Dungeon Master S's "The Extinction Curse"

Game Master Chris Marsh

TACTICAL MAP |STRATEGIC MAPS |GAZETTEER |HANDOUTS |CAMPAIGN RECORDS |NPCs | Circus Acts | CIRCUS OF WAYWARD WONDERS | Running the Show |The Story Thus Far

Default Exploration Mode:

Charlie is Scouting
[dice=Hostiles]d20[/dice]
[dice=Charlie]d20+9+1[/dice] (Scout)
[dice=Chark]d20+13+1[/dice] (Search)
[dice=Dendillion]d20+9+1[/dice] (Detect Magic)
[dice=Haldan]d20+8+1[/dice] (Seek, Keen Eyes)
[dice=Tiny]d20+12+1[/dice] (Search)

*If you do not make a specific post (with referenced skill and modifier) this will be the assumed action and initiative roll.

Perception:

[dice=Chark]d20+13[/dice] (T, LLV)
[dice=Charlie]d20+9[/dice] (T)
[dice=Dendillion]d20+10[/dice] (E)
[dice=Tiny]d20+9[/dice] (T)
[dice=Haldan]d20+8[/dice] (T)

Door Protocol:

The party stops 5ft away from the door. Dendillion moves to the front of the party and checks the door for traps.
[dice=Perception (Expert) to Seek]1d20+8[/dice]
If he finds a trap, he attempts to disarm the trap, warning everyone to move 10ft back.
[dice=Thievery (Trained) to Disable a Device]1d20+8[/dice]
Repeat this if multiple checks are required
Once he's satisfied that the door is safe he checks to see if it's locked. If it is, he puts tools to work to pick the lock (assuming we don't have a key that fits)
[dice=Thievery (Trained) to Pick a Lock]1d20+8[/dice]
Repeat this if multiple checks are required, or until he breaks his picks (will use a Hero point on a crit fail though)
With the door ready to open, Dendillion moves back and lets Tiny open the door.


3,501 to 3,550 of 4,017 << first < prev | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | next > last >>

Female NG Human Aiuvarin (half-elf) Clc7 | HP: b]71/71 | [b]AC: 21 | F: +12, R: +11, W: +15 | Perc: +15 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 1 | Focus Points: 2/2

Chark sends a jolt of fire-red electricity leaping between the two toughs. Cast electric arc, DC 25 Refl.

electricity: 5d4 ⇒ (2, 3, 1, 2, 4) = 12

She then conjures up a disc of force for protection. Cast shield, hardness 10.

Cast a Spell ◈◈, Cast a Spell ◈. AC is 22.


Female NG Human Aiuvarin (half-elf) Clc7 | HP: b]71/71 | [b]AC: 21 | F: +12, R: +11, W: +15 | Perc: +15 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 1 | Focus Points: 2/2

+1 for inspire courage so 13, not 12.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Dendillion's song helps, but his spell misses by a couple inches. Tiny scratches one brute!

Red REF: 1d20 + 15 ⇒ (11) + 15 = 26 PASS
Black REF: 1d20 + 15 ⇒ (16) + 15 = 31 PASS

Chark's spell does little, but it's better than nothing!

ROUND 2:
Haldan (76/76): Go

Chark: (71/71): Arc
Charlie (99/99): Go
---Goliath (48/71): Go

Tiny (108/108): Hit
---Þóðᛞrekkr (48/71): Miss
Bruisers: TBD
Dendillion (??/??): TBD

-----------------------------
Location: Celestial Menagerie
Tactical Map

Tracker
Party Conditions:
Battle “Medicined”:

Terrain Conditions: Dayight
Enemy Conditions:

DM:

Red: 46
Black: 14


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

That 34 is a Crit on Goliath for 46 damage.

Charlie hears ribs crack as Goliath takes a mighty blow to his side. This angers Charlie as both he and Goliath renew their attacks into the thugs. "Lay down your weapons."

