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No way is Bauble going to dash over to where the villain is knowing that he is just going to pop to somewhere else. So, instead, Bauble tugs out a wand of and casts infernal healing on himself after costing down (5'step to 5' up) a bit.
A pity we don't have a cleric here. Seems a waste, but Bauble needs the healing and his vampiric touches have failed every time. Definitely going to have to invest in some higher level healing potions at some point.

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Sure, in that case he will pop a CLW potion.
CLw: 1d8 + 1 ⇒ (2) + 1 = 3

GMAndrewW |

Bauble heals himself for a little.
Tired of teleportation antics Koth'Vaul flies forward, towering over Rogar. Once massive pincer lances down and crushes him badly. Then the spores continue their deadly work.
Pincer, height: 1d20 + 1 ⇒ (13) + 1 = 14
Damage, vital strike: 2d8 + 14 + 12 + 2d8 ⇒ (5, 5) + 14 + 12 + (2, 1) = 39
Red spores: 1d4 ⇒ 3
Blue spores: 2d4 ⇒ (2, 3) = 5
Round 10
Abyssal Manipulation
Bauble
------------------------
Koth'Vaul
-------------------------
Valrar
Red Vrock - DEAD
Blue Vrock - DEAD
Alie
Qadathra - confused
Fendahl - OA on the Vrock
Vladek
Green Vrock - DEAD
Rogar - confused = attack KV absent something happening
Bold may act: Valrar to choose the abyssal manipulation effect
Group Effects: Haste
Alie 61|125, Spores (green, 9 rounds)
Valrar 68|157, Spores (red, 9 rounds)
Vladek 45|75
Qadathra 17|37, confused round 7, Spores (green, 9 rounds)
Fendahl 40|121
Bauble 36|111, 5 nonlethal, 30' up, Spores (blue 1, 8 rounds), Spores (blue 2, 4 rounds)
Rogar 10|75, Spores (green, 9rounds), confused round 7
Koth'Vaul, 122 damage, MP5 used

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Alie reaches out and grabs Valrar, as four of the gems in her first aid gloves go dark.
Cast CCW on Valrar.
Cure critical wounds 4d8 + 14 ⇒ (4, 7, 7, 2) + 14 = 34
She then casts a quickened false life on herself.
Temp Hp 1d10 + 10 ⇒ (10) + 10 = 20

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Thanks, Alie!
I'm a little stuck. I want to go after him, especially as Rogar is there, but I could eat an AoO and it'll leave me open to a full attack. That said, there's not much else I should be doing besides drawing fire. I may go without an Acrobatics roll and hope he misses, as that would only stop my movement if he hit (as opposed to a failed tumble). Any thoughts? I'll likely go ahead with that plan shortly otherwise.

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Thanks, Alie!
I'm a little stuck. I want to go after him, especially as Rogar is there, but I could eat an AoO and it'll leave me open to a full attack. That said, there's not much else I should be doing besides drawing fire. I may go without an Acrobatics roll and hope he misses, as that would only stop my movement if he hit (as opposed to a failed tumble). Any thoughts? I'll likely go ahead with that plan shortly otherwise.
I don’t think any of us can eat a full attack from him. We have to hit him every now and again...eventually he’s going to run out of those mythic points, I hope!

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Full attack is suicide so best hope is to plink away at him. But damage is limited, especially with his DR

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1 person marked this as a favorite. |

I feel comfortable against a full attack so long as I can get one in first. Chances I can crit and stagger him are good, barring whatever shenanigans he has in store. My playing it safe will be bad for Rogar though, as he's locked into fighting.
Valrar stays where he is, a bit out of Koth'Vaul's reach. He glares at the demon and pushes words straight at his mind.
"I'll flay your corpse and hang it at the highest point in these Rifts. You're just a distillation of some awful dead mortal, can't match the real thing."
Intimidate: 1d20 + 23 + 2 - 4 ⇒ (15) + 23 + 2 - 4 = 36

