Rise of the Wicked (Inactive)

Game Master DireMerc

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Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

How about a masterwork cold iron Rapier and a silver dagger. Silver weapons go up fast with size. From memory about 330 for the rapier and maybe 20 more for the dagger. Only issue with Cold Iron weapons is that they are more expensive to enchant and generally not worth enchanting.

I guess we did not get any armor from the prison? Studded Leather is only 30g IIRC. What dex bonus does it get? Can it wear medium or heavy armor? What about weapons for it?


If my math is right assuming you split the gold and sell the whiskey from the loot you should have just about ~1000 gold each to spend (including the 500 from thorn) so lets round it up to that we will say Tiadora gets you a good deal on the whiskey. You can keep the potions. So the only thing left on the party treasure would be the potions and the robes of holding.

Decide what you want to spend it on and you can add any remaining gold to your character sheets.

Once tiadora has a full list she will teleport to town and return in a few hours with everything you asked.


wizard HP: 36/36| AC: 13 T:13 FF:10|CMD:14 Fort: +4 Ref:+6 Will+6| Init: +7 Perception:+5 Lowlight, darkvision

Str:16
Dex:14
Con:-
Int:-
Wis:10
Cha:14

I don't think it can wear heavy armor sadly, as awesome a death knight would be haha. And its hp should be 10 atm. I made it a bloody skeleton though so it has fast healing, and in most cases will come back an hour after it has been destroyed.


Female Half-Elven Anti-Paladin of Calistria 5 l AC 25 T 14 FF 21 l HP 47/47 l F +10 R +7 W +7 l Init +3 l Perc +2 I CMB +8 I CMD 21 I Low-light Vision

Cori purchases:

1 wand of cure light wounds, 750 gp
1 ioun torch, 75 gp
1 potion of magic weapon, 50 gp
1 Thunderstone, 30 gp
1 Liquid Ice, 40 gp
1 Vial of vermin repellent, 5 gp
1 Masterwork Backpack, 50 gp


wizard HP: 36/36| AC: 13 T:13 FF:10|CMD:14 Fort: +4 Ref:+6 Will+6| Init: +7 Perception:+5 Lowlight, darkvision

purchases (note, I cannot cast spells from, or use spell completion items from the schools of enchantment and abjuration. I have to make UMD checks for either of those two schools)

May I suggest a wand of infernal healing? Thats 500 hp flat vs an avg of 250 (max of 450 if 8 every roll) with a wand of CLW, though we could also get both, incase vinnick goes down.

1 Masterwork Backpack, 50 gp
1 Heavy steel shield 20g
1 chain shirt 100g
4 scrolls of detect secret doors (made) 50g
2 scrolls of mage armor (made) 25g
2 scrolls of heightened awareness (made) 25g (thats my limit on time)
1 scroll of Discern next of kin 25g
1 scroll of Expeditious retreat 25g
2 alchemist fires 50g

the rest will go towards a wand if infernal healing, best bit? It would heal slid too.


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3

Vinnick, we took the guard by the gatehouse. What gear did it have? Could re-use it's armour and weapons.

Shopping list:
4 alchemist fires for 100 gp

Rest of funds she keep to get magic protection or buff with wisdom (expensive items).


Breastplate and a halbert


Female Half-Elven Anti-Paladin of Calistria 5 l AC 25 T 14 FF 21 l HP 47/47 l F +10 R +7 W +7 l Init +3 l Perc +2 I CMB +8 I CMD 21 I Low-light Vision

Idiot me just realized I already had a masterwork backpack in my original equipment list.

I am going to use that 50 gp to buy a potion of hide from undead instead.

Grand Lodge

M CE Dhampir URogue (Master of Disguise) 3 | HP: 17/17 | AC: 18, T: 14, FF: 14 | CMB: 2, CMD: 16 | F: +2 (+2 vs disease), R: +7 (+1 vs traps), W: +3 (+2 vs Mind-effecting) | Init: +4 | Perc: +9 (+1 in dim light), SM: +7 | Speed 30ft | Active conditions: none

I'm going to ask for the cold iron masterwork rapier (640gp).
About the silver dagger, doesn't it reduce one damage?


@Sild yes silver actually does give a -1 penalty to damage on a weapon.

