
Nasir al-Rafik Kamal |

"Since this fiend has nothing else of importance, let's see if we can extract ourselves and get Yazhi."
Okay, that sounds like a plan. That water was very clean, so Nasir will probably be good with it after it's rinsed off just for the temporary boost in AC. Nasir will be much less sneaky with this armor on though, so we should be prepared for combat immediately upon re-entering.

GM Derek |

Was anyone able to ID the halberd?
Nobody did. Although it is obviously a great piece of weapon smithing.

Nasir al-Rafik Kamal |

Nasir agrees to Doc's offer of creating water to clean the chainmail. He much prefers the divinely created water to cleanse the armor than the water flow that leads to the well.
"The poor towns people will need to boil their water for the next few weeks with the decay of the creature that the team killed earlier. It may be best to haul that carcass out of the water when clear out this den to minimize the impact to the drinking water for the town."
Nasir sets to work thoroughly cleaning the armor in the room they are in since it has a large table that makes the processes easier. After being sure that all of the demon blood has been cleaned out of the armor, Nasir will try it on. Assuming that it magically fits, he will put his breastplate in the bag of holding.
"It seems we are ready now to fetch Yazhi. In this armor, I will be much noisier, so be prepared that we may alert the other denizens of this hold when we try to go back out the way we came. Let me secure those papers in the bag of holding so it stays dry. We may have better luck in town deciphering it."

Nasir al-Rafik Kamal |

Since I'll be wearing the demon's armor, and we have its head, I'm open to going the intimidation route. I have a +7 to intimidate. No Diplomacy though.

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Once her companions are ready, Ayita begins moving back toward the water-filled area. Since the party had closed the door to the hall north of the Fleshdreg chamber, as long as that door is still closed she will stealth up to it and listen.
stealth up to door: 1d20 + 6 ⇒ (14) + 6 = 20
perceive at door: 1d20 + 9 ⇒ (11) + 9 = 20
If she hears nothing, she will motion to the others to come up to the door and then wait for her party members.
If she doesn't hear anything on the other side and everyone agrees to go on...
Here is a roll for opening the door really quietly.
disable device: 1d20 + 12 ⇒ (3) + 12 = 15

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Since I'll be wearing the demon's armor, and we have its head, I'm open to going the intimidation route. I have a +7 to intimidate. No Diplomacy though.
LOL! My skills are the inverse. +11 diplomacy. No intimidate.
__________If possible, cast guidance on Ayita before she opens the door.

GM Derek |

Once her companions are ready, Ayita begins moving back toward the water-filled area. Since the party had closed the door to the hall north of the Fleshdreg chamber, as long as that door is still closed she will stealth up to it and listen.
[dice=stealth up to door]1d20+6
[dice=perceive at door]1d20+9If she hears nothing, she will motion to the others to come up to the door and then wait for her party members.
If she doesn't hear anything on the other side and everyone agrees to go on...
Here is a roll for opening the door really quietly.[dice=disable device]1d20+12
Ayita carefully opens the door, having heard nothing on the other side of it.
"Enough for -- get some food --" can be heard through the entryway to the other room. The curtain still blocks most sight, however.

GM Derek |

Assuming you're moving through the hallway to the flooded room, I'll need stealth rolls for everybody, pretty please.

Nasir al-Rafik Kamal |

Nasir will wait until everyone else is through before trying to make his way across the room.
Stealth: 1d20 - 1 ⇒ (14) - 1 = 13

Frantino Kaddren |

Frantino usually brings up the rear, but will let Nasir do so if he wants. Neither of us are usually particularly quiet.
Stealth: 1d20 - 2 ⇒ (17) - 2 = 15

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Ayita sneaks in first, continuing to watch for trouble too.
sneakily stealthing: 1d20 + 6 ⇒ (11) + 6 = 17

GM Derek |

Fleshdreg Perception: 1d20 + 4 - 2 ⇒ (15) + 4 - 2 = 17
Roadkeeper Perception: 1d20 + 5 - 3 ⇒ (6) + 5 - 3 = 8
"તે શું છે? તમે તે સાંભળ્યું?" grumbles one of the fleshdregs. It moves to the curtain.
"Where are they going? Do you understand them?" asks one of the roadkeepers.