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I realize it's not my turn just yet (I didn't when I started composing this post), but assuming nothing major changes before it is:
By the way, DM, is the Vrock now DEAD, or DYING?
With the last Vrock finally felled, Vladek's trickster-force zeroes in upon Koth'Vaul...
Pernicious Pranksters:
1-Dirty Trick 2-Disarm 3-Steal 4-Trip: 1d4 ⇒ 3 What if the target has nothing to disarm or steal? Might it then shift to something it can actually do?
Steal (or whatever) vs Koth'Vaul: 1d20 + 27 ⇒ (12) + 27 = 39 -4 if Koth'Vaul can see invisible things - if he can, that would be good to formally know
...and this time making a credible attempt at...whatever it is it's doing; that part's hard to tell.
Meanwhile, Vladek continues hovering about as his erosion-storm once again drifts over to its favorite plaything...
scouring winds: 3d6 ⇒ (1, 6, 1) = 8
...while Vladek (partially regretting he had not thought to do this sooner) attempts to free at least one of his friends from the agony of confusion.
DM, would you say Qadathra and Rogar are or are not within 30 feet of each other? It's just on the fence, there; if I can get them both, I will do so. If I can't, I will take care of Qadathra.
These rolls gain a further +2 if the effect technically qualifies as a "curse":
break enchantment), myrrh vs Qadathra: 1d20 + 14 ⇒ (18) + 14 = 32
(if possible and necessary) break enchantment), myrrh vs Rogar: 1d20 + 14 ⇒ (8) + 14 = 22

GMAndrewW |

Alie brings some relief to Valrar and herself. But she can tell the spores will continue eating into them, at least for a while...
Koth'Vaul pauses a moment at Valrars threats.
You have demoralised hkm, at least for a little while
Qadathras mind also clears momentarily this round but the spores from green continue their work but then drop off, their energy spent!
Qadathra confusion: 1d100 ⇒ 21
Green spores: 1d4 ⇒ 4
Round 10
Abyssal Manipulation
Bauble
------------------------
Koth'Vaul
-------------------------
Valrar
Red Vrock - DEAD
Blue Vrock - DEAD
Alie
Qadathra - confused - act narmally
Fendahl
Vladek
Green Vrock - DEAD
Rogar - confused attack KV absent something happening
Bold may act: Qadathra gets to act normally. Rogar, you must attack Koth'Vaul but you dont have to be suicidal about it, you can cast defensivley, use shift etc to get out of reach but you must actually do something usefully offensive against him. Vladek, he can definately see your pranksters, they fail to affect him again. Break Enchantment has a casting time of 1 minute so you may redo your turn. Confusion is an enchantment so it can work, it just is not generally viable to cast in combat. Rogar andQadathra appear to be at the same elevation but are not within 30' of each other.
Group Effects: Haste
Alie 61|125, 16 temp hp
Valrar 102|157, Spores (red, 9 rounds)
Vladek 45|75
Qadathra 13|37, confused round 8
Fendahl 40|121
Bauble 36|111, 5 nonlethal, 30' up, Spores (blue 1, 8 rounds), Spores (blue 2, 4 rounds)
Rogar 6|75, confused round 8
Koth'Vaul, 122 damage, MP5 used, demoralised 3|3

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Having seen the near-futility of attempting to directly destroy the mighty demon with fire and lightning and so forth, Vladek opts to disrupt Koth'Vaul's very foundations with a slender, impossibly-black ray of raw entropic power...
ranged touch attack: 1d20 + 10 ⇒ (16) + 10 = 26
Elven Magic vs SR: 1d20 + 15 ⇒ (19) + 15 = 34
enervation: 1d4 ⇒ 2

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...as Qadathra, horrified in his lucid state not only at his ravaged body, but far moreso by the understanding that this lucidity is almost certain to be fleeting before madness consumes him again, swoops piteously back to his witch's bony shoulder before tending to aforementioned body again with his sunflower-garland wand.
Use Magic Device to operate wand, Abyss: 1d20 + 20 ⇒ (12) + 20 = 32
wand of cure moderate wounds upon self: 2d8 + 3 ⇒ (1, 5) + 3 = 9
Uh...friends? The others hear a familiar voice in their minds, though this time somehow different, much less cheerful and with a bizarre warble to it. I appear to be cursed with a very troublesome mind-trick; seeing as how that is supposed to be something I do others, and not the other way around...I don't suppose anybody could...dispel it?

