GMAndrewW The Rasping Rebirth (Tier 12-15) (Inactive)

Game Master andreww

Maps and Handouts

Buff spreadsheet

PC Initiative:

[dice=Init, Alie]1d20+6[/dice]
[dice=Init, Vladek]1d20+3[/dice]
[dice=Init, Qadathra]1d20+3[/dice]
[dice=Init, Fendahl ]1d20+4[/dice]
[dice=Init, Kirrah]1d20+4[/dice]
[dice=Init, Valrar]1d20+11[/dice]
[dice=Init, Bauble ] 1d20+7[/dice], +4 if heightened awareness active
[dice=Init, Rogar]1d20+1[/dice]

PC Saves:

[dice=Will, Alie]1d20+14[/dice], Heroism +2, CG (-2)
[dice=Will, Vladek]1d20+11[/dice], +2 versus death and gaze attacks, +1 versus Transmutation, fear, confusion, and writing-based dangers, CG(-2)
[dice=Will, Qadathra]1d20+11[/dice], Ward Hex +3, CG (-2), SR18
[dice=Will, Fendahl]1d20+18[/dice], Ench +2, Fey +4, LN (-4)
[dice=Will, Kirrah]1d20+7[/dice], Ench +4, N (-4)
[dice=Will, Valrar]1d20+11[/dice], CN (-2)
[dice=Will, The Ambassador]1d20+8[/dice], SR20, N (-4)
[dice=Will, Bauble]1d20+11[/dice], N (-4)
[dice=Will, Rogar]1d20+13[/dice], +2 vs spells and SLA's, NG (-4)

[dice=Reflex, Alie]1d20+14[/dice], Heroism +2
[dice=Reflex, Vladek]1d20+10[/dice], +2 versus death and gaze attacks, +1 versus Transmutation, fear, confusion, and writing-based dangers
[dice=Reflex, Qadathra]1d20+8[/dice], Ward Hex +3, Improved Evasion, SR18
[dice=Reflex, Fendahl]1d20+11[/dice]
[dice=Reflex, Kirrah]1d20+13[/dice], Evasion
[dice=Reflex, Valrar]1d20+22[/dice], Evasion
[dice=Reflex, The Ambassador]1d20+1[/dice], Improved Ebasion, SR20,
[dice=Reflex, Bauble]1d20+13[/dice]
[dice=Reflex, Rogar]1d20+8[/dice], +2 vs spells and SLA's

[dice=Fortitude, Alie]1d20+16[/dice], Heroism +2
[dice=Fortitude, Vladek]1d20+7[/dice], +2 versus death and gaze attacks, +1 versus Transmutation, fear, confusion, and writing-based dangers
[dice=Fortitude, Qadathra]1d20+6[/dice], Ward hex +3, SR18
[dice=Fortitude, Fendahl]1d20+17[/dice]
[dice=Fortitude, Kirrah]1d20+11[/dice]
[dice=Fortitude, Valrar]1d20+15[/dice]
[dice=Fortitude, The Ambassador]1d20+6[/dice], SR20,
[dice=Fortitude, Bauble]1d20+15[/dice]
[dice=Fortitude, Rogar]1d20+11[/dice], +2 vs poison, spells and SLA's

PC Perception:

[dice=Perception, Alie]1d20+2[/dice], Heroism +2, CG (-2)
[dice=Perception, Fendahl]1d20+21[/dice], LN (-4)
[dice=Perception, Kirrah]1d20+8[/dice], Scent, N (-4)
[dice=Perception, Valrar]1d20+1[/dice], CN (-2)
[dice=Perception, The Ambassador]1d20+1[/dice], N (-4)
[dice=Perception, Bauble] 1d20+13[/dice] +2 if heightened awareness active, N (-4)
[dice=Perception, Vladek]1d20+23[/dice], CG (-2)
[dice=Perception, Qadathra]1d20+21[/dice], CG (-2)

PC Spellcraft:

