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Ayita of the Hawk Clan wrote:Projectile vomits at Thing for no damage:ROFL!!! :D
:-)
Maybe "sickened" should actually add +2 to projectile vomiting, not subtract, and it could be a ranged touch attack. Would 14 hit its touch AC? 15 if it's off the table?

GM Derek |

MOZAMER'S ROOM THE FIGHT OF YOUR LIVES!
ROUND FIVE
-------------------------------------
MOZAMER - full attacks! Hits Frantino and Nasir.
Nasir - swings and misses!
Roscoe -
Doc Hatfield - lifelinks Nasir; moves, heals Frantino
Ayita - Swings and misses; spews all over Mozamer!
Frantino -
BOLD may go!
STATUS
-----------------
ALL
* Prayer -you all take -1 penalty to attack rolls, weapon damage rolls, saves, and skill checks.
Frantino -17+4+8-21+20 = -6hp
Nasir -24-2+25-20+5+16-18+5 = -13hp
Doc -8+7-5-5+8 = -3hp
Ayita -10hp SICKENED -2to everything, pretty much

GM Derek |
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Mozamer smells the upcoming bile, before he actually sees it. Oh no. Is she gonna...? Oh by Yamasoth SHE IS!
<BLERGGG>
Chunks fall from Mozamer's face. He starts retching, in response.
<BLERRRGGG!> Right Back Atcha Special Ability: 1d20 + 8 ⇒ (5) + 8 = 13
Luckily, Ayita is able to dodge!
"I wish I was a ranger, so that Shoanti (female) could be my favored enemy," Mozamer shouts.

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"Aw, shucks! If y'all are gonna start sympathetic vomiting, I'm outta here!"

Frantino Kaddren |

Sorry for the delay, had a little surgery on Friday and still recovering.
Grateful for the healing, Frantino continues his assault.
greatsword w/ PA: 1d20 + 7 + 2 - 1 ⇒ (1) + 7 + 2 - 1 = 9, damage: 2d6 + 9 + 2 - 1 ⇒ (1, 5) + 9 + 2 - 1 = 16
As a swift action, he'll spend another point of mental focus on a new 8 hp mind barrier.

GM Derek |

MOZAMER'S ROOM THE FIGHT OF YOUR LIVES!
ROUND FIVE
-------------------------------------
MOZAMER - full attacks! Hits Frantino and Nasir.
Nasir - swings and misses!
Roscoe -
Doc Hatfield - lifelinks Nasir; moves, heals Frantino
Ayita - Swings and misses; spews all over Mozamer!
Frantino - swings, misses, erects 8hp mental barrier
BOLD may go!
STATUS
-----------------
ALL
* Prayer -you all take -1 penalty to attack rolls, weapon damage rolls, saves, and skill checks.
Frantino -17+4+8-21+20+8 = +2hp
Nasir -24-2+25-20+5+16-18+5 = -13hp
Doc -8+7-5-5+8 = -3hp
Ayita -10hp SICKENED -2to everything, pretty much

GM Derek |

Sorry for the delay, had a little surgery on Friday and still recovering.
Nothing can keep Frantino down! Speedy recovery!

Roscoe Elring - Marshal |

perception: 1d20 + 8 ⇒ (11) + 8 = 19
Roscoe perceives a spirit whispering suggestions to him.
Only I am wise enough to accept this counsel and put it to good use. It might corrupt someone weaker than I.
"It's armor is too strong!" he exclaims. "we need to find a way to hurt it that bypasses its armor!"
Roscoe draws a red banner from his pack and waves it, as well as casts ill omen on the creature once more.
I'll use flagbearer feat, +1 atk/+1 dmg/+1 saves vs. fear and charm for everyone.

GM Derek |

Roscoe casts ill-omen upon Mozamer, again!
Spell Resistance check DC13: 1d20 + 4 ⇒ (8) + 4 = 12 FAILURE. Ill-omen does not affect Mozamer!