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Now that the last Vrock has been dropped, Fendahl the elemental decides he cannot do much more to KV in his current form and reverts back to humanoid, with all its frailties.
HP will drop back down from wildshifting back to first normal form. :)

GMAndrewW |

Vladek sends a ravening bolt of black energy at Koth#Vaul which tears into him, withering his srength!
Qadathra, his mind temporarily clear, heals his master a little.
Fendahl returns to human form while Rogar sends a small ball of acid which splatters harmlessly off Koth'Vauls hide.
Round 11
Abyssal Manipulation
Bauble
------------------------
Koth'Vaul
-------------------------
Valrar
Red Vrock - DEAD
Blue Vrock - DEAD
Alie
Qadathra - confused
Fendahl
Vladek
Green Vrock - DEAD
Rogar - confused
Bold may act: Valrar to choose the abyssal manipulation effect
Group Effects: Haste
Alie 61|125, 16 temp hp
Valrar 102|157, Spores (red, 9 rounds)
Vladek 54|75
Qadathra 13|37, confused round 8
Fendahl 40|121
Bauble 36|111, 5 nonlethal, 30' up, Spores (blue 1, 8 rounds), Spores (blue 2, 4 rounds)
Rogar 6|75, confused round 8
Koth'Vaul, 122 damage, MP5 used, demoralised 3|3, 2 negative levels

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Qadathra, his mind temporarily clear, heals his master a little.
No, he heals himself.

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With another fruitless avenue of attack in the meteors, Valrar keeps trying to hem in the demon for precious seconds.
Crushing Hand: 1d20 + 28 ⇒ (9) + 28 = 37
Grapple Damage: 2d6 + 12 ⇒ (2, 2) + 12 = 16

GMAndrewW |

GMAndrewW wrote:Qadathra, his mind temporarily clear, heals his master a little.No, he heals himself.
Fixed
The massive insectile claw fails to grab hold of Koth'Vaul who roars with laughter.
Round 11
Abyssal Manipulation
Bauble
------------------------
Koth'Vaul
-------------------------
Valrar
Red Vrock - DEAD
Blue Vrock - DEAD
Alie
Qadathra - confused
Fendahl
Vladek
Green Vrock - DEAD
Rogar - confused
Bold may act: Valrar to choose the abyssal manipulation effect
Group Effects: Haste
Alie 61|125, 16 temp hp
Valrar 102|157, Spores (red, 9 rounds)
Vladek 45|75
Qadathra 24|37, confused round 8
Fendahl 40|121
Bauble 36|111, 5 nonlethal, 30' up, Spores (blue 1, 8 rounds), Spores (blue 2, 4 rounds)
Rogar 6|75, confused round 8
Koth'Vaul, 122 damage, MP5 used, demoralised 3|3, 2 negative levels

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Bauble drops the final 5' to the ground and decides to take another approach and sends a volley of magic missiles at the thing.
spell resistance: 1d20 + 16 ⇒ (13) + 16 = 29
MM damage: 5d4 + 5 ⇒ (4, 3, 1, 4, 3) + 5 = 20

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Bauble drops the final 5' to the ground and decides to take another approach and sends a volley of magic missiles at the thing.
[dice=spell resistance]1d20+16
[dice=MM damage]5d4+5
Remember your mythic points if you have any left to help with SR.

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Remember your mythic points if you have any left to help with SR.
Good idea. I'll throw in a mythic boost.
1d6 ⇒ 1
Well, that sucks.

