Enemy in Shadows - Warhammer Fantasy (Inactive)

Game Master Aubster

First published in 1986, Enemy in Shadows is an updated version of one of the most iconic campaigns in RPG history.


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Landolf Gersun von Ubersreik | Male Reiklander Noble| Wounds 13/13 | Fortune 6/8 | Fate 5/5 | Resolve/Resilience 2/2 | Armor: Head 1 / Body 3 / Arms 3 / Legs 1 | Corruption: 4

I realized this morning that my earlier question about Downtime doesn't make much sense. We have a Cannonball Express to hunt down & I don't think that we're going to wait three weeks to do so.


Dwarven Knight [CAMPAIGN COMPLETE] Damage (0) Wounds (20) Fate (4) Fortune (2/3) Resilience (2) Resolve (2/2) Corruption (0) Head (2) Legs, Arms, Body (3) Move (3) WS: 60 (70 2handed) BS: 24 STR: 51 T: 50 (60 endurance) Init: 30 Ag: 25 Dex: 38 Int: 32 WP: 53 (63 cool) Fel: 21 (40 charm +10 dawi)

Switched to duelist. Pretty excited for it.

Silver 3 = Actual money to be made. And once he makes said money on downtime it should prove that he has found a worthy trade, thus fulfilling the short term goal of finding a source of income. Should help mitigate making 2 career changes in such short order.

It has heal as a class skill, so he can train it up past where it is now. That, and having “Craft explosives” from miner will eventually make sense when he has to start using pistols.

Beat Blade + Distract is a great way to use the action/move each round when in combat.

Overall seems like a pretty good move.


Female Human Female Warrior Priest Wounds 15/15 Fate 5 Resilience 3 Fortune 5/5 WS 52 BS 36 ST 35 TG 45 INi 34 Ag31 DEX 33 Int31 Will 41 Fel 40

xp to spend 80

spending:
+2 to Toughness (60 xp)

Skill
Ranged (crossbow)+2 (20 xp)

Note: can I keep the chain shirt we found earlier?


Human Boat-Hand with Notions Damage (0) Wounds (14) Fate (3) Fortune (3/3) Resilience (4) Resolve (4/4) Movement (4) WS: 41 BS: 29 STR: 32 T: 41 Init: 31 Ag: 41 Dex: 29 Int: 33 WP: 35 Fel: 40

@Landolf: No downtime methinks until we either lose the scent or finish the job.

@Valghaz: All the best with your new career!

@Adelaida: You keeping the chain shirt is fine by me.

155xp WS +6 (39 -> 41)
125xp S +5
125xp T +5
155xp Fel +6
0xp Wp +5 (5 advances from character creation)
100xp Change career level
20xp Heal out of profession
30xp Perception 6 -> 7 ranks (5 advances from character creation)
100xp Etiquette (Servants)
100xp Rover
10xp Outdoor Survival 1 rank
10xp Animal Care -> 1 rank

930xp total spent

0xp left


Landolf Gersun von Ubersreik | Male Reiklander Noble| Wounds 13/13 | Fortune 6/8 | Fate 5/5 | Resolve/Resilience 2/2 | Armor: Head 1 / Body 3 / Arms 3 / Legs 1 | Corruption: 4

I think it costs extra to switch careers without finishing your current one, Valghaz. Didn't you move to Miner?


You all are doing an excellent job keeping track of money totals.

Question: is 1 person holding all of the money or is everyone carrying a bit of it?


Dwarven Knight [CAMPAIGN COMPLETE] Damage (0) Wounds (20) Fate (4) Fortune (2/3) Resilience (2) Resolve (2/2) Corruption (0) Head (2) Legs, Arms, Body (3) Move (3) WS: 60 (70 2handed) BS: 24 STR: 51 T: 50 (60 endurance) Init: 30 Ag: 25 Dex: 38 Int: 32 WP: 53 (63 cool) Fel: 21 (40 charm +10 dawi)

Does it? I don’t know...if it does I’ll buy something else.


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Landolf Gersun von Ubersreik | Male Reiklander Noble| Wounds 13/13 | Fortune 6/8 | Fate 5/5 | Resolve/Resilience 2/2 | Armor: Head 1 / Body 3 / Arms 3 / Legs 1 | Corruption: 4

@Valghaz: page 48 under Changing Career. It's 200 xp to change careers if you haven't completed your current one.

