It Came from Hollow Mountain

Game Master DEREK LANE 127

Magnimar Stuff | Roll20 Map


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Silver Crusade

F Shoanti | Hawk | Wolfdog Hunter 6/Rogue 1|HP 58/58|AC 17 CMD 20 | FF 14 |T 13|Init+2|F+8 R+10 W+5 (+1 v fear) | Spd 30 | Perc(+17)+2(alert)+1(trps)+3(bright) | +1Earthbkr +8(2d6+5) | Yazhi |HP 51/51| AC 25(ma) |FF,T 14,17| F+7 R+8 W+3 | +1Bite (mf, bull) +10(d6+8) bleed

Ayita looks at the halfling and tries to conceal her extreme doubt, diplomatically...

bluff Roscoe: 1d20 + 6 ⇒ (6) + 6 = 12

(Well, maybe he wasn't looking... )

Looking at the cabinet that's sitting on its doors...

"Anyone want to help me lift this, slowly, so we don't break anything valuable in it?!"


Hollow Mountain Roll20 |Magnimar Pics

Perception DC11:
Hundreds of spiders are swarming out from beneath the room's broken floorboards!

Only Ayita, Roscoe and Walf, please

GM secret rolls:

Doc Hatfield: 1d20 + 2 ⇒ (2) + 2 = 4
Ayita: 1d20 + 7 ⇒ (1) + 7 = 8
Roscoe: 1d20 + 7 ⇒ (17) + 7 = 24
Walfrenden: 1d20 + 0 ⇒ (11) + 0 = 11
Frantino: 1d20 + 1 ⇒ (17) + 1 = 18
Kheiron: 1d20 + 2 ⇒ (1) + 2 = 3
Bad Guy Group 1: 1d20 + 3 ⇒ (14) + 3 = 17

Grand Lodge

LG male aphorite (eternal smith, planar envoy) wizard (poleiheira adherent) 1| HP 7/7 | AC 10/14 (mage armor), T 10, FF 10/14 | Init +0 | Perc +4 60'DV | Sense Mot -2 (+0 vs. LG worshippers of Torag) |Stealth +4 | speed 30 |spells 1 3/3 | Active Conditions: none
GM Derek wrote:
Only Ayita, Roscoe and Walf, please

Perception: 1d20 + 4 ⇒ (16) + 4 = 20

"Um, there are a lot more bugs here...." Walf says loudly.
If he has time, he draws out his vermin repellent and applies it.

Silver Crusade

F Shoanti | Hawk | Wolfdog Hunter 6/Rogue 1|HP 58/58|AC 17 CMD 20 | FF 14 |T 13|Init+2|F+8 R+10 W+5 (+1 v fear) | Spd 30 | Perc(+17)+2(alert)+1(trps)+3(bright) | +1Earthbkr +8(2d6+5) | Yazhi |HP 51/51| AC 25(ma) |FF,T 14,17| F+7 R+8 W+3 | +1Bite (mf, bull) +10(d6+8) bleed

Looks like Ayita missed the perception check -- surprise round?

When she can, she'll get her one vial of acid out...

BUGZ!!!!


Hollow Mountain Roll20 |Magnimar Pics
Ayita of the Hawk Clan wrote:

Looks like Ayita missed the perception check -- surprise round?

When she can, she'll get her one vial of acid out...

BUGZ!!!!

Your Perception check didn’t show up. Please roll again.

Silver Crusade

F Shoanti | Hawk | Wolfdog Hunter 6/Rogue 1|HP 58/58|AC 17 CMD 20 | FF 14 |T 13|Init+2|F+8 R+10 W+5 (+1 v fear) | Spd 30 | Perc(+17)+2(alert)+1(trps)+3(bright) | +1Earthbkr +8(2d6+5) | Yazhi |HP 51/51| AC 25(ma) |FF,T 14,17| F+7 R+8 W+3 | +1Bite (mf, bull) +10(d6+8) bleed

This GUI loves to eat our typing...