Jaws: 1d20 + 13 ⇒ (18) + 13 = 31
Damage: 2d8 + 4 ⇒ (3, 5) + 4 = 12
Hunter's Edge Precision Damage: 1d8 ⇒ 4

Claws: 1d20 + 13 - 4 ⇒ (18) + 13 - 4 = 27
Damage: 2d6 + 4 ⇒ (3, 4) + 4 = 11

+1 Longbow; Volley: 1d20 + 16 - 2 ⇒ (10) + 16 - 2 = 24
Damage: 1d8 + 2 ⇒ (1) + 2 = 3
Hunter's Edge Precision Damage: 1d8 ⇒ 7

+1 Longbow; Volley: 1d20 + 16 - 5 - 2 ⇒ (13) + 16 - 5 - 2 = 22
Damage: 1d8 + 2 ⇒ (5) + 2 = 7
Hunter's Edge Precision Damage: 1d8 ⇒ 5

◆ Command Goliath
◆ Goliath Strike
◆ Goliath Strike
◆ Strike
◆ Strike

Status:

HP 99/99
AC 24 (26 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 1/1
Hero Points 1/3

Goliath
HP 25/71
AC 23


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Goliath exacts his revenge. Perhaps the bear remembers the abuse the Menagerie heaped on him. Charlie misses, but Goliath's attack seriously wounds the thug.

ROUND 2:
Haldan (76/76): Go

Chark: (71/71): Arc
Charlie (99/99): Miss
---Goliath (25/71): Hit
Tiny (108/108): Hit
---Þóðᛞrekkr (48/71): Miss
Bruisers: TBD
Dendillion (??/??): TBD

-----------------------------
Location: Celestial Menagerie
Tactical Map

Tracker
Party Conditions:
Battle “Medicined”:

Terrain Conditions: Dayight
Enemy Conditions:

DM:

Red: 46
Black: 41


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Sorry for my snail's pace posting everyone. School (for students) is officially out. So I should return to normal for a bit with notable exception. I'll be completely AFK from Friday June 13 through Sunday June 16. Though it looks like we're waiting on Haldan


CG Halfling (Gutsy) Sorcerer (Draconic) 7 | Exploration: Search
Stats:
AC 22 | Fortitude (+14), Reflex (+12), Will (+12) | Perception (+10, +2 Circumstance to Initiative) | Speed 25
♥️ 76/76 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Sorcerer Spells (Arcane, +15, DC 25): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (4/4), 4th (3/3)

Haldan's face goes all dark with a low chuckle, waving his hands while reciting an incantation sending chills up their spines.

Haldan casts Fear on both of them, DC 25 Will save. He then sustains his summons.

Zombie Attack: 1d20 + 11 ⇒ (2) + 11 = 131d12 + 5 ⇒ (9) + 5 = 14


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Black: 1d20 + 13 ⇒ (2) + 13 = 15
Red: 1d20 + 13 ⇒ (20) + 13 = 33

The effects on the men could not be more different. The bruiser closer to Tiny seems to completely ignore the spell while the other one immediately panics and looks for a way out! Unfortunately it doesn't help the zombie.

The terrified bruiser tries to push his way back into the circus grounds:
Shove: 1d20 + 20 ⇒ (7) + 20 = 27 and succeeds! He runs, screaming, into camp.

The other gets the hint, and tries to bring down the zombie in order to clear the way with his greatclub:
ATK 1: 1d20 + 20 ⇒ (6) + 20 = 26 for DMG: 2d10 + 10 ⇒ (2, 7) + 10 = 19
ATK 1: 1d20 + 15 ⇒ (3) + 15 = 18 for DMG: 2d10 + 10 ⇒ (9, 5) + 10 = 24
ATK 1: 1d20 + 10 ⇒ (15) + 10 = 25 for DMG: 2d10 + 10 ⇒ (5, 1) + 10 = 16

