Medium 4 | HP 31/31 | AC 16; Tch 13; FF 14 | F +4; R +5; W +4 | CMB +2; CMD 15 | Speed 30 ft | Init +7 | Light Crossbow: +7 (1d6) | Perc +8
About Roscoe Elring - Marshal
Male Halfling Medium (Fiend Keeper) 4
CG Small Humanoid (Halfling)
Init +7 (Reactionary, Time Lost); Senses Perception +8
Languages Common, Goblin, Halfling, Abyssal, Thassilonian, Undercommon
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DEFENSE
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AC 16, touch 13, flat-footed 14
(+3 armor, +2 Dex, +1 size)
hp 31 (4d8, +8 Con)
Fort +4, Ref +5, Will +4 (+6 vs. fear)
Defensive Abilities Fearless, Halfling Luck, Shadowhunter (+2 vs. saves to remove negative levels, recover physical ability damage)
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OFFENSE
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Speed 30 ft. (6 squares; Fleet of Foot)
Melee Morningstar +4 (1d6)
Ranged Light Crossbow +7 (1d6)
Base Atk +3; CMB +2; CMD 15
Special Attacks Spirit Surge (1d6+3; can use on attack rolls, saving throws, ability checks, concentration checks, and skill rolls), Shadowhunter (deal 50% damage to incorporeal creatures)
Known Medium Spells (CL 4, concentration +7):
1st (2/day) – enlarge person, ill omen
0th (at will) – detect magic, guidance, light, mage hand
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STATISTICS
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Abilities STR 10, DEX 16, CON 14, INT 10, WIS 8, CHA 19
Feats Legendary Influence, Improved Legendary Influence, Spirit Focusᴯ, Flagbearerᴯ
Traits Fate's Favored, Reactionary, Time Lost Drawback Haunted
Skills Acrobatics +2, Appraise +0, Bluff +12, Climb -1, Diplomacy +14, Disguise +8, Escape Artist +2, Fly +4, Heal -2, Intimidate +8, Knowledge (History) +4, Knowledge (Arcana, Planes, Religion) + 4, Linguistics +7, Perception +8, Ride +2, Sense Motive +2, Spellcraft +5, Stealth +6, Survival -2, Swim -1, Use Magic Device +14 Armor Check Penalty -1
SQ Evil Spirit, Spirit Bonus +4, Spirit Power (lesser), Shared Séance, Taboo, +4 Cha checks, Marshall’s Order, séance boon from any legend, Influence Penalty (-1 Wis checks and Wis-based skill checks, must be in charge), Dark Communion
Dice:
[dice=morningstar]1d20+4;1d6 [/dice]
[dice=light crossbow]1d20+7;1d6[/dice]
[ooc]flagbearer +1 atk/+1 dmg/+1 saves vs. fear and charm[/ooc
[dice=spirit surge]1d6+4[/dice]\
[ooc] Seance Boon: Choose a seance boon from any of the other legends to benefit from. When using the shared seance class feature, each participant can choose a different boon.[/ooc
Seance Boon: Your damaging spells deal an additional 2 points of damage of the same type that they would normally deal to each target.
Seance Boon: You gain a +2 bonus on all non-spell damage rolls.
Seance Boon: You gain a +1 bonus to CMD.
Seance Boon: Your healing spells and abilities heal an additional 2 points of damage to each target. This does not affect healing conferred by magic items, nor does it add to fast healing or similar effects.
Seance Boon: Choose one skill when you gain this seance boon. You gain a +1 bonus on skill checks using that skill, and that skill counts as a class skill for you.