Kheiron Althus |
1 person marked this as a favorite. |
Kheiron bristles when Walfrenden immediately offers assistance. Kid's got to learn. You can't save everybody.
He rubs his now-shaved chin and regards Audrahni, speaking calmly and more quietly than the rest. "This town's problems are not our problems. We're just passing through. Ain't got nothing to do with us. These four are just kids. They don't know how wrong things can go when you stick your nose is somebody else's business."
"Don't go filling their heads with notions of being heroes. They're more likely to wind up in a ditch."
Audrahni_NPC |
1 person marked this as a favorite. |
Kheiron bristles when Walfrenden immediately offers assistance. Kid's got to learn. You can't save everybody.
He rubs his now-shaved chin and regards Audrahni, speaking calmly and more quietly than the rest. "This town's problems are not our problems. We're just passing through. Ain't got nothing to do with us. These four are just kids. They don't know how wrong things can go when you stick your nose is somebody else's business."
"Don't go filling their heads with notions of being heroes. They're more likely to wind up in a ditch."
Shifting to NPC profile.
"Kheiron, is it? Yes, you are just passing through. I am 166 years old. By the time I blink, you will have passed. Both through Roderic's Cove and through life, all the way to Pharasma's Spire. You and they, are just children. 'Kids' as you say. But this is their town. Their friends. Their Varisia. Should they let the two trappers, the one fisherman, and the three unemployed townsfolk lie cold and unremarked in the graves I dug for them last week?" Audrahni frowns, expressing disappointment in the Chelaxian expatriot.
"We must all take responsibility for ourselves, our fellows, our errors, no? I read a poem recently, by a survivor of a terrible massacre in Cheliax. It begins, 'I did nothing when the devils took the Saraenites, for I was not a Saraenite. I did nothing when the hellknights took the rebels, because I was not a rebel,'" she sighs at the last. "In the end, nobody is left to care for the man or his family or his town. Because he didn't take responsibility for his town and country and try to change them, protect them."
"These 'kids' already know this lesson, without having lived it. Good for them. Do you?"
GM Derek |
1 person marked this as a favorite. |
Kheiron bristles when Walfrenden immediately offers assistance. Kid's got to learn. You can't save everybody.
He rubs his now-shaved chin and regards Audrahni, speaking calmly and more quietly than the rest. "This town's problems are not our problems. We're just passing through. Ain't got nothing to do with us. These four are just kids. They don't know how wrong things can go when you stick your nose is somebody else's business."
"Don't go filling their heads with notions of being heroes. They're more likely to wind up in a ditch."
Love this angle for Kheiron!
Kheiron Althus |
2 people marked this as a favorite. |
Yeah, I don't want to delay the whole story. I'm just establishing character. And that character is specifically Walk Kowalski from Gran Torino, with less racism. Other PC's should feel free to jump into the fray here.
"They haven't learned a gods-damned thing yet. You don't learn lessons from stories. You learn 'em by living them, by not dying. If you're dead, you learn nothing. I've seen enough wet-behind-the-ears kids stacked up in the snow, frozen stiff. I listened to them crying for their mommies when their guts were in the dirt."
"Every one of them was there for Queen and Empire and good old-fashioned heroism. At first we covered them with snow because it was too cold to dig graves. Then, we just stopped. We used the heroes for wind breaks."
GM Derek |
1 person marked this as a favorite. |
We used the heroes for wind breaks."
Sheeee-it. That one killed me.
Ayita of the Hawk Clan |
Heroes as wind breaks! omg...
Ayita is young and quite idealistic in many ways... She stares at the Bloodrager.
"Maybe fighting for Queens and Empires does not make for a true hero! My Clan fight for survival of kin against monsters from the darkness and against empires ruled by devils as well, and their heroism keeps us safe from the cold every day! Their sacrifice is honored greatly!
(She had had a fair amount of brandy, and it hasn't been that long...) She sways a tiny bit and stands up really tall.
Walfrenden |
Walf, two cups of Possum Punch in himself, puts a hand on Kheiron's shoulder. "My friend, a fair damsel in distress has asked us to ask some questions. Surely, we can do that for her. It looks as if violence is going to erupt here whether we act or not. Maybe we can help."
He pauses and thinks for a moment of a way to reassure his worried friend. "What if we all agree to follow your lead? If you think a situation is unsafe or too dangerous, let us know and we will step back."
Realizing that he has once again spoken for others he does not know well, and recognizing they may think very differently from him, he amends his comment. "At least I will. I know you know what you are talking about, and I will trust your judgment. But I feel I owe it to this community to at least ask around for her, and you know I do not have the talents to do that alone."