Ayita has Ter on shoulder for alertness...

perception: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18


Halfling Medium 6 | HP 45/45 | AC 22; Tch 13; FF 20 | F +9; R +7; W +6 | CMB +5; CMD 18 | Speed 30 ft | Init +5 | Dueling Sword: +12 (1d6+5) | Perc +11

Roscoe also hears it. "Uh oh--get ready for a lot of bugs!" he says, backing up toward the door and drawing his flask of acid.

perception: 1d20 + 5 ⇒ (18) + 5 = 23

Not sure if I have time to move and draw my acid flask. If I have time for one but not the other, I'll try to head outside so we can spread out better.


Hollow Mountain Roll20 |Magnimar Pics

BUGZ!

SURPRISE ROUND!
------------------------------------
Walf - draws and applies vermin repellent
Roscoe - steps back and draws acid flask
Ayita - ??

Sorted Initiative ROUND ONE
-------------------------------------

Roscoe: 24
Frantino: 18

Spider Swarm: 17
Walfrenden: 11
Ayita: 8
Doc Hatfield: 4
Kheiron: 3

BOLD MAY ACT

Silver Crusade

F Shoanti | Hawk | Wolfdog Hunter 6/Rogue 1|HP 58/58|AC 17 CMD 20 | FF 14 |T 13|Init+2|F+8 R+10 W+5 (+1 v fear) | Spd 30 | Perc(+17)+2(alert)+1(trps)+3(bright) | +1Earthbkr +8(2d6+5) | Yazhi |HP 51/51| AC 25(ma) |FF,T 14,17| F+7 R+8 W+3 | +1Bite (mf, bull) +10(d6+8) bleed
GM Derek wrote:

BUGZ!

SURPRISE ROUND!
------------------------------------
Walf - draws and applies vermin repellent
Roscoe - steps back and draws acid flask
Ayita - ??

Sorted Initiative ROUND ONE
-------------------------------------

Roscoe: 24
Frantino: 18

Spider Swarm: 17
Walfrenden: 11
Ayita: 8
Doc Hatfield: 4
Kheiron: 3

BOLD MAY ACT

(Ayita was getting her acid vial out too, per this morning's post)


M Half-elf Occultist 6/Investigator 1 | HP 47/59 | AC 20 temp 20 | T 11 FF 19 | CMD 20 | F+10, R+8, W+10 | Init +2 | Speed 30 | Perc +16 darkvision | Sen Mot +10 | 14 Mental focus: 5/6 abjuration, 2/2 divination, 6/6 transmutation | Inspiration 3/3 | +2 Halberd +13/+6, 1d10 + 15 / x3 | [dice=+2 halberd w/ PA]1d20 + 13[/dice], [dice=damage]1d10 + 15[/dice] | Spells remaining: 1st 5/5 2nd 3/4

Frantino will move into the hallway and draw his flask of alchemist's fire.

"There's paperwork in here? I'd rather not destroy it with the bugs."


Halfling Medium 6 | HP 45/45 | AC 22; Tch 13; FF 20 | F +9; R +7; W +6 | CMB +5; CMD 18 | Speed 30 ft | Init +5 | Dueling Sword: +12 (1d6+5) | Perc +11

"Don't worry about the papers!" Roscoe exclaims. "I think they're coming to us! Get out of there!"

Roscoe readies to throw the acid flask once he can keep it away from any valuable papers.

acid flask, ranged touch: 1d20 + 6 ⇒ (16) + 6 = 221d6 ⇒ 6

If I can throw the acid now without hitting papers or Frantino, I'll do so, then move back toward the entry. If I CAN'T throw them now without hitting important stuff, I'll ready an action to throw it for when it's clear.


Hollow Mountain Roll20 |Magnimar Pics
Frantino Kaddren wrote:

Frantino will move into the hallway and draw his flask of alchemist's fire.

"There's paperwork in here? I'd rather not destroy it with the bugs."

Honestly, it appears to be a china cabinet that's turned over. And the rest of the rooms seems to be a dining room. The likelihood of "papers" is small.


Hollow Mountain Roll20 |Magnimar Pics
Roscoe Elring - Champion wrote:

"Don't worry about the papers!" Roscoe exclaims. "I think they're coming to us! Get out of there!"

Roscoe readies to throw the acid flask once he can keep it away from any valuable papers.