GM Derek |

MOZAMER'S ROOM THE FIGHT OF YOUR LIVES!
ROUND FIVE
-------------------------------------
MOZAMER - full attacks! Hits Frantino and Nasir.
Nasir - swings and misses!
Roscoe - casts ill-omen, fails spell resistance check; uses flagbearer feat
Doc Hatfield - lifelinks Nasir; moves, heals Frantino
Ayita - Swings and misses; spews all over Mozamer!
Frantino - swings, misses, erects 8hp mental barrier
FINAL
STATUS
-----------------
ALL
* Prayer -you all take -1 penalty to attack rolls, weapon damage rolls, saves, and skill checks.
* Flagbearer - +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects.
Frantino -17+4+8-21+20+8 = +2hp
Nasir -24-2+25-20+5+16-18+5 = -13hp
Doc -8+7-5-5+8 = -3hp
Ayita -10hp SICKENED -2to everything, pretty much

GM Derek |

Mozamer considers... hmmm.
He calms himself and channels the power of Yamasoth. It explodes outward from him in a wave of foul energy!
Channel Negative Energy Will DC16 (half): 3d6 ⇒ (6, 4, 2) = 12
You get a Will Save! YOU get a Will Save! EVERYBODY gets a Will Save!

GM Derek |

MOZAMER'S ROOM THE FIGHT OF YOUR LIVES!
ROUND SIX
-------------------------------------
MOZAMER - Channels Negative Energy for 12dmg (Will DC16 for half)
Nasir -
Roscoe -
Doc Hatfield -
Ayita -
Frantino -
BOLD may go!
STATUS
-----------------
ALL
* Prayer -you all take -1 penalty to attack rolls, weapon damage rolls, saves, and skill checks.
* Flagbearer - +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects.
Frantino -17+4+8-21+20+8 = +2hp
Nasir -24-2+25-20+5+16-18+5 = -13hp
Doc -8+7-5-5+8 = -3hp
Ayita -10hp SICKENED -2to everything, pretty much

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will save: 1d20 + 3 ⇒ (16) + 3 = 19
This thing shouldn't exist!
attack: 1d20 + 6 - 2 ⇒ (8) + 6 - 2 = 12
damage: 2d6 - 2 ⇒ (3, 6) - 2 = 7

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Hatfield grimaces at the feeling of negative energy.
"Aw, shucks! That feels so greasy!"
Will Save: 1d20 + 7 ⇒ (16) + 7 = 23
_____
Life Link: Nasir heals 5, Hatfield takes 5
_____
Move Action: Hatfield moves 2 squares
_____
Swift Action: Along the way, he heals himself
Healers Way: 2d6 + 1 ⇒ (3, 2) + 1 = 6
_____
Standard Action: This time, he heals Ayita
Healers Way: 2d6 + 1 ⇒ (6, 5) + 1 = 12
Because I'm using Healer's Way on someone else, I heal 4 HP.
_____
All out of Healer's Way. I have one 2nd level spell remaining. I have seven 1st level spells remaining. There are 19 charges remaining on the wand.

Nasir al-Rafik Kamal |

Wil Save: 1d20 + 3 ⇒ (10) + 3 = 13
Nasir is slammed with the brunt of demonic power and feels his lifeforce seeping away.
Heeding the halfling's sound tactical advice, Nasir slashes aggressively to draw Mozamer's attention and open it's defenses to Frantino's attack.
Aid Another: 1d20 + 10 - 1 + 1 + 2 ⇒ (8) + 10 - 1 + 1 + 2 = 20
+2 to attack for Frantino!

Roscoe Elring - Marshal |

"Remember what I've told you today!" Roscoe implores.
The halfling continues to assist everyone with his inspiring banner and presence, and casts guidance on Frantino.
Using Flabearer as long as the flag is out.
As a reminder, everyone can take a different seance boon from the Marshal spirit. Here they are--some could really help in this battle!
Seance Boon: Choose a seance boon from any of the other legends to benefit from. When using the shared seance class feature, each participant can choose a different boon.[/ooc
Seance Boon: Your damaging spells deal an additional 2 points of damage of the same type that they would normally deal to each target.
Seance Boon: You gain a +2 bonus on all non-spell damage rolls.
Seance Boon: You gain a +1 bonus to CMD.
Seance Boon: Your healing spells and abilities heal an additional 2 points of damage to each target. This does not affect healing conferred by magic items, nor does it add to fast healing or similar effects.
Seance Boon: Choose one skill when you gain this seance boon. You gain a +1 bonus on skill checks using that skill, and that skill counts as a class skill for you.