[dice=Spellcraft, Alie]1d20+15[/dice], CG (-2)
[dice=Spellcraft, Fendahl]1d20+9[/dice], LN (-4)
[dice=Spellcraft, Bauble]1d20+21[/dice], N (-4)
[dice=Spellcraft, Rogar]1d20+22[/dice], NG (-4)
[dice=Spellcraft, Qadartha]1d20+15[/dce], CG (-2)[/ooc
[dice=Spellcraft, Vladek]1d20+30[/dice], [ooc]CG (-2)

Lucky Numbers:

Alie - 4
Bauble - 1
Fendahl - 4
Rogar - 16
Valrar - 11
Vladek - 3

Abyssal Manipulation:

[dice=Abyss manipulation, Bauble]1d20+12 +5[/dice]
[dice=Abyss manipulation, Alie]1d20+ 14 +5[/dice]
[dice=Abyss manipulation, Vladek]1d20+ 13 +5[/dice]
[dice=Abyss manipulation, Rogar]1d20+ 12+5[/dice]
[dice=Abyss manipulation, Fendahl]1d20+ 13 +5[/dice]

So, you control the Abyss?:

OK, this round you have control of the Abyss. These are the potential effects you can achieve. Valrar, let me know what you want to do, feel free to be creative.

Quake: Each creature standing in a 20-foot radius must attempt a DC 20 Reflex save or fall prone. Fissures open in the earth, and every creature on the ground has a 25% chance to fall into one (Reflex DC 20 avoids). The fissures are 40 feet deep. At the end of the round, all fissures grind shut. Treat all trapped creatures as if they were in the bury zone of an avalanche, trapped without air (Pathfinder RPG Core Rulebook 429). In Subtier 14–15, increase the DC of the Reflex save by 2.

Meteor Strike: Two meteors strike the battlefield, as per the
spell meteor swarm.

Acid Bubble: An Abyssal bubble bursts, spraying acid on all
creatures within a 20-foot radius. This deals 10d6 points of acid damage (Reflex DC 21 half ). In Subtier 14–15, the damage increases to 13d6, and the saving throw DC increases to 23.

Abyssal Minions: The dirt of the Abyss squirms with life, as
a 20-foot-radius spread of grasping claws springs from the ground. This functions like a black tentacles spell (CL 15th, or CL 17th in Subtier 14–15).

Other: The PCs could potentially create other effects, such as altering terrain features or even creating crude structures from thin air. Allow them some leeway in how they decide to shape the Abyss, especially if it creates fun or cinematic effects.

So you drank the blood of a Demon Lord:

Abyssal Attunement: You no longer take penalties on Intelligence, Wisdom, and Charisma based skill checks based on the difference between the Abyss’s alignment and your own. Additionally, you are particularly adept at manipulating the raw substance of the Abyss, an ability that will have mechanical benefits in your encounter with Koth’Vaul.

Initiative: You gain a +2 bonus on initiative checks.
Epic Strikes: Your attacks with natural and manufactured weapons bypass DR/epic.
Mythic Power: You gain two uses of mythic power per day. You can use this power in the following ways.
• Surge: After you fail any check that uses a d20 roll, as an immediate action you can expend one use of mythic power to roll 1d6 and retroactively add the result to the check.
• Extra Action: Up to once per round as a free action on your turn, you can expend one use of mythic power to take an additional standard action. This action cannot be used to cast a spell.


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Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

We need to see what happens when we take the offered ‘gifts’ before we buff, I think. It might help us in our Spellcasting. Same for casting remove curse on Bauble. We might get some groovy bonuses. At least that’s my thoughts.

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Agreed. Fendahl was not casting any buffs until right before we are ready to 'jump'. Blood will come first...for whatever that brings.

Sovereign Court

Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste

I'll pass on the sword. Even if it counted as a short sword for the purpose of swashbuckler abilities (which'd take a ruling), it still isn't as good for me as my scimitar most of the time.

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)

Why would we want to? The sword seems geared towards frighting the wrong alignment. It's the scythe that might be useful in a battle I'm thinging.