Walf ruins his little speech by hiccuping and quickly removes his hand from Kheiron's shoulder to cover his mouth.
"It appears two glasses of Possum Punch are too many," he sputters between hiccups.
Roscoe Elring - Champion |
Roscoe shrugs. "It's all semantics, really. Hero, anti-hero, or just a bunch of folks willing to check things out when others want to stay inside. If we find some treasure along the way, so much the better! Plus--I've got some issues I need to resolve, and I need some answers. Maybe this will kill two birds with one stone."
His stomach growls audibly.
Ayita of the Hawk Clan |
Ayita blinks.
"Right -- we can ask around for her! I'm happy to help do that! I can go ask the people selling Possum Punch, I didn't try that yet."
Ter apparently responds by gripping Ayita's shoulder rather hard...
"Ow!!! " She glares at Ter.
"Ok I'll go ask around some of the teaching areas, some of them have liked our performances and if Ter lets them pet her, I bet they will talk about related local history if I ask a few questions... and act a little scared, that won't be hard... " (She sighs a little, she wanted some punch.)
Knowledge Local? (+5). Or Diplomacy (+2) or Bluff (+6) or also "Handle Animal" to help? (+6) ... .
Gregory C. Hatfield |
Whilst the party discusses the relative merits of idealism and pragmatism, Hatfield gestures to the nearest bartender for another mint julep. (Deducting 0.5 GP for all the food and drink that Hatfield will consume during this part of the adventure.)
As he takes a sip, he thinks, "Don' care 'bout heroics or drama. Ain't no toleration fer gang wars or dramatic ghosts or anything what might hurt folks in tha Cove."
Audrahni_NPC |
"Thank you for your offers, friends. As for Roderic's ghost, the obvious place to investigate would be his abandoned house outside of town. Roderic's Wreck they call it. Many have been dared to spend the night there," says Audrahni. "The old building is dangerous. Be careful when you investigate there."
"Young Ayita, if you plan on asking around, you may wish to start with Ladia Kelstrop. She was the first person to find the massacre victims' bodies."
Roscoe Elring |
Roscoe perks up at the thought of Roderic's Wreck.
"I've been there--my friends dared me to go knock on the front door when we were kids. I did it, but we didn't see anything except a bunch of bugs. I hadn't thought of spending the night back then. But--I'm happy to go check it out. I'm very interested in--let's just say the 'supernatural.' I'm in."
Walfrenden |
(She sighs a little, she wanted some punch.)
Careful what you wish for; I'm lucky Walf isn't poisoned!
Frantino Kaddren |
"Exploring a historic structure? It's becoming something of a hobby of mine. It may not be Thassilonian but every place has a history. I'm in."
Too bad my occult historian ability ruin reading doesn't kick in until 2nd level.
Kheiron Althus |
2 people marked this as a favorite. |
Kheiron scowls as the other members of the group eagerly arrange their plans for going into harm's way. He sighs when Walfrenden offers to follow his lead. Not what I wanted, either. I led too many kids to war already.
Having said his piece, he stays quiet. If they're going to do this damn fool thing I'll go with them, but I'm not leading them. Not this time.
Roscoe Elring - Champion |
Roscoe shoulders his pack and head for the door. "Look, I've been here before. I'm happy to go in, but I just need to get back before dinner. Just in case," he says.
Turning back to Audrahni, he says "Anything else we ought to know about this place before we check it out?"
Ayita of the Hawk Clan |
"I would like to talk to Ladia Kelstrop, thank you -- but I also don't want to miss the historic structure! So I'll go there with you all, first, if that's the plan, Maybe my work on disarming traps will help."
GM Derek |
Audrahni, seeing that you're all ready to get moving, asks you to wait for just a bit, while rushes back to her small home beside the graveyard and Pharasmin chapel. She returns with a few potent items, which she gives to you.
One gift is a wand. "It will heal you, but remember that it's holy energies will also harm Roderic's ghost, if need be."
She also hands you a small silken bag containing six vials of holy water. "Useful against the undead, again."
"If Roderic is indeed haunting his home, he may be very dangerous. Focus on exploring the Wreck and looking for clues as to how to put Sir Roderic to rest, rather than directly confronting him"
She looks at Kheiron, as if knowing he'll agree with her next statement, and then she looks closely at the rest of the group. "Do not hesitate to flee the building if things get too dicey—better to flee, regroup, and try again than to die!"
Gregory C. Hatfield |
One gift is a wand. "It will heal you, but remember that it's holy energies will also harm Roderic's ghost, if need be."
