and meat (Performance(t) +7)

Horizon Hunters

NG Male Human Farmhand Fighter 1 | HP 20/20 | AC 18 | Fort (+7), Ref (+6), Will (+5) | Perception (+7) | Hero 0/3 | Speed 25 | Exploration Mode: Scout,Search | Conditions: None

DoubleGold - do you have a preferred character bar for us to add in?


1 person marked this as a favorite.
DungeonMaster

Nope


DungeonMaster

Starts tomorrow, heads up, because this is a quest and quests are short, I don't put in my best roleplay or thought into them, I just like to get them done, ASAP. Just roll the checks, read the copied and pasted story and play.

Envoy's Alliance

Cheerful green-skinned Forest Goblin lass! "You wanna dance?!"
Stats:
HP 20/20 | 2/2 Spells |1/1 +1 Hero Point |Perc’ [Ex.] +8 ; Stealth [Un.] +2 ; Speed 25 ft. |AC 16 |Fort' [Tr.] +5 ; Ref' [Tr.] +5 ; Will [Ex.] +8 |Level 1 Small N Goblin Bard
Exploration Activity: Search |Active conditions: Darkvision

Such an appealing introduction!
Truly prepares us for a great game.

Grand Archive

Female Noble Whisper Elf HPs 38/38, AC 18(19), Saves F 8, R 8, W 11, Hero Pts 0, DF4/4, Perc +9(+11) Cleric (Calistria) / 4 Explore: Search

On the journey to the exploration area, Hornitelle will cast Purify Food and Water before each main meal of the day.

Also swapped out cantrip Stabilise for Divine Lance.

Best she has at least one truly offensive spell.

Grand Archive

Female Noble Whisper Elf HPs 38/38, AC 18(19), Saves F 8, R 8, W 11, Hero Pts 0, DF4/4, Perc +9(+11) Cleric (Calistria) / 4 Explore: Search

Also changed cantrips again ... to get Know Direction for the trip


DungeonMaster
Miss Loblin Crookedtoe wrote:

Such an appealing introduction!

Truly prepares us for a great game.

Not sure if this is sarcasm, but I probably should have warned people when I first put up the recruitment that I don't put a lot of roleplay work into quests, although people who have played short quests with me in PFS 1 know that. We be goblins series is the one is the one where I just sped right through it. In quests, NPCs you interact with are very few. Quests are 1 XP and always have one fight, while scenarios are 4 XP have several NPCs, puzzles and fights to solve.


DungeonMaster

Alright, time to give some serious responses to what you all said here, and funny ones.

Horizon Hunters

NG Male Human Farmhand Fighter 1 | HP 20/20 | AC 18 | Fort (+7), Ref (+6), Will (+5) | Perception (+7) | Hero 0/3 | Speed 25 | Exploration Mode: Scout,Search | Conditions: None

Downtime for Pa
Level 0 (DC 14) Farming Lore: 1d20 + 4 ⇒ (20) + 4 = 24 - Critical Success
Pa has a good haul and makes 4 whole silver.


1 person marked this as a favorite.
DungeonMaster

I won't be shortchanging anyone just because this is a quest, I was advised against that. I'll put my roleplay in. The coordinators said they are just as important as real scenarios.

Also as PA said, if you know how much money you made with the roll, posting it here would be nice.

Grand Archive

1 person marked this as a favorite.
Rock Dwarf Blackmarklet Smuggler Mastermind Rogue / Investitator 8 | ◆◇↺ | Exploration Mode: Search | ⛨ 26 or 27 parry or 28 edge w/ Deny Advantage | ♥️106 | Saves @ 14*/17***/15** w/ Evasion, Rock Dwarf (+2) | Perception @ 16*** w/ Darkvision| Speed 20 | ☘️ (?) | ✋ Clan Dagger | ⚕ none

Knab knows exactly how much money he made!

Critical Failure:

0

Also, happy to see you coming around! But it turns out the Knave and the Goblins were probably going to sing songs anyway, the Poet slash Fortune-Teller was going to recite his rubbish, and the Cleric and the Farmer were going to, well, do their thing too.

And thank you for putting in the time to GM. It's a lot of work.