A minor adventure spoiler, read at own risk:
I can tell you now the scythe is a trap. It is just cursed and designed to screw people over. I recommend getting rid of it! Koth'Vaul left the crusader at the portal to fool people into going after the scythe.

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

Vladek is starting to wonder about that scythe, and Bauble's uncharacteristic fixation on it (not that fixation on shiny, sharp, magical things is uncharacteristic of Bauble at all, but that normally goes toward his own sword). He crumbles up a ball of myrrh and tries an old Osirian trick on the scythe and its wielder....

remove curse, Curse-Breaker, myrrh: 1d20 + 16 ⇒ (6) + 16 = 22


That gets a caster level of 11, are you happy with that or do you have a reroll available you would like to use?

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

Unfortunately I don't think I do - but are you certain that's how remove curse works?


It is against the DC of the curse, the weapon has no DC so it uses Item caster level +10 for the DC. As a reminder greater dispel can also remove cursed items.

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

Therefore the above roll gets a CL of 12th, but okay. That seems to be the best I can do for now.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

This wouldn’t happen to qualify as a caster level check to overcome SR, would it? If so I’d get to roll twice on a greater dispel with my Fey Magic bloodline ability using my robe of arcane heritage.

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)

I don't suppose he could use my reroll since this more profoundly affects Bauble than him?

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng
Alie Saechel wrote:
This wouldn’t happen to qualify as a caster level check to overcome SR, would it?

If so, I'd get another +2.

Also, would break enchantment be any help?

I also have death knell prepared; can I/could I have cast that on the demon on his way (further) out?


Spell penetration effects do not apply, you are not trying to overcome SR. Yes you can death knell him but if so you need to get past his SR. Break enchantment can also work but requires a caster level check capped at +15 maximum. Yes, you can use Bauble's reroll if he is happy to give it.

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

Rogar, don't you have a greater dispel magic prepared?


Alie has it as a spell known as well.

The voice hisses, Well mortals, what is your decision...

So far I have Alie, Fendahl and Vladek taking the blood, Valrar maybe eating the heart, what does Rogar say about the offer?

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Doodle casts Greater Dispel Magic to try and rid Bauble from that horrid blade. First, she uses one scroll of Talisman of Reprieve to ignore the penalties from the awful plane.

Caster Level check 1d20 + 14 ⇒ (1) + 14 = 15

#2 1d20 + 14 ⇒ (4) + 14 = 18

#3 1d20 + 14 ⇒ (5) + 14 = 19

#4 1d20 + 14 ⇒ (4) + 14 = 18

We are just meant to be TPK’d. I don’t know what else to do.

#5 1d20 + 14 ⇒ (4) + 14 = 18

#6 1d20 + 14 ⇒ (12) + 14 = 26

Welp, that’s all my 6th level spells gone. I could try and use a 7th or two if that last one doesn’t work.


Wow the dice roller hates you.

Alie brings her power to bear again and again and again until eventully she manages to break the curse and Baubles mind clears. At which point the Black Lord starts to berate him!

Scarab Sages

male Wizard 9/Lore 5 | HP 87| AC 15/19; Touch 14; FF 14 | F +12; R +9; W +14 | CMB+6; CMD 21 | Speed 20 ft | Init +1 | Perc +2 | Stealth: +1 Wizard 9/Lore 5

"Yeah I can try"

dispel check: 1d20 + 12 ⇒ (14) + 12 = 26


Alie had already dispelled it but, given the vagueries of PbP I am goin to say your attempt can come in the middle of hers. Lets assume Alie would have had two goes before you switched to Rogar having a go and getting rid of the curse. Alie, you use up two level 6 spell slots

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Sounds good, GM.

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)

Bauble is not quite sure of what to make of the fuss everyone is making. But when The Black Lord screams at him mentally, Bauble drops the scythe like a hot potato.

"Bauble not like The Black Stinker no longer. Stupid weapon not even talk. And too heavy for poor Bauble. Hmph."