[dice=acid flask, ranged touch]1d20+6;1d6

If I can throw the acid now without hitting papers or Frantino, I'll do so, then move back toward the entry. If I CAN'T throw them now without hitting important stuff, I'll ready an action to throw it for when it's clear.

Roscoe throws his acid flask and hears the happy sound of spiders sizzling and bubbling as the acid eats away at them.

Nice damage!


Hollow Mountain Roll20 |Magnimar Pics

The spiders begin climbing Ayita, biting her!

Swarm: 1d6 ⇒ 6

Ayita, two Fort saves, please. Both DC11. First=poison (Str dmg: 1d2 ⇒ 2) and Second=Distraction


Hollow Mountain Roll20 |Magnimar Pics

BUGZ!

Sorted Initiative ROUND ONE (continued)
-------------------------------------

Roscoe: 24
Frantino: 18
Spider Swarm: 17
Walfrenden: 11
Ayita: 8
Doc Hatfield: 4
Kheiron: 3

BOLD MAY ACT

Silver Crusade

F Shoanti | Hawk | Wolfdog Hunter 6/Rogue 1|HP 58/58|AC 17 CMD 20 | FF 14 |T 13|Init+2|F+8 R+10 W+5 (+1 v fear) | Spd 30 | Perc(+17)+2(alert)+1(trps)+3(bright) | +1Earthbkr +8(2d6+5) | Yazhi |HP 51/51| AC 25(ma) |FF,T 14,17| F+7 R+8 W+3 | +1Bite (mf, bull) +10(d6+8) bleed

Ayita whacks at the spiders, only to see more climbing on her arms! Seriously too many BUGZ!

fort for STR dam: 1d20 + 1 ⇒ (15) + 1 = 16
fort for DISTRACTION: 1d20 + 1 ⇒ (2) + 1 = 3

(Definitely distraction going on!)

Grand Lodge

LG male aphorite (eternal smith, planar envoy) wizard (poleiheira adherent) 1| HP 7/7 | AC 10/14 (mage armor), T 10, FF 10/14 | Init +0 | Perc +4 60'DV | Sense Mot -2 (+0 vs. LG worshippers of Torag) |Stealth +4 | speed 30 |spells 1 3/3 | Active Conditions: none

Walf pounds the spiders with his earthbreaker.

Earthbreaker: 1d20 - 1 ⇒ (19) - 1 = 18
Bludgeoning Damage: 2d6 + 4 ⇒ (5, 4) + 4 = 13

He then steps farther into the hall to make space in the doorway for anyone else who wants to attack the spiders.

Silver Crusade

F Shoanti | Hawk | Wolfdog Hunter 6/Rogue 1|HP 58/58|AC 17 CMD 20 | FF 14 |T 13|Init+2|F+8 R+10 W+5 (+1 v fear) | Spd 30 | Perc(+17)+2(alert)+1(trps)+3(bright) | +1Earthbkr +8(2d6+5) | Yazhi |HP 51/51| AC 25(ma) |FF,T 14,17| F+7 R+8 W+3 | +1Bite (mf, bull) +10(d6+8) bleed

Ayita manages to get a spider out of her hair and throws her acid vial at the thickest area of moving legs:

acid flask, ranged touch:: 1d20 + 4 ⇒ (2) + 4 = 6

Silver Crusade

Oracle/7 | HP 64 | AC 15 Tch 10 FF 15 CMD 13 | F +5 R +3 W +9 | Init +2 | Perc +1

Hearing the yelps from the other room, Hatfield double-moves.


Hollow Mountain Roll20 |Magnimar Pics
Ayita of the Hawk Clan wrote:

Ayita manages to get a spider out of her hair and throws her acid vial at the thickest area of moving legs:

[dice=acid flask, ranged touch:]1d20+4

Distraction means you are nauseated for one round. Move action only.


Hollow Mountain Roll20 |Magnimar Pics
Walfrenden wrote:

Walf pounds the spiders with his earthbreaker.

[Dice=Earthbreaker]1d20-1
[Dice=Bludgeoning Damage]2d6+4

He then steps farther into the hall to make space in the doorway for anyone else who wants to attack the spiders.