GM Derek |

"Remember what I've told you today!" Roscoe implores.
The halfling continues to assist everyone with his inspiring banner and presence, and casts guidance on Frantino.
Using Flabearer as long as the flag is out.
As a reminder, everyone can take a different seance boon from the Marshal spirit. Here they are--some could really help in this battle!
True. But the boon selection takes place at the time of the seance, yes? So consider what you would’ve done earlier in the day, preparing to explore a well and chase a fleshdreg.

Nasir al-Rafik Kamal |

I'm assuming that Doc would have taken the +2 to healing, so that may change some things in terms of current hp.

Frantino Kaddren |

Frantino grunts as the evil cleric's energy washes away his mind barrier and does damage to him. Will save: 1d20 + 7 - 1 ⇒ (5) + 7 - 1 = 11
Hoping that flank, Roscoe's banner and guidance, and Nasir's aid will spur success, Frantino makes as if to swing again, activates another mind barrier (probably his last, since spending his last abjuration point after this will penalize his saves), but then reaches out to disarm the halberd from Mozamer!
Disarm CMB w/o PA or improved disarm: 1d20 + 7 + 2 - 1 + 1 + 1 + 2 ⇒ (9) + 7 + 2 - 1 + 1 + 1 + 2 = 21
If successful, he'll drop it in his square and stand on it.
Can I get a double digit number? Apparently not. Hopefully prayer will wear off soon.

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The skill-related option isn't that much of a boost, so Ayita would likely have taken the damage one. Might an additional +2 be added to damage against this critter, if she ever rolls above a 10?

Roscoe Elring - Marshal |

Roscoe Elring - Marshal wrote:True. But the boon selection takes place at the time of the seance, yes? So consider what you would’ve done earlier in the day, preparing to explore a well and chase a fleshdreg."Remember what I've told you today!" Roscoe implores.
The halfling continues to assist everyone with his inspiring banner and presence, and casts guidance on Frantino.
Using Flabearer as long as the flag is out.
As a reminder, everyone can take a different seance boon from the Marshal spirit. Here they are--some could really help in this battle!
Sure, I wasn't suggesting they would pick a different one--just to remember what they did earlier in the day (which I'm sure is a month in real life, so I just wanted to make sure they haven't forgotten).

GM Derek |

Sure, I wasn't suggesting they would pick a different one--just to remember what they did earlier in the day (which I'm sure is a month in real life, so I just wanted to make sure they haven't forgotten).
I KNOW! SMH. :) Sometimes PbP goes slow.

GM Derek |

...but then reaches out to disarm the halberd from Mozamer! [/ooc]
Mozamer reacts poorly to Frantino's attempt to take his blessed halberd from him! "You are trying to take My Lady's sacred weapon from me? FROM ME?"
He bites at Frantino as the hero steps in to strike at his halberd!
Bite PA AoO: 1d20 + 11 ⇒ (17) + 11 = 28 Dmg: 1d6 + 1 + 1 + 2 ⇒ (6) + 1 + 1 + 2 = 10 + sinful bite Will DC12 or be Sickened
Frantino is rocked back and his disarm attempt is unsuccessful!

GM Derek |

MOZAMER'S ROOM THE FIGHT OF YOUR LIVES!
ROUND SIX
-------------------------------------
MOZAMER - Channels Negative Energy for 12dmg (Will DC16 for half)
Nasir - aids another; fails will save
Roscoe - flagbearing still, casts guidance; Will DC16: 1d20 + 4 ⇒ (12) + 4 = 16
Doc Hatfield - makes his will save; heals. A lot.
Ayita - swings, misses; makes will save
Frantino - fails save; attempts disarm, fails; takes an AoO
FINAL
STATUS
-----------------
ALL
* Prayer -you all take -1 penalty to attack rolls, weapon damage rolls, saves, and skill checks.
* Flagbearer - +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects.
Frantino -17+4+8-21+20+8-12-10 = -20hp
Nasir -24-2+25-20+5+16-18+5-12+5 = -20hp
Doc -8+7-5-5+8-6-5+6+4 = -4hp
Ayita -10-6+12 = -4hp SICKENED -2to everything, pretty much
Roscoe -6hp

GM Derek |

"Oh. That felt good, didn't hit, healer?" asks Mozamer with a sick smile on his face. "Let's do that again, yes?"
Mozamer channels Yamasoth's power again and lets it burst forth upon the heroes!
Channel Negative Energy (Will DC16): 3d6 ⇒ (1, 2, 5) = 8