GMAndrewW |

Baubles spell lances across the abyssal sky. It looks like it is going to dissipate harmlessly against Koth'Vauls innate resitance but a bit of mythic push does the trick and Koth'Vaul growls in pain.
You have now learned his SR is 30
Koth'Vaul flies forward and lashes out at Alie, tired of her interference. He tears through her defences leaving a ragged gash.
Alie takes 46 damage
The spores continue to do their work but the ones on Valrar finally fall off.
Pincer, height, demoralised, negative lvls: 1d20 + 1 - 2 - 2 ⇒ (6) + 1 - 2 - 2 = 3
Damage, pa, vs: 2d8 + 14 + 12 + 2d8 ⇒ (3, 6) + 14 + 12 + (3, 8) = 46
Red sporres: 1d4 ⇒ 2
Blue spores: 2d4 ⇒ (3, 3) = 6
Round 11
Abyssal Manipulation
Bauble
------------------------
Koth'Vaul
-------------------------
Valrar
Red Vrock - DEAD
Blue Vrock - DEAD
Alie
Qadathra - confused
Fendahl
Vladek
Green Vrock - DEAD
Rogar - confused
Bold may act: Valrar to choose the abyssal manipulation effect
Group Effects: Haste
Alie 31|125
Valrar 100|157
Vladek 45|75
Qadathra 24|37, confused round 8
Fendahl 40|121
Bauble 30|111, 5 nonlethal, 30' up, Spores (blue 1, 9 rounds), Spores (blue 2, 5 rounds)
Rogar 6|75, confused round 8
Koth'Vaul, 142 damage, MP6 used, demoralised 2|3, 2 negative levels

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Valrar rises up, hoping against hope he can get close and remain intact.
Activating Dizzying Defense before any attacks. My AC is 45/27/25 for the round. Take an AoO, if it misses I'll be 20' up and right next to him. Then I'd standard action attack and spend a third mythic point to do it again.
Attack 1: 1d20 + 30 ⇒ (4) + 30 = 34
Damage: 1d4 + 29 ⇒ (1) + 29 = 30
Attack 2: 1d20 + 30 ⇒ (9) + 30 = 39
Damage: 1d4 + 29 ⇒ (3) + 29 = 32
No parries. If he can hit me, I probably won't be matching that attack roll. Will Dodging Panache the first blow to raise AC to 50, getting closer to him if possible.

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Alie again screams as the demon tears into her.
Casting Dimension Door defensively.
Defensive casting v DC 23 1d20 + 14 + 8 ⇒ (20) + 14 + 8 = 42
Alie reappears in the air above the square 15’ north and 5’ to the left of Bauble.

GMAndrewW |

As Valrar closes on Koth'Vaul he lashes out.
15' reach means you provoke moving in
Valrar suffers a vicious crushing blow to the arm as he moves into position. Both blows connect but Koth'Vauls innate resistance allows him to shrug off some of them.
I dont think your weapon counts as good does it? Valrar takes 38 damage fom the opportunity attack
Alie relocates once again while Qadathra turns on Vladek!
OA, demoralised, neg levels: 1d20 - 2 - 2 ⇒ (20) - 2 - 2 = 16
Damage: 2d8 + 14 + 12 ⇒ (7, 5) + 14 + 12 = 38
OA confirm, demoralised, neg levels: 1d20 - 2 - 2 ⇒ (17) - 2 - 2 = 13
Damage: 2d8 + 14 + 12 ⇒ (4, 7) + 14 + 12 = 37
Qadathra confusion: 1d100 ⇒ 87
Round 11
Abyssal Manipulation
Bauble
------------------------
Koth'Vaul
-------------------------
Valrar
Blue Vrock - DEAD
Alie
Qadathra - confused - attack Vladek
Fendahl
Vladek
Rogar - confused
Bold may act: Vladek, please take Qadathras action first. I would expect him to draw an offesive wand if he still has one which hasnt been dropped around the battlefield.
Group Effects: Haste
Alie 31|125
Valrar 62|157
Vladek 45|75
Qadathra 24|37, confused round 8
Fendahl 40|121
Bauble 30|111, 5 nonlethal, 30' up, Spores (blue 1, 9 rounds), Spores (blue 2, 5 rounds)
Rogar 6|75, confused round 8
Koth'Vaul, 184 damage, MP6 used, demoralised 2|3, 2 negative levels

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I knew I'd provoke, but that could've gone worse. My weapon only counts as good on ripostes.
Side note, since confused casters won't attack their familiars, does the opposite apply? I assume not, and then he'd be going after someone else anyway.

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”Yes, you hit him! We might be wearing him down,” Alie encourages the group, even as it was clear they were on their last legs as well.