And that sums it up nicely. Bauble doesn't even give it another look.

Bauble: Bauble sorry. And confused. Why Black Stinker seem so awesomely wonderful 1 minute and pathetic next minute, Bauble not understand. Bauble know about cursedly cursed things, but never been cursed.

The Black Lord: Hmph! You seem willful enough to ignore all my pleas for a decent home and yet you can't resist the compulsion from a two-bit demon blade. Hmph! I say you melt it down and make it into my scabbard.

Bauble: Oooh, Oooh! Bauble LOVE that idea!

"Um, Bauble have big favor he asks. When all bad demons dead and Black Stinker no longer needed, can Bauble have it? No worry, Bauble not want to use Black Stinker. Bauble want to melt bad blade and make black scabbard for Black Lord!"

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Hrrmm. Being rid of the cursed blade is good. We will need all the help we can get. Once the others have decided their path, I will start my preparations before we port.

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)

"Bauble remember that crusaders make Deskari Lord dead. How come you not dead? Did crusaders not make you dead? Not sure Deskari not dead better than new Demon Lord dead."

Scarab Sages

male Faerie Dragon Familiar 15
Spoiler:
|AC 29, T 19, FF 25 SR 20|HP: 42/42|F +11, R +13, W +15|Init +3, Perc +23|CMB +8 CMD 18 (22 vs trip)|greater invisibility 3/3, 1st-level spells 6/6

Qadathra cranes his head to get a better look at the fossil-demon.

How about an apple? Do you have apples in the Abyss?

An...abyspal?

An appys?

An abypple...?

Scarab Sages

male Wizard 9/Lore 5 | HP 87| AC 15/19; Touch 14; FF 14 | F +12; R +9; W +14 | CMB+6; CMD 21 | Speed 20 ft | Init +1 | Perc +2 | Stealth: +1 Wizard 9/Lore 5

Rogar chews on his cigar.

don't like it but we're dammed if we don't

"I'll accept the blood"


The voice growwls angrily at Bauble's question, What does it look like? Treacherous mortals killed me! You would be wise to ask me no more of this matter.

As Valrar indicates that he wants to accept the heart Deskari causes it to emerge from the rocks before you. Eat it and it will reform you...

@Valrar:

The rift around you fades away, its colors and sounds draining until you find yourself in total darkness and silence. Searing pain pierces your chest, and your heart beats wildly. The slimy, crunchy piece of demon flesh in your mouth writhes in time to the beating of your heart. Sound returns, in the form of skittering, chattering, and buzzing sounds of swarms of insects. In an instant, they engulf you, crawling over every inch of your flesh, pressing into your nose and mouth and attempting to burrow beneath your skin. With a simple exertion of will, you repel them all. Good, Deskari’s buzzing voice echoes. You are not too weak to survive this.

You are back in the Rasping Rifts, Deskari’s former realm. Here, the Abyss itself reaches out toward you, speaking into your mind. Someone must rise in his place. The demons in the distance stop their fighting, turning toward you. They are curious, and they are afraid. Deskari presses into your mind. He’s trying to be subtle, but you can feel his movements. You can also feel his shock and rage as you prove less pliable than he expected.

One thing is for certain—if you finish eating Deskari’s heart, you will become stronger than you ever imagined. But this strength will not come without great cost. You can stop now, or you can keep going. Tell your GM whether you decide to turn back now or to devour the rest of the heart.

Fair warning, consuming the heart will result in permanent and irreversible effects. Do you continue to eat?

Sovereign Court

Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste

GM:
Valrar is put in pain, but it isn't the worst pain he's ever felt. He tries to speak. He's uncertain if he can be heard, less sure he'll get a straight answer. "If I do this, will I hurt my friends? In the near future? You want this job done, but I can't imagine you'd be content to let me loose afterwards. If you can keep me after whatever this does."


@Valrar:
There is no response

Sovereign Court

Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste

GM:
"Didn't think so."

I'll do it.


As Valrar consumes the heart he doubles over in pain. His body is rocked with convulsions and his features begin to subtly shift and change.

