Elf Woman

Makaila's page

33 posts. Organized Play character for RabbitAlmiraj.


Full Name

Makaila | Elf Druid 1 |

Race

| Speed 35 ft. | Spells: 1st: 2/2 | Focus Points: 1/1 | Athletics +3, Diplomacy +4, Lore (Accounting, Underworld) +5,

Classes/Levels

Medicine +7, Nature +7, Society +5, Stealth +4, Survival +7 | Active Conditions: None

Gender

| HP: 15/15 | AC 15 | Shield HP 12/12 | F:+4 R:+4 W:+9 | Hero Points: 1/3 | Perc +7

Strength 10
Dexterity 12
Constitution 12
Intelligence 14
Wisdom 18
Charisma 12

About Makaila

Makaila
293425-2003
Female Elf (Arctic) Detective Druid 1
Ethnicity (Aiudeen), Nationality (Varisian), Birthplace (Sanos Forest)
LN Medium, Elf, Humanoid
Fame 4
Faction: Verdant Wheel (Rep 4)
Education: Scrolls 3
Granted Items minor healing potion (1d8, 4)
XP 4

Languages Common, Draconic, Druidic, Elven, Sylvan
Senses Low-light vision, Perception +7 (Trained)
Hero Points 1
Class DC 17
Speed: 35 feet

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DEFENSE
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HP: 15
AC: 15 (+1 AC, +1 Dex, + 3 Proficiency)
Shield wooden shield +2 AC (Hardness 3 HP 12/12 BT 6
Fortitude: +4 Reflex: +4 Will: +9
Cold Resistance: 1

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OFFENSE
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Melee: sickle +4 (1d4+1 S)(agile, finesse, trip)

Spell Attack Rolls +7, Spell DC 17

Spell Powers
1 Point— heal animal (V+)

Spells Prepared
1st— heal (V+), summon animal (MSV)
Cantrips— dancing lights (SV), electric arc (SV), guidance (V), read aura (1 min), stabilize (SV)

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REACTIONS
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Shield Block:
Trigger: While you have your shield raised, you would take damage from a physical attack.
Effect: You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.

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Skills
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Skill: +Mod (Proficiency)
Acrobatics: +1 (Untrained)
Arcana: +2 (Untrained)
Athletics: +3 (Trained)
Crafting: +2 (Untrained)
Deception: +1 (Untrained)
Diplomacy: +4 (Trained)
Intimidation: +1 (Untrained)
Lore (Underworld): +5 (Trained)
Lore (Accounting): +5 (Trained)
Medicine: +7 (Trained) (+1 with healer’s kit)
Nature: +7 (Trained)
Occultism: +2 (Untrained)
Performance: +1 (Untrained)
Religion: +4 (Untrained)
Society: +5 (Trained)
Stealth: +4 (Trained)
Survival: +7 (Trained)
Thievery: +1 (Untrained)

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Statistics
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STR 10 DEX 12 CON12 INT 14 WIS 18 CHA 12

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Feats
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Ancestry: arctic elf, nimble elf
Background: streetwise
Class: anathema, druidic order (animal), animal companion, shield block, wild empathy
General:
Skill

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FEAT AND ABILITY DETAILS
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Anathema The following acts are anathema to all druids.
…Using metal armor or shields.
…Despoiling natural places.
…Teaching the Druidic language to non-druids.
…Committing wanton cruelty to animals or killing animals unnecessarily is anathema to your order. (This doesn’t prevent you from defending yourself against animals or killing them cleanly for food.)

Arctic Elf - You dwell deep in the frozen north and have gained incredible resilience against cold environments, granting you cold resistance equal to half your level (minimum 1). You treat environmental cold effects as if they were one step less extreme (incredible cold becomes extreme, extreme cold becomes severe, and so on).

Streetwise - You know about life on the streets and feel the pulse of your local settlement. You can use your Society modifier instead of your Diplomacy modifier to Gather Information. In any settlement you frequent regularly, you can use the Recall Knowledge action with Society to know the same sorts of information that you could discover with Diplomacy to Gather Information. The DC is usually significantly higher, but you know the information without spending time gathering it. If you fail to recall the information, you can still subsequently attempt to Gather Information normally.

Wild Empathy - You have a connection to the creatures of the natural world that allows you to communicate with them on a rudimentary level. You can use Diplomacy to Make an Impression on animals and to make very simple Requests of them. In most cases, wild animals will give you time to make your case.

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Equipment
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Armour: padded armor (+1, comfort), wooden shield (+2)
Weapons: sickle
Alchemical Items
Magical Items minor healing potion (3)
Containers: Backpack (Bulk 0/4), Belt Pouch (Bulk 0/4L), Sheath
Equipment: lily and birch stick (instead of holly and mistletoe), bedroll, chalk, cookware, flint and steel, healer’s kit, mug, rations (2 weeks), scroll case, soap, tent (pup), waterskin, writing set

Gold 2
Silver: 4
Copper: 8

Bulk 4B 7L
Encumbered 5 (5+Str), Maxiumum 10 (10+str)

BOON:

[] [] Valais’s Assurance (General, Limited Use)
Valais Durant is the leader of the Radiant Oath, in no small part because of her kindness and willingness to share her power with those in need. You may check a box next to this boon and spend an action to use the champion focus spell lay on hands, heightened appropriately for your level. This does not cost a focus point.

Defense Proficiencies:

Unarmored: Trained
FORT: Trained
REF: Trained
WILL: Expert
Light Armor: Trained
Medium Armor: Trained
Heavy Armor: Untrained
Shields: Untrained

Offense Proficiencies:

Unarmed Trained
Simple Weapons: Trained
Martial Weapons: Untrained
Special Proficiencies: Untrained
Arcane Magic Untrained
Divine Magic Untrained
Occult Magic Untrained
Primal Magic Trained (Attack, DC)

Reminder:

Untrained +0
Trained 2+level
Expert 4+level
Master 6+level
Legendary 8+level

Background:

Makaila is an curious elf from the Sanos Forest. She and her pet cat, Goose, are nature detectives.

Appearance and Personality:

Makaila is a short elf with short black hair. She wears cozy clothes and has a wooden shield strapped to her arm. On her hip is a sickle, and on her back is a big backpack. She smiles hello.