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Side note, since confused casters won't attack their familiars, does the opposite apply? I assume not, and then he'd be going after someone else anyway.
Agreed (and I thought of that, too, before deciding to move us back together); it stands to reason (to say nothing of the metaphysics of the Familiar-Witch relationship) that it would go both ways.

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Fendahl considers a kamikaze charge into the beast but knows even with his aligned blade, he will not do enough damage to significantly injure it.
Running low on any spells of power, he steps over and begins to cast a minor summoning spell (full-round)

GMAndrewW |

Valrar Altimari II wrote:Side note, since confused casters won't attack their familiars, does the opposite apply? I assume not, and then he'd be going after someone else anyway.Agreed (and I thought of that, too, before deciding to move us back together); it stands to reason (to say nothing of the metaphysics of the Familiar-Witch relationship) that it would go both ways.
That seems reasonable. In which case Valrar is closest, please have Qadathra attack him with some sort of offensive wand or spell.

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How about his rod of wonder? He still has that, right? Seems apropo for a character suffering from confusion.

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Fendahl considers a kamikaze charge into the beast but knows even with his aligned blade, he will not do enough damage to significantly injure it.
Running low on any spells of power, he steps over and begins to cast a minor summoning spell (full-round)
Any kind of healing, even a CLW from a wand, might make a difference too.

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Vladek is not through with Koth'Vaul yet, blasting him once again with a jagged bolt of withering energy...
ranged touch attack, haste: 1d20 + 10 ⇒ (20) + 10 = 30
Threat roll!: 1d20 + 10 ⇒ (12) + 10 = 22 surely that does it for a touch attack...
Elven Magic vs SR: 1d20 + 15 ⇒ (20) + 15 = 35 Hot dog!
CRITICAL enervation(?)!: 2d4 ⇒ (3, 4) = 7

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...while poor, deranged Qadathra chooses a much poorer target for his own magic: Valrar...
magic missile: 2d4 + 2 ⇒ (1, 2) + 2 = 5
...who endures a zap of destructive binary starlight for his valor.

GMAndrewW |

@Valrar, you cannot get above Koth'Vaul by getting 20' up. He is 15' up but is also 15' high, I dont think you can get to a point where you can a height advatage with one move action.
Qadathra blasts Valrar while Vladek sends a ravening bolt of death straight at Koth'Vauls heart. He screams in pain and fury!
Rogar confusion: 1d100 ⇒ 81
Round 11
Abyssal Manipulation
Bauble
------------------------
Koth'Vaul
-------------------------
Valrar
Blue Vrock - DEAD
Alie
Qadathra - confused
Fendahl
Vladek
Rogar - confused, attack KV
Bold may act: Rogar, please attack Koth'Vaul
Group Effects: Haste
Alie 31|125
Valrar 57|157
Vladek 45|75
Qadathra 24|37, confused round 9
Fendahl 40|121
Bauble 30|111, 5 nonlethal, 30' up, Spores (blue 1, 9 rounds), Spores (blue 2, 5 rounds)
Rogar 6|75, confused round 9
Koth'Vaul, 184 damage, MP6 used, demoralised 2|3, 9 negative levels

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I'm not trying for a height advantage, I just wanted it to be a little harder for him to step away.

GMAndrewW |

Rogar, I am going to go ahead and assume you used shift before doing that so you dont have to cast defensively or eat an opportunity attack from making a ranged attack roll. I have moved you.
Rogars spell diffuses harlessly against Koth'Vauls hide.
Abyss manipulation, Bauble: 1d20 + 12 + 5 ⇒ (10) + 12 + 5 = 27
Abyss manipulation, Alie: 1d20 + 14 + 5 ⇒ (13) + 14 + 5 = 32
Abyss manipulation, Vladek: 1d20 + 13 + 5 ⇒ (4) + 13 + 5 = 22
Abyss manipulation, Rogar: 1d20 + 12 + 5 ⇒ (10) + 12 + 5 = 27
Abyss manipulation, Fendahl: 1d20 + 13 + 5 ⇒ (9) + 13 + 5 = 27
Dammit, this one was so close. If you hadnt finished off the last demon this woud e a tie and I would get to manipulate the plane as well as you!
Round 12
Abyssal Manipulation
Bauble
------------------------
Koth'Vaul
-------------------------
Valrar
Blue Vrock - DEAD
Alie
Qadathra - confused
Fendahl
Vladek
Rogar - confused
Bold may act: Valrar to decide on abyssal effect
Group Effects: Haste
Alie 31|125
Valrar 57|157
Vladek 45|75
Qadathra 24|37, confused round 10
Fendahl 40|121
Bauble 30|111, 5 nonlethal, 30' up, Spores (blue 1, 9 rounds), Spores (blue 2, 5 rounds)
Rogar 6|75, confused round 10
Koth'Vaul, 184 damage, MP6 used, demoralised 1|3, 9 negative levels