If you wish you may make a Knowledge Planes check. Valrar, check your PMs

The rest of you accept the blood of deskari. You feel his power flow into you but it is not without a cost. Each of you begins to feel the lose of hope, joy and happiness as the stain of the demon Lord spreads through you.

Can each of you who drank the blood please describe your happiest in character moment. You have now forgotten that forever.

So you drank the blood of a Demon Lord:

You have let Deskari’s blood flow through your veins, or you have stolen power from his heart on your own terms. Whatever the case, you have avoided the dire consequences that could have come from allowing more of the demon lord’s power to infuse you. You gain the following abilities
for the duration of this adventure.

Abyssal Attunement: You no longer take penalties on Intelligence, Wisdom, and Charisma based skill checks based on the difference between the Abyss’s alignment and your own.

Additionally, you are particularly adept at manipulating the raw substance of the Abyss, an ability that will have mechanical benefits in your encounter with Koth’Vaul.

Initiative: You gain a +2 bonus on initiative checks.

Epic Strikes: Your attacks with natural and manufactured weapons bypass DR/epic.

Mythic Power: You gain two uses of mythic power per day. You can use this power in the following ways.

• Surge: After you fail any check that uses a d20 roll, as an immediate action you can expend one use of mythic power to roll 1d6 and retroactively add the result to the check.

• Extra Action: Up to once per round as a free action on your turn, you can expend one use of mythic power to take an additional standard action. This action cannot be used to cast a spell.

The voice returns, Yes, good, good, now you will be the instruments of my vengeance. Prepare yourselces, I will open the way to Koth'Vauls new realm. I do not know how close you will arrive but you should be ready to be challenged. Koth'Vaul will know you have arrived.


You have 24 hours to finalise any preparations before I move you through the portal tomorrow. If you are casting any spells please make sure to list them on the buff sheet.

Sovereign Court

Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste

Ambassador Planes: 1d20 + 28 - 4 ⇒ (17) + 28 - 4 = 41

Valrar doesn't entirely return from his hunched-over position. He draws his sword, speaking to everyone present without moving his lips. "We don't work for you. Just take whatever vicarious pleasure you get from us doing what you can't. Team, let's show Koth'Vaul who's boss."

I'll probably chug a few potions. Will fill out any details on the sheet.


@Valrar:
The Ambassador understands the change you have undergone. I suppose that may create an issue of whether or not he remains with you long term, especially if your alignment shifts.

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)

Bauble feels a wash of despair come over him and tries to summon his happy moment, the day he first flew, but oddly it wasn't there. The Black Lord tries to remind him, with repeated promptings and the events surrounding it, but to no avail, which concerns him.

I don't really remember whether Bauble first flew because he learned the spell or someone cast it on him before that.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie’s favorite memory was easy. When she survived the storm and captained the crew against all odds, gaining the nickname of “the Stormtamer.” Even when she struggled with missions after, she always was able to cling to the memory, reminding herself how strong she could be. Suddenly, it was gone.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

GM, has my Heroism expired? If so, I will refresh it. I will also cast True Seeing, Overland Flight, mirror image for 1d4 + 4 ⇒ (2) + 4 = 6 extra images, and Haste on the party.

I will update the buff sheet. Anyone else want a buff?

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)

Bauble will burn 2 more points from his pool to recall Mirror Image, a spell he had not prepared previously, and cast it on himself extended via his rod. He will also cast shield on himself from his wand.

Anyone want to do a resist energy thing? Bauble has resist energy communal prepared.

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

fendahl will start to cast his buff spells as listed. Communal resist fire was one, Bauble. But we can cover a different energy...acid or electric etc?

Fendahl shudders as he despairs as his fond memory of...the very first demon he helped vanquish as part of his first mission with the Society.

The last thing he does before going through the portal will be to summon a dire tiger and cast atavism upon it.

Let us proceed to victory and regain the honor we sacrificed with these demons!

