HORROR ON THE HILL - A 5E RE-IMAGINING OF A 80'S CLASSIC TSR MODULE

Game Master Helaman

'The Fort' is a gathering point for settlers, reckless traders and devil may care explorers who do business in the lands outside those covered by the dubious protection of the Emperor. Not surprisingly it is also a gathering place for mercenaries and ne'er do wells... as well as self styled warriors of fortune called 'Adventurers'.

Overshadowing 'The Fort' is 'The Hill'. This mysterious mountain has long been rumored to shelter bands of vicious monsters. It is said that only the turbid waters of the River has formed the boundary that prevented monsters from invading the undergarrisoned fort over the years... but now it may not be enough.


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"The Fort" is the boundary of the Empire's might and reach into the untamed frontier. It had a name, once, and likely the nobility, scholars and map makers still know it but to everyone in the area and lands around it is simply "The Fort". It sits on the edge of a wide sluggish river, forming a natural barrier between the Empire and the wilds. The mile-wide river is all that separates The Fort from the shadowy bulk known only as 'The Hill,' a land of nameless terrors and ancient legend.

The fog-shrouded crests and densely wooded slopes of The Hill rise 400 feet, looming ominously over the tiny settlement. On clear days, The Hill's rocky cliffs can be seen jutting from its bulky mass, but the view is usually obscured by gouts of steam and smoke that seem to rise from outlets on The Hill itself. This mysterious mountain has long been rumored to shelter bands of vicious monsters. It is said that only the turbid waters of the River have prevented monsters from invading the undergarrisoned fort over the years.

It is a gathering point for reckless traders and devil may care explorers who do business in the lands outside those covered by the dubious protection of the Emperor, or for settlers who hope for a new start and dream of carving out their own futures. Not surprisingly it is also a gathering place for mercenaries and ne'er do wells... as well as self styled warriors of fortune called 'Adventurers'.

The frontier lands hold riches for those with strength enough to grab them and tenacity enough to hold them. Lumber and game are the most obvious. Lands free for those who can tame and till them yield good crops are there for the taking. There are those who recovered forgotten mines or made new ones to gather in tin, copper, iron and other metals. Then there are those who pillage those lands... be it old ruins, tribes of inhuman monsters or, sadly, those new settlements of immigrants.

Events on the edge of the Empire have continued as they always have for the last few years until this spring when many of those settlers abandoned their new lands and fortunes to return to the shelter of The Fort, carrying whatever they can in wagons, handcarts, dragged sledges or even in their bare hands, and every case the survivors are those who bypassed The Hill, ignoring the direct route, in favour of a longer but safer journey.

They come telling stories of monstrous attacks in force and worse, a previously unseen organisation from these monsters and new human allies, warped and made evil mockeries of what they once were. Some now just walking dead. Some living but now corrupted.

It is now late summer... Harvest is coming but it is doubtful there will be food enough for all in the coming winter. Help from the Empire has been requested but when or even if it will arrive is another matter. Times are hard and prices are high... a few - the wiser and wealthier among the refugees - have read the writing on the wall and left on foot, heading back into bosom of the Empires embrace.

It is in this summer that you find yourselves at "The Fort", out of work and light on coin. But as the saying goes, Crisis is just opportunity mixed with danger.

- Mild racist themes: HUMAN GOOD, NON HUMAN BAD, MONSTER EVIL
- Violence: Will be prominent
- Sex Related: Present, but always "off camera"
- Drug and Alcohol use: Yep

Recruiting will close Saturday night US time. Looking for 5 characters. Will run with 4, and if the quality of characters is really high, I may shoe horn in a 6th. We will start next US Monday assuming all is well.

What you need to know...:

Theme Will be dark - think Dungeon Crawl Classics, Lamentations of the Flame princess and the Warhammer game World. Expect a little urban, some wilderness and a fair chunk of dungeon crawl. It's a generic 'Empire'. Warhammer RPG themed to be sure but don't feel married to the setting. Just pick generic religions (War, Light, Fire etc) and feel free to run whatever culture you want. Want to be a Samurai? A Bedouin mystic? An African hunter? Sure. No problem.