@Aubster: I'm tracking the party money, but I think we decided that Ruprecht is carrying it. We each have separate personal money totals and I assume we're each carrying our own.


Dwarven Knight [CAMPAIGN COMPLETE] Damage (0) Wounds (20) Fate (4) Fortune (2/3) Resilience (2) Resolve (2/2) Corruption (0) Head (2) Legs, Arms, Body (3) Move (3) WS: 60 (70 2handed) BS: 24 STR: 51 T: 50 (60 endurance) Init: 30 Ag: 25 Dex: 38 Int: 32 WP: 53 (63 cool) Fel: 21 (40 charm +10 dawi)

Strike Mighty Blow then. I’ll wait.


Boatman (boatman) Wounds:6/14 Resolve:2/3 Fortune:3/3 WS:38 BS:35 S:33 T:40 Init:34 AG:30 DEX:31 Int: 30 WP:30 FEL:38

with that 80xp...

Fel +2 50xp
Cool +3 30xp


Hi All,

I want to make sure that you all are still having fun. I know that the pace of play has slowed down a lot and I hope you are alright with the slower pace. I think it's pretty typical of a 'maturing' campaign as the initial excitement fades a bit. We're up to almost 1600 posts in the Campaign thread and well over 2000 total which is pretty impressive. And even cooler is that 5 of the original 6 players are still active :)

The one pace target that I want to keep is that you only get 24 hours during combat to make a new post before I post your combat action that round.


Dwarven Knight [CAMPAIGN COMPLETE] Damage (0) Wounds (20) Fate (4) Fortune (2/3) Resilience (2) Resolve (2/2) Corruption (0) Head (2) Legs, Arms, Body (3) Move (3) WS: 60 (70 2handed) BS: 24 STR: 51 T: 50 (60 endurance) Init: 30 Ag: 25 Dex: 38 Int: 32 WP: 53 (63 cool) Fel: 21 (40 charm +10 dawi)

Having a blast! Really enjoying the campaign :)


Female Human Female Warrior Priest Wounds 15/15 Fate 5 Resilience 3 Fortune 5/5 WS 52 BS 36 ST 35 TG 45 INi 34 Ag31 DEX 33 Int31 Will 41 Fel 40

Sure having fun! Enjoying the pace, even if I think the incoming summer will slow things down


Human Boat-Hand with Notions Damage (0) Wounds (14) Fate (3) Fortune (3/3) Resilience (4) Resolve (4/4) Movement (4) WS: 41 BS: 29 STR: 32 T: 41 Init: 31 Ag: 41 Dex: 29 Int: 33 WP: 35 Fel: 40

I love this campaign and I don't mind the new pace.


Special Unique One-Time Offer

If you take Josef up on the job of working on his boat for the trip, your character can switch to the Boatman career for no XP cost even if they have not completed their current career. After completing at least 1 level of the Boatman career you can switch back to your current career for 0 XP cost.

The Boatman career gives you an opportunity to take Advances in Sailing and Swimming (Advanced Skills) for normal XP cost instead of double cost.


Boatman (boatman) Wounds:6/14 Resolve:2/3 Fortune:3/3 WS:38 BS:35 S:33 T:40 Init:34 AG:30 DEX:31 Int: 30 WP:30 FEL:38

I'm having a ton of fun! And things always slow down some in the summer....slow and steady on!

Hmm..that's an interesting offer....I'll have to think about it...


Dwarven Knight [CAMPAIGN COMPLETE] Damage (0) Wounds (20) Fate (4) Fortune (2/3) Resilience (2) Resolve (2/2) Corruption (0) Head (2) Legs, Arms, Body (3) Move (3) WS: 60 (70 2handed) BS: 24 STR: 51 T: 50 (60 endurance) Init: 30 Ag: 25 Dex: 38 Int: 32 WP: 53 (63 cool) Fel: 21 (40 charm +10 dawi)

Interesting. Not sure that it would be the best choice for a Dwarven miner. But I’ll keep an open mind. :)

And I do like the special offer, as I did the watchman one


Human Boat-Hand with Notions Damage (0) Wounds (14) Fate (3) Fortune (3/3) Resilience (4) Resolve (4/4) Movement (4) WS: 41 BS: 29 STR: 32 T: 41 Init: 31 Ag: 41 Dex: 29 Int: 33 WP: 35 Fel: 40

I'll consider that offer!

