It Came from Hollow Mountain

Game Master DEREK LANE 127

Magnimar Stuff | Roll20 Map


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Hollow Mountain Roll20 |Magnimar Pics
Roscoe Elring - Champion wrote:
I don't know why every time I move the light source is de-coupled from me and then I can't move it. Sorry.

I've Ungrouped the torches from both you and Ayita. Please remember to bring them with you when you move.

Silver Crusade

F Hunter 7| HP 59/59 | AC 18 CMD 20 CMB 8| FF,T 16,12 | Init+2 | F+8, R+8, W+8 (+1 v fear) | Spd 30 | Perc (+18) (+3 traps) | Tracking (+16) | +1LucHam +10(d12+5) | Yazhi |HP 51/51| AC 20 |FF,T 17,13| F+7, R+8, W+3 | +1 Bite (bull foc) +10 (d8+8) bleed

Ayita moves up and makes an attempt to stab the thing with her rapier...

rapier to hit: 1d20 + 4 ⇒ (8) + 4 = 12
rapier damage: 1d6 + 1 ⇒ (4) + 1 = 5

GM Derek -- I think that Dar had done healing on Ayita a bit ago that wasn't registered in the map? Thanks!


Hollow Mountain Roll20 |Magnimar Pics
Ayita of the Hawk Clan wrote:

Ayita moves up and makes an attempt to stab the thing with her rapier...

[dice=rapier to hit]1d20+4
[dice=rapier damage]1d6+1

GM Derek -- I think that Dar had done healing on Ayita a bit ago that wasn't registered in the map? Thanks!

Go ahead and adjust in Roll20 on your token then.


M Half-elf Occultist 6/Investigator 1 | HP 59/59 | AC 21 temp 25 | T 12 FF 20 | CMD 22 | F+10, R+8, W+10 | Init +2 | Speed 30 | Perc +16 darkvision | Sen Mot +10 | 15 Mental focus: 4/7 abjuration, 2/2 divination, 5/6 transmutation | Inspiration 3/3 | +2 Halberd +12/+5, 1d10 + 15 / x3 | [dice=+2 halberd w/ PA]1d20 + 12[/dice], [dice=damage]1d10 + 15[/dice] | Spells remaining: 1st 5/5 2nd 4/4

Frantino moves over (can he get in there?) and tries to slice the ooze.

greatsword: 1d20 + 4 ⇒ (8) + 4 = 12, damage: 2d6 + 6 ⇒ (6, 5) + 6 = 17


Hollow Mountain Roll20 |Magnimar Pics
Frantino Kaddren wrote:

Frantino moves over (can he get in there?) and tries to slice the ooze.

[dice=greatsword]1d20 + 4, [dice=damage]2d6 + 6

You can get in there on top of the table. Difficult terrain.


Hollow Mountain Roll20 |Magnimar Pics

Despite their best efforts, none of the friends can seem to hit the ooze. It snakes out some of its tendrils and attacks (Roscoe 1, Ayita 2, Walf 3, Frantino 4): 1d4 ⇒ 2 Ayita!

Slam: 1d20 + 3 ⇒ (13) + 3 = 16 dmg: 1d4 ⇒ 3 + Acid: 1d8 ⇒ 4


Hollow Mountain Roll20 |Magnimar Pics

GARDENING IN THE KITCHEN

Sorted Initiative ROUND TWO
-------------------------------------
Frantino: 21
Ayita: 20
(-7pts dmg)
Roscoe: 20
Doc Hatfield: 9
Walfrenden: 8

Garden Ooze: 4

BOLD MAY ACT.


M Half-elf Occultist 6/Investigator 1 | HP 59/59 | AC 21 temp 25 | T 12 FF 20 | CMD 22 | F+10, R+8, W+10 | Init +2 | Speed 30 | Perc +16 darkvision | Sen Mot +10 | 15 Mental focus: 4/7 abjuration, 2/2 divination, 5/6 transmutation | Inspiration 3/3 | +2 Halberd +12/+5, 1d10 + 15 / x3 | [dice=+2 halberd w/ PA]1d20 + 12[/dice], [dice=damage]1d10 + 15[/dice] | Spells remaining: 1st 5/5 2nd 4/4

"This thing is proving slippery!"

greatsword: 1d20 + 4 ⇒ (10) + 4 = 14, damage: 2d6 + 6 ⇒ (3, 6) + 6 = 15

Silver Crusade

Oracle/7 | HP 64 | AC 17 Tch 10 FF 17 CMD 13 | F +5 R +3 W +9 | Init +2 | Perc +1

Hatfield moves next to the rogue to attend to her wounds.