Grand Lodge

M CE Dhampir URogue (Master of Disguise) 3 | HP: 17/17 | AC: 18, T: 14, FF: 14 | CMB: 2, CMD: 16 | F: +2 (+2 vs disease), R: +7 (+1 vs traps), W: +3 (+2 vs Mind-effecting) | Init: +4 | Perc: +9 (+1 in dim light), SM: +7 | Speed 30ft | Active conditions: none

Right, ok. So I'll grab a silver dagger too and only use it in case of lycanthropes. I'll use a normal dagger on the OH.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Devils too.

Sounds like we have enough funds each not ton have to pool gold. I’ll get my final list up tonight’s tomorrow.


Female Half-Elven Anti-Paladin of Calistria 5 l AC 25 T 14 FF 21 l HP 47/47 l F +10 R +7 W +7 l Init +3 l Perc +2 I CMB +8 I CMD 21 I Low-light Vision

Is Grumblejack coming down into the basement with us, or is he just chilling out in the barn?

Also, did Grumblejack sign the contract?


wizard HP: 36/36| AC: 13 T:13 FF:10|CMD:14 Fort: +4 Ref:+6 Will+6| Init: +7 Perception:+5 Lowlight, darkvision

Anyone want to donate 150g for a wand of infernal healing for Vinnick?


Grumblejack will be remaining in the barn for this. he did not his position is that of a lesser underling.

Grand Lodge

M CE Dhampir URogue (Master of Disguise) 3 | HP: 17/17 | AC: 18, T: 14, FF: 14 | CMB: 2, CMD: 16 | F: +2 (+2 vs disease), R: +7 (+1 vs traps), W: +3 (+2 vs Mind-effecting) | Init: +4 | Perc: +9 (+1 in dim light), SM: +7 | Speed 30ft | Active conditions: none

I can lend you Vinn.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Been out of town. Back now. Will post soon.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Sorry to be late, but here his Stanislav's shopping list.

Ioun Stone (DArk Bluerhomboid, Flawed) grants +2 to perception but -1 to init. 300 g
Silver Short Sword - 30g
50 cold iron arrows - 5g
Oil of Bless Weapon X 2 100g
oil of Magic Weapon 50g
Scrolls of Detect Secret Doors x4 100g
Potion of Protection from Evil X4 200 g
Alchemist's Fire X2 40g
Acid X2 20g
Bottled Lightning - 40g
Ghast Retch 50g
Holy water x2 50g
Liquid Ice 40g

That totals 985.


So Stan you're right I should have responded to your roll and normally I would have I just missed it originally.

I'm still kinda ingrained in my old 3.5 days were spot/listen and search were all separate skills. I treated your roll like a spot check and not a search.

Secret doors and such I supposes there is no reason you cant notice them if you make a good enough check that you still make with the -1 per 10 feet penalty but I feel certain things cant be found unless you physically interact with it. IE You cant find a trap on the door on the other side of the room unless you go up to that door and make a roll to check it for traps specifically.

However after re-reading the skills and checking in the forums how other gm's handle it I will change my answer to your search.

generally thought to find a trap or secret door you will be required very close to it (within 10 feet) but if you are further away and make a good perception check I will mention something at least giving you a clue.


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3

Seeing Stan made his perception check at earlier, and getting the skeleton out of the pit, she would head left northwards instead to where Stan and other's would most likely be to investigate the strange pattern.


Also in an emergency the ice hand grenade would likely prove quite effective against the mist. Granted it's vulnerable to fire and not ice but it's still a decent amount of damage.


wizard HP: 36/36| AC: 13 T:13 FF:10|CMD:14 Fort: +4 Ref:+6 Will+6| Init: +7 Perception:+5 Lowlight, darkvision

that was part of the "AoE it and myself" line of thinking I had.


You can sort who give what money and if you do any last minute shopping here.


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3

She will buy the continual flame ioun stone for 330 gp. She will give it to Stan is used for the room, as not to have to hold her hand high into the air.
Also buy 2 oil flasks for 2 sp.


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3

i sufferring badly with migrane since yesterday. today still the same. please do actions for r'yzzn and drake to continue story. hope tomorrow i feel better, not hiding in dark room all day.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Sorry to hear you are suffering. Hope you recover soon.

Silver Crusade

best of luck, and well wishes.


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3

I feeling better now. Thanx for the well wishes. Off to read the posts.