Role-play is needed, it won't just roll from fight to fight.

Magic is a case of "keep it secret, keep it safe... the mob can turn at any moment". Even Clerics. Miracles are welcomed but it's terrible when they are turned to ill. Nominally the practice of magic IS legal to those wizards who belong to sanctioned guilds and schools, and priests who belong to recognised faiths. They are even in demand for their gifts and knowledge but when it comes to those who hire them it's a strange and awkward relationship, fraught with distrust.

Druids - priests of the Old Ways (which still has sway among the people of the frontier in spite of the efforts of the Churches), Sorcerers and Warlocks fall outside of this. They are not hunted AUTOMATICALLY per se, but eyes and suspicion turn their way if they are not careful to conceal their abilities. Technically it is illegal to employ them like one would employ a priest or wizard but this is overlooked if the needs drive the powerful and wealthy. Spell using bards are just treated as sorcerers.

Legally recognised or not, both are liable to be burned at the stake for crimes involving magic or to be lynched by a hysterical mob when things turn unpleasantly "Eldritch".

Final point, I'll be looking for thematic characters, I'll allow for custom backgrounds and altered backgrounds. Between that and the bonus feat at level 1 you guys can be very flavourful. Given it's gonna be a while to hit level 3 if wanna-be Eldritch Knight or Arcane Trickster is your groove, it may be best to take the Magic Initiate feat or UA arcanist feat to get you started. Aspiring Battle masters may want to take the Martial Adept feat. I'll retro your dice to d8 later.

Character Creation:

Either Standard Array - 15, 14, 13, 12, 10, 8 OR 4d4 + 2. You CAN roll first. If you roll crap? Use the standard array.
Level 1 - SLOW milestone levelling. Game will go to 4-5th level before finishing.

Bonus Feat at level 1

NO STAT CAN BE RAISED ABOVE 18! This will be the case for the entire game.

UA skill feats and Weapon feats are avail as is all the stuff from SCAG, XGtE and PHB. No with Warforged and Artificers.

Any Background from WotC materials is fine. Additionally feel free to make some minor changes OR make up your own background as per the PHB rules. That said, point out what you are changing. Make it gritty but avoid being Batman or Wolverine.

http://media.wizards.com/2016/downloads/DND/UA-Feats-V1.pdf and https://media.wizards.com/2017/dnd/downloads/UA-SkillFeats.pdf.

-Race Rules-
All PHB.

Standard Human only.

Assimar can be either DMG or Volos Guide to Monsters version.

Dragonborn have Darkvison 60' and can breathe as a bonus action.

Goliath is approved.

Half Elves can use SCAG rules.

Teifling can be either PHB or Volos Guide to Monsters version.

- No Eberron or Hobgoblin, bugbear, goblin, orc, Kenku, kobold or related PC monsters. Non Drow Elves preferred.

- Class Rules -

Barbarian: Berserker gets one free Frenzy per short rest

Druid: Circle of the Moon druids restricted to CR 1/2 forms until level 4.

Ranger: Can use the UA Ranger

Sorcerer: Eschew Materials. No material components needed for spells up to 1gp value. Can use spell casting focus or material components for spells over 1gp. I will work with sorcerers to throw a free spell or two depending on bloodline but won't post what here. If a sorcerer is accepted then we'll talk.

Warlock: Knows their patron spells for free

* Don't do a background over 3 paragraphs. You should be able to nail it in with two to three and beyond that you may be just wasting time.

** Don't generate any equipment. That's TBA and it takes time and effort beforehand.

Finally, I may engage with you on your submission with feedback or suggestions that may help the tone or storytelling aspects of the game overall.

Combat Rules:

Flanking gives +1 to hit

Crits do max damage plus normal damage dice
When you roll for damage just roll once. If you crit, I'll just assume that the roll is in addition to max weapon damage.

Gain level of exhaustion when hit 0 hp. Failed death saves reset 1 per long rest. One or the other can be restored with a DC20 medicine check and a short rest.