ROUND 2:
Haldan (76/76): Fear
Chark: (71/71): Arc
Charlie (99/99): Miss
---Goliath (25/71): Hit
Tiny (108/108): Hit
---Þóðᛞrekkr (48/71): Miss
Bruisers: ATK & Flee
Dendillion (??/??): Go

ROUND 3:
Haldan (76/76): Go
---Zombie Brute (11/70)
Chark: (71/71): Go
Charlie (99/99): Go
---Goliath (48/71): Go
Tiny (108/108): Go
---Þóðᛞrekkr (48/71): Go

Bruisers: TBD
Dendillion (??/??): TBD

-----------------------------
Location: Celestial Menagerie
Tactical Map

Tracker
Party Conditions: Inspire Courage
Battle “Medicined”:

Terrain Conditions: Dayight
Enemy Conditions:

DM:

Red: 46 (Frightened 3)
Black: 14


M Dwarf | Monk 7 | HP 84/108| AC 25 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 71/71 AC 23 | F+14 R+15 W+13 | Jaws +13 2d8+3 P

Tiny uncleashes a flurry.

claw: 1d20 + 16 + 1 ⇒ (10) + 16 + 1 = 27
slashing: 2d8 + 5 + 1 ⇒ (2, 7) + 5 + 1 = 15

Flurry Claw: 1d20 + 16 + 1 - 4 ⇒ (19) + 16 + 1 - 4 = 32
Slashing: 2d8 + 5 + 1 ⇒ (7, 7) + 5 + 1 = 20

even mroe claw: 1d20 + 16 + 1 - 8 ⇒ (12) + 16 + 1 - 8 = 21
Slashing: 2d8 + 5 + 1 ⇒ (8, 4) + 5 + 1 = 18

d4 bleed on Crit

Tiny also encourages Þóðᛞrekkr to take a nibble.

Chompers vs FF: 1d20 + 13 + 1 ⇒ (8) + 13 + 1 = 22
piercing: 2d8 + 3 + 1 ⇒ (6, 3) + 3 + 1 = 13

more chomp vs FF: 1d20 + 13 + 1 - 5 ⇒ (18) + 13 + 1 - 5 = 27
more bite: 1d20 + 13 + 1 - 10 ⇒ (2) + 13 + 1 - 10 = 6


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Team Tiny scores a trio of moderate hits!

ROUND 2:
Haldan (76/76): Fear
Chark: (71/71): Arc
Charlie (99/99): Miss
---Goliath (25/71): Hit
Tiny (108/108): Hit
---Þóðᛞrekkr (48/71): Miss
Bruisers: ATK & Flee
Dendillion (??/??): Go

ROUND 3:
Haldan (76/76): Go
---Zombie Brute (11/70)
Chark: (71/71): Go
Charlie (99/99): Go
---Goliath (48/71): Go

Tiny (108/108): Hit
---Þóðᛞrekkr (48/71): Hit
Bruisers: TBD
Dendillion (??/??): TBD

-----------------------------
Location: Celestial Menagerie
Tactical Map

Tracker
Party Conditions: Inspire Courage
Battle “Medicined”:

Terrain Conditions: Dayight
Enemy Conditions:

DM:

Red: 46 (Frightened 3)
Black: 55


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

Charlie and Goliath go all out on the remaining gate thug. "We gave you a ch..ch..chance. Don't be a fool."

Jaws: 1d20 + 13 ⇒ (6) + 13 = 19
Damage: 2d8 + 4 ⇒ (4, 5) + 4 = 13
Hunter's Edge Precision Damage: 1d8 ⇒ 5

Claws: 1d20 + 13 - 4 ⇒ (14) + 13 - 4 = 23
Damage: 2d6 + 4 ⇒ (1, 1) + 4 = 6

+1 Longbow; Volley: 1d20 + 16 - 2 ⇒ (12) + 16 - 2 = 26
Damage: 1d8 + 2 ⇒ (4) + 2 = 6
Hunter's Edge Precision Damage: 1d8 ⇒ 5