Sovereign Court

Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste

Valrar uses some consumables to keep himself safe and mobile.

UMD: 1d20 + 10 ⇒ (19) + 10 = 29

Potion and wand use marked on the sheet. I will also load my medlance with a potion of displacement.


Bauble wrote:

Bauble will burn 2 more points from his pool to recall Mirror Image, a spell he had not prepared previously, and cast it on himself extended via his rod. He will also cast shield on himself from his wand.

Anyone want to do a resist energy thing? Bauble has resist energy communal prepared.

Doesn't spell recall only work on spells you have prepared and already cast? Also, resist energy is not normally a magus spell. I dont see spell blending on your arcana list?


Alie Saechel wrote:

GM, has my Heroism expired? If so, I will refresh it. I will also cast True Seeing, Overland Flight, mirror image for 1d4+4 extra images, and Haste on the party.

I will update the buff sheet. Anyone else want a buff?

Heroism is still active. You have been in the Abyss now for just over two hours. If you are thinking about cross buffing then throwing heroism around like it is christmas is probably not a bad idea if you have the spell slots.

Scarab Sages

male Wizard 9/Lore 5 | HP 87| AC 15/19; Touch 14; FF 14 | F +12; R +9; W +14 | CMB+6; CMD 21 | Speed 20 ft | Init +1 | Perc +2 | Stealth: +1 Wizard 9/Lore 5

Rogar turns to Valrar

"Do you want tough skin?"

did you want stoneskin?

I'll recall fly with my Pearl 3rd level too

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

GM is making a good point. Anyone want a heroism? My spells probably aren’t going to scratch him, so any buffing I can do for the group, please ask.

I also have two scrolls of stoneskin and one scroll of mass enlarge person, if these would help anyone.

Sovereign Court

Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste

I'll gladly take Stoneskin and Heroism, thanks!

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie will cast Heroism on Valrar. Rogar, do you want to hit him with the Stoneskin?

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)
GMAndrewW wrote:
Doesn't spell recall only work on spells you have prepared and already cast? Also, resist energy is not normally a magus spell. I dont see spell blending on your arcana list?

Using improved spell recall, which a magus gets at level 11, she can actually prepare any spell in her spellbook but it costs the full level cost instead of half. And once it has been prepared, she can get it back for the normal half! (at least that is how I read it). I had to reread it three times to make sure I got it right. I sure hope I did.

@Allie & Rogar
Any buffs would be appreciated. Both stoneskin and heroism would help greatly. No elnarge, though, since he is a dex fighter. Now reduce person would be nice!


Bauble wrote:
GMAndrewW wrote:
Doesn't spell recall only work on spells you have prepared and already cast? Also, resist energy is not normally a magus spell. I dont see spell blending on your arcana list?
Using improved spell recall, which a magus gets at level 11, she can actually prepare any spell in her spellbook but it costs the full level cost instead of half. And once it has been prepared, she can get it back for the normal half! (at least that is how I read it). I had to reread it three times to make sure I got it right. I sure hope I did.

Yep, that is fine. Still not sure how you have communal resist? Update will come tomorrow night now so if you are dropping any buffs make sure they are on the spreadsheet before then.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie casts Heroism and Uses her scroll of Stoneskin on Bauble.

Bauble, will you please add your buffs to the sheet, and Valrar, you do the same. I’m marking of the spells and the scroll and the material component now.

Just to be on the safe side, Alie casts Echolocation on herself, readying for any dirty tricks from the demon.

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)
GMAndrewW wrote:
Yep, that is fine. Still not sure how you have communal resist? Update will come tomorrow night now so if you are dropping any buffs make sure they are on the spreadsheet before then.

Well, how about that! It is not on the magus spell list, is it! My bad. Consider it an open slot and money I wasted on copying or taking a spell Bauble cannot cast!

I'm adding a heightened awareness from his wand to the mix. So heightened awareness first, 10 minute duration; mirror image second, 22 minute duration due to rod, shield last, 1 minute duration. Just before they are ported. Buff sheet updated.

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