About HornietellePFS Basics:
Deevor 12784 Hornietelle 2004 XP 26 Faction: Grand Archive: Reputation 26 Faction: Envoys Alliance: Reputation 2 Faction: Vigilant Seal: Reputation 2 Downtime: PFS Training: Build Starting Gold 1.3gp Current Gold: 109.20 gp 1) Pathfinder Society Quest #1: The Sandstone Secret +1 XP 2) Pathfinder Society Scenario #1-00: The Absalom Initiation +4 XP = 5XP 3) Pathfinder Society Scenario #1-02: The Mosquito Witch +4 XP = 9XP 4) Pathfinder Society Scenario #1-03: Escaping the Grave +4 XP = 13XP 5) Pathfinder Society Scenario #1-10: Tarnbreaker's Trail +4 XP = 17XP 6) Pathfinder Society Scenario #1-07: Flooded King's Court +4 XP = 21XP 7) Pathfinder Society Quest #11: A Parchment Tree +1 XP = 22XP 8) Pathfinder Society Scenario #1-08: Revolution on the Riverside +4 XP = 26XP 9) Pathfinder Society Scenario #2-02: Mountain of Sea and Sky, spent 76gp (wand 1st, 2 scrolls, 2 talisman) 109.2+38=147.2-76=71.2gp +4xp = 30XP 10) Pathfinder Society Scenario #2-21: In Pursuit of Water +109.2gp +4XP = 34XP 11) GM Pathfinder Society Scenario #2-03: Catastrophe's Spark Boons:
Hornietelle's Botting:
pre-battle use wand cast spirit link on front line. 1- Cast Sanctuary on self 2- get out sting 3- position 10ft away from creatures and flank , heal allies Hornietelle
Melee [1] dagger +8 (versatile Slsh, thrown 10 ft., agile, finesse), Damage 1d4 Pier
Divine Cleric Spells DC 19; 2ND
Divine Cleric Spells DC 19; 1st
Cantrips (2nd) daze, forbidding ward, detect magic, chill touch, stabilize
Scrolls & Magic Items: Scroll Heal, Scroll Sanctuary, Scroll Bless x2, Potency Crystal x2, Wand Spirit Link Feats Courtly Graces-1st, Domain Initiate(Pain)-1st, Elven Weapon Familiarity-1st, Read Lips-2nd, Domain Initiate(Passion)-2nd, Discreet Inquiry-3rd, Glad Hand-4th, Reach Spell-4th
Cleric 3:
Hornietelle Elf cleric 3 CN, Medium, Elf, Humanoid Perception +8 (+10 to Seek a unseen creature that you hear within 30ft.); low-light vision Languages Celestial, Common, Elven, Varisian Skills-Trained or Expert Academia Lore +7, Athletics +5, (E)Diplomacy +10, Genealogy Lore +6, Medicine +8, Deception +8, Religion +8, Society +6 Str 10 (+0), Dex 14 (+2), Con 10 (+0), Int 12 (+1), Wis 16 (+3), Cha 16 (+3) Other Items dagger, longbow, whip, arrows (20), backpack, bandolier, bedroll, belt pouch, belt pouch, caltropss (2), chalks (10), flint and steel, rations (1 week)s (2), rope (foot)s (50), shining arrow, soap, torchs (5), waterskin, wooden religious symbol, purse (1 gp; 30 sp, see above), healers tools, wayfinder AC 16; Fort +5; Ref +7; Will +10 HP 30 Focus Points 2/2 Hero Points 1/3 Speed 30 feet Melee [1] dagger +7 (versatile Slsh, thrown 10 ft., agile, finesse), Damage 1d4 Pier
Divine Cleric Spells DC 18; 2ND
Divine Cleric Spells DC 18; 1st
Cantrips (2nd) daze, forbidding ward, light, prestidigitation, shield
Scrolls & Magic Items: Scroll Heal, Scroll Sanctuary, Scroll Bless x2, Potency Crystal x2, Wand Spirit Link Feats Courtly Graces-1st, Domain Initiate(Pain)-1st, Elven Weapon Familiarity-1st, Read Lips-2nd, Domain Initiate(Passion)-2nd, Discreet Inquiry-3rd
Cleric 2:
Hornietelle Elf cleric 2 CN, Medium, Elf, Humanoid Perception +7 (+9 to Seek a unseen creature that you hear within 30ft.); low-light vision Languages Celestial, Common, Elven, Varisian Skills-Trained Academia Lore +6, Athletics +4, Diplomacy +7, Genealogy Lore +5, Medicine +7, Performance +7, Religion +7, Society +5 Str 10 (+0), Dex 14 (+2), Con 10 (+0), Int 12 (+1), Wis 16 (+3), Cha 16 (+3) Other Items dagger, longbow, whip, arrows (20), backpack, bandolier, bedroll, belt pouch, belt pouch, caltropss (2), chalks (10), flint and steel, rations (1 week)s (2), rope (foot)s (50), shining arrow, soap, torchs (5), waterskin, wooden religious symbol, purse (1 gp; 30 sp, see above), healers tools, wayfinder AC 16; Fort +4; Ref +5; Will +9 HP 22 Focus Points 1 Hero Points 1 Speed 30 feet Melee [1] dagger +6 (versatile Slsh, thrown 10 ft., agile, finesse), Damage 1d4 Pier