+1 Longbow; Volley: 1d20 + 16 - 5 - 2 ⇒ (11) + 16 - 5 - 2 = 20
Damage: 1d8 + 2 ⇒ (5) + 2 = 7
Hunter's Edge Precision Damage: 1d8 ⇒ 1

◆ Command Goliath
◆ Goliath Strike
◆ Goliath Strike
◆ Strike
◆ Strike

Status:

HP 99/99
AC 24 (26 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 1/1
Hero Points 1/3

Goliath
HP 25/71
AC 23


Female NG Human Aiuvarin (half-elf) Clc7 | HP: b]71/71 | [b]AC: 21 | F: +12, R: +11, W: +15 | Perc: +15 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 1 | Focus Points: 2/2

Chark shifts in the pathway and touches a tattoo on her skin, sending an orb of bluish flame to envelop the remaining bruiser. Cast frostbite, DC 25 basic Fort.

cold: 5d4 ⇒ (3, 4, 4, 1, 3) = 15

Step, Cast a Spell ◈◈.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

"Ungrateful scabs! I'll bash your heads in like I should have months ago!"

Charlie and Goliath miss. One arrow came close, but ended up sticking into his club. FORT: 1d20 + 16 ⇒ (9) + 16 = 25

ROUND 2:
Haldan (76/76): Fear
Chark: (71/71): Arc
Charlie (99/99): Miss
---Goliath (25/71): Hit
Tiny (108/108): Hit
---Þóðᛞrekkr (48/71): Miss
Bruisers: ATK & Flee
Dendillion (??/??): Go

ROUND 3:
Haldan (76/76): Go
---Zombie Brute (11/70) Go

Chark: (71/71): Frostbite
Charlie (99/99): Miss
---Goliath (48/71): Miss
Tiny (108/108): Hit
---Þóðᛞrekkr (48/71): Hit
Bruisers: TBD
Dendillion (??/??): TBD

-----------------------------
Location: Celestial Menagerie
Tactical Map

Tracker
Party Conditions: Inspire Courage
Battle “Medicined”:

Terrain Conditions: Dayight
Enemy Conditions:

DM:

Red: 46 (Frightened 3)
Black: 62


CG Male Human Bard 7 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
♥️ 50/78 | ☘️ 0/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +15, DC 25): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/2)

Dendillion keeps the inspirational tunes going, channelling his musical might into yet another telekinetically hurled stone.
Telekinetic Projectile VS Red: 1d20 + 15 ⇒ (15) + 15 = 30
Damage (B): 5d6 + 1 ⇒ (3, 4, 6, 4, 5) + 1 = 23
Inspire Courage remains up


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Dendillion cracks the thug in the head with a stone!

ROUND 3:
Haldan (76/76): Go
---Zombie Brute (11/70) Go

Chark: (71/71): Frostbite
Charlie (99/99): Miss
---Goliath (48/71): Miss
Tiny (108/108): Hit
---Þóðᛞrekkr (48/71): Hit
Bruisers: TBD
Dendillion (??/??): TBD

-----------------------------
Location: Celestial Menagerie
Tactical Map

Tracker
Party Conditions: Inspire Courage
Battle “Medicined”:

Terrain Conditions: Dayight
Enemy Conditions:

DM:

Red: 69
Black: 62 (Frightened 3)


CG Halfling (Gutsy) Sorcerer (Draconic) 7 | Exploration: Search
Stats:
AC 22 | Fortitude (+14), Reflex (+12), Will (+12) | Perception (+10, +2 Circumstance to Initiative) | Speed 25
♥️ 76/76 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Sorcerer Spells (Arcane, +15, DC 25): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (4/4), 4th (3/3)

Haldan reaches out and casts Shocking Grasp on the metal armored thug (red).