Silver Crusade

thinking either sorcerer or dwarf abjuration wizard

4d4 + 2 ⇒ (3, 3, 3, 4) + 2 = 15
4d4 + 2 ⇒ (4, 2, 1, 2) + 2 = 11
4d4 + 2 ⇒ (3, 2, 1, 4) + 2 = 12
4d4 + 2 ⇒ (2, 4, 4, 2) + 2 = 14
4d4 + 2 ⇒ (3, 1, 4, 2) + 2 = 12
4d4 + 2 ⇒ (3, 4, 4, 3) + 2 = 16


4d4 + 2 ⇒ (3, 2, 3, 1) + 2 = 11
4d4 + 2 ⇒ (2, 1, 3, 1) + 2 = 9
4d4 + 2 ⇒ (3, 1, 1, 1) + 2 = 8
4d4 + 2 ⇒ (4, 1, 1, 1) + 2 = 9
4d4 + 2 ⇒ (3, 3, 2, 2) + 2 = 12
4d4 + 2 ⇒ (2, 3, 2, 2) + 2 = 11

Well, it'll be standard array for Kurgu so!


4d4 + 2 ⇒ (4, 3, 3, 3) + 2 = 15
4d4 + 2 ⇒ (2, 3, 2, 4) + 2 = 13
4d4 + 2 ⇒ (3, 2, 2, 1) + 2 = 10
4d4 + 2 ⇒ (2, 4, 4, 3) + 2 = 15
4d4 + 2 ⇒ (3, 3, 4, 2) + 2 = 14
4d4 + 2 ⇒ (2, 3, 1, 1) + 2 = 9

15.13.10.15.14.9

Not too shabby at all. Thinking a knowledge cleric.


4d4 + 2 ⇒ (1, 4, 2, 4) + 2 = 13
4d4 + 2 ⇒ (1, 3, 2, 2) + 2 = 10
4d4 + 2 ⇒ (3, 4, 4, 4) + 2 = 17
4d4 + 2 ⇒ (2, 2, 1, 4) + 2 = 11
4d4 + 2 ⇒ (4, 4, 2, 1) + 2 = 13
4d4 + 2 ⇒ (2, 3, 2, 4) + 2 = 13

17,13,13,13,11,10... Not bad. Think I'll roll with that.


4d4 + 2 ⇒ (3, 2, 2, 3) + 2 = 12
4d4 + 2 ⇒ (2, 4, 1, 2) + 2 = 11
4d4 + 2 ⇒ (1, 3, 1, 1) + 2 = 8
4d4 + 2 ⇒ (1, 1, 2, 3) + 2 = 9
4d4 + 2 ⇒ (3, 3, 1, 3) + 2 = 12
4d4 + 2 ⇒ (2, 2, 1, 3) + 2 = 10
That’s dire. I think I’ll go with the standard array

Have an idea for a monk quarter staff master. I’ll see what I can build.

Do we have any idea of what creatures have been attacking the settlers? I’d like to make it part of my background

Grand Lodge

Humanoids. Think Goblinoids etc. other stuff too but that's enough to help backgrounds if required.


4d4 + 2 ⇒ (2, 2, 2, 4) + 2 = 12
4d4 + 2 ⇒ (4, 3, 1, 2) + 2 = 12
4d4 + 2 ⇒ (3, 4, 2, 2) + 2 = 13
4d4 + 2 ⇒ (1, 1, 2, 3) + 2 = 9
4d4 + 2 ⇒ (2, 2, 4, 1) + 2 = 11
4d4 + 2 ⇒ (1, 4, 1, 2) + 2 = 10

Alrighty then, standard array it it. That was, ah, disappointing.

Since goliath is available I'm thinking going with a barb or fighter. I could use my Fezzik alias :)

Silver Crusade

Goliath Barbarian being made. Profile will be edited. Background to come soon.

4d4 + 2 ⇒ (1, 4, 3, 1) + 2 = 11
4d4 + 2 ⇒ (4, 3, 2, 2) + 2 = 13
4d4 + 2 ⇒ (4, 1, 4, 4) + 2 = 15
4d4 + 2 ⇒ (3, 4, 3, 4) + 2 = 16
4d4 + 2 ⇒ (4, 3, 2, 4) + 2 = 15
4d4 + 2 ⇒ (1, 3, 2, 3) + 2 = 11

Grand Lodge

This is just me shooting the breeze. Don't read anything into it. I'm hoping we can also have a lively discussion thread running parallel to the game.

