
Roscoe Elring - Marshal |

Roscoe tries to smack the same enemy he had previously injured, still waving his inspiring banner.
But he slips as he strikes, his blow errant.
morningstar: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 71d6 + 1 ⇒ (2) + 1 = 3
flagbearer +1 atk/+1 dmg/+1 saves vs. fear and charm

GM Derek |

The fleshdregs continue to attack, despite their losses!
@ROSCOE Bite: 1d20 + 3 ⇒ (4) + 3 = 7 Dmg: 1d6 + 1 ⇒ (1) + 1 = 2 MISS
@DOC Bite: 1d20 + 3 ⇒ (8) + 3 = 11 Dmg: 1d6 + 1 ⇒ (4) + 1 = 5 HIT! Plus Sinful Bite fire damage: 1d4 ⇒ 2

GM Derek |

Suddenly, the door to the west opens and out come Jana and two (human) bruisers. Jana looks around, taking in the scene. Especially the decapitated head of Mozamer.
She raises a hand up, motioning for her henchwoman directly behind to her hold.
Although they are not moving, they appear ready for anything.

GM Derek |

YOU'RE NOT VERY STEALTHY: PART 208
ROUND TWO
-------------------------------------
Nasir: kills red! Hits green with shield.
Roscoe: swings, misses
Frantino: swings, kills purple!
FLESHDREGS: miss Roscoe. Hit Doc.
ROADKEEPERS: ready
Ayita:
Doc Hatfield:
BOLD may go!
ONGOING EFFECTS
flagbearer +1 atk/+1 dmg/+1 saves vs. fear and charm
STATUS
--------
Doc -7hp

Frantino Kaddren |

[dice=@DOC Bite]1d20+3 [dice=Dmg]1d6+1 HIT! [dice=Plus Sinful Bite fire damage]1d4
Which one bit Doc? Purple? I thought that one was dead before his turn (Doc critted it then Frantino finished it off), am I missing one? I'm using my phone right now, which doesn't let me see the map.

GM Derek |

GM Derek wrote:[dice=@DOC Bite]1d20+3 [dice=Dmg]1d6+1 HIT! [dice=Plus Sinful Bite fire damage]1d4Which one bit Doc? Purple? I thought that one was dead before his turn (Doc critted it then Frantino finished it off), am I missing one? I'm using my phone right now, which doesn't let me see the map.
You're right. So many bad guys.

GM Derek |

YOU'RE NOT VERY STEALTHY: PART 208
ROUND TWO
-------------------------------------
Nasir: kills red! Hits green with shield.
Roscoe: swings, misses
Frantino: swings, kills purple!
FLESHDREGS: miss Roscoe.
ROADKEEPERS: ready
Ayita:
Doc Hatfield:
BOLD may go!
ONGOING EFFECTS
flagbearer +1 atk/+1 dmg/+1 saves vs. fear and charm

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Hatfield whoops with joy: "Aw, shucks!"
"Someone that don' wanna shoot first an' ask questions later!" he beams.
"Listen, y'all. That feller..." The herbalist gestures to Mozamer's head. "He was usin' ye all. He said he was turnin' yer emotions--yer wrath--ta be used by a wizard."
The healer summarizes as much as he can from Mazamer's "evil monologue" as he can in 6 seconds.
(Using my entire turn to try to end the conflict. I know that one turn isn't enough to engage in diplomacy. But, Hatfield would want to get that particular ball rolling.)

GM Derek |

Hatfield whoops with joy: "Aw, shucks!"
"Someone that don' wanna shoot first an' ask questions later!" he beams.
"Listen, y'all. That feller..." The herbalist gestures to Mozamer's head. "He was usin' ye all. He said he was turnin' yer emotions--yer wrath--ta be used by a wizard."
The healer summarizes as much as he can from Mazamer's "evil monologue" as he can in 6 seconds.
(Using my entire turn to try to end the conflict. I know that one turn isn't enough to engage in diplomacy. But, Hatfield would want to get that particular ball rolling.)
Diplomacy roll, please!
"Wait, Stella," says Jana, holding her hand up still. "How'd you kill Mozamer?" She motions at his head.