The earthbreaker seems to have nearly no effect as the spiders simply swarm around it. Just. Too. Many. SPIDERS!

Silver Crusade

F Shoanti | Hawk | Wolfdog Hunter 6/Rogue 1|HP 58/58|AC 17 CMD 20 | FF 14 |T 13|Init+2|F+8 R+10 W+5 (+1 v fear) | Spd 30 | Perc(+17)+2(alert)+1(trps)+3(bright) | +1Earthbkr +8(2d6+5) | Yazhi |HP 51/51| AC 25(ma) |FF,T 14,17| F+7 R+8 W+3 | +1Bite (mf, bull) +10(d6+8) bleed
GM Derek wrote:
Ayita of the Hawk Clan wrote:

Ayita manages to get a spider out of her hair and throws her acid vial at the thickest area of moving legs:

[dice=acid flask, ranged touch:]1d20+4

Distraction means you are nauseated for one round. Move action only.

Oops sorry -- ok, she stares at her acid flask, trying not to have a hairball.


Male Human Bloodrager 1 - HP 12/12, AC 15/T: 11/FF:15 - Perception +4 - F: +4/ R: +1 / W: +0 - CMB: +5 - CMD: 16, Speed: 30, Init. +2

"F@#&!" mutters Kheiron. He rushes through the spiders and takes up position behind Ayita. "Get the hell out of there, girl!"

Damn fool girl is frozen. She should move!

He pulls a pair of torches from his pack.


Hollow Mountain Roll20 |Magnimar Pics

BUGZ!

Sorted Initiative ROUND TWO
-------------------------------------

Roscoe: 24
Frantino: 18

Spider Swarm: 17
Walfrenden: 11
Ayita: 8
Doc Hatfield: 4
Kheiron: 3

BOLD MAY ACT


Halfling Medium 6 | HP 45/45 | AC 22; Tch 13; FF 20 | F +9; R +7; W +6 | CMB +5; CMD 18 | Speed 30 ft | Init +5 | Dueling Sword: +12 (1d6+5) | Perc +11

Roscoe takes a step back, draws another acid flask, and throws it.

acid flask, ranged touch: 1d20 + 6 ⇒ (9) + 6 = 151d6 ⇒ 1 Flanks are 1.5x dmg to swarms, no?


Hollow Mountain Roll20 |Magnimar Pics
Roscoe Elring - Champion wrote:

Roscoe takes a step back, draws another acid flask, and throws it.

[dice=acid flask, ranged touch]1d20 + 6;1d6 Flanks are 1.5x dmg to swarms, no?

YES!

Roscoe’s flask, bubbling and burning the spiders, disperses the swarm. The remaining spiders scurry away into the nooks, crannies and cracks of the room.

COMBAT OVER!


Hollow Mountain Roll20 |Magnimar Pics

Now that the spider swarm is dissipated, the friends can flip the cabinet over. Inside you find that most of the earthenware and porcelain dishes were shattered when it tipped over, many years ago. But you do find a silver serving set worth 70gp, a silver decanter worth 35 gp, and a set of six copper mugs worth 15 gp altogether.

Loot!

You all seem to struggle a bit with investigation of the cabinet, as nobody has a torch with them. The only light is Roscoe's glowing morningstar and a bit of light filtering in from the hallway.

@Doc Hatfield, hard to tell without adequate light, but there's a door nearly in front of you, unopened.

Silver Crusade

F Shoanti | Hawk | Wolfdog Hunter 6/Rogue 1|HP 58/58|AC 17 CMD 20 | FF 14 |T 13|Init+2|F+8 R+10 W+5 (+1 v fear) | Spd 30 | Perc(+17)+2(alert)+1(trps)+3(bright) | +1Earthbkr +8(2d6+5) | Yazhi |HP 51/51| AC 25(ma) |FF,T 14,17| F+7 R+8 W+3 | +1Bite (mf, bull) +10(d6+8) bleed
GM Derek wrote:

Now that the spider swarm is dissipated, the friends can flip the cabinet over. Inside you find that most of the earthenware and porcelain dishes were shattered when it tipped over, many years ago. But you do find a silver serving set worth 70gp, a silver decanter worth 35 gp, and a set of six copper mugs worth 15 gp altogether.