GM Derek |

MOZAMER'S ROOM THE FIGHT OF YOUR LIVES!
ROUND SEVEN
-------------------------------------
MOZAMER - Channels Negative Energy for 8dmg (Will DC16 for half)
Nasir -
Roscoe -
Doc Hatfield -
Ayita -
Frantino -
BOLD may go!
STATUS
-----------------
ALL
* Prayer -you all take -1 penalty to attack rolls, weapon damage rolls, saves, and skill checks.
* Flagbearer - +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects.
Frantino -17+4+8-21+20+8-12-10 = -20hp
Nasir -24-2+25-20+5+16-18+5-12+5 = -20hp
Doc -8+7-5-5+8-6-5+6+4 = -4hp
Ayita -10-6+12 = -4hp SICKENED -2to everything, pretty much
Roscoe -6hp

Frantino Kaddren |

Mind barrier absorbed 8 of the 10 damage from the bite.
Will save: 1d20 + 7 - 1 ⇒ (12) + 7 - 1 = 18
Will save: 1d20 + 7 - 1 ⇒ (10) + 7 - 1 = 16 Made both
Frustrated by his bad luck attacking, Frantino makes a move as if to attack again, but this time to get a reaction from Mozamer and aid Nazir's attack.
Aid Nasir: 1d20 + 7 + 2 + 1 - 1 ⇒ (3) + 7 + 2 + 1 - 1 = 12 +2 to Nasir's attack!

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Ayita decides that her hitting isn't going well, though she might be able to get another projectile vomit out in 1d4 rounds.
So she acrobatics away from the Thing to get behind Nasir and use CLW (spell) on him.
acrobatics: 1d20 + 6 - 2 ⇒ (15) + 6 - 2 = 19
Healing Nasir:
CLW: 1d8 + 4 ⇒ (3) + 4 = 7
will save against harm spell: 1d20 + 3 ⇒ (19) + 3 = 22

GM Derek |

@GM: Is it OK to start counting the seance boon for future heals in this combat?
OK to count them in that last round. I'll fix in the next round's post.

GM Derek |

Hatfield grimaces at the feeling of negative energy.
"Aw, shucks! That feels so greasy!"
[dice=Will Save]1d20+7
_____Life Link: Nasir heals
57, Hatfield takes 5
_____Move Action: Hatfield moves 2 squares
_____Swift Action: Along the way, he heals himself
Healers Way: 2d6 + 1 ⇒ (3, 2) + 1 =68
_____Standard Action: This time, he heals Ayita
Healers Way: 2d6 + 1 ⇒ (6, 5) + 1 =1214
Because I'm using Healer's Way on someone else, I heal46 HP.

GM Derek |

So she acrobatics away from the Thing to get behind Nasir and use CLW (spell) on him.
acrobatics: 1d20 + 6 - 2 ⇒ (15) + 6 - 2 = 19
Mozamer bites at Ayita as she moves.
AoO Bite PA: 1d20 + 6 ⇒ (11) + 6 = 17 MISS!
NOTE: by getting off the table, you'll sacrifice the +1 bonus to attack. Probably a good trade for the healing of Nasir.

GM Derek |

MOZAMER'S ROOM THE FIGHT OF YOUR LIVES!
ROUND SEVEN
-------------------------------------
MOZAMER - Channels Negative Energy for 8dmg (Will DC16 for half)
Nasir -
Roscoe -
Doc Hatfield -
Ayita - jumps off table, getting behind Nasir; heals nasir +7hp; saves vs. neg energy
Frantino - aids Nasir's strike +2; makes both will saves
BOLD may go!
STATUS
-----------------
ALL
* Prayer -you all take -1 penalty to attack rolls, weapon damage rolls, saves, and skill checks.
* Flagbearer - +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects.
Frantino -17+4+8-21+20+8-12+8-10-4 = -16hp
Nasir -24-2+25-20+5+16-18+5-12+7+7 = -11hp
Doc -8+7-5-5+8-6-5+8+6 = FULL hp
Ayita -10-6+14-4 = -6hp SICKENED -2to everything, pretty much
Roscoe -6hp

GM Derek |

Mind barrier absorbed 8 of the 10 damage from the bite.
Thanks! Got it fixed.