GM Derek |

YOU'RE NOT VERY STEALTHY: PART 208
ROUND TWO
-------------------------------------
Nasir: kills red! Hits green with shield.
Roscoe: swings, misses
Frantino: swings, kills purple!
FLESHDREGS: miss Roscoe.
ROADKEEPERS: ready
Ayita: DELAY
Doc Hatfield: diplomacy roll pending
FINAL
ONGOING EFFECTS
flagbearer +1 atk/+1 dmg/+1 saves vs. fear and charm

GM Derek |

YOU'RE NOT VERY STEALTHY: PART 208
ROUND THREE
-------------------------------------
Nasir:
Roscoe:
Frantino:
ROADKEEPERS:
Ayita:
Doc Hatfield:
BOLD may go!
ONGOING EFFECTS
flagbearer +1 atk/+1 dmg/+1 saves vs. fear and charm

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Hatfield stows his rod and wand. He spreads his arms to make it clear that he's unarmed. Briefly, his mind wanders to a thought about mint juleps. He takes a deep breath and speaks as plainly as he can.
"Look. We're here cuz we're all 'Covers. Roderic's Cove is our home an' we don' wanna see no more senseless killin'. Our friends an' neighbors are gettin' murdered, an' we find out it's fer this..." he gestures at Mozamer's head.
Diplomacy: 1d20 + 11 ⇒ (9) + 11 = 20
"Wasn't easy. But we encountered tha feller in his chambers. He was goin' on an' on about usin' the wrath o' others."
"Ye ask me, he wasn't all right in tha head--even before he lost it. He insisted that some dead wizard is a god, an' we should all serve her."
"Then he tried ta recruit us! Go figure! Said y'all was a bunch o' fools, an' he could raise a stronger army without ye in charge."
"Then words became heated. Heated words led ta blows."
Hatfield gestures at the weapons wielded by Nasir and Frantino.
"and, ironically, he became a victim o' tha wrath o' others."

Frantino Kaddren |

Frantino chops the last fleshdreg (green) down, which had already been wounded by Nasir.
Halberd: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17, damage: 1d10 + 11 + 2 + 1 ⇒ (2) + 11 + 2 + 1 = 16
"Kinda like that, but I admit this weapon is a lot more fun from this end rather than being on the receiving end. I'd really rather not use it against you and your folks."
Diplomacy aid: 1d20 + 2 ⇒ (3) + 2 = 5 Sorry Doc, I tried!

Nasir al-Rafik Kamal |

Once the last fleshdreg falls to Frantino's blow, Nasir turns to face the Roadkeepers with blade ready.
"Ah, it is you again. I felt that we did not get very far in our last conversation. Perhaps this one will be more fruitful."
Nasir quickly flicks the blood off his blade.
"What Gregory C. Hatfield says is true. We came down here to end the threat to the town. I am surprised to see you here. What are your intentions?"
Diplomacy Assist: 1d20 ⇒ 11

Roscoe Elring - Marshal |

"Indeed--we do not need to keep fighting," Roscoe says, delaying any further hostilities until he sees how the Roadkeepers respond.
"Tangling with us has not gone well for you so far. I suggest we have a truce."
diplomacy: 1d20 + 14 ⇒ (13) + 14 = 27

GM Derek |

Jana muses, silently, for a split second.
"Mozamer was full of promises. Before I knew it, he was running the show and we less of a worker's collective and more of a gang," she says. "Glad he's gone, to be honest. We weren't never gonna kick Riddleport's influence outta here, with him and his 'army of wrath.'"
She's a bit hesitant. Obviously, there's more to be said, but she seems suspicious of the heroes who have come a' murder-hoboeing in her secret headquarters.
Some of you may notice other Horned Fangs gathering in the training room.
More Diplo needed to continue conversation, obviously.

