[Outpost III / PFS2 Luke_Parry] 1-15: The Blooming Catastrophe
(Inactive)
Game Master
Luke_Parry
MAPS
Dotting for fun and profit.
| HP 50/56 | AC 20; w/shield 21 | Fort +11; Ref +9; Will +13 | Perception: +13 (15*); Low-light vision | Divine Font 3/5 | Staff 3/3 | Focus Point 1/1 | Hero Point 0/3 | CG Female Half-Elf (Kelishite) (Entertainer) Cleric of Calistria Lvl 5 | Active Effects: Bless (15 ft emanation)
I have my character sheet uploaded to google drive since I hadn't found a pbp format I liked until just a day ago. Is that okay GM or should I start transferring her sheet to my paizo profile?
Thanks for running this game for us!
Well, it would be easier for me if it was here on Paizo, but if it is a hassle, I can adapt :-P
| HP 50/56 | AC 20; w/shield 21 | Fort +11; Ref +9; Will +13 | Perception: +13 (15*); Low-light vision | Divine Font 3/5 | Staff 3/3 | Focus Point 1/1 | Hero Point 0/3 | CG Female Half-Elf (Kelishite) (Entertainer) Cleric of Calistria Lvl 5 | Active Effects: Bless (15 ft emanation)
Sorry I totally wrote this in the wrong game! My bad!
Luke, would you like my character's statblock posted right here?
B.
| HP: 21/21 | AC 19* | F:+6 R:+3 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Focus Points: 1/1 | Perc +5 | | Athletics +7, Crafting +4, Diplomacy +4, Intimidation +1, Lore (Legal) +4, Religion +5, Society +4, Survival +5 | Active Conditions: None
| HP: 15/15 | AC 15 | Shield HP 12/12 | F:+4 R:+4 W:+9 | Hero Points: 1/3 | Perc +7 | Speed 35 ft. | Spells: 1st: 2/2 | Focus Points: 1/1 | Athletics +3, Diplomacy +4, Lore (Accounting, Underworld) +5, Medicine +7, Nature +7, Society +5, Stealth +4, Survival +7 | Active Conditions: None
| HP: 16/16 | AC 17* | F:+5 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Perc +3 | | Acrobatics +6, Arcana +3, Crafting +3, Deception +4, Diplomacy +7, Intimidation +7, Lore (Art) +7 | Active Conditions: Mage Armor (all day)
| HP 6/18 | AC 19 | F:+7; R:+9; W:+4 | Speed 25 ft. | Hero Points: 0/1 | Perc: +2 | | Acrobatics +7, Athletics +5, Diplomacy +4, Occultism +4, Society +4, Stealth +7, Warfare Lore +4 | Active Conditions: None
Hello! (and testing stat formatting) This is my first time playing via Paizo's boards. I mostly play via Discord.
| HP: 20/20 | AC 18 | Class DC 16 | Fort +7, Ref +8, Will +3 | Perc +5 (expert) | Hero Points: 1 Speed 25 ft. | Deception +0, Diplomacy +0, Intimidate +3 | Active Conditions: Hunt Prey (cat)
LN (Male) Hafling (Gutsy) Ranger 1 | HP 2/18 | AC 18 (20 now) | F +7 R +6 W +5 | Perc +7 | Stealth +1 | speed 25 foot | Active Conditions: ---
LN (Male) Hafling (Gutsy) Ranger 1 | HP 2/18 | AC 18 (20 now) | F +7 R +6 W +5 | Perc +7 | Stealth +1 | speed 25 foot | Active Conditions: ---
Why he has done this? He isn't even trained. Sometimes, i am surprised by playing new characters.
| HP: 20/20 | AC 18 | Class DC 16 | Fort +7, Ref +8, Will +3 | Perc +5 (expert) | Hero Points: 1 Speed 25 ft. | Deception +0, Diplomacy +0, Intimidate +3 | Active Conditions: Hunt Prey (cat)
LN (Male) Hafling (Gutsy) Ranger 1 | HP 2/18 | AC 18 (20 now) | F +7 R +6 W +5 | Perc +7 | Stealth +1 | speed 25 foot | Active Conditions: ---
For those Who don't know French, Chevaux is horses in french. :)
Sir Lawrius, are you okay with using Sarcasm with your Character?