"This might sting a bit, Ayita."

He applies pressure to try and stanch the bleeding, but the acid has already eaten away so much tissue.

Healer's Way: 1d6 + 1 ⇒ (2) + 1 = 3

2 out of 5 uses of Healer's Way expended.

Silver Crusade

F Hunter 7| HP 59/59 | AC 18 CMD 20 CMB 8| FF,T 16,12 | Init+2 | F+8, R+8, W+8 (+1 v fear) | Spd 30 | Perc (+18) (+3 traps) | Tracking (+16) | +1LucHam +10(d12+5) | Yazhi |HP 51/51| AC 20 |FF,T 17,13| F+7, R+8, W+3 | +1 Bite (bull foc) +10 (d8+8) bleed
Gregory C. Hatfield wrote:

Hatfield moves next to the rogue to attend to her wounds.

"This might sting a bit, Ayita."

He applies pressure to try and stanch the bleeding, but the acid has already eaten away so much tissue.

Healer's Way: 1d6 + 1 ⇒ (3) + 1 = 4

2 out of 5 uses of Healer's Way expended.

Thank you!

She knows she is injured but the adrenaline of battle keeps her there for one more try at the disgusting thing, before moving back a step to let someone else have a try...

rapier attack: 1d20 + 4 ⇒ (11) + 4 = 15
rapier damage: 1d6 + 1 ⇒ (2) + 1 = 3

Grand Lodge

LG male aphorite (eternal smith, planar envoy) wizard (poleiheira adherent) 1| HP 7/7 | AC 10/14 (mage armor), T 10, FF 10/14 | Init +0 | Perc +4 60'DV | Sense Mot -2 (+0 vs. LG worshippers of Torag) |Stealth +4 | speed 30 |spells 1 3/3 | Active Conditions: none

Walf attempts to swat at the ooze again, but misses wildly.

Earthbreaker: 1d20 - 1 ⇒ (2) - 1 = 1
Bludgeoning Damage: 2d6 + 4 ⇒ (5, 2) + 4 = 11


Halfling Medium 6 | HP 45/45 | AC 22; Tch 13; FF 20 | F +9; R +7; W +6 | CMB +5; CMD 18 | Speed 30 ft | Init +5 | Dueling Sword: +12 (1d6+5) | Perc +11

Roscoe lets his morningstar fall again and swings with great force. His inability to kill it quickly affects his temper, which boils in fury.

"SONUVA---!!!"

morningstar: 1d20 + 4 ⇒ (9) + 4 = 131d6 + 4 ⇒ (6) + 4 = 10


Hollow Mountain Roll20 |Magnimar Pics

The ooze squirts juice as Ayita and Frantino injure it. Is it acidic? Is it just gross? Hard to tell as it swings its oozy, acidic tendrils at the team. The ooze ejects an overpowering stench when it is injured by Frantino's blow. The horrific smell encompasses nearly the entire team!

Ayita, Frantino, Roscoe and Walf, Fort Saves, please.

Fort DC13:
Fail? Sickened for: 1d3 ⇒ 3 rounds. -2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.


Hollow Mountain Roll20 |Magnimar Pics
Roscoe Elring - Champion wrote:

Roscoe lets his morningstar fall again and swings with great force. His inability to kill it quickly affects his temper, which boils in fury.

"SONUVA---!!!"

[dice=morningstar]1d20+4;1d6+4

Miss!


Hollow Mountain Roll20 |Magnimar Pics
Walfrenden wrote:

Walf attempts to swat at the ooze again, but misses wildly.

[Dice=Earthbreaker]1d20-1
[Dice=Bludgeoning Damage]2d6+4

Also a miss.


Hollow Mountain Roll20 |Magnimar Pics

GARDENING IN THE KITCHEN

Sorted Initiative ROUND THREE
-------------------------------------
Frantino: 21
Ayita: 20
Roscoe: 20
Doc Hatfield: 9
Walfrenden: 8

Garden Ooze: 4 (-18hp)

BOLD MAY ACT.