Grand Archive

1 person marked this as a favorite.
Rock Dwarf Blackmarklet Smuggler Mastermind Rogue / Investitator 8 | ◆◇↺ | Exploration Mode: Search | ⛨ 26 or 27 parry or 28 edge w/ Deny Advantage | ♥️106 | Saves @ 14*/17***/15** w/ Evasion, Rock Dwarf (+2) | Perception @ 16*** w/ Darkvision| Speed 20 | ☘️ (?) | ✋ Clan Dagger | ⚕ none
DoubleGold wrote:
Also as PA said, if you know how much money you made with the roll, posting it here would be nice.

To help folks out with Earn Income (using Crafting, Lore, or Performance) against a Task Level (and Appropriate DC) of two lower than your Character Level (minimum 0):

Spoiler:

1) Knab "The Knave" (1st) > Task Level 0 (DC 14) > critical failure > 0 money x 2 days = 0.00 gold
2) Pa the Farmer (1st) > Task Level 0 (DC 14) > critical success > 2 silver x 2 days = 0.40 gold
3) Miss Lobin Crookedtoe (1st) > Task Level 0 (DC 14) > success > 5 copper x 2 days = 0.10 gold
4) Hornietelle (1st) > Task Level 0 (DC 14) > ? > ? x 2 days = ?
5) Sangel Morris (1st) > Task Level 0 (DC 14) > ? > ? x 2 days = ?

Hopefully that helps?

Grand Archive

Female Noble Whisper Elf HPs 38/38, AC 18(19), Saves F 8, R 8, W 11, Hero Pts 0, DF4/4, Perc +9(+11) Cleric (Calistria) / 4 Explore: Search

Player Name -> Deevor
Character Name -> Hornietelle
ID -> 12784-2004
Faction -> Grand Archive
Downtime -> Acedemia Lore 1d20 + 4 ⇒ (7) + 4 = 11

Envoy's Alliance

Cheerful green-skinned Forest Goblin lass! "You wanna dance?!"
Stats:
HP 20/20 | 2/2 Spells |1/1 +1 Hero Point |Perc’ [Ex.] +8 ; Stealth [Un.] +2 ; Speed 25 ft. |AC 16 |Fort' [Tr.] +5 ; Ref' [Tr.] +5 ; Will [Ex.] +8 |Level 1 Small N Goblin Bard
Exploration Activity: Search |Active conditions: Darkvision

If this is not RP, but a throwback to PF1, PF2 presents the new improved Light spell.

Quote:
Duration until the next time you make your daily preparations

Or, of course, cast the spell on something else...


DungeonMaster

Okay, so there is a reason this is repeatable, different things you can fight depending upon what I roll.
But this is the players game, question is what does everyone want to fight?

1. Undead
2. Constructs
3. Bugs

One vote per person.

Grand Archive

Rock Dwarf Blackmarklet Smuggler Mastermind Rogue / Investitator 8 | ◆◇↺ | Exploration Mode: Search | ⛨ 26 or 27 parry or 28 edge w/ Deny Advantage | ♥️106 | Saves @ 14*/17***/15** w/ Evasion, Rock Dwarf (+2) | Perception @ 16*** w/ Darkvision| Speed 20 | ☘️ (?) | ✋ Clan Dagger | ⚕ none

1d3 ⇒ 3

Radiant Oath

Chaotic Good/ Male/ Human(Taldane) Bard 1 Spells 1 2/2 HP 17/17 AC 15 F +4 R +4 W +6 Perc +6 Stealth +4 25ft Focus 1/1

Constructs!

Envoy's Alliance

Cheerful green-skinned Forest Goblin lass! "You wanna dance?!"
Stats:
HP 20/20 | 2/2 Spells |1/1 +1 Hero Point |Perc’ [Ex.] +8 ; Stealth [Un.] +2 ; Speed 25 ft. |AC 16 |Fort' [Tr.] +5 ; Ref' [Tr.] +5 ; Will [Ex.] +8 |Level 1 Small N Goblin Bard
Exploration Activity: Search |Active conditions: Darkvision

I want buggy undead-constructs!

More seriously: constructs.