I always wondered why Goliath over Half Orc, flavour aside... not questioning anyone's choice. They're cool but I'm always leaning on the Half Orc side of the equation. True, the RP baggage is more 'intense' but I've always liked the 'feel' of a half orc.

Silver Crusade

For me, it’s because I’ve done half-orc before. Mechanically they are a bit better, but not noticeably so.

That...and the flavor is really cool. A 7ft tall warrior, whom with Tavern Brawler, can muscle his way past most people even while unarmed and unarmored. What’s not to love?


Stone's Endurance and Powerful Build are pretty nice abilities in play. Half-orc stuff comes up less often I feel like.

Grand Lodge

nice, never thought of it that way


Definitely interested, if I can get a character together in time.

4d4 + 2 ⇒ (4, 4, 1, 1) + 2 = 12
4d4 + 2 ⇒ (1, 1, 2, 1) + 2 = 7
4d4 + 2 ⇒ (3, 1, 1, 3) + 2 = 10
4d4 + 2 ⇒ (1, 3, 4, 3) + 2 = 13
4d4 + 2 ⇒ (3, 2, 3, 1) + 2 = 11
4d4 + 2 ⇒ (2, 2, 2, 4) + 2 = 12

Sigh. Standard array it is.


Pathfinder Adventure, Adventure Path, Starfinder Society Subscriber

4d4 + 2 ⇒ (1, 3, 2, 1) + 2 = 9
4d4 + 2 ⇒ (3, 1, 2, 3) + 2 = 11
4d4 + 2 ⇒ (2, 1, 1, 3) + 2 = 9
4d4 + 2 ⇒ (1, 4, 2, 2) + 2 = 11
4d4 + 2 ⇒ (2, 1, 4, 2) + 2 = 11
4d4 + 2 ⇒ (1, 4, 3, 2) + 2 = 12

Lets see where this can lead to....

Silver Crusade

Background:

Gaelden sat inside ‘The Fort’ while staring at the bottom of his empty mug. He did so because he couldn’t afford to refill it. He could feel the eyes of the people in the tavern on him. He could feel their disdain. Their bigotry. Their fear. He didn’t care. Because they were weak, and as such they were beneath his notice. He was only there because he needed the money that they offered. And as much as the people here distrusted non-humans, he knew that they would tolerate him for his usefulness. He just hoped that there would be work, so that he wouldn’t need to go back to catching his own food.

He ruminated as to the circumstances that brought him there. It was his coming of age ceremony. He was to escort a Druid from his tribe to the lands of another. It was a formality, really. The Druid was supposed to be strong enough to defend himself. That had proven to be false. The Druid was making the journey to consult with his counterpart about the recent monster attacks. On the way, his charge had been killed by the self-same monsters, with Gaelden only surviving by luck, rather than skill.

But he, in his reckless youth, had sworn that he would only return after his task was complete. And that was now impossible, given that the Druid had been devoured. And as such he now thought of himself as being lost. For he had lost his path, and now but wandered. All that was left for him was the goal of finding new ways to challenge himself, and perhaps, to eventually discover a path towards vengeance. To do something grand enough for him to return home with his head held up high.

But until then? He lifted up the mug to see if there were any drops of ale left. Until then, this was his life.


1 person marked this as a favorite.
Gaelden the Lost wrote:
** spoiler omitted **

Nice.

Looking forward to seeing the character. Edit - clicked on the profile. Great.

Remember don't worry about equipment for the moment.


Deevor wrote:

4d4+2

4d4+2
4d4+2
4d4+2
4d4+2
4d4+2

Lets see where this can lead to....

Could be fun but remember if you don't want those rolls, standard array is available


4d4 + 2 ⇒ (2, 4, 3, 3) + 2 = 14
4d4 + 2 ⇒ (2, 2, 3, 2) + 2 = 11
4d4 + 2 ⇒ (3, 2, 3, 3) + 2 = 13
4d4 + 2 ⇒ (3, 4, 2, 4) + 2 = 15
4d4 + 2 ⇒ (4, 2, 2, 4) + 2 = 14
4d4 + 2 ⇒ (3, 2, 4, 2) + 2 = 13


Is UA Monster Hunter Martial Archetype ok?