I'll make a call once we're on the boat heading on the job. Who knows what might delay us?


Landolf Gersun von Ubersreik | Male Reiklander Noble| Wounds 13/13 | Fortune 6/8 | Fate 5/5 | Resolve/Resilience 2/2 | Armor: Head 1 / Body 3 / Arms 3 / Legs 1 | Corruption: 4

I was considering Boatman for Landolf at one point...kind of past that now.


Landolf Gersun von Ubersreik | Male Reiklander Noble| Wounds 13/13 | Fortune 6/8 | Fate 5/5 | Resolve/Resilience 2/2 | Armor: Head 1 / Body 3 / Arms 3 / Legs 1 | Corruption: 4

It sounds like the Black Thorn Company has at least a day to try to get the Cannonball Express situation sorted out before the barge to Bogenhafen leaves. Here's what I'm thinking:

1. one group of us spends the morning trying to sell the stuff we pulled off the mutants.
* Blunderbuss & Shot with book value 2g 3/3
* ring worth 3g
* personalized locket worth 1g - I'm thinking we should probably hold onto this for now. The Kastor situation seems to be dogging us. We're even heading back to Bogenhafen.

We had Ruprecht do the Haggle checks last time. If anyone else has advances in it, an assist probably wouldn't hurt.

2. Another group tries to gather information on the Cannonball Express. We mostly need to know where they are, but any other information we find out about them might help us decide on our approach.

3. As a possible third sub-task, we could try to look for any other money-making opportunities. I'm not personally looking for criminal opportunities like smuggling, but if we can find something legitimate to deliver to Bogenhafen (shipping goods or a message), it can't hurt. The wages on offer for our trip aren't terribly impressive, so getting paid twice for the trip sounds like a good idea.

***

For the GM: fatigue rules are super vague, at least about how to get rid of it. Do we have an estimate of how much we'd have to rest up to dispense with this fatigue? Sleeping in isn't terribly crazy.


Dwarven Knight [CAMPAIGN COMPLETE] Damage (0) Wounds (20) Fate (4) Fortune (2/3) Resilience (2) Resolve (2/2) Corruption (0) Head (2) Legs, Arms, Body (3) Move (3) WS: 60 (70 2handed) BS: 24 STR: 51 T: 50 (60 endurance) Init: 30 Ag: 25 Dex: 38 Int: 32 WP: 53 (63 cool) Fel: 21 (40 charm +10 dawi)

Very good ideas. But, if I may...rather than split the party how about we sell the goods in the morning. Then...actually, do we have proof of the job? Because if so we can just go to the magistrate. And if not, can a nobleman’s word suffice?


Female Human Female Warrior Priest Wounds 15/15 Fate 5 Resilience 3 Fortune 5/5 WS 52 BS 36 ST 35 TG 45 INi 34 Ag31 DEX 33 Int31 Will 41 Fel 40

I got Haggling 45 and Gossip 43. Not that high but might get handy to get a price or some information

I have Ranged (crossbow)& Ranged (bow) skills, I think we've found one crossbow earlier, but can't recall if we have some crossbow bolts. Maybe we should buy some means of ranged attacks, as magic is unreliable, to say the least.


Boatman (boatman) Wounds:6/14 Resolve:2/3 Fortune:3/3 WS:38 BS:35 S:33 T:40 Init:34 AG:30 DEX:31 Int: 30 WP:30 FEL:38

Ruprecht has 46 in both...

I'm also wary of splitting the party in such a Chaos infused city...no telling what my happen :)


Darkest Doomed wrote:

It sounds like the Black Thorn Company has at least a day to try to get the Cannonball Express situation sorted out before the barge to Bogenhafen leaves. Here's what I'm thinking:

1. one group of us spends the morning trying to sell the stuff we pulled off the mutants.
* Blunderbuss & Shot with book value 2g 3/3
* ring worth 3g
* personalized locket worth 1g - I'm thinking we should probably hold onto this for now. The Kastor situation seems to be dogging us. We're even heading back to Bogenhafen.