Divine Cleric Spells DC 17; 1st
Cantrips (1st) daze, forbidding ward, light, prestidigitation, shield
Scrolls & Magic Items: Scroll Befuddle, Scroll Grease Feats Courtly Graces-1st, Domain Initiate(Pain)-1st, Elven Weapon Familiarity-1st, Read Lips-2nd, Domain Initiate(Passion)-2nd,
Bit of Background:
A child to minor elven nobles, the House of Yvestian, who for the last 100 years have been diplomatic envoys of Kyonin to Ustalav. Bored with diplomatic life and the attentions she was given by non-believers, and with her devotion to Calistria, she has decided to seek adventure and been guided to the Pathfinders by the Captain Almira "Cardinal" Perine, an acquaintance of Beaurigmand Trice in Calisphas, Ustalav. An elf glides into the room, her closely fitting black leather armour with its lines of yellow gold studs(not real), is more a fashion accessory than it seems armour. She is haughty and with a certain arrogance, "I've arrived." A sweet smelling perfume lingers in the air as she flick back her golden and red flecked hair. Her movements seductive and well rehearsed. Her hands move down over her body as though brushing away the corruption of the relic. As her hands move, they accentuate the slim curves and the white flesh of her breasts that appear suggestively from her close fitting leather. he seeks solace and comfort as she fingers the leather whip attached to her black leather belt. She whispers in a sultry voice "Sting." the name warms her very soul. A longbow made of finest elven elm, is flung over one smooth shoulder, whilst a dagger is held tight against the leather covering one of her long legs, a small thin black belt above her thigh like a garter keeping it in place. The soft red leather hilt with golden symbols sticks out of a sheath for a blade long, thin and ending in a deadly point. Her leg extends from firm and athletic buttocks tight in the leather armour. It takes a second or even third look, to notice just above her breasts, moving slowly and seductively up and down, a small ornamental charm on a necklace, the charm is of a wasp. Her arrogant tones ring in the words she speaks, "I have become accustomed to being kept waiting by our superiors in the organisation, as though it were a trial of character." though the word superior is said more with faint praise than truthful feeling. "You may wait with me, so we can all receive the proper instruction. As it appears we are to work together." as her voice drips out the words, disdainfully. The tall elven woman looks to the Venture Captain, Mr Balentiir, We have a long travel in front of us, how confident are you that the road is safe?" Her voice is silky smooth, but in the tone is a deference to the Venture Captain, not shown to her companions. "Do my companions and I" she says flourishing a hand that waves in a circle around her, "have any need for extra clothing or protection from the sun and night? If so we need a merchant to trade?" her eyebrows raise slightly and a small, but endearing smile closes her lips. Then holding out one of her elegant hands, slim and long fingers open toward the Venture Captain, "Perhaps you should give me the permit for safe keeping, so that I may show it to the entrance guardians." Her head tilts to the right. The elf looks at the assembled misfits before raising a hand and closing her eyes in a mild meditation, "To meet the challenges of the Unquenchable Fire of the sands, treasures reward the true follower."
Spell URLs:
|