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3

Please explain this attack aid in melee combat besides normal flanking. Most of my characters has been range attackers. Though this is first character that really ended in a situation of plenty melee combat. :)


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Sure - "In melee combat, you can help a friend attack or defend by distracting or interfering with an opponent. If you're in position to make a melee attack on an opponent that is engaging a friend in melee combat, you can attempt to aid your friend as a standard action. You make an attack roll against AC 10." In most cases Aid is a +2 bonus. You an aid the attack or defense. Of course doing this means you may become a target.


Yeah I should Have mentioned but what we can do it is Whenever you do your aid another action roll vs ac 10 and if you hit that much however does the next attack Can if they want take that +2 and add it to their attack.


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3

Can anyone extra poisons? I not sure as druid she will able to extract poisons. I know assassins can extract and apply poisons fairly easily.

I have adjust R'yzzntyg Constitution, recovering 1 to bring to damage to -2 now.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Our GM has ruled that to extract the poison requires a survival roll. So while anyone can extract the poison in this case it seems you, R'yzzntyg might be best suited to do so. Its pretty good poison and it would be a shame to let it go to waste but there is a chance you could poison yourself. Classes like Assassins with Poison use ability have the advantage that they usually do not poison themselves on a failed save.


Having poison use simply removes the chance of exposing oneself to the poison.

Survival has a function called "Extract poison from corpse" decided this would apply here since I don't thin anyone has the mechanical skills to do it.


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3

All good with me. Just unusual specimen to extract poison from.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Yea. Could have been engineering in this case.


Yeah I'd also accept that if someone had ranks in it.


Female Half-Elven Anti-Paladin of Calistria 5 l AC 25 T 14 FF 21 l HP 47/47 l F +10 R +7 W +7 l Init +3 l Perc +2 I CMB +8 I CMD 21 I Low-light Vision

Question: Was my smackdown on Timeon an AoO, or was it my action for the round? Just want to be sure you're not waiting on me before posting Sir Balin's action.


Hmm yeah let's have that be a round 1 action since it wouldn't really be an Aoo
I was waiting for R'yzz too but I think she too busy to post for a bit.


wizard HP: 36/36| AC: 13 T:13 FF:10|CMD:14 Fort: +4 Ref:+6 Will+6| Init: +7 Perception:+5 Lowlight, darkvision
Stanislav Greymist wrote:
If both are scrolls, they yes grease would seem to be better. 17 AC is better than mine at the moment.

Moving to discussion, but, yeah. Mage armor is nice. That said, I only have 14 HP, so one hit and I'm down or close to it XD.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

14 is good for a wizard. I only have 20. Luckily this guy does not hit that hard. Might be good if we could get him to split up his damage and hit all of us a couple times.

Grand Lodge

M CE Dhampir URogue (Master of Disguise) 3 | HP: 17/17 | AC: 18, T: 14, FF: 14 | CMB: 2, CMD: 16 | F: +2 (+2 vs disease), R: +7 (+1 vs traps), W: +3 (+2 vs Mind-effecting) | Init: +4 | Perc: +9 (+1 in dim light), SM: +7 | Speed 30ft | Active conditions: none

Well, I took my share. Another one of his hits floors me, unless he rolls minimum damage, at which point I stay at exactly 0 HP.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

I may have an edit to my last post IF readying a shield does not provoke, and I could not find that it does, Stanislav will drop the pole arm and ready the shield. If it does provoke he will not. My thinking is that this is a fight of attrition. He will hit us and we have to last long enough to take him down so taking an AOO will never make sense. But since he can heal himself as a swift I am not sure we can get him down before he takes us out.


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3

Guess what! I am still alive. Well the body is. Mentally. Rather dead. Finished the huge project with complications. Need vacation, and boss agreed. So I will be away from 12-14 November.

Now I go plenty catch up reading to do.


Just in time for the party to level up to level 3. Also after a quick training montage you also be getting an extra perk. Chosen from among these (1 per character)

“Deception is a tool. Master it.” Adrastus Thorn teaches you the subtle arts of deception and how to sense when they are being used against you. You gain a +1 trait bonus to Bluff and Sense Motive.

“Discover what is real and what is illusion.” Adrastus Thorn has taught you to see through deceptions and to never lie to yourself. You gain a +2 trait bonus on saving throws against illusions.