4d4 + 2 ⇒ (1, 2, 4, 3) + 2 = 12
4d4 + 2 ⇒ (1, 2, 4, 2) + 2 = 11
4d4 + 2 ⇒ (1, 4, 3, 2) + 2 = 12
4d4 + 2 ⇒ (2, 1, 1, 4) + 2 = 10
4d4 + 2 ⇒ (1, 4, 1, 3) + 2 = 11
4d4 + 2 ⇒ (3, 1, 3, 4) + 2 = 13

Looks like it will probably be standard array for me.


4d4 + 2 ⇒ (1, 2, 2, 1) + 2 = 8
4d4 + 2 ⇒ (3, 4, 4, 4) + 2 = 17
4d4 + 2 ⇒ (2, 2, 4, 3) + 2 = 13
4d4 + 2 ⇒ (3, 2, 4, 1) + 2 = 12
4d4 + 2 ⇒ (3, 4, 4, 1) + 2 = 14
4d4 + 2 ⇒ (2, 1, 4, 1) + 2 = 10

Much to ponder do I have.


Yo yo yo.

4d4 + 2 ⇒ (4, 4, 3, 4) + 2 = 17
4d4 + 2 ⇒ (2, 3, 4, 1) + 2 = 12
4d4 + 2 ⇒ (3, 4, 4, 2) + 2 = 15
4d4 + 2 ⇒ (3, 2, 3, 3) + 2 = 13
4d4 + 2 ⇒ (2, 3, 1, 3) + 2 = 11
4d4 + 2 ⇒ (3, 3, 2, 1) + 2 = 11

Comin in with team Dwarf. Not sure which class yet, but leaning definitely towards melee/non caster.


Hess has been updated for this campaign. Still a Hexblade Warlock, just now a human.


"This one before you is called Psalm Sojourner on the Enlightened Way of the Radiant Crucible." The stoic man dips his head and places his hand to his chest in respectful greeting.

This is Gnomezrule's Sub. Psalm Sojourner on the Enlighted Way of the Radiant Crucible. Is a Monk. Eventually hopping into Sun Soul. Backstory incoming.

Grand Lodge

ElbowtotheFace wrote:
Is UA Monster Hunter Martial Archetype ok?

Is that Ranger or Fighter?


Hess Grimlock wrote:
Hess has been updated for this campaign. Still a Hexblade Warlock, just now a human.

Hess, mate. No stat above 18. That 20 is a no go. It was covered in character creation guidelines.

Can you PM how you break down your stats and Feat? Raw figures are 17,13,13,13,11,10

I like the background and concept though.

Grand Lodge

Psalm wrote:

"This one before you is called Psalm Sojourner on the Enlightened Way of the Radiant Crucible." The stoic man dips his head and places his hand to his chest in respectful greeting.

This is Gnomezrule's Sub. Psalm Sojourner on the Enlighted Way of the Radiant Crucible. Is a Monk. Eventually hopping into Sun Soul. Backstory incoming.

Sounds good. Never saw one played.


If you look at the latest version of Hess it should be updated. Mine is???

I noticed that the character sheet changed, but the profile listings didn't. Should be good to go now.

Grand Lodge

Hess Grimlock wrote:

If you look at the latest version of Hess it should be updated. Mine is???

I noticed that the character sheet changed, but the profile listings didn't. Should be good to go now.

Yep, all good now. Thanks. Have you got 2-3 paragraph backstory? Or am I not seeing it?


Helaman wrote:
ElbowtotheFace wrote:
Is UA Monster Hunter Martial Archetype ok?
Is that Ranger or Fighter?

Monster Hunter is fighter.

Monster Slayer is ranger.


Alrighty, let me see what the rolls give me and what I can come up with...