"Well. Let's try not ta hurt Sir Roderic. Seems like he's motivated ta protect tha Cove."
GM Derek |
Roderic's Wreck
Designed by a carpenter and architect who accompanied Sir Roderic from Magnimar, this two-story structure was built from local pine. While it was originally a magnificent example of the hard work and ingenuity the people of Roderic’s Cove are known for, time and neglect have settled into the house’s bones, and the structure now sags into the water. Moss grows over the roof and clings in patches to its walls. A light haze of black mold and thin bubbles of moisture creep across both sides of the house’s windows, obscuring anything that might reside within.
The wooden structure stands on pylons driven deep into the earth. However, after the founding of Roderic’s Cove, the river has shifted slightly due to seasonal floods, and its banks have inched their way beneath the building’s foundation.
Approaching the house, it is immediately apparent that Roderic’s Wreck is indeed a wreck. The house slumps visibly toward the water, one corner edging dangerously into the river. Boards in the house’s walls have warped and popped free from their nails, peeling back like bark from an old tree. The front door hangs slightly ajar. The sound of buzzing insects, creaking tree branches, and the river flowing by hangs in the moist air.
MAP ON ROLL20. LINK IN MY PROFILE LINE ABOVE. What's the plan? I've put all of you at the front of the house. Determine your marching order. And, who's got a torch? Frantino and Walf have darkvision, but the rest of you will need a light source.
Ayita of the Hawk Clan |
Ayita gets a torch, flint and steel out -- but also knows that some of her companions might be able to create those small "light" spells that seem so much easier... she wants to learn those tricks...
"Anyone have one of those light-making magic tricks?"
She asks Ter to fly around the building -- safely high -- and look for anything odd at the higher levels.
Ter's perception is +14 if this can happen.
GM Derek |
Ayita gets a torch, flint and steel out -- but also knows that some of her companions might be able to create those small "light" spells that seem so much easier... she wants to learn those tricks...
"Anyone have one of those light-making magic tricks?"
She asks Ter to fly around the building -- safely high -- and look for anything odd at the higher levels.
Ter's perception is +14 if this can happen.
Ter circles above and conveys to you that the building looks normal... for a dilapidated wreck. The hawk sees nothing out of the ordinary.
Frantino Kaddren |
Frantino is OK with being at or near the front, greatsword in hand, but he'll ask Ayita to check out the front porch and door for traps (or structural instability that might as well be a trap) before we move in.
He'll give it his one once-over at the same time.
Perception: 1d20 + 10 ⇒ (1) + 10 = 11
Or not!
Kheiron Althus |
Kheiron steps forward to the door and pushes it open with his bardiche. "Wait here," he says. If he doesn't see anything immediately threatening, he advances into the building.
Perception check: 1d20 + 4 ⇒ (3) + 4 = 7
Ayita of the Hawk Clan |
If possible, Ayita was going to check for traps or just rotted unsafe footing, before anyone goes in...
Perception plus trapfinding: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19
Ayita of the Hawk Clan |
If possible, Ayita was going to check for traps or just rotted unsafe footing, before anyone goes in...
[dice=Perception plus trapfinding]1d20+3+1
(If Kheiron got in first in front of her, and falls through the floor etc., she can call down, "Well. I think the floorboards are rotten." She will then look get out a rope to pull him up, and look around for more similar dangers.)
Gregory C. Hatfield |
Hatfield casts the light spell on his walking stick. Whilst the others make their preparations, he scans the area:
Knowledge Nature: 1d20 + 5 ⇒ (6) + 5 = 11, for the buzzing/local fauna
Profession Herbalist: 1d20 + 10 ⇒ (16) + 10 = 26, for the local flora
Perception: 1d20 + 1 ⇒ (3) + 1 = 4, for general things
Walfrenden |
Walf snagged one of the holy waters, more if others do not want them as he is actually fairly talented at throwing things.
I'm unsure whether either of my spells went off at the circle. If neither one did, then I'll take the following action....
Walf calls on the skills he learned at the academy and encases himself in magic force. Casting mage armor.
Either way, he does the following...
"Wait here."
Walf is torn. He just told Kheiron he would follow his lead, but he's also quietly pledged to himself to watch the pained warrior's back. Deciding now is not the time to stress Kheiron, Walf heeds the instruction and holds back, his earthbreaker at the ready.
Subconsciously, rather than keeping an eye out for danger, he keeps an eye on Kheiron to ensure he is safe.
