Repral

Hess Grimlock's page

313 posts. Alias of scranford.


Full Name

Hess Grimlock

Race

Goblin (Unbreakable) - AC 18(20), HP38/38, PER +5; F +8, R +5, W +5

Classes/Levels

(2)Barbarian (Elemental / Fire) - SPD 25, Background - Unsponsored (Intimidation)

Gender

Male

Size

Small

Age

14

Special Abilities

Dark Vision, Wizard Dedication, Intimidating Strike, Sudden Charge, Goblin Song, Intimidating Glare, Snare Crafting

Deity

Teki Stronggut

Location

Magaambya academy of magic

Languages

Common, Goblin, Elven, Pyric

Occupation

Student

Homepage URL

Hess (2)

Strength 10
Dexterity 18
Constitution 12
Intelligence 14
Wisdom -1
Charisma 16

About Hess Grimlock

Character Sheet

Hess Grimlock
Barbarian 2 (Wizard)

Small Goblin | Unbreakable
Goblin Humanoid

Perception +5; Darkvision

Languages Common, Elven, Goblin, Thalassic

Skills: Acrobatics +1, Arcana +6, Athletics +7, Crafting +6, Deception +6, Intimidation +6, Lore: Academia +6, Lore: Warfare +6 Performance +6, Stealth +5, Survival +3
NOTE: +1 of RK checks concerning the school or my branch.

Str +3, Dex +1, Con +2, Int +2, Wis -1, Cha +2

Items Hide Armor, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Wooden Shield (Hardness 3, HP 12, BT 6), Disguise Kit

Snare Formulas: Alarm Snare, Spike Snare, Smoke Screen (Lesser), Appetizing Flavor.

AC 18 (20 with shield raised)

Fort +8, Ref +5, Will +5

HP 38

Speed 25 feet

Offense:
Melee Battle Axe +7 (Sweep), Damage 1d8+3 S
Melee Spear +7 (Monk, Thrown 20 ft.), Damage 1d6+3 P
Melee Cruuk +7 (Shove, Thrown 30 ft., Tripkee), Damage 1d6+3 B
Melee Fist +7 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+3 B
Ranged Hand Crossbow +5 (Crossbow), Damage 1d6 P
Ranged Alchemical Bomb +5 (), Damage Special Varies

Goblin Song (Goblin) You sing annoying goblin songs, distracting your foes with silly and repetitive lyrics. Attempt a Performance check against the Will DC of a single enemy within 30 feet. This has all the usual traits and restrictions of a Performance check to sing. You can affect up to two targets within range if you have expert proficiency in Performance, four if you have master proficiency, and eight if you have legendary proficiency. Critical Success The target takes a –1 status penalty to Perception checks and Will saves for 1 minute. Success The target takes a –1 status penalty to Perception checks and Will saves for 1 round. Critical Failure The target is temporarily immune to Goblin Song for 1 hour.

◆◆Sudden Charge (Flourish) With a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.

◆◆Intimidating Strike (Emotion, Fear, Mental) Your blow not only wounds creatures but also shatters their confidence. Make a melee Strike. If you hit and deal damage, the target is frightened 1, or frightened 2 on a critical hit.

Rage (Barbarian, Concentrate, Emotion, Mental) Requirements You aren't fatigued or raging. You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. While you are raging: • You deal 2 additional damage on melee Strikes. This additional damage is halved if your weapon or unarmed attack is agile.
• You can't use actions with the concentrate trait unless they also have the rage trait. You can Seek while raging. Rage lasts for 1 minute, until you fall unconscious, or until the encounter ends, whichever comes first. You can't voluntarily stop raging. When you stop raging, you lose any remaining temporary Hit Points from Rage and can't gain temporary Hit Points from using the Rage action again for 1 minute.

Quick-Tempered (Barbarian) Trigger You roll initiative. Requirements You are not encumbered or wearing heavy armor. So long as you are able to move freely, your fury is instinctive and instantaneous. You Rage.

Arcane Prepared Spells DC 16, attack +6; Cantrips Frostbite, Telekinetic Hand

Additional Feats Intimidating Glare, Snare Crafting, Unbreakable Goblin, Wizard Dedication

Additional Specials Instinct (Elemental Instinct / Cold), Wizard Archetype Arcane School (School of Rooted Wisdom)