GM Derek |

Frustrated by his bad luck attacking, Frantino makes a move as if to attack again, but this time to get a reaction from Mozamer and aid Nazir's attack.
+2 to Nasir's attack!
@NASIR if you want to use that bonus this round, delaying until after Frantino will have negligible impact on how the round plays out.

Nasir al-Rafik Kamal |

Will Save: 1d20 + 3 - 1 ⇒ (2) + 3 - 1 = 4
Blood from Nasir's nose seeps into his beard as the fiendish energy continues to sap his life force.
Nasir reads Frantino's intent knowing that the disarming technique Frantino employed also created an opportunity to pull an opponent out of position. Nasir exploits the opening and attacks with both his sword and shield.
Scimitar 2-weapon fighting: 1d20 + 10 - 1 + 1 + 2 + 2 - 2 ⇒ (17) + 10 - 1 + 1 + 2 + 2 - 2 = 29
Dmg: 1d6 + 4 + 2 - 1 + 1 ⇒ (2) + 4 + 2 - 1 + 1 = 8
Shield Bash 2-weapon fighting: 1d20 + 8 - 1 + 1 + 2 + 2 - 2 ⇒ (16) + 8 - 1 + 1 + 2 + 2 - 2 = 26
Dmg: 1d3 + 4 + 2 - 1 + 1 ⇒ (3) + 4 + 2 - 1 + 1 = 9

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Thanks, GM! :)
Will Save: 1d20 + 7 ⇒ (6) + 7 = 13
Hatfield squirms under the feeling of negative energy. "Aw, shucks!"
Life Link: Nasir heals 5, Hatfield takes 5
5-foot-step
CLW+Blessed Touch+Seance Bonus on Frantino: 1d8 + 4 + 1 + 2 ⇒ (1) + 4 + 1 + 2 = 8

GM Derek |

MOZAMER'S ROOM THE FIGHT OF YOUR LIVES!
ROUND SEVEN
-------------------------------------
MOZAMER - Channels Negative Energy for 8dmg (Will DC16 for half)
Nasir - hits, twice! fails will save
Roscoe -
Doc Hatfield - fails will save; heals Frantino; lifelink 5 on Nasir
Ayita - jumps off table, getting behind Nasir; heals nasir +7hp; saves vs. neg energy
Frantino - aids Nasir's strike +2; makes both will saves
BOLD may go!
STATUS
-----------------
ALL
* Prayer -you all take -1 penalty to attack rolls, weapon damage rolls, saves, and skill checks.
* Flagbearer - +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects.
Frantino -17+4+8-21+20+8-12+8-10-4+8 = -8hp
Nasir -24-2+25-20+5+16-18+5-12+7+7-8+5 = -14hp
Doc -8+7-5-5+8-6-5+8+6-8 = -8hp
Ayita -10-6+14-4 = -6hp SICKENED -2to everything, pretty much
Roscoe -6hp

GM Derek |

MOZAMER'S ROOM THE FIGHT OF YOUR LIVES!
ROUND SEVEN
-------------------------------------
MOZAMER - Channels Negative Energy for 8dmg (Will DC16 for half)
Roscoe - DELAYS
Doc Hatfield - fails will save; heals Frantino; lifelink 5 on Nasir
Ayita - jumps off table, getting behind Nasir; heals nasir +7hp; saves vs. neg energy
Frantino - aids Nasir's strike +2; makes both will saves
Nasir - hits, twice! fails will save
FINAL
STATUS
-----------------
ALL
* Prayer -you all take -1 penalty to attack rolls, weapon damage rolls, saves, and skill checks.
* Flagbearer - +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects.
Frantino -17+4+8-21+20+8-12+8-10-4+8 = -8hp
Nasir -24-2+25-20+5+16-18+5-12+7+7-8+5 = -14hp
Doc -8+7-5-5+8-6-5+8+6-8 = -8hp
Ayita -10-6+14-4 = -6hp SICKENED -2to everything, pretty much
Roscoe -6hp

GM Derek |

Mozamer smiles and releases ANOTHER burst of energy!
"ALL HAIL ALAZNIST AND YAMASOTH!" he shouts.
Channel Negative Energy Will DC16: 3d6 ⇒ (5, 5, 5) = 15
And then something changes. He looks at his hands and grimaces.