Roscoe Elring - Champion |
Roscoe also casts a light spell on the head of his morningstar. But he also draws his everburning torch he just purchased at a steep discount and holds it in his other hand.
"I've done a lot of ruin exploring. Usually by myself. But I've got light covered."
As the others venture forward, he says [b]"Now don't take all the fun for yourselves. He follows as far as the porch.
I also took a holy water
Kheiron Althus |
If possible, Ayita was going to check for traps or just rotted unsafe footing, before anyone goes in...
[dice=Perception plus trapfinding]1d20+3+1
Yeah, Kheiron's definitely being aggressive and careless here. Don't worry; I won't keep this up for the whole campaign! As soon as he realizes his companions are in fact competent adventurers he'll knock it off.
Ayita of the Hawk Clan |
Ayita of the Hawk Clan wrote:Yeah, Kheiron's definitely being aggressive and careless here. Don't worry; I won't keep this up for the whole campaign! As soon as he realizes his companions are in fact competent adventurers he'll knock it off.If possible, Ayita was going to check for traps or just rotted unsafe footing, before anyone goes in...
[dice=Perception plus trapfinding]1d20+3+1
:-) :-) :-)
GM Derek |
I'm unsure whether either of my spells went off at the circle. If neither one did, then I'll take the following action....
Your previous spells never went off.
Ayita of the Hawk Clan |
Ayita asks Walf for one of those holy waters; this place really does look spooky...
GM Derek |
Hatfield casts the light spell on his walking stick. Whilst the others make their preparations, he scans the area:
Knowledge Nature: 1d20 + 5 ⇒ (6) + 5 = 11, for the buzzing/local fauna
Profession Herbalist: 1d20 + 10 ⇒ (16) + 10 = 26, for the local flora
Perception: 1d20 + 1 ⇒ (3) + 1 = 4, for general things
The good doctor hears the buzzing of bees, and perhaps some horseflies. Nothing else.
Ayita: 1d20 + 4 ⇒ (4) + 4 = 8
Kheiron: 1d20 + 4 ⇒ (10) + 4 = 14
Roscoe: 1d20 + 5 ⇒ (6) + 5 = 11
Frantino: 1d20 + 10 ⇒ (10) + 10 = 20
Walf: 1d20 + 4 ⇒ (9) + 4 = 13
Doc Hatfield 4
Stirge Stealth: 1d20 + 16 ⇒ (7) + 16 = 23
In fact, he doesn't notice two large insectoid creatures with huge probosces fly out from underneath the steps of the house! Nor do any of the heroes!
GM Derek |
STIRGES ON THE STEPS
SURPRISE ROUND
The two stirges, smelling dinner, flit from beneath the stairs of the old building, attacking Walfrenden and Ayita.
Yellow vs Walf: 1d20 + 7 ⇒ (7) + 7 = 14 Attached! -1 Constitution and roll for disease exposure, 10% chance
Blue vs Ayita: 1d20 + 7 ⇒ (10) + 7 = 17 Attached! -1 Constitution and roll for disease exposure, 10% chance
Ayita and Walf can feel the sickening strike of the stirge's proboscis as it penetrates their skin. They can see the things <gulping> as they suck out their blood!
Doc Hatfield: 1d20 + 2 ⇒ (19) + 2 = 21
Ayita: 1d20 + 7 ⇒ (11) + 7 = 18
Roscoe: 1d20 + 7 ⇒ (8) + 7 = 15
Walfrenden: 1d20 + 0 ⇒ (2) + 0 = 2
Frantino: 1d20 + 1 ⇒ (9) + 1 = 10
Kheiron: 1d20 + 2 ⇒ (19) + 2 = 21
Stirges: 1d20 + 4 ⇒ (8) + 4 = 12
Sorted Initiative ROUND ONE
------------------------
Doc Hatfield: 21
Kheiron: 21
Ayita: 18
Roscoe: 15
Stirges: 12
Frantino: 10
Walfrenden: 2
BOLD MAY ACT
Roscoe Elring - Champion |
Roscoe's eyes go wide as a creature emerges from the sagging porch and latches on to his ally's neck.
"Why did you let your guard down, you numbskulls!?" he bellows. "You're gonna get us all killed! GRaaaHHH!"
Drawing his morningstar, he swings it at the monster with vicious abandon.
morningstar: 1d20 + 4 ⇒ (12) + 4 = 161d6 + 4 ⇒ (2) + 4 = 6
I have to admit, I'd find our maps more visually appealing if we had more consistency with our icons. With some portraits, some full-body, some color, some not--it just seems a little inconsistent.