GM Derek |

YOU'RE NOT VERY STEALTHY: PART 208
Doc Hatfield: 1d20 + 2 ⇒ (2) + 2 = 4
Ayita: 1d20 + 2 ⇒ (2) + 2 = 4
Roscoe: 1d20 + 7 ⇒ (15) + 7 = 22
Frantino: 1d20 + 1 ⇒ (17) + 1 = 18
Nasir: 1d20 + 3 ⇒ (20) + 3 = 23
Fleshdregs: 1d20 + 1 ⇒ (13) + 1 = 14
Roadkeepers: 1d20 + 3 ⇒ (9) + 3 = 12
Sorted Initiative
-------------------------------------
Nasir: 1d20 + 3 ⇒ (20) + 3 = 23
Roscoe: 1d20 + 7 ⇒ (15) + 7 = 22
Frantino: 1d20 + 1 ⇒ (17) + 1 = 18
Fleshdregs: 1d20 + 1 ⇒ (13) + 1 = 14
Roadkeepers: 1d20 + 3 ⇒ (9) + 3 = 12
Ayita: 1d20 + 2 ⇒ (2) + 2 = 4
Doc Hatfield: 1d20 + 2 ⇒ (2) + 2 = 4

GM Derek |

The lead fleshdreg tears the curtain down to reveal... the party, sneaking through the corridor!
Ayita, having lead the way, is already through the hallway, standing in the doorway to the flooded room. Behind her is the very quiet Roscoe.
After that, I just assumed would be Frantino and then Doc and Nasir in the rear.
"તેમને પકડો! yells one of the fleshdregs in a weird language.

GM Derek |

YOU'RE NOT VERY STEALTHY: PART 208
ROUND ONE
-------------------------------------
Nasir:
Roscoe:
Frantino:
FLESHDREG:
ROADKEEPERS:
Ayita:
Doc Hatfield:
BOLD may go!

Frantino Kaddren |

Frantino will 5' step up to what looks like a bar, drop Mozamer's head on it, smile, and ready the halberd to strike the first opponent that moves within reach.
I'm working off the assumption this is a +1 halberd, please adjust from there if necessary.
+1 Halberd w/PA: 1d20 + 7 ⇒ (12) + 7 = 19, damage: 1d10 + 10 + 2 ⇒ (6) + 10 + 2 = 18

GM Derek |

Frantino will 5' step up to what looks like a bar, drop Mozamer's head on it, smile, and ready the halberd to strike the first opponent that moves within reach.
I'm working off the assumption this is a +1 halberd, please adjust from there if necessary.
[dice=+1 Halberd w/PA]1d20 + 7, [dice=damage]1d10 + 10 + 2
+2, actually.

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Free action: Ayita's jaw gapes open. But she was being so sneeeeeaky when she accidentally kicked that rock right into Nasir's new armor DING part 208...

Frantino Kaddren |

+2, actually.
Oooh, nice!

Roscoe Elring - Marshal |

Roscoe waves his flag in one hand and draws his mace in the other.
"To arms! Form up in front of me!" he orders.
Everyone receives flagbearer +1 atk/+1 dmg/+1 saves vs. fear and charm

GM Derek |

YOU'RE NOT VERY STEALTHY: PART 208
ROUND ONE
-------------------------------------
Nasir:
Roscoe: flagbearer, pulls his mace
Frantino: steps up and readies an attack
FLESHDREG:
ROADKEEPERS:
Ayita:
Doc Hatfield:
BOLD may go!

Nasir al-Rafik Kamal |

Seeing that the attempt to sneak out has failed, Nasir moves into the room to block the gap in the desk.
He musters all his bravado in an attempt to demoralize the oncoming attackers. He smacks the armor he is wearing, points to the head on the desk with his sword, and yells at the creatures before him.
"LAY DOWN YOUR ARMS NOW OR I WILL ADD YOUR HEAD TO MY COLLECTION!!!!"
Demoralize Intimidate check: 1d20 + 7 ⇒ (20) + 7 = 27
Feel free to add any bonuses for the supporting props.

GM Derek |

The fleshdregs see the head of their leader, Mozamer, plopped down upon the counter. They don't understand Nasir's words, but get the gist of it from his non-verbal display of bad-assery.
Shaken 1 round
They rush Nasir and Frantino, anyway! The first one steps up and <chop> Frantino decapitates it with Mozamer's halberd. The others hesitate, then shout at each other and keep charging through.
@NASIR @FRANTINO @ROSCOE Given your ability to kill these guys quickly, I think I need some AoOs before I complete their turn (they can't attack you if you kill them with an AoO!). Any of them is an acceptable AoO target for Frantino. Nasir can choose any of them, except Red. Roscoe can choose Orange, Purple or Blue.
The humans in the room look at the head of Mozamer with dawning dread. One of them whispers to the other one, who runs off in the other direction, vanishing through a door.