LN (Male) Hafling (Gutsy) Ranger 1 | HP 2/18 | AC 18 (20 now) | F +7 R +6 W +5 | Perc +7 | Stealth +1 | speed 25 foot | Active Conditions: ---
Test number 1. The damage done is feeling good. But the problem happen when you received the damage. Especially if you are the first in the initiative. The action economy mean i cannot raise the shield if i have a shield (which i haven't in this situation) since the first action is to hunt pray.
Possible solution : to let the horse attacks first and I raise the shield at the first round.
LN (Male) Hafling (Gutsy) Ranger 1 | HP 2/18 | AC 18 (20 now) | F +7 R +6 W +5 | Perc +7 | Stealth +1 | speed 25 foot | Active Conditions: ---
LN (Male) Hafling (Gutsy) Ranger 1 | HP 2/18 | AC 18 (20 now) | F +7 R +6 W +5 | Perc +7 | Stealth +1 | speed 25 foot | Active Conditions: ---
I think we have a champion réaction!
LN (Male) Hafling (Gutsy) Ranger 1 | HP 2/18 | AC 18 (20 now) | F +7 R +6 W +5 | Perc +7 | Stealth +1 | speed 25 foot | Active Conditions: ---
LN (Male) Hafling (Gutsy) Ranger 1 | HP 2/18 | AC 18 (20 now) | F +7 R +6 W +5 | Perc +7 | Stealth +1 | speed 25 foot | Active Conditions: ---
We should move together, the gm is right on this.
LN (Male) Hafling (Gutsy) Ranger 1 | HP 2/18 | AC 18 (20 now) | F +7 R +6 W +5 | Perc +7 | Stealth +1 | speed 25 foot | Active Conditions: ---
LN (Male) Hafling (Gutsy) Ranger 1 | HP 2/18 | AC 18 (20 now) | F +7 R +6 W +5 | Perc +7 | Stealth +1 | speed 25 foot | Active Conditions: ---
2d8+10??? He could kill a level one with a Crit!
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@Trillin: Well, *2d6+10*, for what it is worth. Also, that *was* a crit; 27 is more than 10 over Makaila's AC... so 1d6+5 base is actually not unreasonable...?
| HP 6/18 | AC 19 | F:+7; R:+9; W:+4 | Speed 25 ft. | Hero Points: 0/1 | Perc: +2 | | Acrobatics +7, Athletics +5, Diplomacy +4, Occultism +4, Society +4, Stealth +7, Warfare Lore +4 | Active Conditions: None
Wow. Gullo has some cold, virtual, dice. Terrible rolls! :)
| HP 6/18 | AC 19 | F:+7; R:+9; W:+4 | Speed 25 ft. | Hero Points: 0/1 | Perc: +2 | | Acrobatics +7, Athletics +5, Diplomacy +4, Occultism +4, Society +4, Stealth +7, Warfare Lore +4 | Active Conditions: None
Holy cow. I guess it was fate! :)
LN (Male) Hafling (Gutsy) Ranger 1 | HP 2/18 | AC 18 (20 now) | F +7 R +6 W +5 | Perc +7 | Stealth +1 | speed 25 foot | Active Conditions: ---
Tell me Foxgloves is not immune to acid... please.
LN (Male) Hafling (Gutsy) Ranger 1 | HP 2/18 | AC 18 (20 now) | F +7 R +6 W +5 | Perc +7 | Stealth +1 | speed 25 foot | Active Conditions: ---
If there no way to heal me, i Will run. I have 2 hp left not 1.
LN (Male) Hafling (Gutsy) Ranger 1 | HP 2/18 | AC 18 (20 now) | F +7 R +6 W +5 | Perc +7 | Stealth +1 | speed 25 foot | Active Conditions: ---
Idea, Next round. i will send Ceréales on the front. he has more hp than me.
| HP: 15/15 | AC 15 | Shield HP 12/12 | F:+4 R:+4 W:+9 | Hero Points: 1/3 | Perc +7 | Speed 35 ft. | Spells: 1st: 2/2 | Focus Points: 1/1 | Athletics +3, Diplomacy +4, Lore (Accounting, Underworld) +5, Medicine +7, Nature +7, Society +5, Stealth +4, Survival +7 | Active Conditions: None
I can heal your horse or Goose, but no more people.
LN (Male) Hafling (Gutsy) Ranger 1 | HP 2/18 | AC 18 (20 now) | F +7 R +6 W +5 | Perc +7 | Stealth +1 | speed 25 foot | Active Conditions: ---
Don't forget, knocking uncounscious the enemy don't make them explode!
