Peren Ambergross

Gimble Dreadstone's page

31 posts. Organized Play character for TrinketMike.


Full Name

Gimble Dreadstone

Race

| Acrobatics +6, Arcana +3, Crafting +3, Deception +4, Diplomacy +7, Intimidation +7, Lore (Art) +7

Classes/Levels

| Active Conditions: Mage Armor (all day)

Gender

| HP: 16/16 | AC 17* | F:+5 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Perc +3 |

Strength 10
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 10
Charisma 18

About Gimble Dreadstone

Gimble Dreadstone
293444 - 2003
Male Gnome (Fey-Touched) Artist Sorcerer (draconic) 1
Nationality (Varisian), Birthplace (Kaer Maga)
CN Small, Fey, Gnome, Humanoid
Fame 4
Faction: Horizon Hunters (Reputation 4)
Education: Spells 3
Granted Items: minor healing potion (1d8), healing potion (1d8)
XP 4

Languages Common, Gnomish, Sylvan
Senses low-light vision, Perception +3 (Trained)
Hero Points 1
Class DC 17
Speed: 25 feet

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DEFENSE
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HP: 16
AC: 16 (+0 AC, +3 Dex, +3 Proficiency)
Fortitude: +5 Reflex: +6 Will: +5

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OFFENSE
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Melee: light mace +6 (1d4 B)(agile, finesse, shove)
Melee dragon claws +6 (1d4 S plus 1d6 acid) (finesse)

Spell Attacks +7, Spell DCs 17

Innate Spells
Cantrips— stabilize (SV)

Bloodline Spell
1 Pointdragon claws

Spell Repertoire
1st—3/day acidic burst (SV), mage armor (SV), true strike* (V)
Cantrips— acid splash (SV), light (SV), sigil (SV), read aura (1 min), shield* (V)

Blood Magic When you cast a bloodline spell or a spell granted to you by your bloodline: Draconic scales grow briefly on you or one target, granting a +1 status bonus to AC for 1 round.

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REACTIONS
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Life-Giving Magic: REACTION
Frequency: 1/minute
Trigger: You can an innate spell from a gnome heritage or ancestry feat
Effect: The upwelling of innate magic refreshes your body. You gain a number of temporary Hit Points equal to half your level (minimum 1) that last until the end of your next turn.

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Skills
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Skill: +Mod (Proficiency)
Acrobatics: +6 (Trained)
Arcana: +3 (Trained)
Athletics: +0 (Untrained)
Crafting: +3 (Trained)(+1 on crafting artistry)
Deception: +4 (Untrained)
Diplomacy: +7 (Trained)
Intimidation: +7 (Trained)
Lore (Art): +7 (Trained)
Medicine: +0 (Untrained)
Nature: +0 (Untrained)
Occultism: +0 (Untrained)
Performance: +4 (Untrained)
Religion: +0 (Untrained)
Society: +0 (Untrained)
Stealth: +3 (Untrained)
Survival: +0 (Untrained)
Thievery: +3 (Untrained)

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Statistics
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STR 10 DEX 16 CON 14 INT 10 WIS 10 CHA 18

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Feats
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Ancestry: fey-touched gnome, life-giving magic
Background: specialty creafting
Class: bloodline (draconic: copper: acid)
General:
Skill

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FEAT AND ABILITY DETAILS
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Fey-Touched Gnome: stabilize
The blood of the fey is so strong within you that you’re truly one of them. You gain the fey trait, in addition to the gnome and humanoid traits. Choose one cantrip from the primal spell list. You can cast this spell as a primal innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up. You can change this cantrip to a different one from the same list once per day by meditating to realign yourself with the First World; this is a 10-minute activity that has the concentrate trait.

Specialty Crafting (artistry): Your training focused on Crafting one particular kind of item. Select one of the specialties listed below; you gain a +1 circumstance bonus to Crafting checks to Craft items of that type. If you are a master in Crafting, this bonus increases to +2. If it’s unclear whether the specialty applies, the GM decides. Some specialties might apply only partially. For example, if you were making a morningstar and had specialty in woodworking, the GM might give you half your bonus because the item requires both blacksmithing and woodworking.

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Equipment
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Armour:
Weapons: light mace
Alchemical Items
Magical Items minor healing potion
Containers: Backpack (Bulk 0/4), Belt Pouch (Bulk 0/4L), Sheath
Equipment: artisan’s tools (painter), basic crafter’s book, bedroll, candle, clothing (explorer’s), flint and steel, ration (1 week), religious symbol (shelyn, wood), religious text (shelyn), scroll case, soap, waterskin, writing set

Gold: 16
Silver: 8
Copper: 1

Bulk 3 0L
Encumbered 5 (5+Str), Maxiumum 10 (10+str)

Defense Proficiencies:

Unarmored: Trained
FORT: Trained
REF: Trained
WILL: Expert
Light Armor: Untrained
Medium Armor: Untrained
Heavy Armor: Untrained
Shields: Untrained

Offense Proficiencies:

Simple Weapons: Trained
Martial Weapons: Untrained
Special Proficiencies: Unarmed (Trained)
Arcane Magic Trained (Spell Attacks and DCs)
Divine Magic Untrained
Occult Magic Untrained
Primal Magic Untrained

Reminder:

Untrained +0
Trained 2+level
Expert 4+level
Master 6+level
Legendary 8+level

Background:

Appearance and Personality:

Sigil: a sunburst with the initial G.D. in the middle in fancy scrawl.