Shocking Grasp on red: 1d20 + 1 + 1 + 1 + 15 ⇒ (5) + 1 + 1 + 1 + 15 = 232d12 ⇒ (11, 4) = 15

Hero Point
Shocking Grasp on red: 1d20 + 1 + 1 + 1 + 15 ⇒ (12) + 1 + 1 + 1 + 15 = 302d12 ⇒ (7, 12) = 19

If successful, he'll be taking 1d4 persistent electricity damage.

Persistant damage: 1d4 ⇒ 2


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Haldan digs deep to shock the bruiser. Lightning arcs over his chain shirt! Using your roll for now, but it takes place on his turn, yes?
Jittering, he swings again to drop the zombie:
Greatclub: 1d20 + 20 ⇒ (6) + 20 = 26 for DMG: 2d10 + 10 ⇒ (6, 9) + 10 = 25, destroying it. He then whips around to Tiny, taking a swing before backing up a bit

Greatclub: 1d20 + 15 ⇒ (15) + 15 = 30 for DMG: 2d10 + 10 ⇒ (1, 5) + 10 = 16

Flat: 1d20 ⇒ 9 still shocking

ROUND 3:
Haldan (76/76): SG
Chark: (71/71): Frostbite
Charlie (99/99): Miss
---Goliath (48/71): Miss
Tiny (108/108): Hit
---Þóðᛞrekkr (48/71): Hit
Bruisers: ATK
Dendillion (??/??): Go

ROUND 4:
Haldan (76/76): Go

Chark: (71/71): Go
Charlie (99/99): Go
---Goliath (48/71): Go
Tiny (92/108): Go
---Þóðᛞrekkr (48/71): Go

Bruisers: TBD
Dendillion (??/??): TBD

-----------------------------
Location: Celestial Menagerie
Tactical Map

Tracker
Party Conditions: Inspire Courage
Battle “Medicined”:

Terrain Conditions: Dayight
Enemy Conditions:

DM:

Red: 90 (1d4 Elec)
Black: 62 (Frightened 3)


Female NG Human Aiuvarin (half-elf) Clc7 | HP: b]71/71 | [b]AC: 21 | F: +12, R: +11, W: +15 | Perc: +15 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 1 | Focus Points: 2/2

Chark repeats herself. Cast frostbite, DC 25 basic Fort.

cold: 5d4 ⇒ (1, 4, 4, 2, 3) = 14

She then conjures up a disc of force for protection. Cast shield, , hardness 10.

Cast a Spell ◈◈, Cast a Spell ◈. AC is 22.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

FORT: 1d20 + 16 ⇒ (7) + 16 = 23 Second verse, same as the first.

ROUND 3:
Haldan (76/76): Go
---Zombie Brute (11/70) Go

Chark: (71/71): Frostbite
Charlie (99/99): Miss
---Goliath (48/71): Miss
Tiny (108/108): Hit
---Þóðᛞrekkr (48/71): Hit
Bruisers: ATK
Dendillion (??/??): Go

ROUND 4:
Haldan (76/76): Go

Chark: (71/71): Frost
Charlie (99/99): Go
---Goliath (48/71): Go
Tiny (92/108): Go
---Þóðᛞrekkr (48/71): Go

Bruisers: TBD
Dendillion (??/??): TBD

-----------------------------
Location: Celestial Menagerie
Tactical Map

Tracker
Party Conditions: Inspire Courage
Battle “Medicined”:

Terrain Conditions: Dayight
Enemy Conditions:

DM:

Red: 104 (1d4 Elec)
Black: 62 (Frightened 3)


CG Male Human Bard 7 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
♥️ 50/78 | ☘️ 0/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +15, DC 25): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/2)

Dendillion likes how things are going, so he keeps the inspirational tunes going and channels his musical might into yet another telekinetically hurled stone.
Telekinetic Projectile VS Red: 1d20 + 15 + 1 ⇒ (6) + 15 + 1 = 22
Damage (B): 5d6 + 1 ⇒ (6, 3, 1, 4, 6) + 1 = 21
Inspire Courage still remains up


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

This time the stone caroms off the gate instead of the thug's head. Same sound though.