Loot!

You all seem to struggle a bit with investigation of the cabinet, as nobody has a torch with them. The only light is Roscoe's glowing morningstar and a bit of light filtering in from the hallway.

@Doc Hatfield, hard to tell without adequate light, but there's a door nearly in front of you, unopened.

Ayita does have 2 torches, and flint and steel -- and we had a discussion that a couple folks have "light", if that helps.


Hollow Mountain Roll20 |Magnimar Pics
Ayita of the Hawk Clan wrote:
Ayita does have 2 torches, and flint and steel -- and we had a discussion that a couple folks have "light", if that helps.

There's a light pebble in the hallway, a torch in the hallway on the ground, and the glowing morningstar of Roscoe. If you want to light a torch, as well, I will "group" it with your token so you are always emitting light?

Silver Crusade

F Shoanti | Hawk | Wolfdog Hunter 6/Rogue 1|HP 58/58|AC 17 CMD 20 | FF 14 |T 13|Init+2|F+8 R+10 W+5 (+1 v fear) | Spd 30 | Perc(+17)+2(alert)+1(trps)+3(bright) | +1Earthbkr +8(2d6+5) | Yazhi |HP 51/51| AC 25(ma) |FF,T 14,17| F+7 R+8 W+3 | +1Bite (mf, bull) +10(d6+8) bleed

For this house, sounds good! Of course, Ayita starts thinking about how light attracts BUGZ...


Hollow Mountain Roll20 |Magnimar Pics
Ayita of the Hawk Clan wrote:
For this house, sounds good! Of course, Ayita starts thinking about how light attracts BUGZ...

Torch lit and grouped to you. "Let there be light!"

Where to now, folks?

Silver Crusade

Oracle/7 | HP 64 | AC 15 Tch 10 FF 15 CMD 13 | F +5 R +3 W +9 | Init +2 | Perc +1

Clear out the rest of this main floor?


Halfling Medium 6 | HP 45/45 | AC 22; Tch 13; FF 20 | F +9; R +7; W +6 | CMB +5; CMD 18 | Speed 30 ft | Init +5 | Dueling Sword: +12 (1d6+5) | Perc +11

Roscoe looks at his now-depleted bandolier. "I only have one acid flask left. Let's hope that's the last of them."

As they find the valuables, he whistles. "Well now--I can replenish my supplies later, it would seem. This venture is turning out to be profitable already."

Roscoe retrieves his everburning torch and takes the lead. "Let's try this door to the left," he says, opening it.

Should be into the southwest corner of the house.

Silver Crusade

Oracle/7 | HP 64 | AC 15 Tch 10 FF 15 CMD 13 | F +5 R +3 W +9 | Init +2 | Perc +1

Hatfield moves into the hallway adjacent to the area indicated by Roscoe.


Hollow Mountain Roll20 |Magnimar Pics
Roscoe Elring - Champion wrote:

Roscoe looks at his now-depleted bandolier. "I only have one acid flask left. Let's hope that's the last of them."

As they find the valuables, he whistles. "Well now--I can replenish my supplies later, it would seem. This venture is turning out to be profitable already."

Roscoe retrieves his everburning torch and takes the lead. "Let's try this door to the left," he says, opening it.

Should be into the southwest corner of the house.

NOTE: "Left" on the map is North. Sorry. Dunno why Paizo decides to orient maps like this.

You all walk down the hallway leading north. Two doors stand opposite each other in the hallway, one to the west and one to the east. Both are cracked open and upon gently opening them, Roscoe's light casts flickering shadows into each room.

Room A8
To the east (up) is obviously the kitchen. A sickeningly sweet scent hangs in this room’s otherwise stale air. Mold and fungus grow up the side of the northern walls, and what was once a table lies decayed and slumped to the floor at an angle. A door and a stone hearth occupy the west wall of the room, the oven’s door slightly ajar.

Room A9
To the west (down) is the family room. A moldering sofa sits along the south wall of this room, and once-comfortable chairs sit in front of mold-covered windows.

Perception DC18:
Is that... giggling? Yes, children giggling inside the darkened family room.