Grand Archive

1 person marked this as a favorite.
Female Noble Whisper Elf HPs 38/38, AC 18(19), Saves F 8, R 8, W 11, Hero Pts 0, DF4/4, Perc +9(+11) Cleric (Calistria) / 4 Explore: Search

1d3 ⇒ 2

It's the third time I've tried to post this ... always been a 2 though.

Constructs it is for Hornietelle.

Grand Archive

Female Noble Whisper Elf HPs 38/38, AC 18(19), Saves F 8, R 8, W 11, Hero Pts 0, DF4/4, Perc +9(+11) Cleric (Calistria) / 4 Explore: Search
Hornietelle wrote:

On the journey to the exploration area, Hornitelle will cast Purify Food and Water before each main meal of the day.

Also swapped out cantrip Stabilise for Divine Lance.

Best she has at least one truly offensive spell.

As Hornietelle had Magic Weapon and Sanctuary as her two spells for the exploration that were swapped out for the journey. Can I have them back again as the spells used for the journey were there cos I thought we'd have something happen on the way, sandstorm, getting lost that sort of thing. They aren't good for exploration, so wouldn't have been prepared for the last morning of journeying. I'll not swap unless you say it's OK.

Envoy's Alliance

Cheerful green-skinned Forest Goblin lass! "You wanna dance?!"
Stats:
HP 20/20 | 2/2 Spells |1/1 +1 Hero Point |Perc’ [Ex.] +8 ; Stealth [Un.] +2 ; Speed 25 ft. |AC 16 |Fort' [Tr.] +5 ; Ref' [Tr.] +5 ; Will [Ex.] +8 |Level 1 Small N Goblin Bard
Exploration Activity: Search |Active conditions: Darkvision

Just in case, re. Trip:
Not very important, but my understanding is that:
• Finesse lets you add Dex vs. Str for attack rolls (and not all situations w. the attack trait etc.) ; and to trip you must use an Athletics check (even if Trip has the attack trait, for the MAP), and Athletics is Str (not replaced by Dex w. Finesse)
• the Trip is vs. Reflex DC. The enemy does not roll Reflex. The DC is 10+the Reflex Bonus (in this case it seems to be a +5, thus DC15). You just compare the athletics check to the DC
• the Trip trait is what lets you use the weapon vs. your free hand, and use the reach of the whip (and drop the weapon if you crit fail)
That was my impression on reading all those rules

Grand Archive

Female Noble Whisper Elf HPs 38/38, AC 18(19), Saves F 8, R 8, W 11, Hero Pts 0, DF4/4, Perc +9(+11) Cleric (Calistria) / 4 Explore: Search
Miss Loblin Crookedtoe wrote:
** spoiler omitted **

trip reply:

Thanks Miss Crookedtoe.

It's a moot point and in the forum discussion it became a GM choice until an FAQ could answer definitively. In a book as big as the Core Rulebook, this should have been explicitly stated, as it probably applies to a couple of weapons.

So that's how you work out a DC for monsters, I've been looking to see what it was and never found it. I guess that works for characters as well, so to trip against Mistress, would be 10+5 (her reflex save bonus).

Cool thanks for letting me know.

Envoy's Alliance

Cheerful green-skinned Forest Goblin lass! "You wanna dance?!"
Stats:
HP 20/20 | 2/2 Spells |1/1 +1 Hero Point |Perc’ [Ex.] +8 ; Stealth [Un.] +2 ; Speed 25 ft. |AC 16 |Fort' [Tr.] +5 ; Ref' [Tr.] +5 ; Will [Ex.] +8 |Level 1 Small N Goblin Bard
Exploration Activity: Search |Active conditions: Darkvision

Well, the CRB states that Finesse applies to Attack Rolls--
--and Trip is an Athletics Check (thus a Skill).
So I do not see how it can be more explicit, but, whatever.

Horizon Hunters

NG Male Human Farmhand Fighter 1 | HP 20/20 | AC 18 | Fort (+7), Ref (+6), Will (+5) | Perception (+7) | Hero 0/3 | Speed 25 | Exploration Mode: Scout,Search | Conditions: None

To further clarify what Loblin said:

Finesse Trait:
You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still use your Strength modifier when calculating damage.