Frantino Kaddren |

She's a bit hesitant. Obviously, there's more to be said, but she seems suspicious of the heroes who have come a' murder-hoboeing in her secret headquarters.
Murder-hoboing? Hardly. Frantino has a home! Don't call him a hobo...
Frantino tries to help again.
"You've seen how well we can handle ourselves, and we know that you weren't always working for Mozamer. Perhaps the first step toward setting things right is to help us eliminate the immediate threat to the town. Are there any more of these creatures down here? What about others like Mozamer? Anything else he brought in via that portal? Are you willing to work with us and take the first step on the path of redemption?"
Diplomacy aid: 1d20 + 2 ⇒ (20) + 2 = 22 Ooh, critically helpful!

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Jana, the last thing we want is for more folks to get hurt. My family's not all paladins or anything! But those monsters have been escaping and killing random people. They killed Suzie's Grandma even!!!
(Making up a relative of the woman who was killed, if Ayita can't have known that please ignore that snippet).)
diplomacy: 1d20 + 6 ⇒ (12) + 6 = 18

GM Derek |

But those monsters have been escaping and killing random people. They killed Suzie's Grandma even!!!
The bruiser behind Jana starts when Ayita says "Suzie's grandma." Jana says, "What? Mozamer wasn't allowing any of his fleshdregs out. He had us secure the cold room doorway to make sure."
She looks at the woman behind her and then back at the heroes.
"When?"

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"In the last day. We got tha remains o' one victim in tha Pharasmin shrine."
Hatfield points down the hallway.
"Ye know he's got a magic portal thingie back there, right? He might'a been callin' 'em from some place. Or, they might'a been coming through on their own."
How many diplo rolls would you like?

Frantino Kaddren |

"Don't forget, the first time we fought two of these creatures in town was well over a week ago, the same night we returned to town after exploring Sir Roderic's home. Guard Captain Freson was on the scene and can vouch that what we are telling you is the truth."
Back when we were still first level, before we went into the Churlwood. July 2020!

Nasir al-Rafik Kamal |

Back when we were still first level, before we went into the Churlwood. July 2020!
Ahhh, the good old days...
Nasir just waits at the ready and lets the locals do the talking to their people. He keeps an eye on the Horned Fangs gathering in the training room.

GM Derek |

Several Horned Fang gangsters rush into the hallway and hold up the split-jawed head of another sinspawn, just like Mozamer.
"Got her, boss," the lead gangster says to Jana.
"Good. That's done, then. Any other dregs in the halls?" she asks, tilting her head in the direction of the rooms to the north.
"Nope. Just the ones locked up in the room that away," the man says to her, pointing down the hallway (the direction from which the heroes just came).

Frantino Kaddren |

Frantino smiles. "A half dozen locked in the room on the left? Dead, before we dealt with Mozamer. Same with the qlippoth in the water over yonder. Are any of your people hurt?" He waits for the answer before continuing.
"As a historian, I'd really like to take a look around this facility, it's quite old but some of the ancient magic still functions. I'm also hoping to find some more information about where the other side of the magical portal is so that we can shut it down for good. No telling who Mozamer told about this and might come looking when he stops doing whatever he was doing. Any information you have could really help. Do you mind giving us a guided tour?"
Frantino pauses. "Sorry, my mind jumped ahead, but we haven't actually discussed our current... situation. I certainly don't think either of us wants to engage in unnecessary fighting since we seem to be working towards the same goal, the safety of our town. So far we only know what Mozamer told us, which I don't trust as far as I can throw him." He pats the top of Mozamer's decapitated head. "Well, as far as I could throw him when he was whole! Anyway, you're welcome to give us your side of the story while you show us around. Also, I assume there's another entrance other than the well? Ayita probably wants to check on her pup Yazhi, he's still waiting in the town square."

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"Got her, boss," the lead gangster says to Jana.
"Her? Who? Do they all have names? Can they all talk? Most we encountered were... almost feral."
Do we recognize any f these people?
Hatfield tries to visually assess their general condition. Anyone hurt? Anyone hungry? Anyone dehydrated? Etc.
Heal: 1d20 + 11 ⇒ (11) + 11 = 22

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Ayita nods as Frantino mentions Yazhi. She waits to see what Jana and the others do in reaction to Frantino et al.