Halfling Medium 6 | HP 45/45 | AC 22; Tch 13; FF 20 | F +9; R +7; W +6 | CMB +5; CMD 18 | Speed 30 ft | Init +5 | Dueling Sword: +12 (1d6+5) | Perc +11

Roscoe looks around with his head tilted to the side.

"I have experience with the paranormal. I hear--children giggling," he says. "But it seems out of place here. Be on your guard."

He takes a step into what was once the family room.

perception: 1d20 + 5 ⇒ (16) + 5 = 21


Hollow Mountain Roll20 |Magnimar Pics
Roscoe Elring - Champion wrote:

Roscoe looks around with his head tilted to the side.

"I have experience with the paranormal. I hear--children giggling," he says. "But it seems out of place here. Be on your guard."

He takes a step into what was once the family room.

[dice=perception]1d20+5

Please move your token into the room. Mwah hahaha!


Halfling Medium 6 | HP 45/45 | AC 22; Tch 13; FF 20 | F +9; R +7; W +6 | CMB +5; CMD 18 | Speed 30 ft | Init +5 | Dueling Sword: +12 (1d6+5) | Perc +11

done

Silver Crusade

F Shoanti | Hawk | Wolfdog Hunter 6/Rogue 1|HP 58/58|AC 17 CMD 20 | FF 14 |T 13|Init+2|F+8 R+10 W+5 (+1 v fear) | Spd 30 | Perc(+17)+2(alert)+1(trps)+3(bright) | +1Earthbkr +8(2d6+5) | Yazhi |HP 51/51| AC 25(ma) |FF,T 14,17| F+7 R+8 W+3 | +1Bite (mf, bull) +10(d6+8) bleed

Ayita looks around carefully for rotten floorboards after Roscoe goes in. still brushing spider legs out of her hair. Ter eats one.

Perception: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7

(Lots of low rolls!)

Grand Lodge

LG male aphorite (eternal smith, planar envoy) wizard (poleiheira adherent) 1| HP 7/7 | AC 10/14 (mage armor), T 10, FF 10/14 | Init +0 | Perc +4 60'DV | Sense Mot -2 (+0 vs. LG worshippers of Torag) |Stealth +4 | speed 30 |spells 1 3/3 | Active Conditions: none

Perception: 1d20 + 4 ⇒ (7) + 4 = 11

Silver Crusade

Oracle/7 | HP 64 | AC 15 Tch 10 FF 15 CMD 13 | F +5 R +3 W +9 | Init +2 | Perc +1

Hatfield follows, wondering what else could be in here.

Perception: 1d20 + 1 ⇒ (18) + 1 = 19

When he hears the giggling, the healer calls out, "Hullo?!? It ain't safe ta play in this here house. Please come out, and we'll help ye git home."

Diplomacy: 1d20 + 8 ⇒ (19) + 8 = 27


M Half-elf Occultist 6/Investigator 1 | HP 47/59 | AC 20 temp 20 | T 11 FF 19 | CMD 20 | F+10, R+8, W+10 | Init +2 | Speed 30 | Perc +16 darkvision | Sen Mot +10 | 14 Mental focus: 5/6 abjuration, 2/2 divination, 6/6 transmutation | Inspiration 3/3 | +2 Halberd +13/+6, 1d10 + 15 / x3 | [dice=+2 halberd w/ PA]1d20 + 13[/dice], [dice=damage]1d10 + 15[/dice] | Spells remaining: 1st 5/5 2nd 3/4

Perception: 1d20 + 10 ⇒ (9) + 10 = 19

"Really? This place is dangerous!"

Silver Crusade

F Shoanti | Hawk | Wolfdog Hunter 6/Rogue 1|HP 58/58|AC 17 CMD 20 | FF 14 |T 13|Init+2|F+8 R+10 W+5 (+1 v fear) | Spd 30 | Perc(+17)+2(alert)+1(trps)+3(bright) | +1Earthbkr +8(2d6+5) | Yazhi |HP 51/51| AC 25(ma) |FF,T 14,17| F+7 R+8 W+3 | +1Bite (mf, bull) +10(d6+8) bleed

Ayita goes into the room and approaches Hatfield...