Trip Weapon Trait:
You can use this weapon to Trip with the Athletics skill even if you don’t have a free hand. This uses the weapon’s reach (if different from your own) and adds the weapon’s item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Trip using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure.

Trip Action:
Tags: Attack
Source Core Rulebook pg. 243
Requirements You have at least one hand free. Your target can’t be more than one size larger than you.

You try to knock an opponent to the ground. Attempt an Athletics check against the target’s Reflex DC.

Critical Success The target falls and lands prone and takes 1d6 bludgeoning damage.
Success The target falls and lands prone.
Critical Failure You lose your balance and fall and land prone.

Going off of "it doesn't say what it doesn't say" as a guiding principal, looks like the trip Trait says you get the item bonus to attack rolls on the athletics check. It doesn't say this is an attack roll itself.

Sucks, as I'm sure that's part of why you did the build you did, but it looks like RAW at least sides with Loblin.


DungeonMaster
Hornietelle wrote:
Hornietelle wrote:

On the journey to the exploration area, Hornitelle will cast Purify Food and Water before each main meal of the day.

Also swapped out cantrip Stabilise for Divine Lance.

Best she has at least one truly offensive spell.

As Hornietelle had Magic Weapon and Sanctuary as her two spells for the exploration that were swapped out for the journey. Can I have them back again as the spells used for the journey were there cos I thought we'd have something happen on the way, sandstorm, getting lost that sort of thing. They aren't good for exploration, so wouldn't have been prepared for the last morning of journeying. I'll not swap unless you say it's OK.

Yes, you have the spell slot back. The game doesn't say exactly how long the journey from there to the tomb takes. But theoretically speaking you have have cast the spell before you went to sleep during the travels and then ate the food in the morning when your spell slots recharge. Really many foods even meats if you hunted along the way can be stored even back then for several hours.

Grand Archive

Rock Dwarf Blackmarklet Smuggler Mastermind Rogue / Investitator 8 | ◆◇↺ | Exploration Mode: Search | ⛨ 26 or 27 parry or 28 edge w/ Deny Advantage | ♥️106 | Saves @ 14*/17***/15** w/ Evasion, Rock Dwarf (+2) | Perception @ 16*** w/ Darkvision| Speed 20 | ☘️ (?) | ✋ Clan Dagger | ⚕ none

Perhaps the crux of the question is: Does an action with the Attack Trait count as an "Attack Roll"?

Multiple Attack Penalty

Spoiler:

The more attacks you make beyond your first in a single turn, the less accurate you become, represented by the multiple attack penalty. The second time you use an attack action during your turn, you take a –5 penalty to your attack roll. The third time you attack, and on any subsequent attacks, you take a –10 penalty to your attack roll. Every check that has the attack trait counts toward your multiple attack penalty, including Strikes, spell attack rolls, certain skill actions like Shove, and many others.

I'd allow it at my table.

Grand Archive

1 person marked this as a favorite.
Female Noble Whisper Elf HPs 38/38, AC 18(19), Saves F 8, R 8, W 11, Hero Pts 0, DF4/4, Perc +9(+11) Cleric (Calistria) / 4 Explore: Search

Yep, there's different ways to interpret this if you ask me, as per the rules thread. Hence it comes down to the GM's interpretation and provided that's consistent with the game I'd go with it. So in Loblin's game, happy with the way it would be implemented, wold prefer someone for Paizo to set the rules with an FAQ or answer on a thread.

Horizon Hunters

NG Male Human Farmhand Fighter 1 | HP 20/20 | AC 18 | Fort (+7), Ref (+6), Will (+5) | Perception (+7) | Hero 0/3 | Speed 25 | Exploration Mode: Scout,Search | Conditions: None

Good point Knab!

I mean, I'd allow it at my table too 'cause it feels more in line with the flavor of it all. I'm glad the GTOP for 2E really encourages the GM having authority for things like this, not that 1E didn't but it just... felt less explicit.