Frantino Kaddren |

Not sure if we still need additional diplomacy rolls. Frantino usually tries to be in a supporting position here, although the chance to explore this area has made him more talkative than normal.
Diplomacy aid: 1d20 + 2 ⇒ (8) + 2 = 10

GM Derek |

"Her? Who? Do they all have names? Can they all talk? Most we encountered were... almost feral."
"Those things are fleshdregs. He summoned them through that damned portal. They are intelligent, but not very. This one," she says, pointing at the head her gangster is holding, "is the same as Mozamer. She called herself 'Gezrevan.' She wasn't quite as formidable as Mozamer, or as knowledgeable. He brought her in a few weeks ago. I could see the writing on the wall, though. A lieutenant more to his liking."
Do we recognize any f these people?
Doc recognizes several of the men. Many of them are laborers from the docks. A few are longtime Covers, whose families Doc knows.
Bren - a former sailor, injured, now a dock hand; Doc helped fix his leg last year
Gorgie - mysterious background; been living in the Cove for years; angry whenever a Riddleport boat comes into port
Sten - blonde boy; parents died last year from swamp fever
"Yurt" - strong, smart man; always wears a big tent-like poncho to keep the rain off
Hadrien - former farmer; goblins ran him off; entire family lives in a small shack at the edge of town, including his daughter Suzie and his elderly mother, Faith
The women, he isn't familiar with. They have a Riddleport look about 'em. All bruisers and formidable.

GM Derek |

"They killed Suzie's Grandma even!!!
One of the men in the ballroom/training room, curses.
"NO! Not Ma!" he cries out. "Damn them!"

GM Derek |

Roscoe lowers his weapon as dialogue continues.
"So--we're not killing each other, right?" he asks the gang members.
"Heh. Guess not. But we can, if ya want," snarls one of Jana's bruisers. "Don't think you'll last long Roscoe Elring."
"Quiet, Vix. We don't need more fightin' now," Jana scolds. "Bren, Sozz, go get some drinks and food. Bring 'em to the bar. Dining Room's gone to hell with the fleshdregs eating in there."
"Bar's got Gezrevan's blood everywhere. You want it in the comfy chairs, instead?" ask the man holding Gezrevan's head.
Jana nods in agreement. "Let's go people. Lets clean this place up. Gorgie, the bar. Hadrien, clean up the dining room. Get that offal outta there. Yurt, you and Spicer go get the dregs and toss 'em in the storage room and close it up. Don't want the smell getting into the rest of the halls."

GM Derek |

Jana leads the way, flanked by two of her lieutenants, walking through what was clearly once a ballroom for entertainment. Now it is littered with pikes, spears and other weaponry.
The entry into the ballroom is behind the foyer's wooden bar. On the northern wall of the foyer, near Ayita, is a tall wooden box, with beautfully carved doors. Upon closer examination, the carvings are of cloaks and dresses, hats and gloves. Inside the box is a small closet with a rod spanning the space, holding half a dozen hangers.
The Ballroom, once you've moved on from the Foyer and the closet
Tall round tables line the walls of this spacious ballroom. Dark wood paneling and crimson curtains cover the walls, and crystal chandeliers shine their twinkling light throughout the space. Two doors exit from each of the east and west walls, and a pair of arched openings allow exit to the north. The southernmost door on the west wall is swung open, and the southern door on the east wall hangs ajar.