We had Ruprecht do the Haggle checks last time. If anyone else has advances in it, an assist probably wouldn't hurt.

2. Another group tries to gather information on the Cannonball Express. We mostly need to know where they are, but any other information we find out about them might help us decide on our approach.

3. As a possible third sub-task, we could try to look for any other money-making opportunities. I'm not personally looking for criminal opportunities like smuggling, but if we can find something legitimate to deliver to Bogenhafen (shipping goods or a message), it can't hurt. The wages on offer for our trip aren't terribly impressive, so getting paid twice for the trip sounds like a good idea.

***

For the GM: fatigue rules are super vague, at least about how to get rid of it. Do we have an estimate of how much we'd have to rest up to dispense with this fatigue? Sleeping in isn't terribly crazy.

Resting is the easiest way to get rid of Fatigue. One good night's sleep would do it.


Josef is still available to act as a guide. He just needs to return to the Boatman's Inn before dark so he can take possession of his shipment to Bogenhafen


Dwarven Knight [CAMPAIGN COMPLETE] Damage (0) Wounds (20) Fate (4) Fortune (2/3) Resilience (2) Resolve (2/2) Corruption (0) Head (2) Legs, Arms, Body (3) Move (3) WS: 60 (70 2handed) BS: 24 STR: 51 T: 50 (60 endurance) Init: 30 Ag: 25 Dex: 38 Int: 32 WP: 53 (63 cool) Fel: 21 (40 charm +10 dawi)

With but one day let’s ask him to take us to the rapscallions. There we can demand payment while hiding behind our nobleman’s threat of legal actions.


Human Boat-Hand with Notions Damage (0) Wounds (14) Fate (3) Fortune (3/3) Resilience (4) Resolve (4/4) Movement (4) WS: 41 BS: 29 STR: 32 T: 41 Init: 31 Ag: 41 Dex: 29 Int: 33 WP: 35 Fel: 40

I say that we sort out our grudge as a priority. Selling loot isn't as time - or place - critical.

I also think we shouldn't split the party, at least until said grudge is sorted. Talathel is inclined towards going with grudge-dealing party should a split be voted for.


Does the party have short and long term ambitions set now? I’m too lazy to look back through previous posts. ;-)


Boatman (boatman) Wounds:6/14 Resolve:2/3 Fortune:3/3 WS:38 BS:35 S:33 T:40 Init:34 AG:30 DEX:31 Int: 30 WP:30 FEL:38

I think the short was to find andreas and get our money.

A good long term ambition might be to grow the reputation of our new Company!!


Ruprecht Scheinfelder wrote:

I think the short was to find andreas and get our money.

A good long term ambition might be to grow the reputation of our new Company!!

I’d say you halfway fulfilled the short term ambition by finding out who Andreas actually is and what he’s done. That’s worth 25 XP but you should pick a new party short term ambition because finding him and getting your money would take more than a couple of sessions of gameplay and also divert you from the Enemy in the Shadows campaign.

Long-term party ambition is sort of fine. It just needs a more precise definition than grow the party’s reputation.


Valghaz Ironhammer wrote:
With but one day let’s ask him to take us to the rapscallions. There we can demand payment while hiding behind our nobleman’s threat of legal actions.

Who does Valghaz have Grudges against now? There’s Sergeant Snotface from Ubersreik and Andreas right? Anyone else?


Dwarven Knight [CAMPAIGN COMPLETE] Damage (0) Wounds (20) Fate (4) Fortune (2/3) Resilience (2) Resolve (2/2) Corruption (0) Head (2) Legs, Arms, Body (3) Move (3) WS: 60 (70 2handed) BS: 24 STR: 51 T: 50 (60 endurance) Init: 30 Ag: 25 Dex: 38 Int: 32 WP: 53 (63 cool) Fel: 21 (40 charm +10 dawi)

I keep a book of grudges in my profile. :)

“ Rudi Klumpenklug (Corrupt sergeant)

Gershwin: Promised 20 gold to investigate lost carriages and ran away without paying

Andreas was responsible for giving the money from Gershwin”


Landolf Gersun von Ubersreik | Male Reiklander Noble| Wounds 13/13 | Fortune 6/8 | Fate 5/5 | Resolve/Resilience 2/2 | Armor: Head 1 / Body 3 / Arms 3 / Legs 1 | Corruption: 4

Except it sounds like Gershwin wasn't told the agreed payment amount either. Guy is still a douche, but maybe he'd be more reasonable if we talk to him again.