M Half-elf Occultist 6/Investigator 1 | HP 59/59 | AC 21 temp 25 | T 12 FF 20 | CMD 22 | F+10, R+8, W+10 | Init +2 | Speed 30 | Perc +16 darkvision | Sen Mot +10 | 15 Mental focus: 4/7 abjuration, 2/2 divination, 5/6 transmutation | Inspiration 3/3 | +2 Halberd +12/+5, 1d10 + 15 / x3 | [dice=+2 halberd w/ PA]1d20 + 12[/dice], [dice=damage]1d10 + 15[/dice] | Spells remaining: 1st 5/5 2nd 4/4

Fort save: 1d20 + 5 ⇒ (11) + 5 = 16

Frantino avoids gagging from the ooze's stench and tries to hit it again!

greatsword: 1d20 + 4 ⇒ (9) + 4 = 13, damage: 2d6 + 6 ⇒ (5, 6) + 6 = 17

Silver Crusade

Oracle/7 | HP 64 | AC 17 Tch 10 FF 17 CMD 13 | F +5 R +3 W +9 | Init +2 | Perc +1

Standard Action: Hatfield casts guidance on Walfrenden to help with their next d20 roll.

Move Action: The herbalist picks up some nearby debris to throw at the ooze.

Free Action: "Ugh! Never read 'bout how awful they smell!"

Silver Crusade

F Hunter 7| HP 59/59 | AC 18 CMD 20 CMB 8| FF,T 16,12 | Init+2 | F+8, R+8, W+8 (+1 v fear) | Spd 30 | Perc (+18) (+3 traps) | Tracking (+16) | +1LucHam +10(d12+5) | Yazhi |HP 51/51| AC 20 |FF,T 17,13| F+7, R+8, W+3 | +1 Bite (bull foc) +10 (d8+8) bleed

Ayita fort save: 1d20 + 1 ⇒ (5) + 1 = 6
Ter fort save: 1d20 + 2 ⇒ (9) + 2 = 11

Ayita thought she'd taken a 5-foot step back but her head must have been fuzzy from the stench! No more brandy for breakfast too!

She sees the thing in front of her and tries to stab it again. (If she can act.)

rapier attack: 1d20 + 4 ⇒ (12) + 4 = 16
rapier damage: 1d6 + 1 ⇒ (2) + 1 = 3


Hollow Mountain Roll20 |Magnimar Pics

GARDENING IN THE KITCHEN

Sorted Initiative ROUND THREE
-------------------------------------
Frantino: 21 - Saves! But... MISS!
Ayita: 20 - Fails her save and MISSES!
Roscoe: 20 -
Doc Hatfield: 9 - guidance on Walf
Walfrenden: 8 -
Garden Ooze: 4 (-18hp)

BOLD MAY ACT.


Hollow Mountain Roll20 |Magnimar Pics

Roscoe Fort Save DC13: 1d20 + 5 ⇒ (1) + 5 = 6
Walf Fort Save DC13: 1d20 + 0 - 1 ⇒ (20) + 0 - 1 = 19

Roscoe coughs and gags at the horrific stench from the ooze. (Sickened for: 1d3 ⇒ 3 rounds. -2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks)

Walf - Delay
Roscoe - Delay

The ooze immediately slams (Roscoe 1, Ayita 2, Walf 3, Frantino 4): 1d4 ⇒ 1 Roscoe!

Slam: 1d20 + 3 ⇒ (5) + 3 = 8 MISS!


Hollow Mountain Roll20 |Magnimar Pics

GARDENING IN THE KITCHEN

Sorted Initiative ROUND FOUR
-------------------------------------
Frantino: 21 -
Ayita: 20 - Sickened Round 2/3, -2 to everything
Roscoe: 20 - Sickened Round 2/3, -2 to everything
Doc Hatfield: 9 -
Walfrenden: 8 -
Garden Ooze: 4 (-18hp)

BOLD MAY ACT.