Frantino Kaddren |

Frantino looks at the carvings on the closet for their historical significance and is surprised when he determines the closet's purpose.
Spellcraft: 1d20 + 10 ⇒ (16) + 10 = 26
"Huh, what's this? May I?" Frantino tries to see what was left in here eons ago. He'll cast detect magic and his see invisibility should still be active, too.
UMD: 1d20 + 12 ⇒ (12) + 12 = 24
UMD: 1d20 + 12 ⇒ (20) + 12 = 32
UMD: 1d20 + 12 ⇒ (12) + 12 = 24
UMD: 1d20 + 12 ⇒ (15) + 12 = 27
UMD: 1d20 + 12 ⇒ (17) + 12 = 29
How many of these should I try? And can I save these rolls for the next combat?
UMD: 1d20 + 12 ⇒ (6) + 12 = 18
UMD: 1d20 + 12 ⇒ (20) + 12 = 32
UMD: 1d20 + 12 ⇒ (4) + 12 = 16
UMD: 1d20 + 12 ⇒ (16) + 12 = 28
UMD: 1d20 + 12 ⇒ (2) + 12 = 14
To save time, each of these is +12.
UMD x 20: 20d20 ⇒ (13, 20, 16, 20, 2, 20, 1, 2, 11, 19, 5, 16, 1, 3, 7, 9, 14, 5, 12, 19) = 215
Five nat-20s in the first 17 rolls?

GM Derek |

UMD: 1d20 + 12 ⇒ (12) + 12 = 24 1d20 ⇒ 10 A mundane piece of clothing worth: 1d4 ⇒ 1gp
UMD: 1d20 + 12 ⇒ (20) + 12 = 32 1d20 ⇒ 6 A mundane piece of clothing worth: 1d4 ⇒ 3gp
UMD: 1d20 + 12 ⇒ (12) + 12 = 24 1d20 ⇒ 5 A mundane piece of clothing worth: 1d4 ⇒ 4gp
UMD: 1d20 + 12 ⇒ (15) + 12 = 27 1d20 ⇒ 3 A mundane piece of clothing worth: 1d4 ⇒ 2gp
UMD: 1d20 + 12 ⇒ (17) + 12 = 29 1d20 ⇒ 14 A mundane piece of clothing worth: 1d4 ⇒ 3gp
UMD: 1d20 + 12 ⇒ (6) + 12 = 18 FAIL
UMD: 1d20 + 12 ⇒ (20) + 12 = 32 1d20 ⇒ 1 A mundane piece of clothing worth: 1d4 ⇒ 3gp
UMD: 1d20 + 12 ⇒ (4) + 12 = 16 FAIL
UMD: 1d20 + 12 ⇒ (16) + 12 = 28 1d20 ⇒ 20 [special]
UMD: 1d20 + 12 ⇒ (2) + 12 = 14 FAIL
13 1d20 ⇒ 14 A mundane piece of clothing worth: 1d4 ⇒ 2gp
20 1d20 ⇒ 5 A mundane piece of clothing worth: 1d4 ⇒ 1gp
16 1d20 ⇒ 15 An EXQUISITE outfit worth: 1d6 ⇒ 6 x100 = 600gp
20 1d20 ⇒ 3 A mundane piece of clothing worth: 1d4 ⇒ 2gp
2 FAIL
20 1d20 ⇒ 14 A mundane piece of clothing worth: 1d4 ⇒ 4gp
1 The closet creaks and then IMPLODES in a shower of broken wood splinters.
The special item is a worn leather cloak, charred and blackened around the edges. It smells faintly of soot. It radiates a faint aura of abjuration and illusion.

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Ayita of the Hawk Clan wrote:"They killed Suzie's Grandma even!!!One of the men in the ballroom/training room, curses.
"NO! Not Ma!" he cries out. "Damn them!"
Oh jeez, Hadrien, I didn't see you, I didn't want you to find out that way. So sorry.
She goes a little closer to Hadrien...
I heard Suzie is pretty upset. She might like you there if you can get back... I know you're busy...
If it seems appropriate, she will give Hadrien 5 gp of her lootings to take back and help his daughter with the burial and such. Suzie is a cutie.