GM Derek |

YOU'RE NOT VERY STEALTHY: PART 208
ROUND ONE
-------------------------------------
Nasir: Intimidates! Need AoO
Roscoe: flagbearer, pulls his mace Need AoO
Frantino: steps up and readies an attack; kills one outright. Need AoO
FLESHDREG: Rush the heroes. Pending AoOs, will attack.
ROADKEEPERS: delay; run away
Ayita:
Doc Hatfield:
BOLD may go!
Need Roscoe, Nasir, Frantino Attacks of Opportunity!

Frantino Kaddren |

Perception: 1d20 + 14 ⇒ (1) + 14 = 15
Frantino is unable to hear the whispering in the back of the room with all of the fleshdregs running at us!
It looks like orange was the first one through so Frantino will try another chop.
+2 Halberd AoO: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19, damage: 1d10 + 11 + 2 + 1 ⇒ (3) + 11 + 2 + 1 = 17

GM Derek |

[dice=Perception]1d20 + 14
Frantino is unable to hear the whispering in the back of the room with all of the fleshdregs running at us!
It looks like orange was the first one through so Frantino will try another chop.
[dice=+2 Halberd AoO]1d20 + 8 + 1, [dice=damage]1d10 + 11 + 2 + 1
KILL!

Nasir al-Rafik Kamal |

Scimitar AOO: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25
Dmg: 1d6 + 4 + 2 + 1 ⇒ (4) + 4 + 2 + 1 = 11
Perception: 1d20 + 1 ⇒ (14) + 1 = 15
Also, depending on the DC of the demoralize check, they may be shaken for more than one round - Intimidate SRD - "This duration increases by 1 round for every 5 by which you beat the DC."

GM Derek |

[dice=Scimitar AOO]1d20+10+1
[dice=Dmg]1d6+4+2+1[dice=Perception]1d20+1
Also, depending on the DC of the demoralize check, they may be shaken for more than one round - Intimidate SRD - "This duration increases by 1 round for every 5 by which you beat the DC."
Thanks for the catch. Shaken for 4 rounds.

GM Derek |

[dice=Scimitar AOO]1d20+10+1
[dice=Dmg]1d6+4+2+1
HIT! Which one?

Roscoe Elring - Marshal |

Roscoe takes a swipe at the orange enemy as it runs past.
morningstar: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 191d6 + 1 ⇒ (2) + 1 = 3
flagbearer +1 atk/+1 dmg/+1 saves vs. fear and charm

GM Derek |

Roscoe takes a swipe at the orange enemy as it runs past.
[dice=morningstar]1d20+4+1;1d6+1
flagbearer +1 atk/+1 dmg/+1 saves vs. fear and charm
HIT! My mistake, Orange is dead. I shouldn't have included him as an option. Purple ran by, just like Orange. Shall I apply your damage there?

Nasir al-Rafik Kamal |

Nasir al-Rafik Kamal wrote:HIT! Which one?[dice=Scimitar AOO]1d20+10+1
[dice=Dmg]1d6+4+2+1
Apply to Blue.

GM Derek |

The fleshdregs, driven into a frenzy of fear and hate, attack!
@NASIR bite: 1d20 + 3 + 2 - 2 ⇒ (15) + 3 + 2 - 2 = 18 MISS
@NASIR bite: 1d20 + 3 + 2 - 2 ⇒ (10) + 3 + 2 - 2 = 13 MISS
@FRANTINO bite: 1d20 + 3 - 2 ⇒ (15) + 3 - 2 = 16 MISS
@ROSCOE bite: 1d20 + 3 - 2 ⇒ (7) + 3 - 2 = 8 MISS

GM Derek |

YOU'RE NOT VERY STEALTHY: PART 208
ROUND ONE
-------------------------------------
Nasir: Intimidates! AoO on Blue. Hit for 11
Roscoe: flagbearer, pulls his mace AoO for 3
Frantino: steps up and readies an attack; kills one outright. AoO on Orange; kills it.
FLESHDREGS: Rush the heroes. Attack and miss
ROADKEEPERS: delay; run away
Ayita:
Doc Hatfield:
BOLD may go!