ROUND 4:
Haldan (76/76): Go

Chark: (71/71): Frost
Charlie (99/99): Go
---Goliath (48/71): Go
Tiny (92/108): Go
---Þóðᛞrekkr (48/71): Go

Bruisers: TBD
Dendillion (??/??): TBD

-----------------------------
Location: Celestial Menagerie
Tactical Map

Tracker
Party Conditions: Inspire Courage
Battle “Medicined”:

Terrain Conditions: Dayight
Enemy Conditions:

DM:

Red: 104 (1d4 Elec)
Black: 62 (Frightened 3)


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

Charlie and Goliath put the remaining bit of energy into their attacks. "We need to get past quickly."

Jaws: 1d20 + 13 ⇒ (3) + 13 = 16
Damage: 2d8 + 4 ⇒ (5, 5) + 4 = 14
Hunter's Edge Precision Damage: 1d8 ⇒ 3

Claws: 1d20 + 13 - 4 ⇒ (12) + 13 - 4 = 21
Damage: 2d6 + 4 ⇒ (1, 2) + 4 = 7

+1 Longbow; Volley: 1d20 + 16 - 2 ⇒ (15) + 16 - 2 = 29
Damage: 1d8 + 2 ⇒ (4) + 2 = 6
Hunter's Edge Precision Damage: 1d8 ⇒ 6

+1 Longbow; Volley: 1d20 + 16 - 5 - 2 ⇒ (20) + 16 - 5 - 2 = 29
Damage: 1d8 + 2 ⇒ (6) + 2 = 8

◆ Command Goliath
◆ Goliath Stride
◆ Goliath Strike
◆ Strike
◆ Strike

Status:

HP 99/99
AC 24 (26 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 1/1
Hero Points 1/3

Goliath
HP 25/71
AC 23


M Dwarf | Monk 7 | HP 84/108| AC 25 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 71/71 AC 23 | F+14 R+15 W+13 | Jaws +13 2d8+3 P

Tiny whistles for Þóðᛞrekkr to step up and take another bite out of crime.

inspired chompers: 1d20 + 13 + 1 ⇒ (3) + 13 + 1 = 17
Piercing: 2d8 + 3 + 1 ⇒ (2, 6) + 3 + 1 = 12

Tiny then follows up with his own two handed strike.

Tiger Slash: 1d20 + 16 + 1 ⇒ (5) + 16 + 1 = 22
slashing: 4d8 + 5 + 1 ⇒ (8, 7, 3, 3) + 5 + 1 = 27


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Goliath, Þóðᛞrekk, and tiny all miss, but Charlie strikes twice with both shots, the second hitting dead on!

ROUND 4:
Haldan (76/76): Go

Chark: (71/71): Frost
Charlie (99/99): Crit
---Goliath (48/71): Miss
Tiny (92/108): Miss
---Þóðᛞrekkr (48/71): Miss
Bruisers: TBD
Dendillion (??/??): TBD

-----------------------------
[b]Location: Celestial Menagerie

Tactical Map

Tracker
Party Conditions: Inspire Courage
Battle “Medicined”:

Terrain Conditions: Dayight
Enemy Conditions:

DM:

Red: 132 (1d4 Elec)
Black: 62 (Frightened 3)


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

ROUND 4:
Haldan (76/76): Go

Chark: (71/71): Frost
Charlie (99/99): Crit
---Goliath (48/71): Miss
Tiny (92/108): Miss
---Þóðᛞrekkr (48/71): Miss
Bruisers: TBD
Dendillion (??/??): TBD

-----------------------------
Location: Celestial Menagerie
Tactical Map

Tracker
Party Conditions: Inspire Courage
Battle “Medicined”:

Terrain Conditions: Dayight
Enemy Conditions:

DM:

Red: 104 (1d4 Elec)
Black: 62 (Frightened 3)


CG Halfling (Gutsy) Sorcerer (Draconic) 7 | Exploration: Search
Stats:
AC 22 | Fortitude (+14), Reflex (+12), Will (+12) | Perception (+10, +2 Circumstance to Initiative) | Speed 25
♥️ 76/76 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Sorcerer Spells (Arcane, +15, DC 25): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (4/4), 4th (3/3)

"Hey, they still have you feeding the animals? I was curious because maybe you've learned how to bite my ass since the last time we saw you."