Walfrenden |
Ayita asks Walf for one of those holy waters; this place really does look spooky...
Definitely take one. They were sort of just hanging, as was the wand. I just wanted to make sure it was clear we took them.
Walf makes sure anyone who wanted one of the holy waters got one before he took one himself and any remaining ones.roll for disease exposure, 10% chance
Disease Exposure: 1d100 ⇒ 47
Gregory C. Hatfield |
Free Action: "Aw, heck. I'm a doctor, not an exterminator!"
Standard Action: Despite his protestations, Hatfield swings his walkin' stick at the nearest stirge (the one on Walf).
club: 1d20 + 0 ⇒ (20) + 0 = 20 (crit threat!)
club: 1d20 + 0 ⇒ (20) + 0 = 20 (confirmed!)
damage: 2d6 ⇒ (1, 4) = 5
Move Action: Hatfield moves to be in a better position to assist if either stirge is still up.
Free Action: "Yuck."
Kheiron Althus |
"I knew it,"sighs Kheiron, feeling the rage rise up in him.
Gnnnaaaah!" The old warrior roars incoherently as the fire of his blood rises up in his veins.
Free Action: Enter Bloodrage.
Swift Action: Elemental Strike (adds +1d6 fire for 1 rd.)
Standard Action: Attack.
Obviously, if one of the Stirges is dead, he attacks the other, but preferentially attacks the one near Walfrenden.
bardiche and cover: 1d20 + 7 - 4 ⇒ (8) + 7 - 4 = 11 Shoot!
Damage: 1d10 + 8 + 1d6 ⇒ (5) + 8 + (5) = 18
GM Derek |
Both stirges are killed with single hits, one from Roscoe and one from Doc "Double-20" Hatfield!
Ayita, I still need a disease roll from you.
Ayita of the Hawk Clan |
Ayita really hates mosquitoes... but that's pretty universal. She tries to get it off her by spitting it on her rapier, unable to tell if if it's already been killed...
rapier attack: 1d20 + 4 ⇒ (5) + 4 = 9
damage: 1d6 + 1 ⇒ (3) + 1 = 4
disease exposure: 1d100 ⇒ 67
Walfrenden |
Walf looks at all the blood, some his spattered about. "What is wrong with this place?!" he exclaims. "In Axis, creatures like that are orderly and do useful work. They don't attack random people on the porch!"
He casts prestidigitation and quickly removes the spattered blood, first from Ayita, then from Kheiron, and then the others, finishing with himself.
"It never occurred to me that Golarion would be so...disgusting?" he says to himself as he cleans up the mess.
GM Derek |
The deck of the Wreck creaks like a ship at sea, its door ajar, beckoning you inward...
Where to, brave adventurers?
Ayita of the Hawk Clan |
Both stirges are killed with single hits, one from Roscoe and one from Doc "Double-20" Hatfield!
Ayita, I still need a disease roll from you.
Our posts crossed in the internets! :-) I think her disease roll of 67 should be ok, whew.
Ayita kicks the disgusting thing and heads toward the door to check the rotten wood footing and other potential "traps", looking nervously for more stirges... She has a swig of blackberry brandy so she at least feels her constitution is better, even if not really.
Any trap-checking she gets to do, if relevant
trap perception: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13
Gregory C. Hatfield |
The light spell winks out on Hatfield's walkin' stick as he casts the spell on a small stone (or twig?) and offers to toss it just inside the doorway. Trying to conceal the worry in his voice, he offers, "This might draw out any more skeeters. Better ta see 'em comin' than git bit agin."
GM Derek |
The light spell winks out on Hatfield's walkin' stick as he casts the spell on a small stone (or twig?) and offers to toss it just inside the doorway. Trying to conceal the worry in his voice, he offers, "This might draw out any more skeeters. Better ta see 'em comin' than git bit agin."
I've created a light token and positioned it inside the hallway. I'll give all of you control of it. To move it, you need to be next to it. Throwing it requires a To Hit AC5, range of 10ft.
Gregory C. Hatfield |
I've created a light token and positioned it inside the hallway. I'll give all of you control of it. To move it, you need to be next to it. Throwing it requires a To Hit AC5, range of 10ft.
Am awaiting party consensus before (potentially) starting another encounter. But here's the roll, in case that's the way we go.
toss light: 1d20 ⇒ 15
Kheiron Althus |
Grim and scowling, Kheiron prepares himself for the next fight. "Well go on, toss it," he says.
I don't expect anything to come at us from inside the door, but Kheiron does. And he's readied an attack should anything come within the 10' reach of his bardiche.