I think we were waiting to pick a long term goal until we knew more about what we were doing. Growing the fame of our company sounds reasonable. Moreso if achieving the goal requires us to actually be famous.

I'll take the 25 xp for a partial short-term though!

Would reaching Bogenhafen safely (including the safety of our crew & cargo) be a good party short-term?


Landolf Gersun von Ubersreik | Male Reiklander Noble| Wounds 13/13 | Fortune 6/8 | Fate 5/5 | Resolve/Resilience 2/2 | Armor: Head 1 / Body 3 / Arms 3 / Legs 1 | Corruption: 4

Expanding my thought about finding Gershwin in Bogenhafen more:

No love for the guy, but if he thought we were expecting 100 crowns for not implicating his rival, walking out on us sounds more reasonable than if he'd known our expectation was 20 crowns.

I was thinking earlier that maybe we could arrange with Gershwin to hunt down Andreas & in return he'd give us the pay we were actually promised. It sounds like the GM is trying to guide us away from an Andreas hunt though, so maybe that is no good.

Perhaps instead we could find him in Bogenhafen and explain our side of the story to him. Since we did perform services rendered, maybe he'd be willing to settle for a lower amount. And we'd leave off any Andreas-hunting ambitions.

Although if our GM finds an opportunity to have Andreas make an appearance in the campaign later, I won't be disappointed...


Female Human Female Warrior Priest Wounds 15/15 Fate 5 Resilience 3 Fortune 5/5 WS 52 BS 36 ST 35 TG 45 INi 34 Ag31 DEX 33 Int31 Will 41 Fel 40

Maybe we should do a shared document recapitulating everyone's short& long term ambitions, and the party short&lonng term ambitions as a recap?


Human Boat-Hand with Notions Damage (0) Wounds (14) Fate (3) Fortune (3/3) Resilience (4) Resolve (4/4) Movement (4) WS: 41 BS: 29 STR: 32 T: 41 Init: 31 Ag: 41 Dex: 29 Int: 33 WP: 35 Fel: 40

I'll throw in my thoughts over the weekend when I have a fresher brain!


Landolf Gersun von Ubersreik | Male Reiklander Noble| Wounds 13/13 | Fortune 6/8 | Fate 5/5 | Resolve/Resilience 2/2 | Armor: Head 1 / Body 3 / Arms 3 / Legs 1 | Corruption: 4

Aubster, I was thinking last night that Landolf doesn't have any clothes to work in really. It's one thing to run around and stab things in a courtier's outfit and another to work on a barge for days on end. (He finally gets to use some of his Landsman skills! Yay!) Can I retcon in a bit of shopping for Landolf back when we were pricing the ring and blunderbuss?

I'm thinking:
Clothing for 6/-
Backpack for 4/10

From Landolf's personal funds, of course.

---

For everyone: while I was perusing the clothing list, I ran across uniforms. When we have enough money to reasonably splurge on it, we should get someone to make us all Black Thorn Company uniforms.


Darkest Doomed wrote:

Can I retcon in a bit of shopping for Landolf back when we were pricing the ring and blunderbuss?

I'm thinking:
Clothing for 6/-
Backpack for 4/10

From Landolf's personal funds, of course.

---
.

Of course that's fine.


Landolf Gersun von Ubersreik | Male Reiklander Noble| Wounds 13/13 | Fortune 6/8 | Fate 5/5 | Resolve/Resilience 2/2 | Armor: Head 1 / Body 3 / Arms 3 / Legs 1 | Corruption: 4

Aubster: purchased those items above.