Intimidate: 1d20 + 17 ⇒ (17) + 17 = 34

Haldan follows up the comment with a card.

Telekinetic Projectile: 1d20 + 15 + 1 ⇒ (12) + 15 + 1 = 284d6 + 4 + 1 ⇒ (3, 1, 4, 6) + 4 + 1 = 19


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Haldan's rock cracks the man in the face so hard that you can here his neck snap! Out of combat, though your presence is now known. Still, that's 120 XP for each of you.

After the other bruiser went screaming into the circus grounds, you'd expect the noise to increase, but instead, it's quiet as a mouse beyond the gates...


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

"We sh.sh..should hurry before Dusklight gets tipped off and fl..fl..fl....and runs." Charlie urges the others in action.


CG Male Human Bard 7 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
♥️ 50/78 | ☘️ 0/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +15, DC 25): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/2)

"Agreed. This isn't how I'd hoped it'd go. But here we are. Let's move."


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Into the gates the party goes. It's a wide open area, which means there's plenty of places to store a jack-in-the-box surprise. Straight ahead is a large plywood booth, painted white and decorated with images of animal‑headed angels holding streamers and musical instruments. Behind that is the Big Top, still more impressive than your own unfortunately.

To the left is the midway, and to the right is a literal menagerie.


CG Male Human Bard 7 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
♥️ 50/78 | ☘️ 0/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +15, DC 25): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/2)

"You all know this circus better than I. Where would you think we could find the Mistress in charge?"


Female NG Human Aiuvarin (half-elf) Clc7 | HP: b]71/71 | [b]AC: 21 | F: +12, R: +11, W: +15 | Perc: +15 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 1 | Focus Points: 2/2

Hiding from trouble, Chark says, her voice full of scorn. But her office is always behind the big top.

Still, I'd hate to leave these poor beasts here to get more abuse. She pointedly turns to the left toward the menagerie. Come along, Haldan, we'll need your skills.


CG Male Human Bard 7 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
♥️ 50/78 | ☘️ 0/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +15, DC 25): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/2)

Dendillion chuckles. "A bit of mischief? I like your thinking Chark."


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

The party heads east towards the eponymous exhibit. “Behold, the Glen of Uncommon Wonders!” a sonorous voice bellows. A blond satyr rises from a wooden stool at the base of a willow tree. He pushes the willows’ fronds back in a dramatic gesture, giving the impression of an actor stepping from behind a curtain and onto a stage. “Feast your eyes on our celestial sights! Converse with the winged keeper of wisdom, the talking pegasus! Admire the sylvan beauty, our delightful dryad! Cower in fear from caged ferocity, the savage manticore!” The satyr grins and waves his set of panpipes with a flourish. “Or perhaps you’re patrons of more refined taste? In that case, allow this mischievous piper to serenade you.” If he's aware of what went down at the gate, he's not letting on...


Female NG Human Aiuvarin (half-elf) Clc7 | HP: b]71/71 | [b]AC: 21 | F: +12, R: +11, W: +15 | Perc: +15 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 1 | Focus Points: 2/2

If those of us who left the Menagerie recognize him, we will let Den do the talking here.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Anyone formerly of the Menagerie:

You always got the impression that the satyr was bored, sticking around only for loyalty, and for not having a better plan. He was never MEAN, but had no problem subjugating acts like those in these cages.