4d4 + 2 ⇒ (3, 2, 4, 1) + 2 = 12
4d4 + 2 ⇒ (1, 1, 1, 2) + 2 = 7
4d4 + 2 ⇒ (2, 3, 2, 4) + 2 = 13
4d4 + 2 ⇒ (1, 3, 4, 4) + 2 = 14
4d4 + 2 ⇒ (4, 2, 3, 3) + 2 = 14
4d4 + 2 ⇒ (1, 1, 4, 4) + 2 = 12

I think I am going to go with a classic Warlock Hexblade for this...probably half-elf as well. Let me think it over some <3


Okie dokie, here's my Dwarf. I went with a barbarian who is trying to prove she's tougher than anyone who uses weapons or armor.

Kalia Stonebreaker:

AL Mountain Dwarf Barbarian 1
Background: Pit Fighter

str 16
dex 17
con 17
int 11
wis 12
cha 11

HP/HD: 15/1d12
AC 16 (10 base +3 dex +3 con)
Proficiency Bonus +2

Saves: Str: +5; Dex: +3; Con: +5; Int: +0; Wis: +1; Cha: +0

Speed 25'

Weapons:
1) Unarmed Strike: +5 to hit; 1d4+3 damage

2) Improvised Weapons: +5 to hit; 1dx+3 damage

Skills:
*Acrobatics +5
*Athletics +5
*Intimidation +2
*Performance +2

Tools:
*Disguise Kit
*Mason's Tools
*Piano

Languages:
Common
Dwarven

Racial Features:
*Darkvision 60'
*Dwarven Resilience (adv. on poison saves and resistance to poison)
*Stonecunning

Class Features:
*Rage (2/Long Rest; +2 damage; adv on str checks and saves; resist bludgeoning, slashing, piercing; lasts up to 1 minute)

*Unarmored Defense (10 +dex +con to ac; shields are ok)

Feats:
*Tavern Brawler (+1 str; unarmed deals 1d4+str damage; proficient with unarmed and improvised weapons; can bonus action grapple when I hit with a tavern brawler weapon)

Equipment:
TBD

Background:

Feature: By Popular Demand

Bond: Those who fight beside me are worth dying for.
Ideal: Respect is earned, not owed.
Personality Trait: I love a good insult, even one directed at me.

Flaw: I have little respect for people who wield weapons and armor.

Backstory:

Kalia is mean.

Dwarven society is both rigid and traditionalist, and Dwarven women (while not only seen as mothers) are limited in what they can and can't do.

Had Kalia been born a man, she would have been celebrated. Instead, she was forced to flee an arranged marriage to a man who was quantifiably weaker than her.

Now she wanders Human lands, pit fighting for money.


AGamer70 wrote:
Helaman wrote:
ElbowtotheFace wrote:
Is UA Monster Hunter Martial Archetype ok?
Is that Ranger or Fighter?

Monster Hunter is fighter.

Monster Slayer is ranger.

You know what? NORMALLY I am no to UA classes but what the hell, in this one case? Sure.

Grand Lodge

KingHotTrash wrote:

Alrighty, let me see what the rolls give me and what I can come up with...

4d4+2
4d4+2
4d4+2
4d4+2
4d4+2
4d4+2

I think I am going to go with a classic Warlock Hexblade for this...probably half-elf as well. Let me think it over some <3

Not saying that you cant apply as a hexblade, sure, but we've already got one such application.


Hess's brief history has been added in his profile under "History"


Could you let me know what you think of the following concept? It’s still quite broad-brush, and I’ve done some world/Empire building to flesh out the concept that obviously would need your seal of DM approval, but I hope it’s along the lines of what you’re looking for.

Background/concept:

Olivia Vontschorr, Human Paladin (oath yet to be determined)

Olivia has ended up at The Fort (which she can probably remember the real name of, if she racks her brains back to her endless history lessons) in the way that many rootless people wash up at the edges of the Empire. But she isn’t worried – she’s sure something will go her way. It usually does. She’s just at a bit of a loose end right now: her parents died unexpectedly earlier this year, and after burying them, her older brother (who inherited the title) made it clear that he didn’t expect her to hang around. There’s eight years difference between them so they’ve never been really close, but it still hurt. She has mooched off her noble friends in the Capital [to be named] for as long as she respectably can, before getting bored of the endless gossip and intrigue. So she has drifted through the realm until she arrived here.