Silver Crusade

F Hunter 7| HP 59/59 | AC 18 CMD 20 CMB 8| FF,T 16,12 | Init+2 | F+8, R+8, W+8 (+1 v fear) | Spd 30 | Perc (+18) (+3 traps) | Tracking (+16) | +1LucHam +10(d12+5) | Yazhi |HP 51/51| AC 20 |FF,T 17,13| F+7, R+8, W+3 | +1 Bite (bull foc) +10 (d8+8) bleed

Ayita makes another attempt. Ter is muttering about the smell.

rapier attack minus 2: 1d20 + 2 ⇒ (17) + 2 = 19
regular rapier damage, subtract 2 if needed: 1d6 + 1 ⇒ (4) + 1 = 5


M Half-elf Occultist 6/Investigator 1 | HP 59/59 | AC 21 temp 25 | T 12 FF 20 | CMD 22 | F+10, R+8, W+10 | Init +2 | Speed 30 | Perc +16 darkvision | Sen Mot +10 | 15 Mental focus: 4/7 abjuration, 2/2 divination, 5/6 transmutation | Inspiration 3/3 | +2 Halberd +12/+5, 1d10 + 15 / x3 | [dice=+2 halberd w/ PA]1d20 + 12[/dice], [dice=damage]1d10 + 15[/dice] | Spells remaining: 1st 5/5 2nd 4/4

greatsword: 1d20 + 4 ⇒ (2) + 4 = 6, damage: 2d6 + 6 ⇒ (6, 5) + 6 = 17

Frantino swings hard for great damage again! If only he could hit...

Grand Lodge

LG male aphorite (eternal smith, planar envoy) wizard (poleiheira adherent) 1| HP 7/7 | AC 10/14 (mage armor), T 10, FF 10/14 | Init +0 | Perc +4 60'DV | Sense Mot -2 (+0 vs. LG worshippers of Torag) |Stealth +4 | speed 30 |spells 1 3/3 | Active Conditions: none

Sorry, it's been a busy weekend.
Walf swats at the ooze.
Earthbreaker: 1d20 - 1 + 1 ⇒ (17) - 1 + 1 = 17
Bludgeoning Damage: 2d6 + 4 ⇒ (4, 4) + 4 = 12

Fort Save: 1d20 + 0 ⇒ (13) + 0 = 13
It looks like Walf made the Fort save.

Silver Crusade

F Hunter 7| HP 59/59 | AC 18 CMD 20 CMB 8| FF,T 16,12 | Init+2 | F+8, R+8, W+8 (+1 v fear) | Spd 30 | Perc (+18) (+3 traps) | Tracking (+16) | +1LucHam +10(d12+5) | Yazhi |HP 51/51| AC 20 |FF,T 17,13| F+7, R+8, W+3 | +1 Bite (bull foc) +10 (d8+8) bleed

Ayita will likely need another Fort save, here it is...

Ayita fort 2nd: 1d20 + 1 ⇒ (5) + 1 = 6
Ter fort 2nd: 1d20 + 2 ⇒ (7) + 2 = 9

cacking sounds fill the air...

Silver Crusade

Oracle/7 | HP 64 | AC 17 Tch 10 FF 17 CMD 13 | F +5 R +3 W +9 | Init +2 | Perc +1

Oof! Dem dice rolls... :(

Seeing Ayita struggle, Hatfield casts guidance on the Shoanti.


Halfling Medium 6 | HP 45/45 | AC 22; Tch 13; FF 20 | F +9; R +7; W +6 | CMB +5; CMD 18 | Speed 30 ft | Init +5 | Dueling Sword: +12 (1d6+5) | Perc +11

If Roscoe weren't close to vomiting, he would be swearing up a storm. His red face is indicative of the rage he feels, though it's punctuated by dry heaves.

He manages a swing of his weapon, though it's ineffective.

morningstar (sickened): 1d20 + 4 - 2 ⇒ (10) + 4 - 2 = 121d6 + 4 - 2 ⇒ (2) + 4 - 2 = 4


Hollow Mountain Roll20 |Magnimar Pics

Roscoe is too close to vomiting to successfully hit the thing.

Ayita, between gags from the sickening stench she has inhaled, strikes true. Plantlike tendrils quiver as her rapier pierces them. The ooze struggles and flings its multiple tendrils into the air to attack the Shoanti, and -- Walf's hammer SMASHES the ooze in center mass, causing ooze-juice and gore to explode everywhere!