Frantino Kaddren |

Spellcraft: 1d20 + 10 ⇒ (17) + 10 = 27
"Ooh, nice! A Cloak of Fiery Vanishing! Once per day when fire affects you, you can turn invisible for 30 seconds and leave behind an illusory pile of ashes." Worth 2600 gp

Roscoe Elring - Marshal |

Roscoe's eyes go wide at Frantino's find.
"Wow--well done!" he says, taking a gander at the cloak and other valuable items.
"So--now what? We may consider resting at this point. Oh, and who wants that cloak?"

Nasir al-Rafik Kamal |

Nasir remains uneasy with the volume of Horned Fangs and waits for more cues from his companions regarding how to treat these gang members.
These people must be related to most of the townsfolk, but who knows how they may have been influenced by these demons...

GM Derek |

[dice=Spellcraft]1d20 + 10
"Ooh, nice! A Cloak of Fiery Vanishing! Once per day when fire affects you, you can turn invisible for 30 seconds and leave behind an illusory pile of ashes." Worth 2600 gp
Jana and her bruisers stop and turn around.
"Interesting. Who knew that such treasure was in... our coat closet," says Vix, the bruiser on Jana's left. "And now you broke it. Did you do that on purpose, half-elf?"

Nasir al-Rafik Kamal |

Nasir shakes his head slowly.
And here I thought these backwater villagers had managed some professionalism. Yelling out what they found in the lair of potential hostiles? What was Frantino Kradden thinking? It's not like we killed everything here and can pick through the place at our leisure as we did before. Although, depending on how this goes, we made end up there...
Nasir adjusts his grip on his blade, ready to engage the Fangs if they attack and looks to the others for a signal.

GM Derek |

Jana turns to Vix and stares at her. Seconds pass. She continues to stare at her. Vix looks away.
"Alright then. Good find," Jana says, looking back at Frantino. She notices Nasir's hand on the hilt of his blade. She smiles and walks up to Nasir. And then closer, until there's only a few inches between them.
The nearby Horned Fang bruisers and gangsters bristle, their hands motionless near their weapons. Somewhere, a high plains whistle is heard in the stillness of the ballroom entryway.
Jana looks straight into Nasir's eyes. "We'll take that bit of finery with the feathers and silk. It is OUR closet, after all. You keep that burnt old cloak. As a finder's fee," she says, never breaking eye contact with the Kelish warrior.
"Go ahead, punk. Make my day," Jana whispers to Nasir. "These knuckleheads need a reminder of why I'm top Fang here."
Intimidate: 1d20 + 7 ⇒ (13) + 7 = 20
This close, Nasir can see the muscles in her neck standing out, strong. He notices the calloused hands holding her quarterstaff, victor's hands that have beaten down over thirty violent men and women to be the leader of a notorious gang. The steel-capped head of the quarterstaff is dented in several places, the result of disciplining hard headed Horned Fangs. Nasir's hyper awareness notices a bit of brown discoloration on the staff's top, and a bit of blond hair caught there.

Frantino Kaddren |

I am confused. The process of examining the closet, making UMD checks, examining each item for magic, and then closing the door and trying another UMD check, rinse and repeat fifteen times, would have taken at least a few minutes. Jana's instructions for her crew were to get going and clean up the various rooms, dispose of bodies, etc., so there shouldn't have been more than a few here, if any. What would the rest of you have been doing while Frantino experimented with the closet that long? This narrative makes it seem like we pulled all the items out in a matter of seconds, which just can't be true. And if they were all standing around watching, Frantino wouldn't have loudly announced the cloak's abilities as if it was a fashion runway! But in my mental narrative most would have been away following Jana's orders.
I was just trying to save some time posting that many UMDs all at once. If the gang had been looking at us askance when it started and one of you had interrupted, Frantino could have stopped, knowing that it's been here for thousands of years so coming back another day wouldn't have mattered much. But we can keep playing this out, too.

GM Derek |

Most of the Horned Fangs are at their Jana-given tasks. Only a few have lingered with Jana while the heroes hung back and examined the closet.
What are the rest of you doing?
We can retcon the "Stare Down at the OK Hideout" if the rest of you think you would have cautioned Frantino. I already got to type "Go ahead, make my day, punk" so I'm good either way.