GM Derek |

MOZAMER'S ROOM THE FIGHT OF YOUR LIVES!
ROUND SEVEN
-------------------------------------
MOZAMER - Channels Negative Energy for 15dmg (Will DC16 for half)
Roscoe -
Doc Hatfield -
Ayita -
Frantino -
Nasir -
BOLD may go!
STATUS
-----------------
ALL
* Prayer -you all take -1 penalty to attack rolls, weapon damage rolls, saves, and skill checks.
* Flagbearer - +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects.
Frantino -17+4+8-21+20+8-12+8-10-4+8 = -8hp
Nasir -24-2+25-20+5+16-18+5-12+7+7-8+5 = -14hp
Doc -8+7-5-5+8-6-5+8+6-8 = -8hp
Ayita -10-6+14-4 = -6hp SICKENED -2to everything, pretty much
Roscoe -6hp

Roscoe Elring - Marshal |

Will save: 1d20 + 8 ⇒ (2) + 8 = 10
"Gah! Stop that!" Roscoe exclaims.
Trying his best to inspire his allies, he continues waving his flag and inspires Frantino again with guidance

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Can Ayita see an unholy symbol somewhere on Mozamer, when he is channeling?
will save against channel: 1d20 + 3 ⇒ (16) + 3 = 19
CLW on Nasir again: 1d8 + 4 ⇒ (1) + 4 = 5

Frantino Kaddren |

With his life force feeling like a yoyo, Frantino resolves to slash Mozamer this time.
greatsword w/ PA: 1d20 + 7 + 2 + 1 - 1 + 1 ⇒ (19) + 7 + 2 + 1 - 1 + 1 = 29, damage: 2d6 + 9 + 2 - 1 + 1 ⇒ (1, 1) + 9 + 2 - 1 + 1 = 13 Minimum damage but possible crit!
crit confirm?: 1d20 + 7 + 2 + 1 - 1 + 1 ⇒ (15) + 7 + 2 + 1 - 1 + 1 = 25, crit damage: 2d6 + 9 + 2 - 1 + 1 ⇒ (5, 3) + 9 + 2 - 1 + 1 = 19

Frantino Kaddren |

Almost forgot:
Knowledge Arcana: 1d20 + 9 - 1 ⇒ (6) + 9 - 1 = 14 (Fingers crossed, if it was prayer expiring then there wouldn't be a -1 and he would know...)
Will save: 1d20 + 7 - 1 ⇒ (19) + 7 - 1 = 25

GM Derek |

"Gah! Stop that!" Roscoe exclaims.
Trying his best to inspire his allies, he continues waving his flag and inspires Frantino again with guidance
You also need one for this round Will DC16: 1d20 + 8 ⇒ (4) + 8 = 12

GM Derek |

MOZAMER'S ROOM THE FIGHT OF YOUR LIVES!
ROUND EIGHT
-------------------------------------
MOZAMER - Channels Negative Energy for 15dmg (Will DC16 for half)
Roscoe - casts guidance; fails last two will saves
Doc Hatfield -
Ayita - saves vs channel; clw on Nasir
Frantino - CRITS Mozamer! Makes will save
Nasir -
BOLD may go!
STATUS
-----------------
ALL
* Prayer -you all take -1 penalty to attack rolls, weapon damage rolls, saves, and skill checks.
* Flagbearer - +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects.
Frantino -17+4+8-21+20+8-12+8-10-4+8-7 = -15hp
Nasir -24-2+25-20+5+16-18+5-12+7+7-8+5+5 = -9hp
Doc -8+7-5-5+8-6-5+8+6-8 = -8hp
Ayita -10-6+14-4 = -6hp SICKENED -2to everything, pretty much
Roscoe -6-23= -29hp

GM Derek |

With his life force feeling like a yoyo, Frantino resolves to slash Mozamer this time.
[dice=greatsword w/ PA]1d20 + 7 + 2 + 1 - 1 + 1, [dice=damage]2d6 + 9 + 2 -1 + 1 Minimum damage but possible crit!
[dice=crit confirm?]1d20 + 7 + 2 + 1 - 1 + 1, [dice=crit damage]2d6 + 9 + 2 - 1 + 1
"GGAAAAA! That hurt, human!" cries Mozamer as he turns to face Frantino with his halberd.