Frantino's miss, having extended him into the ooze's space, puts him in the direct path of ooze guts. If not for the sickening smell, he would appear funny, dripping ooze parts from his usually clean self. Stealth is likely no longer an option, as he stinks.. badly.

Great job Ayita and Walf, ending this thing! The remaining rounds of the Sickened Condition expire.


Hollow Mountain Roll20 |Magnimar Pics

The thumping and smashing of the battle with the ooze dissipates and a quiet settles upon Roderic's Wreck. All that can be heard is a creaking in the ceiling. Is it something upstairs? Or simply the aged bones of the house settling after the frenzy of activity?

Where to next?

Silver Crusade

Oracle/7 | HP 64 | AC 17 Tch 10 FF 17 CMD 13 | F +5 R +3 W +9 | Init +2 | Perc +1
GM Derek wrote:
Where to next?

Once everyone has had a moment or two to clean up, does anyone want to search this room?

Grand Lodge

LG male aphorite (eternal smith, planar envoy) wizard (poleiheira adherent) 1| HP 7/7 | AC 10/14 (mage armor), T 10, FF 10/14 | Init +0 | Perc +4 60'DV | Sense Mot -2 (+0 vs. LG worshippers of Torag) |Stealth +4 | speed 30 |spells 1 3/3 | Active Conditions: none

Walf casts prestidigitation to clean the others and then himself off, before joining in a search.

Perception: 1d20 + 4 ⇒ (17) + 4 = 21


Hollow Mountain Roll20 |Magnimar Pics
Walfrenden wrote:

Walf casts prestidigitation to clean the others and then himself off, before joining in a search.

[dice=Perception]1d20+4

Walf finds nothing worth noting in the ruined kitchen.

Silver Crusade

F Hunter 7| HP 59/59 | AC 18 CMD 20 CMB 8| FF,T 16,12 | Init+2 | F+8, R+8, W+8 (+1 v fear) | Spd 30 | Perc (+18) (+3 traps) | Tracking (+16) | +1LucHam +10(d12+5) | Yazhi |HP 51/51| AC 20 |FF,T 17,13| F+7, R+8, W+3 | +1 Bite (bull foc) +10 (d8+8) bleed

Thanks so much, Walf! I wasn't looking forward to smelling that stench on me all day!

Healer Hatfield, might you have anything that can help these acid burns? They are very painful.

Ayita then helps search the kitchen... including back behind where the ooze was, carefully.

perception with alertness: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13

The smell is so bad she doesn't do a good job.


M Half-elf Occultist 6/Investigator 1 | HP 59/59 | AC 21 temp 25 | T 12 FF 20 | CMD 22 | F+10, R+8, W+10 | Init +2 | Speed 30 | Perc +16 darkvision | Sen Mot +10 | 15 Mental focus: 4/7 abjuration, 2/2 divination, 5/6 transmutation | Inspiration 3/3 | +2 Halberd +12/+5, 1d10 + 15 / x3 | [dice=+2 halberd w/ PA]1d20 + 12[/dice], [dice=damage]1d10 + 15[/dice] | Spells remaining: 1st 5/5 2nd 4/4

"Thank you, Walf. That was... disgusting."

Frantino will help search the kitchen, then move back to A5 and search the door we haven't gone through before preparing to open it, assuming the party agrees to go in that direction and we're all ready to go.

Perception kitchen: 1d20 + 10 ⇒ (10) + 10 = 20

Perception A5: 1d20 + 10 ⇒ (18) + 10 = 28

Grand Lodge

LG male aphorite (eternal smith, planar envoy) wizard (poleiheira adherent) 1| HP 7/7 | AC 10/14 (mage armor), T 10, FF 10/14 | Init +0 | Perc +4 60'DV | Sense Mot -2 (+0 vs. LG worshippers of Torag) |Stealth +4 | speed 30 |spells 1 3/3 | Active Conditions: none

"You're welcome."

Walf follows Frantino. "Now that thinking can follow. Let's finish what we started here before we start something new upstairs," Walf says, eyeing the ceiling warily as he goes.

Walf moves back to A5 and stands with Frantino as Frantino examines the door.