Nasir al-Rafik Kamal |

Perception: 1d20 + 1 ⇒ (16) + 1 = 17
Nasir smirks slightly as he stares back into Jana's eyes and whispers back at her.
Intimidate: 1d20 + 7 ⇒ (18) + 7 = 25
"I recognize and respect your prowess, but why risk your position by confronting me? You know nothing of my capabilities, and I wear the dead demon's armor as I wait quietly here.
I am reminded of a quote from Biryan Kumar al'Dud ibn Rifarz's treatise on leadership - Timeless. 'Leaders who lead by fear will soon become leaders who USED to lead by fear. Leading by fear is an unsustainable model. When you lead by fear, those around you pitch a tent and wait for you to make a mistake. And because you have shown no mercy or grace, neither will they.'
Am I worth the gamble?
Perhaps it is better to focus on bargaining with your fellow townsfolk. I await their decision on your proposition."

GM Derek |

"I am reminded of a quote from Biryan Kumar al'Dud ibn Rifarz's treatise on leadership - Timeless. 'Leaders who lead by fear will soon become leaders who USED to lead by fear."
"'Biryani Rice-arse?' Meh. Never heard of him. I do like me some biryani rice, though," Jana says, stepping back into the ballroom/sparring room and spinning her quarterstaff in her hand. "I prefer to think I lead by strength, not fear."
"Will you be able to quote Rice Guy when you're unconscious? I'd hate for you to miss out on our refreshments in the comfy chair room."
"Oh shiiiiit, Jana's gonna beat his ass," whispers one Fang to the other.
"He IS wearing Mozamer's armor. If he took him out..."
"He won't be able to duck her backswing in that stuff. Five stags on Jana," says one of the guys.
"I'll take that action," whispers Vix, smiling conspiratorially at the other bruiser.
The Horned Fangs step back into the sparring room, spreading out to give Jana room.
Jana begins going through several leaping swings with her staff. She ends crouched on the ground with her quarterstaff tucked under one arm. "If you can put me on the ground, perhaps I'll read your Biryani guy's timeless masterpiece while I recover in my bed. ...But I doubt that will happen."
Intimidate (Demoralize DC15): 1d20 + 7 ⇒ (16) + 7 = 23 You are Shaken for 2 rounds.
Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.

GM Derek |

Your mother was a Kelish hamster and your father smelt of elderberries...

Frantino Kaddren |

Frantino steps up to Nasir.
"Nasir, are you sure you want to do this? Here, let me adjust this armor a little. Doc's life link is still active, I'll screen their view of him so they can't see him absorbing your damage. And here's a little extra protection."
Frantino spends a point of abjuration mental focus to give Nasir's armor another +1 for one minute.
"There, that should keep it from binding."

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Ayita frowns. She doesn't want any accidental head traumas, those tend to lead to more long term health problems, she's heard, and these folks have already clearly had some blows to the head she's sure.
Hey, why don't we all just enjoy some food together, we all respect each others' abilities and I know you're all trying to support your families and all.
She gets out her treasured Blackberry Brandy and holds it up.
Let's finish up down here and just get back into the sunlight. If y'all fight, I'm drinking this all on my own though.

Roscoe Elring - Marshal |

"Really?!" Roscoe exclaims with an edge to his voice as tensions build.
"Do you have any idea what we've done to every single enemy that thought they could stand in our way?! Look--take a few of the gold from the chest of drawers and get out of here."
intimidate to demoralize Jana back: 1d20 + 8 ⇒ (10) + 8 = 18

GM Derek |

"Really?!" Roscoe exclaims with an edge to his voice as tensions build.
"Do you have any idea what we've done to every single enemy that thought they could stand in our way?! Look--take a few of the gold from the chest of drawers and get out of here."
[dice=intimidate to demoralize Jana back]1d20+8
Nasir has already successfully shaken her. But Roscoe gives her something else to be shaken about, once she's no longer shaken by Nasir.