Trillin Chevaux's page

51 posts. Organized Play character for Gayel Nord.


Full Name

5.2

Race

HP 2/18 | AC 18 (20 now) | F +7 R +6 W +5 | Perc +7 | Stealth +1 |

Classes/Levels

speed 25 foot | Active Conditions: ---

Gender

LN (Male) Hafling (Gutsy) Ranger 1 |

Special Abilities

À changer.

About Trillin Chevaux

PROFILE

PFS Information:

PFS Number: 43907-2006
Experience:1
Fame:1
Gold:2,4

Training: Scrolls (3), Spells (#), Swords (#)

Major Factions
Envoy’s Alliance: 0
Grand Archive:0
Horizon Hunters:0
Vigilant Seal:0
Minor Factions
Radiant Oath:0
Verdant Wheel:1
All Faction Reputation
Total (Sum of the Above) Reputation:1

Purchased Boons (use this for boons bought w/ Fame, which don’t come w/ a Chronicle)
(Verdant wheel) Champion (Verdant Wheel) (0 Fame) (the Champion boon for your first faction is free)
Boon #2 (type) (cost)

(character name):
(optionally, replace this spoiler with Character Name)
Ethnicity:
Nationality:
Birthplace:
Age:
Gender & Pronouns:
Height:
Weight:
Physical Appearance:
(/end personal details spoiler)
ancestry Halfling (Gutsy)
background Bounty hunter
class Ranger; Level: 1; Experience: 1
size traits (Small Humanoid Halfling)
alignement;N deity
Languages:Halfing, common
____________________
SENSES
Perception: 7 ((wis) + (prof) + (item)) [T]
Special Senses: Keen eye +2 30ft to see hidden and concealed creatures.
____________________
DEFENSES

HIT POINTS: 18/18

ARMOR CLASS
AC: 18 (10 + (1) + (3) + (5)) [T]
Shield: +2

Unarmored: [T], Light: [T], Medium: [T]

SAVING THROWS
Fortitude: 7 ((con) + (prof) + (item)) [T/E/M/L]
Reflex:6 ((dex) + (prof) + (item)) [T/E/M/L]
Will: 5 ((wis) + (prof) + (item)) [T/E/M/L]
Notes: Emotions effect Success=critical success
____________________
OFFENSE

Class DC: 16 (10 + (key stat) + (prof) + (item)) [T/E/M/L]

Speed: 25 Movement Types: (e.g. climb, burrow, fly)

Melee Strikes
Lance +6 ((str or dex if applicable) + (prof) + (item) [T/E/M/L]
damage (1d8 +3) [P]+1d8 precision+3 circonstance

Ranged Strikes
weapon +# ((dex) + (prof) + (item) [T/E/M/L]
damage (dice + (special)) [B/P/S] (traits)

Weapon Proficiencies
Simple: [T/E/M/L], Martial: [T/E/M/L], Other (weapon): [T/E/M/L]

____________________
SKILLS

Acrobatics: 1 = (dex) + (prof) + (item) - (armor) [T/E/M/L]
Arcana: ## = (int) + (prof) + (item) [T/E/M/L]
Athletics: 6 = (str) + (prof) + (item) - (armor) [T/E/M/L]
Crafting: ## = (int) + (prof) + (item) [T/E/M/L]
Deception: ## = (cha) + (prof) + (item) [T/E/M/L]
Diplomacy: 3 = (cha) + (prof) + (item) [T/E/M/L]
Intimidation: ## = (cha) + (prof) + (item) [T/E/M/L]
Lore (legal): 4 = (int) + (prof) + (item) [T/E/M/L]
Medicine: 5 = (wis) + (prof) + (item) [T/E/M/L]
Nature: ## = (wis) + (prof) + (item) [T/E/M/L]
Occultism: 4 = (int) + (prof) + (item) [T/E/M/L]
Performance: ## = (cha) + (prof) + (item) [T/E/M/L]
Religion: 5 = (wis) + (prof) + (item) [T/E/M/L]
Society: 4 = (int) + (prof) + (item) [T/E/M/L]
Stealth: ## = (dex) + (prof) + (item) - (armor) [T/E/M/L]
Survival: 5 = (wis) + (prof) + (item) [T/E/M/L]
Thievery: ## = (dex) + (prof) + (item) - (armor) [T/E/M/L]
____________________
ABILITY SCORES (in case you’re wondering why this is so far down, it’s because your stats are baked into everything above)

STR +16, DEX +12, CON +14, INT +12, WIS +14, CHA +10
____________________
FEATS:

Ancestry Feats and Abilities
Special 1st: (e.g. low-light vision)
Heritage 1st: (feat)
1st: (feat)

Skill Feats
Background: (feat)
2nd: (feat)

General Feats
3rd: (feat)

Class Feats and Abilities
Feature 1st: (e.g. druidic order (leaf))
Feature 1st: (e.g. wild empathy)
1st: (e.g. reach spell)

Bonus Feats
Shield Block
____________________
EQUIPMENT

Combat Gear:
Magic Items:
Other Gear:

Bulk: # (Encumbered at: ## = 5 + (str); Maximum at: ## = 10 + (str))

Coins: # copper # silver # gold # platinum (or total in gold)
____________________

CHRONICLES

1. PFS(2) #-##: title:

Boon: description
Reputation(s): +# (faction) (e.g. +4 Vigilant Seal, or sometimes +4 Vigilant Seal, +2 Envoy’s Alliance)
Fame Earned:
Fame Spent:
Gold Earned:
Downtime: (may be additional coin from Earn an Income, might be crafting, might be retraining, might be recovering a dead animal companion, etc)