Halfling Medium 6 | HP 45/45 | AC 22; Tch 13; FF 20 | F +9; R +7; W +6 | CMB +5; CMD 18 | Speed 30 ft | Init +5 | Dueling Sword: +12 (1d6+5) | Perc +11

Roscoe throws his morningstar down on the ground after the battle, still raging at his poor performance. After a few more moments, he cools off, sighs, and retrieves his mace.

When Frantino suggests they search the next room, Roscoe agrees and prepares to enter.

I'll go first if no one else wants to.

Silver Crusade

F Hunter 7| HP 59/59 | AC 18 CMD 20 CMB 8| FF,T 16,12 | Init+2 | F+8, R+8, W+8 (+1 v fear) | Spd 30 | Perc (+18) (+3 traps) | Tracking (+16) | +1LucHam +10(d12+5) | Yazhi |HP 51/51| AC 20 |FF,T 17,13| F+7, R+8, W+3 | +1 Bite (bull foc) +10 (d8+8) bleed

GM Derek, are we all done with the 1st floor? Ayita will suggest we all start up the stairs if so. (She's hoping for healing beforehand, but can use a potion if needed.)

Silver Crusade

Oracle/7 | HP 64 | AC 17 Tch 10 FF 17 CMD 13 | F +5 R +3 W +9 | Init +2 | Perc +1
Ayita of the Hawk Clan wrote:
She's hoping for healing beforehand, but can use a potion if needed.

Hatfield reached into his kit and applies a poultice to Ayita's wound.

Healer's Way: 1d6 + 1 ⇒ (4) + 1 = 5

Anyone else need healing?


Halfling Medium 6 | HP 45/45 | AC 22; Tch 13; FF 20 | F +9; R +7; W +6 | CMB +5; CMD 18 | Speed 30 ft | Init +5 | Dueling Sword: +12 (1d6+5) | Perc +11

Unless I missed something, I was just attacked and missed. I don't think I took any damage.

Grand Lodge

LG male aphorite (eternal smith, planar envoy) wizard (poleiheira adherent) 1| HP 7/7 | AC 10/14 (mage armor), T 10, FF 10/14 | Init +0 | Perc +4 60'DV | Sense Mot -2 (+0 vs. LG worshippers of Torag) |Stealth +4 | speed 30 |spells 1 3/3 | Active Conditions: none
Ayita of the Hawk Clan wrote:
[A]re we all done with the 1st floor?

Frantino said he wanted to check out the other door in room A5 (the dining room? in any event the one with the fallen cabinet) before going upstairs. Since he spoke up first, I suggest we support that. Roscoe and Walf are over there already.


Hollow Mountain Roll20 |Magnimar Pics
Frantino Kaddren wrote:

"Thank you, Walf. That was... disgusting."

Frantino will help search the kitchen, then move back to A5 and search the door we haven't gone through before preparing to open it, assuming the party agrees to go in that direction and we're all ready to go.

[dice=Perception kitchen]1d20 + 10

[dice=Perception A5]1d20 + 10

The kitchen remains a run down, old kitchen. Smelly with ooze goo and dust.

The team moves into the Dining Room and Frantin looks carefully at the eastern-most door. It is old and rickety and open just a crack. Inside Frantino can see a hallway. Upon opening the door further (your huge Perception spotted nothing), Frantino and the others see stairs leading upwards, as well as a closet door. The closet's doorknob is broken off and lies upon the floor. A steel spike has been driven into what used to be a lock.

There is more to the hallway, but the team will need to decide whether or not they wish to enter. It is difficult to see around corners when you aren't quite in the room.


M Half-elf Occultist 6/Investigator 1 | HP 59/59 | AC 21 temp 25 | T 12 FF 20 | CMD 22 | F+10, R+8, W+10 | Init +2 | Speed 30 | Perc +16 darkvision | Sen Mot +10 | 15 Mental focus: 4/7 abjuration, 2/2 divination, 5/6 transmutation | Inspiration 3/3 | +2 Halberd +12/+5, 1d10 + 15 / x3 | [dice=+2 halberd w/ PA]1d20 + 12[/dice], [dice=damage]1d10 + 15[/dice] | Spells remaining: 1st 5/5 2nd 4/4

Frantino will lead the way in, greatsword in hand.