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If Blue is still up, Ayita attacks it; otherwise, she moves into its square and attacks Green.
Social Control attack: 1d20 + 6 ⇒ (13) + 6 = 19
damage: 2d6 + 4 ⇒ (4, 3) + 4 = 11
If she can move 1 square north (I moved her on Roll20) and attack Blue from there, it is flanking, so another +2, and 1d6:
sneak attack damage: 1d6 ⇒ 3

GM Derek |

If Blue is still up, Ayita attacks it; otherwise, she moves into its square and attacks Green.
[dice=Social Control attack]1d20+6
[dice=damage]2d6+4If she can move 1 square north (I moved her on Roll20) and attack Blue from there, it is flanking, so another +2, and 1d6:
[dice=sneak attack damage]1d6
Blue WAS still up, but your swing killed it, even though it had some minor cover from the doorway that partially blocks your swing!

GM Derek |

YOU'RE NOT VERY STEALTHY: PART 208
ROUND ONE
-------------------------------------
Nasir: Intimidates! AoO on Blue. Hit for 11
Roscoe: flagbearer, pulls his mace AoO for 3
Frantino: steps up and readies an attack; kills one outright. AoO on Orange; kills it.
FLESHDREGS: Rush the heroes. Attack and miss
ROADKEEPERS: delay; run away
Ayita: swings and kills blue
Doc Hatfield: DELAY
FINAL

GM Derek |

YOU'RE NOT VERY STEALTHY: PART 208
ROUND TWO
-------------------------------------
Nasir:
Roscoe:
Frantino:
FLESHDREGS:
ROADKEEPERS:
Ayita:
Doc Hatfield:
BOLD may go!

Nasir al-Rafik Kamal |

Nasir continues to fight his way through the tide of fleshdregs.
Scimitar attack Red: 1d20 + 10 + 1 - 2 ⇒ (18) + 10 + 1 - 2 = 27 Crit Threat!
Scimitar Crit Confrim: 1d20 + 10 + 1 - 2 ⇒ (7) + 10 + 1 - 2 = 16
Dmg: 1d6 + 4 + 2 + 1 ⇒ (2) + 4 + 2 + 1 = 9
Crit Dmg: 1d6 + 4 + 2 + 1 ⇒ (6) + 4 + 2 + 1 = 13
Shield Bash: 1d20 + 8 + 1 - 2 ⇒ (10) + 8 + 1 - 2 = 17
Dmg: 1d3 + 4 + 2 + 1 ⇒ (3) + 4 + 2 + 1 = 10
If Red is killed from the scimitar attack, the Shield bash will attack green

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Round 2: Hatfield comes out of delay
Non-Action: Hatfield takes a 5-foot step to (hopefully) flank with Roscoe. (Hard to tell with the doorway?)
Free Action: Frustrated at the fleshdregs, Hatfield smacks the purple one upside the head. "Why, I say why, in tarnation do y'all always start so aggressive? Would ye please just SIT DOWN!"
Standard Action:
Rod+flag bearer vs. purple: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24 (Maybe +2 if we're flanking.); Damage+flag: 1d6 + 1 ⇒ (5) + 1 = 6
Crit?: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19 (Maybe +2 if we're flanking.); Damage+flag: 1d6 + 1 ⇒ (1) + 1 = 2
Free Action: Seeing how hard he struck the fleshdreg, Hatfield immediately feels guilty. "Aw, shucks! Look, I'm sorry. That was jus' poor self-control on my part. I'm an herbalist, not a pugilist."
LOL! I imagine Hatfield's combat effectiveness to be more along the lines of this clip starting at about 2:44 in.

GM Derek |

Nasir continues to fight his way through the tide of fleshdregs.
[dice=Scimitar attack Red]1d20+10+1-2 Crit Threat!
[dice=Scimitar Crit Confrim]1d20+10+1-2
[dice=Dmg]1d6+4+2+1
[dice=Crit Dmg]1d6+4+2+1
[dice=Shield Bash]1d20+8+1-2
[dice=Dmg]1d3+4+2+1If Red is killed from the scimitar attack, the Shield bash will attack green
Nasir's strong arm makes swift work of the fleshdreg before him and he spins and smashes his shield into another adjacent monster!
Red killed.

GM Derek |

LOL! I imagine Hatfield's combat effectiveness to be more along the lines of this clip starting at about 2:44 in.
LOL! Doc Hatfield is better at this than Doc McCoy!

Frantino Kaddren |

Frantino attacks purple, wanting to make sure it doesn't turn its attention on Doc.
Halberd w/ PA: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20, damage: 1d10 + 11 + 2 + 1 ⇒ (10) + 11 + 2 + 1 = 24

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Frantino attacks purple, wanting to make sure it doesn't turn its attention on Doc.
[dice=Halberd w/ PA]1d20 + 8 + 1, [dice=damage]1d10 + 11 + 2 + 1
splat