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Valrar belatedly notices being shot from behind. He directs the minor annoyance, atop its rapidly stacking fellows, at Koth'Vaul. "Stay still."
Crushing Hand: 1d20 + 28 ⇒ (15) + 28 = 43
Grapple Damage: 2d6 + 12 ⇒ (1, 3) + 12 = 16
AC is still 45/31/25.

GMAndrewW |

The massive hand grabs hold of Koth#Vaul who roars in frustration!
Round 12
Abyssal Manipulation
Bauble
------------------------
Koth'Vaul
-------------------------
Valrar
Blue Vrock - DEAD
Alie
Qadathra - confused
Fendahl
Vladek
Rogar - confused
Bold may act
Group Effects: Haste
Alie 31|125
Valrar 57|157
Vladek 45|75
Qadathra 24|37, confused round 10
Fendahl 40|121
Bauble 30|111, 5 nonlethal, 30' up, Spores (blue 1, 9 rounds), Spores (blue 2, 5 rounds)
Rogar 6|75, confused round 10
Koth'Vaul, 190 damage, MP6 used, demoralised 1|3, 9 negative levels

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Bauble follows up with another volley of magic missiles and then moves to engage the beast, ascending to a height of 30' during the flight, whooping with glee as he goes.
spell resistance: 1d20 + 16 ⇒ (19) + 16 = 35
mm damage: 5d4 + 5 ⇒ (4, 1, 1, 2, 1) + 5 = 14

GMAndrewW |

Koth'Vaul bellows in pain as the missiles slam into him. He glares at Bauble as he approaches and then at Valar.
Round 12
Abyssal Manipulation
Bauble
------------------------
Koth'Vaul - delay
-------------------------
Valrar
Blue Vrock - DEAD
Alie
Qadathra - confused
Fendahl
Vladek
Rogar - confused
Bold may act
Group Effects: Haste
Alie 31|125
Valrar 57|157
Vladek 45|75
Qadathra 24|37, confused round 10
Fendahl 40|121
Bauble 30|111, 5 nonlethal, 30' up, Spores (blue 1, 9 rounds), Spores (blue 2, 5 rounds)
Rogar 6|75, confused round 10
Koth'Vaul, 204 damage, MP6 used, demoralised 1|3, 9 negative levels

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That's ominous...
Once again in position, Valrar starts swinging madly. No other way to end this particular nightmare.
Full attack (assuming he doesn't pull something between my first and second, then I can amend). Activating Dizzying Defense after my attacks. Panache will return to 4/8 if the crit resolves. 8 bleed (if applicable) if any attacks land.
Attack 1: 1d20 + 32 ⇒ (12) + 32 = 44
Damage: 1d4 + 29 ⇒ (1) + 29 = 30
Attack 2 (Haste): 1d20 + 32 ⇒ (15) + 32 = 47
Confirmation: 1d20 + 38 ⇒ (12) + 38 = 50
Critical Damage: 2d4 + 43 ⇒ (4, 3) + 43 = 50 plus 1d8 ⇒ 2 sonic, 2 charisma, 1 round stagger
Attack 3: 1d20 + 27 ⇒ (14) + 27 = 41
Damage: 1d4 + 29 ⇒ (1) + 29 = 30
Attack 4: 1d20 + 22 ⇒ (5) + 22 = 27
Damage: 1d4 + 29 ⇒ (3) + 29 = 32

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Just after the first hit? If so...
Valrar consoles himself with thoughts of how good it will feel to finally kill this abomination as he rises up to 10' above Koth'Vaul's level.