Olivia (technically, her name is Olivirena, and if you want to be truly accurate her full name is Her Grace the Lady Olivirena, Margravine of Vontschorr (pronounced “Fanshaw”)) was born around twenty years ago to the Duke and Duchess of Vontschorr, which is a Duchy carved out of the primeval Forest [to be named] that forms part of the heartland of the Empire. Two of the Empire’s principal rivers run through it, and the trade taxes from that, together with the valuable hardwoods, make it a wealthy province. The Forest also unfortunately is host to almost every fugitive the Empire has to offer – and much worse besides: cultists of forbidden gods, monsters, cruel fey and other dark things. Growing up in Vontschorr means knowing how to fight, however high your birth may be: Olivia has trained with blade and bow from an early age. Encounters with things that lurk in the dark also make the populace cling more tightly to their religion and the hope that the Light will beat back the Dark. Olivia’s martial training was heavily supplemented by religious teaching and it was no surprise that she has followed her brother, her father and her grandmother in choosing to walk the path of the paladin.

So far, Olivia is about three parts slightly bored noble to about one part pious “this shall not stand” holy warrior. But she has never been truly tested and it remains to be seen whether there is true Empire-forged steel under the silk and sulks.

Feedback welcome! :)

Grand Lodge

All good but how about a humble knight? Same background but with less of a high title. You can still be lady or dame if you prefer. Title to lands etc still goes to brother. Still can mooch off titled friends, heck can still be slightly bored noble (though I'd like a bit more "commitment" to whatever cause/oath you'll later fall into... you have to be pretty committed to have that convert to power beyond that of a simple fighter...)

Humbler beginnings would help the tone. Disenfranchised knight would be good.

Grand Lodge

Vrog Skyreaver wrote:

Okie dokie, here's my Dwarf. I went with a barbarian who is trying to prove she's tougher than anyone who uses weapons or armor.

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **

Awesome background summed up very well!

Grand Lodge

Finished submissions afaik

Hess - Human Hexblade
Kalia- Dwarven Barbarian
Gaelden - Goliath Barbarian


A few questions. Kurgu ended up as something of a machine-smasher in an Iron Gods campaign and I'd like to keep some of that flavour here.

1. Would it be possible to have a greathammer in the system? Say same stats as a greataxe except bludgeoning damage?

2. If so, could the Fell Handed UA feat also apply to greathammers?

3. Are there any wastelands elsewhere in the Empire where old ruins could have spewed forth bizarre constructs and other opponents?


Decimus Observet wrote:
1. Would it be possible to have a greathammer in the system? Say same stats as a greataxe except bludgeoning damage?

Isn't that a maul?


Psalm's History and other particulars is now in the profile.


I think I'm a bit too busy for this one, but hopefully will get to try your games next time.


For whatever reason, I can't add a profile picture at the moment. There is an issue with the website.

Silver Crusade

Two barbarians, a monk and a warlock...if the warlock gets the mage armor Ability, it could be an entirely unarmored party.


Armor is for sissys

Grand Lodge

Decimus Observet wrote:

A few questions. Kurgu ended up as something of a machine-smasher in an Iron Gods campaign and I'd like to keep some of that flavour here.

1. Would it be possible to have a greathammer in the system? Say same stats as a greataxe except bludgeoning damage?

2. If so, could the Fell Handed UA feat also apply to greathammers?

3. Are there any wastelands elsewhere in the Empire where old ruins could have spewed forth bizarre constructs and other opponents?

1. Use maul stats

2. Sure, why not.

Fell Handed (UA)
You master the handaxe, battleaxe, greataxe, warhammer, and maul. You gain the following benefits when using any of them:

3. In this case, so you don't blow a feat etc, this game will not be featuring constructs and as it's a 1-4/5 game I'm not developing the world beyond the fort and the Hill. If your personal story needs such a place? Go for it.

Grand Lodge

Psalm wrote:
For whatever reason, I can't add a profile picture at the moment. There is an issue with the website.

Solid character. Like the tragic note. Will use your hermit Background feature if you're accepted.

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