And foxglove has a réaction to transmit wound to another leshy. (Which probably Will explode from this)
LN (Male) Hafling (Gutsy) Ranger 1 | HP 2/18 | AC 18 (20 now) | F +7 R +6 W +5 | Perc +7 | Stealth +1 | speed 25 foot | Active Conditions: ---
Well, if he dies, Let's hope that one of us survive!
By the way, Do we know the range of the explosion?
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30' is what you have seen, thus far...
Also, believe it or not, I am being very 'gentle' with this encounter - Foxglove can use his 'Claws From Below' ability every round, but I personally feel that 2d8 damage (with a reasonable chance of crit-failure doubling that, since the DC is 20) to essentially the entire party every round is a tad OP, especially at level 1...
LN (Male) Hafling (Gutsy) Ranger 1 | HP 2/18 | AC 18 (20 now) | F +7 R +6 W +5 | Perc +7 | Stealth +1 | speed 25 foot | Active Conditions: ---
Wow! and he has minions that explode at 30 ft? That a bit too much.
Céreales is a real hero! Now, time to save everyone who just fall down. Who has a first aid kit again?
Oh.. I forgot, there an another minion that has appeared.
LN (Male) Hafling (Gutsy) Ranger 1 | HP 2/18 | AC 18 (20 now) | F +7 R +6 W +5 | Perc +7 | Stealth +1 | speed 25 foot | Active Conditions: ---
Oh... There an another minion. I hope His réaction transfert not all the damage or transmit mon lethal.
Suggestion to gulo. Flank with the horse.
LN (Male) Hafling (Gutsy) Ranger 1 | HP 2/18 | AC 18 (20 now) | F +7 R +6 W +5 | Perc +7 | Stealth +1 | speed 25 foot | Active Conditions: ---
LN (Male) Hafling (Gutsy) Ranger 1 | HP 2/18 | AC 18 (20 now) | F +7 R +6 W +5 | Perc +7 | Stealth +1 | speed 25 foot | Active Conditions: ---
Oh my Goodness. I didn't realise that dying system was so dangerous!
Suggestion for saving Samar. You did not give all four hero point i think. Unless you are ok with your character dying Samar.
| HP: 16/16 | AC 17* | F:+5 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Perc +3 | | Acrobatics +6, Arcana +3, Crafting +3, Deception +4, Diplomacy +7, Intimidation +7, Lore (Art) +7 | Active Conditions: Mage Armor (all day)
Samar says she's pretty sure she used her hero point already.
LN (Male) Hafling (Gutsy) Ranger 1 | HP 2/18 | AC 18 (20 now) | F +7 R +6 W +5 | Perc +7 | Stealth +1 | speed 25 foot | Active Conditions: ---
it was a suggestion for the gm. I forgot to specify.
But thinking back... It went beyond suggestion. I don't like when a character die. It is avery sad event.
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Yeah, I am perfectly fine with Samar having a 'spare' hero point to purge, and stay alive :-)
LN (Male) Hafling (Gutsy) Ranger 1 | HP 2/18 | AC 18 (20 now) | F +7 R +6 W +5 | Perc +7 | Stealth +1 | speed 25 foot | Active Conditions: ---
I Will refuse the healing for the Time being. But i suggest that We take foxglove and the others outside the circle of Stone. Lawrius can heal all of us after he is awake right?
Alright, chronicle sheets have been PM'ed out.
If you have day jobs, please roll them here in the discussion thread :-)
| HP: 15/15 | AC 15 | Shield HP 12/12 | F:+4 R:+4 W:+9 | Hero Points: 1/3 | Perc +7 | Speed 35 ft. | Spells: 1st: 2/2 | Focus Points: 1/1 | Athletics +3, Diplomacy +4, Lore (Accounting, Underworld) +5, Medicine +7, Nature +7, Society +5, Stealth +4, Survival +7 | Active Conditions: None
Dayjob is lore, right?
Detective Makaila tracks down some criminals!
Lore (Underworld): 1d20 + 5 ⇒ (20) + 5 = 25
| HP: 21/21 | AC 19* | F:+6 R:+3 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Focus Points: 1/1 | Perc +5 | | Athletics +7, Crafting +4, Diplomacy +4, Intimidation +1, Lore (Legal) +4, Religion +5, Society +4, Survival +5 | Active Conditions: None
Sir Lawrius goes to work as a barrister.
Lore (Legal): 1d20 + 4 ⇒ (9) + 4 = 13
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