Also, reading the Attack trait itself (which trip has) seems like it leans that way:

attack (trait):
An ability with this trait involves an attack. For each attack you make beyond the first on your turn, you take a multiple attack penalty. 12, 446–447

Grand Archive

Female Noble Whisper Elf HPs 38/38, AC 18(19), Saves F 8, R 8, W 11, Hero Pts 0, DF4/4, Perc +9(+11) Cleric (Calistria) / 4 Explore: Search

Gonna rebuild Hornietelle to have athletics skill, so trip with whip doesn't become an issue, (cos you can at 1st level ... :-) )

Envoy's Alliance

Cheerful green-skinned Forest Goblin lass! "You wanna dance?!"
Stats:
HP 20/20 | 2/2 Spells |1/1 +1 Hero Point |Perc’ [Ex.] +8 ; Stealth [Un.] +2 ; Speed 25 ft. |AC 16 |Fort' [Tr.] +5 ; Ref' [Tr.] +5 ; Will [Ex.] +8 |Level 1 Small N Goblin Bard
Exploration Activity: Search |Active conditions: Darkvision

Even if no one knows how it works and what it does-- you have a free rebuild for all levels in your Boons, in Organized Play.

Grand Archive

Rock Dwarf Blackmarklet Smuggler Mastermind Rogue / Investitator 8 | ◆◇↺ | Exploration Mode: Search | ⛨ 26 or 27 parry or 28 edge w/ Deny Advantage | ♥️106 | Saves @ 14*/17***/15** w/ Evasion, Rock Dwarf (+2) | Perception @ 16*** w/ Darkvision| Speed 20 | ☘️ (?) | ✋ Clan Dagger | ⚕ none
Miss Loblin Crookedtoe wrote:
Even if no one knows how it works and what it does-- you have a free rebuild for all levels in your Boons, in Organized Play.

This is news. Explain?

Envoy's Alliance

Cheerful green-skinned Forest Goblin lass! "You wanna dance?!"
Stats:
HP 20/20 | 2/2 Spells |1/1 +1 Hero Point |Perc’ [Ex.] +8 ; Stealth [Un.] +2 ; Speed 25 ft. |AC 16 |Fort' [Tr.] +5 ; Ref' [Tr.] +5 ; Will [Ex.] +8 |Level 1 Small N Goblin Bard
Exploration Activity: Search |Active conditions: Darkvision

Go to--
MY ACCOUNT
(top right of this page)

Click it and drag down to--
ORGANIZED PLAY
(fourth line)

Click that

Then you see the main line with
Summary Sessions GM/Event... and the right-most tab:
BOONS

Click that and you get to see how many ACPs you have etc. etc..

You will see the only Boon you can purchase:

Pathfinder Society (second edition) Character Rebuild

You can purchase it for free

It was free till September
Now it is free till the Season 2 starts or the Advanced Player or whatever comes out, whichever is first
(ask on the forums and you will the posts or Blogs by Tonya, I never tag those things)

If you get the Boon-- you receive nothing.
Other than a line on that same page saying you got that Boon.

The Boon's been out for a while.
There still has been zero information as to what it does.

So, personally, but what I am saying now is 100% subjective and non Paizo rules-- I used it as I would a level 1 rebuild (same wording) but for all levels.
If it ever matters I'll see what to do when they finally come out with what it does.

The goal was for people to be able to test things and correct "mistakes" etc..


DungeonMaster

I'll get your chronicles out soon, quest 2 is finishing up and I'm going to do them both on the same day.


DungeonMaster

Those who still want to play Quest 3, I'll start on May the 4th be with you. Quest 3
If you signed up, please make a post in the recruitment unsigning up, to let everyone know.


DungeonMaster

Oh, right, I forgot, I need a couple of things.
1. People's emails so I can get chronicle out to you.
2. Sangel and Miss loblin, I need your pfs number so I can edit in the reporting.

Envoy's Alliance

Cheerful green-skinned Forest Goblin lass! "You wanna dance?!"
Stats:
HP 20/20 | 2/2 Spells |1/1 +1 Hero Point |Perc’ [Ex.] +8 ; Stealth [Un.] +2 ; Speed 25 ft. |AC 16 |Fort' [Tr.] +5 ; Ref' [Tr.] +5 ; Will [Ex.] +8 |Level 1 Small N Goblin Bard
Exploration Activity: Search |Active conditions: Darkvision

Loblin - 101218-2006


DungeonMaster

Chronicles are out, well most of them. If you don't see them in your emails it is because I'm missing your chronicle number or email or something else from you.

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