“Fear nothing save our dread lord.” Adrastus Thorn has shown you fear and taught you to master it within yourself. You gain a +2 trait bonus on saving
throws against fear effects.

“Focus strengthens your will.” Adrastus Thorn drills you on ways to avoid magic that seek to take control of your mind and divert you from your mission. You gain a +2 trait bonus on saving throws against charm and compulsion effects.

“Let us perfect your favorite spell” Adrastus Thorn drills you again and again in the use of one particular spell. Pick one spell. This spell’s effects manifest at +1 caster level.

“Quiet as death” Adrastus thorn trains you in the arts of being silent and stealthy. You gain a +2 trait bonus to Stealth checks.

“Strike first, strike ruthlessly and thus be victorious” Adrastus thorn has taught you never to shirk or hesitate in a combat. You gain a +2 trait bonus on Initiative checks.

“Wear your armor like a second skin.” Adrastus thorn has you drilled extensively in wearing armor in combat. When you wear armor of any sort, reduce that suit’s armor check penalty by 1 to a minimum check penalty of 0.

"Learn to endure pain." Adrastus thorn teaches you to ignore pain in combat. You gain +3 hit points.

“You shall be my angel slayer.” Adrastus thorn spends exhausting amounts of time teaching you about good celestials, their strengths and weaknesses. You gain a +2 trait bonus on Knowledge (planes) checks about good-aligned celestials and receive a +2 trait bonus to any damage roll you make against them.


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3

Tough decision here. Hmmm...


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3

Does Ajikisshochraos count as a character for the perks? Not sure about the soon to be Reginald 2, being rather mindless.

Which would be better to take of these:
- “Wear your armor like a second skin.”
- “Focus strengthens your will.”
- “Fear nothing save our dread lord.”

Being small she already is some what stealthy +5, think the “Quiet as death” is not a good one to choose.

HP roll: 1d8 ⇒ 4

Grand Lodge

M CE Dhampir URogue (Master of Disguise) 3 | HP: 17/17 | AC: 18, T: 14, FF: 14 | CMB: 2, CMD: 16 | F: +2 (+2 vs disease), R: +7 (+1 vs traps), W: +3 (+2 vs Mind-effecting) | Init: +4 | Perc: +9 (+1 in dim light), SM: +7 | Speed 30ft | Active conditions: none

Woot! Big damage upgrade!

@Ryzz - I think you benefit more from the Fear one. But you already have enviable will saves, so I would recommend you the initiative one.

So, I need to ask the group too. My character is built more for social encounters, so I was thinking the bluff/sense motive one for myself. Buuuuut, there is some indication that there are many will saves incoming (I get +2 racial vs mind affecting, but will is weak for rogues and I have low wis), and the increases in will saves are decent. I'm thinking either Iron Will for my feat or Weapon Focus (rapier).

HP: 1d8 ⇒ 2

Given these HP rolls, I might need Toughness too.....


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Stanislav levels, taking another level of Fighter.

HP: 1d10 ⇒ 8

Some skills get better, his BAB increases of course, and his Reflex and Will saves increase by 1.

He picks up Maneuver Master (+2 to CMB and CMD) from his archtype.

And he gains the Dying feat.

Benefits: Your natural armor improves +2, your dark-vision improves to 60 ft., you gain a +2 racial bonus to Perception and you gain the toughness feat. However your Constitution score is again lowered by two permanently, you now cast no shadow and have no reflection in a mirror. Further, in full daylight you are sickened.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

It's cool to get to pick one of these perks. After reading them I think they are like traits. Evaluating them like that helps me a little to choose.

R'yzzntyg, If you have a spell that is a good candidate, I think the +1 caster level can be the most powerful of these perks. Extra damage, extra duration, etc. I guess that just adds one more choice for you though. After that, I will say that it totally sucks to be charmed or compelled.

Slid, I think you are right and would take Deception is a tool based on how I understand your character.

Unsure about myself. At 5th level Stanislav becomes Undead and with that gets immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms). Not sure if this means he is immune to fear effects as well. The Fear spell is mind effecting but many other things cause fear effects. Any thoughts for what he should take. Tempted to go “You shall be my angel slayer.” since it being a choice might mean there are a lot of angels to deal with. But +2 Initiative is tempting as well.

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