***

I'm not trying to convince anyone to take up Aubster's offer to switch to Boatman, but I was looking at it earlier and I'll take a moment to point out a few things of interest:

First, the skill list of Boat-hand (Boatman Tier I) is almost identical to that of Landolf's old Landsman career, swapping Climb and Gamble (Landsman) for Dodge and Endurance (Boat-hand). Most of the talents are even the same. That means that if Landolf had wanted to dip into Boatman to pick up some Strength and Toughness, he could have gone through Boat-hand pretty quickly. As a single data point that isn't very interesting, but if people are shopping around for Careers it could be good to keep in mind the possibility of finding one that has a lot of overlap.

Noble and Seaman did NOT overlap very well, but Landolf's decision to switch there was made for other reasons.

The other thing I'll point out is that Boatman has some neat-looking perks to it that weren't obvious to me at first glance. The main trick here is the Dirty Fighting talent. Similar to Strike Mighty Blow for all melee weapons, it raises your damage for Brawling attacks. It also has a Tests entry that Strike Mighty Blow lacks though, which applies to all Melee (Brawling) tests. So with two ranks of Dirty Fighting perhaps, you could take a barely successful test, you'd get +2 SL toward trying to win the opposed check and 2 extra damage on top of that if the strike succeeds. Mostly, this is just saying that Dirty Fighting is pretty sweet.

Boatman doesn't advance Weapon Skill and Brawling starts at a pretty low base, so Boatman probably isn't a good fighting career even with a couple ranks in Dirty Fighting. It's a lot better than I would have guessed at first glance, though.


Human Boat-Hand with Notions Damage (0) Wounds (14) Fate (3) Fortune (3/3) Resilience (4) Resolve (4/4) Movement (4) WS: 41 BS: 29 STR: 32 T: 41 Init: 31 Ag: 41 Dex: 29 Int: 33 WP: 35 Fel: 40

I was considering Boatman already. I'll take it when the opportunity comes up.


Human Boat-Hand with Notions Damage (0) Wounds (14) Fate (3) Fortune (3/3) Resilience (4) Resolve (4/4) Movement (4) WS: 41 BS: 29 STR: 32 T: 41 Init: 31 Ag: 41 Dex: 29 Int: 33 WP: 35 Fel: 40

A shared document of motives and plans makes a great deal of sense. I'm for it.


Dwarven Knight [CAMPAIGN COMPLETE] Damage (0) Wounds (20) Fate (4) Fortune (2/3) Resilience (2) Resolve (2/2) Corruption (0) Head (2) Legs, Arms, Body (3) Move (3) WS: 60 (70 2handed) BS: 24 STR: 51 T: 50 (60 endurance) Init: 30 Ag: 25 Dex: 38 Int: 32 WP: 53 (63 cool) Fel: 21 (40 charm +10 dawi)

A 1 for intimidate! :D


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Valghaz Ironhammer wrote:
A 1 for intimidate! :D

Valghaz is great at being charming or intimidating depending on the situation. Maybe he should consider a career in diplomacy ;)


Dwarven Knight [CAMPAIGN COMPLETE] Damage (0) Wounds (20) Fate (4) Fortune (2/3) Resilience (2) Resolve (2/2) Corruption (0) Head (2) Legs, Arms, Body (3) Move (3) WS: 60 (70 2handed) BS: 24 STR: 51 T: 50 (60 endurance) Init: 30 Ag: 25 Dex: 38 Int: 32 WP: 53 (63 cool) Fel: 21 (40 charm +10 dawi)
Aubster wrote:
Valghaz Ironhammer wrote:
A 1 for intimidate! :D
Valghaz is great at being charming or intimidating depending on the situation. Maybe he should consider a career in diplomacy ;)

My fear is that when he finally gets charm as a skill, he’s going to end up as bad at it as he is at perception


Human Boat-Hand with Notions Damage (0) Wounds (14) Fate (3) Fortune (3/3) Resilience (4) Resolve (4/4) Movement (4) WS: 41 BS: 29 STR: 32 T: 41 Init: 31 Ag: 41 Dex: 29 Int: 33 WP: 35 Fel: 40

The curse will grow in strength!


Getting out of Altdorf ends another portion of the Adventure.