CG Male Human Bard 7 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
♥️ 50/78 | ☘️ 0/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +15, DC 25): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/2)

"I am both a patron as well as a purveyor of the arts," Dendillion says to the satyr. He hoists his prized lute, showing them his musical weapon of choice. "Alas, we are a bit pressed for time. In most any other circumstance I would say we could make music together. Perhaps we can later? Do you also sing?"

Dendillion is going to try and make friendly here, surprised as he is by seeing a satyr and how it's not at all violent.
Diplomacy (Make an Impression): 1d20 + 17 ⇒ (6) + 17 = 23

If that's a failure:
Hero Point pls
Diplomacy (Make an Impression): 1d20 + 17 ⇒ (5) + 17 = 22


M Dwarf | Monk 7 | HP 84/108| AC 25 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 71/71 AC 23 | F+14 R+15 W+13 | Jaws +13 2d8+3 P

Tiny listens and ponders, a wave of different emotions rushing through his body.


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

Charlie listens hoping Dendillion is able to sway the Satyr to their side of rationale.


Female NG Human Aiuvarin (half-elf) Clc7 | HP: b]71/71 | [b]AC: 21 | F: +12, R: +11, W: +15 | Perc: +15 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 1 | Focus Points: 2/2

Chark remembers this satyr and lets Den talk a bit, interjecting only a nod and a quick inquiry about the inhabitants of the Glen: How fare these creatures today, friend? Love your shirt, by the way.

Aid (Diplomacy): 1d20 + 13 ⇒ (18) + 13 = 31


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

While taking pride in his shirt, his demeanor doesn't really change. "I don't much enjoy singing, not any more. If you're here to topple here, don't end up in the oubliette. You know it, behind the big top where Mistress Dusklight punishes disloyal performers. Be careful too, Mistress Dusklight has the law on her side; a senior constable visits her. A LOT. Look, I'm not going to stop you. Just be careful in here, though truth be told, Mistdancer might actually join you. The others.... not so much."

Opening him up for this information dump earns you each 80 XP.


CG Male Human Bard 7 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
♥️ 50/78 | ☘️ 0/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +15, DC 25): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/2)

"It saddens me that you've lost the joy of your voice. I would help you if I could. But... thank you for your honest words and advice. We will steer clear of the oubliette."

Something the satyr says bothers him. "We also have law on our side, or at least we're supposed to. Can you describe what this constable looks like? Is their name Chief Constable Andera?"

He'll describe Andera to make sure.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

"Never met anyone who looks like that." He then describes a dark skinned make with light hair named Darricus Stallit.


CG Male Human Bard 7 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
♥️ 50/78 | ☘️ 0/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +15, DC 25): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/2)

We briefly met that person


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

After blinking at the party for some time, Adrivallo makes a face as if to say, what now?


M Dwarf | Monk 7 | HP 84/108| AC 25 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 71/71 AC 23 | F+14 R+15 W+13 | Jaws +13 2d8+3 P

Tiny shrugs "We ready to move forward?"


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

"Let's give Dusklight a visit." Charlie hopes they can just talk her down, but knows it is probably too late for anymore of that.


Female NG Human Aiuvarin (half-elf) Clc7 | HP: b]71/71 | [b]AC: 21 | F: +12, R: +11, W: +15 | Perc: +15 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 1 | Focus Points: 2/2

Chark goes to follow, then hesitates. She turns back to Adrivallo and addresses them directly. You have never been outright cruel to your animal charges, she says, and I want you to know I recognize this in you. Your heart seems in the right place, most of the time. If you wish, you are welcome with the Circus of Wayward Wonders when you grow tired of the lash and scorn that Mistress Dusklight offers.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

"Whatever."


Female NG Human Aiuvarin (half-elf) Clc7 | HP: b]71/71 | [b]AC: 21 | F: +12, R: +11, W: +15 | Perc: +15 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 1 | Focus Points: 2/2

Chark takes the Gen Z satyr's response in stride and joins her companions.

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