Hollow Mountain Roll20 |Magnimar Pics
Frantino Kaddren wrote:
Frantino will lead the way in, greatsword in hand.

There is a second door, this one to Frantino's right (south). It seems bigger that the other, internal, doors. Likely a door to the outside of the house.

Grand Lodge

LG male aphorite (eternal smith, planar envoy) wizard (poleiheira adherent) 1| HP 7/7 | AC 10/14 (mage armor), T 10, FF 10/14 | Init +0 | Perc +4 60'DV | Sense Mot -2 (+0 vs. LG worshippers of Torag) |Stealth +4 | speed 30 |spells 1 3/3 | Active Conditions: none

"What do you think, should we force the door open?" Walf asks. "I have smithing tools, I should be able to get it open."

Walf sets down his earthbreaker and backpack and fishes out the (masterwork) weaponsmithing tools, looking for something that might help get the spike out of the door or force the door open, like the tongs he uses to hold the blades as he beats them.

"Would one of you check the door for traps? I'd hate to blow myself up or any of you up opening it if we can avoid it."

Silver Crusade

F Hunter 7| HP 59/59 | AC 18 CMD 20 CMB 8| FF,T 16,12 | Init+2 | F+8, R+8, W+8 (+1 v fear) | Spd 30 | Perc (+18) (+3 traps) | Tracking (+16) | +1LucHam +10(d12+5) | Yazhi |HP 51/51| AC 20 |FF,T 17,13| F+7, R+8, W+3 | +1 Bite (bull foc) +10 (d8+8) bleed

Ayita comes back from the stairs to where the others are being more thorough.

Aha! Thought we'd been through all this, spiders sure are distracting! Thank you for the healing, too.

Ayita attempts a check for traps... expecting more bugz...

perception for traps: 1d20 + 4 + 1 + 2 ⇒ (5) + 4 + 1 + 2 = 12


Halfling Medium 6 | HP 45/45 | AC 22; Tch 13; FF 20 | F +9; R +7; W +6 | CMB +5; CMD 18 | Speed 30 ft | Init +5 | Dueling Sword: +12 (1d6+5) | Perc +11

Mouser retrieves his everburning torch as the others discuss options.

"Let's just leave the door--it looks like it goes outside. Let's try upstairs. I think something might be up there."


M Half-elf Occultist 6/Investigator 1 | HP 59/59 | AC 21 temp 25 | T 12 FF 20 | CMD 22 | F+10, R+8, W+10 | Init +2 | Speed 30 | Perc +16 darkvision | Sen Mot +10 | 15 Mental focus: 4/7 abjuration, 2/2 divination, 5/6 transmutation | Inspiration 3/3 | +2 Halberd +12/+5, 1d10 + 15 / x3 | [dice=+2 halberd w/ PA]1d20 + 12[/dice], [dice=damage]1d10 + 15[/dice] | Spells remaining: 1st 5/5 2nd 4/4

Perception: 1d20 + 10 ⇒ (6) + 10 = 16

Frantino checks the door with the spike in the lock. "My guess is that someone really didn't want whatever is inside this closet getting out! We can leave the back door until we're on our way out, but we should still be thorough if we want to find any more clues."


Halfling Medium 6 | HP 45/45 | AC 22; Tch 13; FF 20 | F +9; R +7; W +6 | CMB +5; CMD 18 | Speed 30 ft | Init +5 | Dueling Sword: +12 (1d6+5) | Perc +11

Shoot--I misread the jammed door as the outside door. Let's definitely check the closet.

Str aid: 1d20 ⇒ 13If Ayita can't pick the lock

Grand Lodge

LG male aphorite (eternal smith, planar envoy) wizard (poleiheira adherent) 1| HP 7/7 | AC 10/14 (mage armor), T 10, FF 10/14 | Init +0 | Perc +4 60'DV | Sense Mot -2 (+0 vs. LG worshippers of Torag) |Stealth +4 | speed 30 |spells 1 3/3 | Active Conditions: none

If the lock cannot be picked, Walf hands Frantino any tool that looks like it might help break open the door and assists Frantino trying to do so.

Strength to Aid: 1d20 + 3 ⇒ (12) + 3 = 15

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