Fortune points are restored

XP's

25 XP for good role-playing everyone

25 XP if you had a good time adventuring in Altdorf

5 XP for foiling the baggage thief

10 XP for everyone befriending Josef

5 XP for being smart enough not to attack the nobles

5 XP for dealing with Max

10 XP for leaving Altdorf in the Berebeli

This would also be the time to decide if you want to learn the ropes (pun intended) of being a Boatman from Josef. As a reminder, this one-time offer allows your character can switch to the Boatman career for no XP cost even if they have not completed their current career. After completing at least 1 level of the Boatman career you can switch back to your current career for 0 XP cost. The Boatman career gives you an opportunity to take Advances in Sailing and Swimming (Advanced Skills) for normal XP cost instead of double cost.

If you are willing to work on the boat (even without taking on the Boatman career) you will earn 2 Silver Shillings a day. There's enough work to employ 4 of you on the barge.


Landolf Gersun von Ubersreik | Male Reiklander Noble| Wounds 13/13 | Fortune 6/8 | Fate 5/5 | Resolve/Resilience 2/2 | Armor: Head 1 / Body 3 / Arms 3 / Legs 1 | Corruption: 4

Thanks Aubster!

If someone is interested in taking that Boatman deal Aubster is offering, it's really good. It just depends on whether your character wants to spend xp on Boat-hand things or not.

Landolf's Landsman career shared a lot of the same material and he's going to be mired in Scion for a long time due to its really awesome talents. I think I'm going to end up purchasing the Luck talent three times, which is crazily expensive. So he'll pass on the deal...I just can't afford to spend forever getting to Noble.

Aubster, would you think that discovering the truth about how we were cheated by Andreas would count for a Discover Resolve recovery for Landolf? I thought about asking on the purple marks on the dead men Landolf just searched, but given that he doesn't understand anything about it yet I don't think it qualifies for Discover. Also, he isn't two short on Resolve right now.

***

A quick update on Markus: I'm keeping him generally in touch about what is happening the game and he is still interested in playing. His busy-ness continues, though, so he'll continue being quiet for now. If we run into a situation where it is important for Markus to act (like combat) I can poke him and hopefully get a response.

***

I'd love for Landolf to be one of the boat-hands for this part of the adventure, if for no other reason that he'll finally get to use his Landsman skills. I'm perfectly fine dumping his wages into the Company pool since not everyone will be able to get paid.


Dwarven Knight [CAMPAIGN COMPLETE] Damage (0) Wounds (20) Fate (4) Fortune (2/3) Resilience (2) Resolve (2/2) Corruption (0) Head (2) Legs, Arms, Body (3) Move (3) WS: 60 (70 2handed) BS: 24 STR: 51 T: 50 (60 endurance) Init: 30 Ag: 25 Dex: 38 Int: 32 WP: 53 (63 cool) Fel: 21 (40 charm +10 dawi)

85XP! Total of 90.

60XP for +2 WP (50! That means 20 wounds)
30XP for +3 Trade Explosives

It strikes me that with some investment, what might make the most sense is getting up to Master Miner for “Craft Explosives.” And then in downtime make explosives to sell instead of earning money. It may well be a good way to get around miners making so little in the way of coin.

So slowly working my way out of miner. Boatman seems great, but I just don’t see a Dwarven miner becoming a boatsman on the River. That said, he will *gladly* work for the silver.


Female Human Female Warrior Priest Wounds 15/15 Fate 5 Resilience 3 Fortune 5/5 WS 52 BS 36 ST 35 TG 45 INi 34 Ag31 DEX 33 Int31 Will 41 Fel 40

Tempted about Boatwoman…

Mostly for more STR and Agility..

Still thinking about it.


Boatman (boatman) Wounds:6/14 Resolve:2/3 Fortune:3/3 WS:38 BS:35 S:33 T:40 Init:34 AG:30 DEX:31 Int: 30 WP:30 FEL:38

Sorry I missed a bit, terribly busy with work....

That said, glad we're out of Altdorf!!

Going to be taking the opportunity offered by our gracious GM. Being back on the barge is bringing back memories from Ruprecht's youth when he spent a summer on one with Josef.

It'll be a good way to round out Ruprecht's skills and talents, then he can get back to his Machiavellian tendencies :)

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