"Sir Healer, can you help? I feel fine and just thought I took con drain of 1 point, but this red bar above my head makes me think I might have another health issue..."


Hollow Mountain Roll20 |Magnimar Pics
GM Derek wrote:

The spiders begin climbing Ayita, biting her!

[dice=Swarm]1d6

Ayita, two Fort saves, please. Both DC11. First=poison ([dice=Str dmg]1d2) and Second=Distraction

6pts of damage from spiders.


Hollow Mountain Roll20 |Magnimar Pics

As you step into the room and illuminate it fully, you see Sir Roderic and his family! Roderic sits in a wooden chair. A cute little girl sits upon Roderic’s knee while his other two children sit on the floor around him, listening to him read. A woman, likely Roderic’s wife, Andella, sits next to him on a chair doing needlepoint.

As you step closer and file into the room, the family suddenly decays, their skin sloughing away in wisps of shadows! The two little children's hollow eye sockets turn and look at you. The little girl slips off Roderic's now skeletal lap and faces you, her skin rapidly decaying, maggots eating her face off at an accelerated pace. Her little skull looks at you as her eyeballs turn to dust and blow away. She raises a single, bony finger and points at you accusingly. "Daddy..." her hollow, disembodied voice says.

Roderic stands suddenly and screams, “GET OUT!” in a long, gasping shout.

Will DC12 saves, please. Fail=you are affected by cause fear.

Silver Crusade

F Shoanti | Hawk | Wolfdog Hunter 6/Rogue 1|HP 58/58|AC 17 CMD 20 | FF 14 |T 13|Init+2|F+8 R+10 W+5 (+1 v fear) | Spd 30 | Perc(+17)+2(alert)+1(trps)+3(bright) | +1Earthbkr +8(2d6+5) | Yazhi |HP 51/51| AC 25(ma) |FF,T 14,17| F+7 R+8 W+3 | +1Bite (mf, bull) +10(d6+8) bleed

May Ayita have asked for healing before this room? I didn't completely understand the text from that attack unfortunately.

This room:
will save: 1d20 + 1 ⇒ (6) + 1 = 7

(eventually Ayita may roll above a 10 on something)


Hollow Mountain Roll20 |Magnimar Pics
Ayita of the Hawk Clan wrote:

May Ayita have asked for healing before this room? I didn't completely understand the text from that attack unfortunately.

This room:
[dice=will save]1d20+1

(eventually Ayita may roll above a 10 on something)

Re: Healing - sure. That's logical.


Hollow Mountain Roll20 |Magnimar Pics
Ayita of the Hawk Clan wrote:

May Ayita have asked for healing before this room? I didn't completely understand the text from that attack unfortunately.

This room:
[dice=will save]1d20+1

(eventually Ayita may roll above a 10 on something)

Feel free to flee your maximum speed for one round. We'll see what else develops before a second round of fleeing.


Halfling Medium 6 | HP 45/45 | AC 22; Tch 13; FF 20 | F +9; R +7; W +6 | CMB +5; CMD 18 | Speed 30 ft | Init +5 | Dueling Sword: +12 (1d6+5) | Perc +11

Roscoe is hardly shaken at all by the macabre scene.

"We aren't here to hurt anyone--just to help," he says reassuringly.

Will save (extra +2 vs. fear): 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23

diplomacy: 1d20 + 8 ⇒ (9) + 8 = 17


M Half-elf Occultist 6/Investigator 1 | HP 47/59 | AC 20 temp 20 | T 11 FF 19 | CMD 20 | F+10, R+8, W+10 | Init +2 | Speed 30 | Perc +16 darkvision | Sen Mot +10 | 14 Mental focus: 5/6 abjuration, 2/2 divination, 6/6 transmutation | Inspiration 3/3 | +2 Halberd +13/+6, 1d10 + 15 / x3 | [dice=+2 halberd w/ PA]1d20 + 13[/dice], [dice=damage]1d10 + 15[/dice] | Spells remaining: 1st 5/5 2nd 3/4

Will save: 1d20 + 4 ⇒ (13) + 4 = 17

Apparently Frantino is getting used to visions of Roderic.

"Sir Roderic, how can we help you finally rest?"

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